reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2015-09-14 06:00 pm

« 019 ⇢ EVENT019.EXE »

Who: Everyone, new and old!
When: IC: 9/08 ; OOC: 3/04
Where: ViViD, and then Cerealia at large
What: Welcome to your ViViD Intro Experience! Everything's fine. Nothing's wrong with ViViD. Really. It's fine.
Rating/Warning: PG-13; some violence and questionable situations. Let us know if it veers into other territory so we can lock the log!



//event019.EXE



It's dark. Something doesn't seem quite right. ViViD seems to be taking longer than ever to boot up, and instead you are left in darkness, waiting, unable to move, as the status bar slowly loads. Wow, what's up with this software. Why is it taking 20 minutes just to load up?

Is the loading bar even moving?

Eventually, there's a message, and suddenly you are tossed face-first into...something a little more old-school


ViViD Mode: Exploration Adventures is unable to boot up. Running safe mode. Now running ViViD Classic. Please enjoy your free and fun g▒▒▒.

Pl▒▒se be a▒▒▒▒ of unf▒▒un▒▒e bu▒▒. Tha▒▒ y▒▒.

Warning: ▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒

//SCENARIOS.EXE


PHASE I

[ 8:00 ] You’ve arrived. You’ve received your powerpoint presentation, and your head is filled to the brim with the knowledge that your world is destroyed, and that everyone you once knew and loved is dead. You are ready to handle whatever is thrown your way --

Or maybe not. You end up in a giant game of Pacman, and from the yellow spandex jumpsuit you’re now stuck in (glow-in-the-dark, even, how snazzy), you’re Pacman. Everything is a maze, all towering dark walls and corridors, and everything seems just a little...well, off. First off, the balls you’d normally collect in pacman? They’re floating there, yellow and distinct, the only source of light in the maze, but if you pick them up and touch them, you’ll experience a memory.

It’ll be something warm, gentle and sweet, a memory of your home or the people you love that is something you truly treasure, a memory of a time that is so very important to you. And then the globe is gone and the world returns to its cold, stark state, and you are reminded: everyone is dead. Better go pick up another one!

And, of course, there are the ghosts. They’re a little horrifying (though they come in all sorts of fun colors!) and if they grab you, all of those positive memories turn horrible. A nice memory of a picnic? It’s now a memory of losing everyone important on that day, cut down by masked figures.

Of course, that’s only for the newcomers to ViViD. For anyone who enters ViViD as a veteran, well...you can watch. If you try to enter the game, there are some unfortunate consequences -- you’ll end up as one of the ghosts chasing down those poor innocents, unable to do a thing about it.

Be sure to admire the scoreboard hanging over the game for everyone to see, though.

PHASE II

[ 10:30 ] Just when you’ve gotten a handle on Pacman, now you’re stuck playing...Tetris?

Everyone (newcomer and old veteran) has been dumped in the game now, and those falling blocks don’t seem to be slowing down any time soon. You'll be in an unfortunate tag-team; the person you're tossed into the game with may be a total stranger to you, but you're stuck with them now. After a few moments of dodging giant, falling blocks, it should become clear how you win this game: the blocks follow you (or your partner) in an attempt to squash you, so with some careful wrangling, you can guide those blocks into place and erase row after row of deadly blocks. Of course, if you can't work together, you're more likely to end up squished at the top of the screen, but if you should somehow manage to clear the screen, the door at the other end will open and you'll be free to go.

Let's hope you're stuck with someone easy to work with.

PHASE III

[ 11:45 ] Stumbling out of Tetris will bring you onto a rickety platform, a hangman’s noose gently wrapped around one of your very most important people. You can’t approach them, you can’t touch them, and they can’t speak, but they look at you with pleading eyes even as the talking tree they are to be hanged from tells you the rules. Guess letters, guess the word, and your friend will be freed. Guess wrong, and, well… the noose will tighten bit by bit.

Time to work together to get your friends down from there. Admittedly you might see someone different up there from the person next to you, but it’s all the same in the end, isn’t it? You’ve got to save them either way.

If you fail, that person will be hanged -- only to reveal that they were just a straw doll all along. Phew, what a relief!

If they succeed at guessing the word, a trap door will open up underneath that person and the rope will be released, dropping them down to never be seen again. Bye!

PHASE IV

[ 13:00 ] And then you’re dumped right out of ViViD and back into Cerealia. The city is still a little water-logged, though it is looking better than it was before; either way, you may be dumped anywhere. On a roof, in the middle of the park, on top of the scrap heap… anything could happen.

And it seems that things are still a little glitchy, or maybe the glitchy ViViD experience has infected your code in some way, because for a short period of time after, there may be a few...side effects. Fingers and faces might glitch out for a moment, or your hand might phase through a wall. You may also have your In Game Title hovering over your head for all to see. That’s not weird at all.

It’ll all fade away in an hour or two anyway, without any side effects to speak of. Or so it would seem.

PENALTY

[ xx:xx ] You may have ended up here after getting eaten by a pacman (or ghost), or you may have ended up here after jumping down the trapdoor to save your friend in Hangman. Perhaps you were squashed by a tetris block. Perhaps you just fell down onto your sword (why would you do that). Either way, here you are.

