reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2015-09-14 06:00 pm

« 019 ⇢ EVENT019.EXE »

Who: Everyone, new and old!
When: IC: 9/08 ; OOC: 3/04
Where: ViViD, and then Cerealia at large
What: Welcome to your ViViD Intro Experience! Everything's fine. Nothing's wrong with ViViD. Really. It's fine.
Rating/Warning: PG-13; some violence and questionable situations. Let us know if it veers into other territory so we can lock the log!



//event019.EXE



It's dark. Something doesn't seem quite right. ViViD seems to be taking longer than ever to boot up, and instead you are left in darkness, waiting, unable to move, as the status bar slowly loads. Wow, what's up with this software. Why is it taking 20 minutes just to load up?

Is the loading bar even moving?

Eventually, there's a message, and suddenly you are tossed face-first into...something a little more old-school


ViViD Mode: Exploration Adventures is unable to boot up. Running safe mode. Now running ViViD Classic. Please enjoy your free and fun g▒▒▒.

Pl▒▒se be a▒▒▒▒ of unf▒▒un▒▒e bu▒▒. Tha▒▒ y▒▒.

Warning: ▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒

//SCENARIOS.EXE


PHASE I

[ 8:00 ] You’ve arrived. You’ve received your powerpoint presentation, and your head is filled to the brim with the knowledge that your world is destroyed, and that everyone you once knew and loved is dead. You are ready to handle whatever is thrown your way --

Or maybe not. You end up in a giant game of Pacman, and from the yellow spandex jumpsuit you’re now stuck in (glow-in-the-dark, even, how snazzy), you’re Pacman. Everything is a maze, all towering dark walls and corridors, and everything seems just a little...well, off. First off, the balls you’d normally collect in pacman? They’re floating there, yellow and distinct, the only source of light in the maze, but if you pick them up and touch them, you’ll experience a memory.

It’ll be something warm, gentle and sweet, a memory of your home or the people you love that is something you truly treasure, a memory of a time that is so very important to you. And then the globe is gone and the world returns to its cold, stark state, and you are reminded: everyone is dead. Better go pick up another one!

And, of course, there are the ghosts. They’re a little horrifying (though they come in all sorts of fun colors!) and if they grab you, all of those positive memories turn horrible. A nice memory of a picnic? It’s now a memory of losing everyone important on that day, cut down by masked figures.

Of course, that’s only for the newcomers to ViViD. For anyone who enters ViViD as a veteran, well...you can watch. If you try to enter the game, there are some unfortunate consequences -- you’ll end up as one of the ghosts chasing down those poor innocents, unable to do a thing about it.

Be sure to admire the scoreboard hanging over the game for everyone to see, though.

PHASE II

[ 10:30 ] Just when you’ve gotten a handle on Pacman, now you’re stuck playing...Tetris?

Everyone (newcomer and old veteran) has been dumped in the game now, and those falling blocks don’t seem to be slowing down any time soon. You'll be in an unfortunate tag-team; the person you're tossed into the game with may be a total stranger to you, but you're stuck with them now. After a few moments of dodging giant, falling blocks, it should become clear how you win this game: the blocks follow you (or your partner) in an attempt to squash you, so with some careful wrangling, you can guide those blocks into place and erase row after row of deadly blocks. Of course, if you can't work together, you're more likely to end up squished at the top of the screen, but if you should somehow manage to clear the screen, the door at the other end will open and you'll be free to go.

Let's hope you're stuck with someone easy to work with.

PHASE III

[ 11:45 ] Stumbling out of Tetris will bring you onto a rickety platform, a hangman’s noose gently wrapped around one of your very most important people. You can’t approach them, you can’t touch them, and they can’t speak, but they look at you with pleading eyes even as the talking tree they are to be hanged from tells you the rules. Guess letters, guess the word, and your friend will be freed. Guess wrong, and, well… the noose will tighten bit by bit.

Time to work together to get your friends down from there. Admittedly you might see someone different up there from the person next to you, but it’s all the same in the end, isn’t it? You’ve got to save them either way.

If you fail, that person will be hanged -- only to reveal that they were just a straw doll all along. Phew, what a relief!

If they succeed at guessing the word, a trap door will open up underneath that person and the rope will be released, dropping them down to never be seen again. Bye!

