PHASE I [ 8 00 ] You’ve arrived. You’ve received your powerpoint presentation, and your head is filled to the brim with the knowledge that your world is destroyed, and that everyone you once knew and loved is dead. You are ready to handle whatever is thrown your way --
Or maybe not. You end up in a giant game of Pacman, and from the yellow spandex jumpsuit you’re now stuck in (glow-in-the-dark, even, how snazzy), you’re Pacman. Everything is a maze, all towering dark walls and corridors, and everything seems just a little...well, off. First off, the balls you’d normally collect in pacman? They’re floating there, yellow and distinct, the only source of light in the maze, but if you pick them up and touch them, you’ll experience a memory.
It’ll be something warm, gentle and sweet, a memory of your home or the people you love that is something you truly treasure, a memory of a time that is so very important to you. And then the globe is gone and the world returns to its cold, stark state, and you are reminded: everyone is dead. Better go pick up another one!
And, of course, there are the ghosts. They’re a little horrifying (though they come in all sorts of fun colors!) and if they grab you, all of those positive memories turn horrible. A nice memory of a picnic? It’s now a memory of losing everyone important on that day, cut down by masked figures.
Of course, that’s only for the newcomers to ViViD. For anyone who enters ViViD as a veteran, well...you can watch. If you try to enter the game, there are some unfortunate consequences -- you’ll end up as one of the ghosts chasing down those poor innocents, unable to do a thing about it.
Be sure to admire the scoreboard hanging over the game for everyone to see, though.
PHASE II [ 10 30 ] Just when you’ve gotten a handle on Pacman, now you’re stuck playing...Tetris?
Everyone (newcomer and old veteran) has been dumped in the game now, and those falling blocks don’t seem to be slowing down any time soon. You'll be in an unfortunate tag-team; the person you're tossed into the game with may be a total stranger to you, but you're stuck with them now. After a few moments of dodging giant, falling blocks, it should become clear how you win this game: the blocks follow you (or your partner) in an attempt to squash you, so with some careful wrangling, you can guide those blocks into place and erase row after row of deadly blocks. Of course, if you can't work together, you're more likely to end up squished at the top of the screen, but if you should somehow manage to clear the screen, the door at the other end will open and you'll be free to go.
Let's hope you're stuck with someone easy to work with.
PHASE III [ 11 45 ] Stumbling out of Tetris will bring you onto a rickety platform, a hangman’s noose gently wrapped around one of your very most important people. You can’t approach them, you can’t touch them, and they can’t speak, but they look at you with pleading eyes even as the talking tree they are to be hanged from tells you the rules. Guess letters, guess the word, and your friend will be freed. Guess wrong, and, well… the noose will tighten bit by bit.
Time to work together to get your friends down from there. Admittedly you might see someone different up there from the person next to you, but it’s all the same in the end, isn’t it? You’ve got to save them either way.
If you fail, that person will be hanged -- only to reveal that they were just a straw doll all along. Phew, what a relief!
If they succeed at guessing the word, a trap door will open up underneath that person and the rope will be released, dropping them down to never be seen again. Bye!
PHASE IV [ 13 00 ] And then you’re dumped right out of ViViD and back into Cerealia. The city is still a little water-logged, though it is looking better than it was before; either way, you may be dumped anywhere. On a roof, in the middle of the park, on top of the scrap heap… anything could happen.
And it seems that things are still a little glitchy, or maybe the glitchy ViViD experience has infected your code in some way, because for a short period of time after, there may be a few...side effects. Fingers and faces might glitch out for a moment, or your hand might phase through a wall. You may also have your In Game Title hovering over your head for all to see. That’s not weird at all.
It’ll all fade away in an hour or two anyway, without any side effects to speak of. Or so it would seem.
PENALTY [ xx xx ] You may have ended up here after getting eaten by a pacman (or ghost), or you may have ended up here after jumping down the trapdoor to save your friend in Hangman. Perhaps you were squashed by a tetris block. Perhaps you just fell down onto your sword (why would you do that). Either way, here you are.
It’s an empty area, totally silent and void, aside from this one carnival game. Once you’re seated, you can’t stand up -- you have to win the game to leave, as the friendly game host will inform you without a single smile. You’ll be playing against the others who managed to end up here, but you’d better give it your best shot, or who knows how long you’ll end up staying here.
Time to play a carnival shooter game.
At least the targets are of a few familiar faces. Maybe that’ll make it more appealing?
And if you win you’ll be able to exit stage right, plus you’ll have a cute Mosley plushie as a prize. Hooray!
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
III
After being in Cerealia and experiencing ViViD's crap for this long, Sayo knows there's a chance that this is a cruel joke. On the other hand, it might be real and the person being hanged is really real.]
Master...? [Sayo's eyes widen, before Namazuo's desperate cries snapped him out of his surprise and he looked over. "Honebami"? He didn't see Honebami up there, but--] Namazuo-san, wait!
[A small tantou will be running up to Namazuo's side. He can still hear the instructions over Namazuo's yells. Sayo reaches up and tug at Namazuo's clothes, his shirt, sleeve, whatever he can grab on.]
Wait, stop!
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Sayo-kun? [The tantou's appearance by his side is enough to give him pause, but he's still tense.] You're here too?
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Yes, I'm here... [He looks at the person hanging on the noose. Hosokawa Fujitaka, his old master, looking back at him with pleading eyes. No matter how he sees him, he's not Honebami. He glances over at the talking tree.] We should stay calm and listen to the instructions.
[Sayo is staying as calm as he can, even if he's on edge from seeing Fujitaka there. (It's a trick, a cruel joke. But what if it's him--)]
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He nods, taking a deep breath. It's supposed to be calming, or something.] Right. You're right. I'm sorry, Sayo-kun.
[Stepping back a little, he frowns at the Creepy Tree McGee.] What should we do...?
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I don't want to... but playing along with this seems to be our best option.
[Until they think of something better.]
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Besides, he's the older one here. He needs to be strong and brave for Sayo's sake.]
We have to choose letters, then...? [Eyeing the tree... if only he was an axe instead.] What if we guess incorrectly?
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I... can guess what might happen. [He's thinking, the noose tightens for every mistake.] Like slowly choking them.
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I'll guess first, then. [To ease the burden, should the guess be wrong. He thinks carefully, but there are so many options--there's no way to know this early on.]
S.