It’s an empty area, totally silent and void, aside from this one carnival game. Once you’re seated, you can’t stand up -- you have to win the game to leave, as the friendly game host will inform you without a single smile. You’ll be playing against the others who managed to end up here, but you’d better give it your best shot, or who knows how long you’ll end up staying here.

Time to play a carnival shooter game.

At least the targets are of a few familiar faces. Maybe that’ll make it more appealing?

And if you win you’ll be able to exit stage right, plus you’ll have a cute Mosley plushie as a prize. Hooray!


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's September intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

overgrowth: (ok whatever you say)

iv.

[personal profile] overgrowth 2015-09-15 02:00 pm (UTC)(link)
[ unfortunately kanda does notice the title. but fortunately, he could help dipper get down!

but is he going to? ...nope. ]


What's a disco?

[ though he's dressed to fit in with the city a little more now, kanda's still wearing a sword at his waist. ]
cryptologic: (▲ they break it up)

[personal profile] cryptologic 2015-09-16 04:18 am (UTC)(link)
[ oh, good, he's been spotted. so much for trying not to draw attention to himself, but maybe hoping people wouldn't notice a human hanging from a tree was asking for bit much. ]

Seriously? I'm stuck in a tree, and that's what you want to know.

[ ask him why he's in the tree! at least that wasn't his fault! not that he will ever think of enjoying BABBA as a fault, but it's still sort of embarrassing.

okay, it's a lot embarrassing. ]
overgrowth: (>:V)

[personal profile] overgrowth 2015-09-16 02:59 pm (UTC)(link)
I can guess why you're stuck in the tree. Don't know what a disco is.

[ sort of. kanda's thoughts are he was climbing in it and got stuck like some sort of baby cat, basically. ]

Can you not jump down?
cryptologic: (▲ whenever candlelight flickers)

[personal profile] cryptologic 2015-09-17 02:51 am (UTC)(link)
[ as much as dipper is like a baby cat, at least he didn't get himself stuck up there that way.... ]

If I could, don't you think I would have done it by now?
overgrowth: (tall dark and douchey)

[personal profile] overgrowth 2015-09-17 04:47 am (UTC)(link)
Dunno. Maybe you like it up there... disco girl.

[ kanda looks again, reevaluates. ] Are you a girl?
cryptologic: (▲ when the crypt doors creak)

[personal profile] cryptologic 2015-09-17 05:40 am (UTC)(link)
[ omg no DON'T CALL HIM THAT...will dipper ever live down his love of BABBA?

the answer is no. ]


Really? No, I'm not a girl! I am not a disco girl! I just happen to like catchy Icelandic pop songs with a good beat and messages about positive self-image! Is that such a crime?!
overgrowth: (ok whatever you say)

[personal profile] overgrowth 2015-09-17 11:55 am (UTC)(link)
[ kanda understood... approximately half of that. ]

It's what it says, and I don't know who you are. [ he still seems awfully flippant (or just bored) with his protests about being stuck in a tree. ] Are you sure you can't just jump?
cryptologic: (▲ start to shriek and harmonize)

[personal profile] cryptologic 2015-09-18 04:02 am (UTC)(link)
[ he sighs, not concealing his frustration even the slightest. ]

I'm sure I can jump, I'm just not sure I can land.
overgrowth: (super mature)

[personal profile] overgrowth 2015-09-18 11:53 am (UTC)(link)
[ kanda backs up a step to study the tree. though he'd be able to climb up and climb down on his own, the kid is smaller and probably can't reach the branches with his arms.

if he were to drop down, however... ]


That branch. You can hang off and land on it, and then the fall from that's less than a meter.
cryptologic: (▲ don't be afraid)

[personal profile] cryptologic 2015-09-20 09:54 pm (UTC)(link)
[ dipper glances down at the suggested branch, weighing the idea in his head. it'd PROBABLY be okay. there's always marginal chance he'll miss the branch and crack open his skull on the ground below, but, hey. he's made it through worse, right? ]

Are you sure? [ dipper's kind of got an awkward angle he's looking at things here. ]
overgrowth: (ok whatever you say)

[personal profile] overgrowth 2015-09-21 03:19 pm (UTC)(link)
Yeah. [ probably... right? kanda crosses his arms and jerks his chin at said branch. it honestly isn't that far down from the ones dipper is in, but the bark on top of it is broken off in places, and it's not very thick. also, kanda is thinking about it in terms of his own body and reach, which is greater than dipper's. ]

Try it. [ he's super encouraging, really. ]
cryptologic: (▲ shrouded in a daft disguise)

[personal profile] cryptologic 2015-09-27 07:42 pm (UTC)(link)
[ and dipper, being the impressionable young man that he is, is eager to appear tough and daring - and also eager to get out of this tree. he's got to save a little grace from the whole disco girl fiasco, after all. ]

Uh - okay. [ he works his collar off of the branch he's hanging on, but as soon as he's free, he starts to fall. there's a narrow moment where he's sure this is the end, but he reaches out and manages to catch the branch below him. thanks to his small stature, he manages not to break that branch, either. ]

Oh, hey - I made it! [ and from there, it's an easy drop to the ground. ta da! ]
overgrowth: (Default)

[personal profile] overgrowth 2015-09-29 03:52 am (UTC)(link)
[[ overflow! ]]