reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2015-09-14 06:00 pm

« 019 ⇢ EVENT019.EXE »

Who: Everyone, new and old!
When: IC: 9/08 ; OOC: 3/04
Where: ViViD, and then Cerealia at large
What: Welcome to your ViViD Intro Experience! Everything's fine. Nothing's wrong with ViViD. Really. It's fine.
Rating/Warning: PG-13; some violence and questionable situations. Let us know if it veers into other territory so we can lock the log!



//event019.EXE



It's dark. Something doesn't seem quite right. ViViD seems to be taking longer than ever to boot up, and instead you are left in darkness, waiting, unable to move, as the status bar slowly loads. Wow, what's up with this software. Why is it taking 20 minutes just to load up?

Is the loading bar even moving?

Eventually, there's a message, and suddenly you are tossed face-first into...something a little more old-school


ViViD Mode: Exploration Adventures is unable to boot up. Running safe mode. Now running ViViD Classic. Please enjoy your free and fun g▒▒▒.

Pl▒▒se be a▒▒▒▒ of unf▒▒un▒▒e bu▒▒. Tha▒▒ y▒▒.

Warning: ▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒

//SCENARIOS.EXE


PHASE I

[ 8:00 ] You’ve arrived. You’ve received your powerpoint presentation, and your head is filled to the brim with the knowledge that your world is destroyed, and that everyone you once knew and loved is dead. You are ready to handle whatever is thrown your way --

Or maybe not. You end up in a giant game of Pacman, and from the yellow spandex jumpsuit you’re now stuck in (glow-in-the-dark, even, how snazzy), you’re Pacman. Everything is a maze, all towering dark walls and corridors, and everything seems just a little...well, off. First off, the balls you’d normally collect in pacman? They’re floating there, yellow and distinct, the only source of light in the maze, but if you pick them up and touch them, you’ll experience a memory.

It’ll be something warm, gentle and sweet, a memory of your home or the people you love that is something you truly treasure, a memory of a time that is so very important to you. And then the globe is gone and the world returns to its cold, stark state, and you are reminded: everyone is dead. Better go pick up another one!

And, of course, there are the ghosts. They’re a little horrifying (though they come in all sorts of fun colors!) and if they grab you, all of those positive memories turn horrible. A nice memory of a picnic? It’s now a memory of losing everyone important on that day, cut down by masked figures.

Of course, that’s only for the newcomers to ViViD. For anyone who enters ViViD as a veteran, well...you can watch. If you try to enter the game, there are some unfortunate consequences -- you’ll end up as one of the ghosts chasing down those poor innocents, unable to do a thing about it.

Be sure to admire the scoreboard hanging over the game for everyone to see, though.

PHASE II

[ 10:30 ] Just when you’ve gotten a handle on Pacman, now you’re stuck playing...Tetris?

Everyone (newcomer and old veteran) has been dumped in the game now, and those falling blocks don’t seem to be slowing down any time soon. You'll be in an unfortunate tag-team; the person you're tossed into the game with may be a total stranger to you, but you're stuck with them now. After a few moments of dodging giant, falling blocks, it should become clear how you win this game: the blocks follow you (or your partner) in an attempt to squash you, so with some careful wrangling, you can guide those blocks into place and erase row after row of deadly blocks. Of course, if you can't work together, you're more likely to end up squished at the top of the screen, but if you should somehow manage to clear the screen, the door at the other end will open and you'll be free to go.

Let's hope you're stuck with someone easy to work with.

PHASE III

[ 11:45 ] Stumbling out of Tetris will bring you onto a rickety platform, a hangman’s noose gently wrapped around one of your very most important people. You can’t approach them, you can’t touch them, and they can’t speak, but they look at you with pleading eyes even as the talking tree they are to be hanged from tells you the rules. Guess letters, guess the word, and your friend will be freed. Guess wrong, and, well… the noose will tighten bit by bit.

Time to work together to get your friends down from there. Admittedly you might see someone different up there from the person next to you, but it’s all the same in the end, isn’t it? You’ve got to save them either way.

If you fail, that person will be hanged -- only to reveal that they were just a straw doll all along. Phew, what a relief!

If they succeed at guessing the word, a trap door will open up underneath that person and the rope will be released, dropping them down to never be seen again. Bye!

PHASE IV

[ 13:00 ] And then you’re dumped right out of ViViD and back into Cerealia. The city is still a little water-logged, though it is looking better than it was before; either way, you may be dumped anywhere. On a roof, in the middle of the park, on top of the scrap heap… anything could happen.

