PHASE I [ 8 00 ] You’ve arrived. You’ve received your powerpoint presentation, and your head is filled to the brim with the knowledge that your world is destroyed, and that everyone you once knew and loved is dead. You are ready to handle whatever is thrown your way --
Or maybe not. You end up in a giant game of Pacman, and from the yellow spandex jumpsuit you’re now stuck in (glow-in-the-dark, even, how snazzy), you’re Pacman. Everything is a maze, all towering dark walls and corridors, and everything seems just a little...well, off. First off, the balls you’d normally collect in pacman? They’re floating there, yellow and distinct, the only source of light in the maze, but if you pick them up and touch them, you’ll experience a memory.
It’ll be something warm, gentle and sweet, a memory of your home or the people you love that is something you truly treasure, a memory of a time that is so very important to you. And then the globe is gone and the world returns to its cold, stark state, and you are reminded: everyone is dead. Better go pick up another one!
And, of course, there are the ghosts. They’re a little horrifying (though they come in all sorts of fun colors!) and if they grab you, all of those positive memories turn horrible. A nice memory of a picnic? It’s now a memory of losing everyone important on that day, cut down by masked figures.
Of course, that’s only for the newcomers to ViViD. For anyone who enters ViViD as a veteran, well...you can watch. If you try to enter the game, there are some unfortunate consequences -- you’ll end up as one of the ghosts chasing down those poor innocents, unable to do a thing about it.
Be sure to admire the scoreboard hanging over the game for everyone to see, though.
PHASE II [ 10 30 ] Just when you’ve gotten a handle on Pacman, now you’re stuck playing...Tetris?
Everyone (newcomer and old veteran) has been dumped in the game now, and those falling blocks don’t seem to be slowing down any time soon. You'll be in an unfortunate tag-team; the person you're tossed into the game with may be a total stranger to you, but you're stuck with them now. After a few moments of dodging giant, falling blocks, it should become clear how you win this game: the blocks follow you (or your partner) in an attempt to squash you, so with some careful wrangling, you can guide those blocks into place and erase row after row of deadly blocks. Of course, if you can't work together, you're more likely to end up squished at the top of the screen, but if you should somehow manage to clear the screen, the door at the other end will open and you'll be free to go.
Let's hope you're stuck with someone easy to work with.
PHASE III [ 11 45 ] Stumbling out of Tetris will bring you onto a rickety platform, a hangman’s noose gently wrapped around one of your very most important people. You can’t approach them, you can’t touch them, and they can’t speak, but they look at you with pleading eyes even as the talking tree they are to be hanged from tells you the rules. Guess letters, guess the word, and your friend will be freed. Guess wrong, and, well… the noose will tighten bit by bit.
Time to work together to get your friends down from there. Admittedly you might see someone different up there from the person next to you, but it’s all the same in the end, isn’t it? You’ve got to save them either way.
If you fail, that person will be hanged -- only to reveal that they were just a straw doll all along. Phew, what a relief!
If they succeed at guessing the word, a trap door will open up underneath that person and the rope will be released, dropping them down to never be seen again. Bye!
PHASE IV [ 13 00 ] And then you’re dumped right out of ViViD and back into Cerealia. The city is still a little water-logged, though it is looking better than it was before; either way, you may be dumped anywhere. On a roof, in the middle of the park, on top of the scrap heap… anything could happen.
And it seems that things are still a little glitchy, or maybe the glitchy ViViD experience has infected your code in some way, because for a short period of time after, there may be a few...side effects. Fingers and faces might glitch out for a moment, or your hand might phase through a wall. You may also have your In Game Title hovering over your head for all to see. That’s not weird at all.
It’ll all fade away in an hour or two anyway, without any side effects to speak of. Or so it would seem.
PENALTY [ xx xx ] You may have ended up here after getting eaten by a pacman (or ghost), or you may have ended up here after jumping down the trapdoor to save your friend in Hangman. Perhaps you were squashed by a tetris block. Perhaps you just fell down onto your sword (why would you do that). Either way, here you are.
It’s an empty area, totally silent and void, aside from this one carnival game. Once you’re seated, you can’t stand up -- you have to win the game to leave, as the friendly game host will inform you without a single smile. You’ll be playing against the others who managed to end up here, but you’d better give it your best shot, or who knows how long you’ll end up staying here.
Time to play a carnival shooter game.
At least the targets are of a few familiar faces. Maybe that’ll make it more appealing?
And if you win you’ll be able to exit stage right, plus you’ll have a cute Mosley plushie as a prize. Hooray!
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
iv!
Instead of offering a hand to pull him up right away, he crouches down by his side, lips pursed in concern.]
You feeling okay?
no subject
That was pretty fun! Did you fall out of nowhere into here too?
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Nah. [Yes, he 100% did.] But that's ViViD for you. It just breaks sometimes. Pretty lame, huh?
[He has a feeling Iwatooshi probably doesn't care... But whatever!! He gets to his feet after that, holding a hand out.]
no subject
After a moment, Iwatooshi looks down at his torso, the pole of his naginata still sitting nice and diagonal through it.]
So does this just fix itself? Or do I need some crazy repairs? [he's really not sure how amputating a sword from inside a sword would work.]
no subject
Uh— [EYING THAT POLE, THOUGH. Good question.] ...It doesn't hurt or anything, yeah? Maybe you could slide it out now while you're still all weird and glitchy.
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Nah, doesn't hurt at all! Just kinda' hard to move. [Seeing as how it's haphazardly stabbed through him, in through the ribcage and exiting through his shoulder. He wraps a hand around the lower portion, tugging on it to test the glitch-waters.]
This is weird. [nice observation.]
no subject
[IS THAT REASSURING OR WHAT! Kashuu will watch him test out the removal of his blade somewhat cautiously, just in case things predictably go wrong at the last second as they're often wont to do.
...Maybe he should actually offer something instead of just standing here uselessly.]
Should I like, push up from behind or something?
no subject
And he's still pulling on the weapon with one hand, the other reaching up to hold his chin in thought.]
It might be kind of bad if we pull it out and down, the blade could scramble my insides up. [note that he sounds only mildly concerned about that.]
So, yes! Let's try to get it out the other way!
no subject
[Why is he surrounded by danger dingos, though. Be more concerned about your guts, Iwatooshi! Even if they aren't technically real!!]
O-kaaay! Gimme a sec-- [And around to the other side he goes! He'll put his hand against the end of the naginata, giving it a testing push just to make sure it isn't lodged in there dangerously.]
Should it be a "on the count of three" thing?
no subject
Just do it whenever! [he follows where Kashuu intends to slip the weapon out from, ready to complete the follow-through.]
How about now?!
no subject
[He may or may not be exaggerating a little, but whatever! With the size of the colony, it could totally be an ocean!! A very, very smallish ocean but still.
At any rate, he'll eye Iwatooshi's back somewhat judgmentally for a second. Just do it whenever, geez...]
Fine! I'm gonna do it now, okay? Get ready!
[HEAVE-HO. That's about all the warning he'll get before Kashuu moves to try shoving the naginata forward!!]