PHASE IV

[ 13:00 ] And then you’re dumped right out of ViViD and back into Cerealia. The city is still a little water-logged, though it is looking better than it was before; either way, you may be dumped anywhere. On a roof, in the middle of the park, on top of the scrap heap… anything could happen.

And it seems that things are still a little glitchy, or maybe the glitchy ViViD experience has infected your code in some way, because for a short period of time after, there may be a few...side effects. Fingers and faces might glitch out for a moment, or your hand might phase through a wall. You may also have your In Game Title hovering over your head for all to see. That’s not weird at all.

It’ll all fade away in an hour or two anyway, without any side effects to speak of. Or so it would seem.

PENALTY

[ xx:xx ] You may have ended up here after getting eaten by a pacman (or ghost), or you may have ended up here after jumping down the trapdoor to save your friend in Hangman. Perhaps you were squashed by a tetris block. Perhaps you just fell down onto your sword (why would you do that). Either way, here you are.

It’s an empty area, totally silent and void, aside from this one carnival game. Once you’re seated, you can’t stand up -- you have to win the game to leave, as the friendly game host will inform you without a single smile. You’ll be playing against the others who managed to end up here, but you’d better give it your best shot, or who knows how long you’ll end up staying here.

Time to play a carnival shooter game.

At least the targets are of a few familiar faces. Maybe that’ll make it more appealing?

And if you win you’ll be able to exit stage right, plus you’ll have a cute Mosley plushie as a prize. Hooray!


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's September intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

colonially: (calm > at ease)

iv!

[personal profile] colonially 2015-09-17 01:54 am (UTC)(link)
[Robots aren't uncommon around here. And even if the technology where Quatre is from is a bit different (more mecha, less android), the sight of Wall-E picking around in the trash is odd enough to attract his attention.

He stops and makes his way over, a tilt of his head, curious.]
You don't look like one of CERES' usual.

[Not that that's a bad thing.]
trashcubes: (Default)

[personal profile] trashcubes 2015-09-17 06:37 am (UTC)(link)
[Wall-E looks up from his digging around in the garbage when he notices Quatre coming over, tilting his head at the statement. Is it really that strange to see us hanging around here?

...Then again, considering what some of the droids that he saw here looked like, he does seem rather old and outdated by comparison, doesn't he? Not that he cares about such things: no, instead he regards this person here with curiosity.

He then holds out a hand outward, as if offering a handshake.]


Waaallyyy ["Wall-E" may be strange in comparison to the CERES droids, but at least it seems like he has some idea of how manners work and what you're supposed to do when you're meeting people for the first time.]
colonially: (smile > calm with violin)

[personal profile] colonially 2015-09-18 04:06 pm (UTC)(link)
[Oh no a polite robot. Quatre can't contain a smile. How cute. And since the blond has a bit of a history of talking to his Gundam, there's nothing remotely odd about shaking hands with a robot. He crouches down closer to eye level and reaches out to shake his hand.]

Quatre. [A pause.] Quatre Raberba Winner. It's nice to meet you, Wally. [Close, right?]

Are you looking for something?
trashcubes: (...whoa.)

[personal profile] trashcubes 2015-09-20 01:44 am (UTC)(link)
Quaaatre... Quaaatre Rabuu... Raberaa...

[...Wall-E should probably stick with saying just your first name as that would more than likely be easier. (But least no one can say that he didn't try, though.)

As for your question, Wall-E is not actually looking for anything in particular... well, except for maybe one thing.]


Evaaa? [Have you seen her around?]
colonially: (smile > hide it away)

[personal profile] colonially 2015-09-20 01:50 am (UTC)(link)
Quatre is fine. [He assures him. But he did try. Full points for effort.

A pause at the next name and he tilts his head, thoughtfully.]
Is that... [He almost says your owner, but he's not sure if that would be a rude question. Do artificially intelligent robots have owners? Are they their own people? So instead he goes with,] ...a friend of yours?

I'm afraid I haven't met anyone by that name. But you could probably ask on the network.
trashcubes: (maybe someday...)

[personal profile] trashcubes 2015-09-20 02:15 am (UTC)(link)
[He nods. Eve is... a very important friend to him. Just thinking about her causes him to bring his hands together, holding one in the other.