And it seems that things are still a little glitchy, or maybe the glitchy ViViD experience has infected your code in some way, because for a short period of time after, there may be a few...side effects. Fingers and faces might glitch out for a moment, or your hand might phase through a wall. You may also have your In Game Title hovering over your head for all to see. That’s not weird at all.

It’ll all fade away in an hour or two anyway, without any side effects to speak of. Or so it would seem.

PENALTY

[ xx:xx ] You may have ended up here after getting eaten by a pacman (or ghost), or you may have ended up here after jumping down the trapdoor to save your friend in Hangman. Perhaps you were squashed by a tetris block. Perhaps you just fell down onto your sword (why would you do that). Either way, here you are.

It’s an empty area, totally silent and void, aside from this one carnival game. Once you’re seated, you can’t stand up -- you have to win the game to leave, as the friendly game host will inform you without a single smile. You’ll be playing against the others who managed to end up here, but you’d better give it your best shot, or who knows how long you’ll end up staying here.

Time to play a carnival shooter game.

At least the targets are of a few familiar faces. Maybe that’ll make it more appealing?

And if you win you’ll be able to exit stage right, plus you’ll have a cute Mosley plushie as a prize. Hooray!


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's September intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

faradize: (you'll be cursed for a lifetime)

iv

[personal profile] faradize 2015-09-15 05:12 am (UTC)(link)
[ this is the most convenient little boy in distress, because she'd been wanting to test some — some things out, to see if she could still do them, so here's Lightning standing with two hands on her hips for a brief moment in front of the tree. he's obviously too high up for her to get a grip on him, so what's she gonna do?? ]

Close your eyes.

[ and a short pause, to give him time to do that — he'd definitely freak out if he saw an orb of bright light shooting straight at him — well, not at him but the branch. it creates a very tiny explosion, then caves in on itself, effectively wiping away the bonds keeping the branch to the tree.

she holds out her arms, expectantly waiting a boy to occupy them soon. ]
cryptologic: (▲ of soho in the rain)

[personal profile] cryptologic 2015-09-16 04:05 am (UTC)(link)
[ so, this is great. he's stuck in a tree and now a stranger has happened upon him, telling him to close his eyes. wasn't that first in the rule book of "things not to do that strangers say"? right up there with "don't get in a stranger's car if they offer you candy"? ]

Uh. What?

[ he sounds duly skeptical at such a request, and doesn't close his eyes - at least, not until he sees the bright orb coming towards him. you betcha he shuts his eyes, then - squeezes them tightly closed, in fact.

he hears the sound of the orb rushing past him to the branch, though, and the rest happens all too quickly. the next thing he knows, he's being held by the girl who shot the orb. ]


...Can we pretend none of this ever happened?
faradize: (in remembering)

[personal profile] faradize 2015-09-16 10:17 pm (UTC)(link)
I won't tell anyone.

[ she says this with a steely expression as she's motioning to set him on his feet. there's a really tiny glimmer of amusement in her voice.

after Dipper's all squared away, Lightning looks at her hands. so she still had her magic.. the situation was too volatile to try and use it while in ViViD, so Dipper made an excellent guinea pig.

after a moment, she turns her attention back to him. ]


Do you have a place to stay? [ she couldn't just abandon this pitiful kid!! ]
cryptologic: (▲ waiting for an invitation to arrive)

[personal profile] cryptologic 2015-09-17 03:00 am (UTC)(link)
[ well, at least it doesn't seem like she's going to run off and tell everyone she knows about the boy she found hanging from a tree with the words "disco girl" above his head.

he straightens his hat, trying to look somewhat dignified, though he's pretty sure whatever dignity he had left vanished with the tree branch. ]


Thanks. My sister's around here somewhere, but I guess we got split up when the game ended.

[ unless mabel had just been an illusion of the game. he's just...going to quietly tuck that thought away for now. ]
faradize: (it's so hard to see)

[personal profile] faradize 2015-09-22 05:52 pm (UTC)(link)
.. What's your sister look like?

[ Lightning, more than anything, understood the importance of family — so she'd make sure to keep an eye out for this girl (while also keeping an eye on this boy.) ]
cryptologic: (▲ come out to socialize)

[personal profile] cryptologic 2015-09-27 07:35 pm (UTC)(link)
Um. Like me, actually. We're twins. Sooo just picture me, but with, you know, girl hair. And a sweater and braces.

[ mabel generally had a way of making her presence known with much less than that to go off of, though. ]