He still hasn't had a chance yet to try properly holding her hand like he had seen on that tape yet, but... maybe once he finds her here, he'll be able to do so.

However, the news that Quatre hasn't seen her causes him to sigh a little in what sounds like disappointment. It sounds like it's going to be a while longer before he sees her again...]
colonially: (smile > maybe just  a little relieved)

[personal profile] colonially 2015-09-20 03:59 am (UTC)(link)
[Somehow he feels bad for not having better news for the little robot.] I'll make sure to keep an eye out for her though.

[He totally will.] Is she a robot like you? [Give him some guidance here, Wall-E.]
trashcubes: (attention deficit ooh shiny lights)

[personal profile] trashcubes 2015-09-20 11:16 pm (UTC)(link)
[He nods at that--she's a robot, but she's a different model than we are. To try to indicate this, he reaches a hand out and starts scrapping it into the dirt down on the ground, attempting to draw what she looks like.

...She's supposed to look like this, but Wall-E's art skills are kind of basic, so it ends up looking like an egg with eyes.]
colonially: (determined > won't give up again)

[personal profile] colonially 2015-09-21 03:30 am (UTC)(link)
[All right. Egg with eyes. He's got it. He'll definitely be on the look out.] I'll keep an eye out for her then.

[Though he still wonders if Wall-E here is a CERES creation or... does CERES bring robots here too? But then, that's not so strange. So he'll ask.] Did you just arrive?
trashcubes: (Default)

[personal profile] trashcubes 2015-09-22 03:49 am (UTC)(link)
[Wall-E nods at that too. He just got dumped out here after that experience in ViViD (and the less said about it, the better really), so now he's been wandering around out here... at the dump.

Which, is honestly the worst place to put him in because he gets easily distracted by the things that he sees here. He's practically got a small pile of useless junk that he's been shifting to the side to look at (mostly silverware at the moment, but there a few other random odds and ends in that pile) during his digging through the garbage here.]
colonially: (distracted > pleased to hear this)

[personal profile] colonially 2015-09-22 03:58 am (UTC)(link)
[Huh. So a robot brought here as well -- when CERES is overrun with robots of its own. ...Wall-E seems a billion times nicer than the CERES bots though.

The blond looks over at the pile that Wall-E has going.]
Are these yours?

[That is some... collection you've got there.]
trashcubes: (Default)

[personal profile] trashcubes 2015-09-22 06:43 am (UTC)(link)
[Technically, they belonged to other people who threw these things out, but Wall-E nods all the same. The sounds he makes are quite pleased as he rolls around to the other side of his little pile, looking for something to show. At first he holds up an old hairbrush to consider, and--no, wait--]

Ah! [Here, look at this shoe he found in the garbage, isn't it neat?

...There's probably a joke to be made here about how these shoes belong in the garbage, but...]
colonially: (smile > a calm little expression)

[personal profile] colonially 2015-09-24 01:28 am (UTC)(link)
[Quatre blinks in something between confusion and amusement as he watches the little robot bustle about. Well, he seems excited anyway.]

Oh... that's really something. Did you find it here?

[...Wall-E crocs are terrible. But Quatre wouldn't be the one to crush his enthusiasm over it.]
trashcubes: (watching hello dolly again)

[personal profile] trashcubes 2015-09-24 04:42 am (UTC)(link)
[Wall-E nods, holding it up with pride. He then turns and places it back into his pile. What else do we got here: an ugly shoe, a hairbrush, silverware, a light bulb, a glove... it doesn't look like Wall-E has a real rhyme or reason for why he's collecting these things, he's just picked out random things that looked interesting to him. The only thing he hasn't touched is any of the food or papers that's been thrown out. It would be nice though if he had something to put all this stuff in that he's found...

Until then, he holds up each and every one of these objects he's found, apparently wanting to see Quatre's reaction to them. Once he's held up everything he's found so far, he then gestures to the pile with all of the items together now.]


Tada! [He's put together an interesting collection of things so far, hasn't he?]
Edited (added more) 2015-09-24 04:44 (UTC)
colonially: (smile > happy and relieved)

[personal profile] colonially 2015-09-28 01:51 am (UTC)(link)
((continue in the overflow?))