PHASE I [ 8 00 ] You’ve arrived. You’ve received your powerpoint presentation, and your head is filled to the brim with the knowledge that your world is destroyed, and that everyone you once knew and loved is dead. You are ready to handle whatever is thrown your way --
Or maybe not. You end up in a giant game of Pacman, and from the yellow spandex jumpsuit you’re now stuck in (glow-in-the-dark, even, how snazzy), you’re Pacman. Everything is a maze, all towering dark walls and corridors, and everything seems just a little...well, off. First off, the balls you’d normally collect in pacman? They’re floating there, yellow and distinct, the only source of light in the maze, but if you pick them up and touch them, you’ll experience a memory.
It’ll be something warm, gentle and sweet, a memory of your home or the people you love that is something you truly treasure, a memory of a time that is so very important to you. And then the globe is gone and the world returns to its cold, stark state, and you are reminded: everyone is dead. Better go pick up another one!
And, of course, there are the ghosts. They’re a little horrifying (though they come in all sorts of fun colors!) and if they grab you, all of those positive memories turn horrible. A nice memory of a picnic? It’s now a memory of losing everyone important on that day, cut down by masked figures.
Of course, that’s only for the newcomers to ViViD. For anyone who enters ViViD as a veteran, well...you can watch. If you try to enter the game, there are some unfortunate consequences -- you’ll end up as one of the ghosts chasing down those poor innocents, unable to do a thing about it.
Be sure to admire the scoreboard hanging over the game for everyone to see, though.
PHASE II [ 10 30 ] Just when you’ve gotten a handle on Pacman, now you’re stuck playing...Tetris?
Everyone (newcomer and old veteran) has been dumped in the game now, and those falling blocks don’t seem to be slowing down any time soon. You'll be in an unfortunate tag-team; the person you're tossed into the game with may be a total stranger to you, but you're stuck with them now. After a few moments of dodging giant, falling blocks, it should become clear how you win this game: the blocks follow you (or your partner) in an attempt to squash you, so with some careful wrangling, you can guide those blocks into place and erase row after row of deadly blocks. Of course, if you can't work together, you're more likely to end up squished at the top of the screen, but if you should somehow manage to clear the screen, the door at the other end will open and you'll be free to go.
Let's hope you're stuck with someone easy to work with.
PHASE III [ 11 45 ] Stumbling out of Tetris will bring you onto a rickety platform, a hangman’s noose gently wrapped around one of your very most important people. You can’t approach them, you can’t touch them, and they can’t speak, but they look at you with pleading eyes even as the talking tree they are to be hanged from tells you the rules. Guess letters, guess the word, and your friend will be freed. Guess wrong, and, well… the noose will tighten bit by bit.
Time to work together to get your friends down from there. Admittedly you might see someone different up there from the person next to you, but it’s all the same in the end, isn’t it? You’ve got to save them either way.
If you fail, that person will be hanged -- only to reveal that they were just a straw doll all along. Phew, what a relief!
If they succeed at guessing the word, a trap door will open up underneath that person and the rope will be released, dropping them down to never be seen again. Bye!
PHASE IV [ 13 00 ] And then you’re dumped right out of ViViD and back into Cerealia. The city is still a little water-logged, though it is looking better than it was before; either way, you may be dumped anywhere. On a roof, in the middle of the park, on top of the scrap heap… anything could happen.
And it seems that things are still a little glitchy, or maybe the glitchy ViViD experience has infected your code in some way, because for a short period of time after, there may be a few...side effects. Fingers and faces might glitch out for a moment, or your hand might phase through a wall. You may also have your In Game Title hovering over your head for all to see. That’s not weird at all.
It’ll all fade away in an hour or two anyway, without any side effects to speak of. Or so it would seem.
PENALTY [ xx xx ] You may have ended up here after getting eaten by a pacman (or ghost), or you may have ended up here after jumping down the trapdoor to save your friend in Hangman. Perhaps you were squashed by a tetris block. Perhaps you just fell down onto your sword (why would you do that). Either way, here you are.
It’s an empty area, totally silent and void, aside from this one carnival game. Once you’re seated, you can’t stand up -- you have to win the game to leave, as the friendly game host will inform you without a single smile. You’ll be playing against the others who managed to end up here, but you’d better give it your best shot, or who knows how long you’ll end up staying here.
Time to play a carnival shooter game.
At least the targets are of a few familiar faces. Maybe that’ll make it more appealing?
And if you win you’ll be able to exit stage right, plus you’ll have a cute Mosley plushie as a prize. Hooray!
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
iv!
He stops and makes his way over, a tilt of his head, curious.] You don't look like one of CERES' usual.
[Not that that's a bad thing.]
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...Then again, considering what some of the droids that he saw here looked like, he does seem rather old and outdated by comparison, doesn't he? Not that he cares about such things: no, instead he regards this person here with curiosity.
He then holds out a hand outward, as if offering a handshake.]
Waaallyyy ["Wall-E" may be strange in comparison to the CERES droids, but at least it seems like he has some idea of how manners work and what you're supposed to do when you're meeting people for the first time.]
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Quatre. [A pause.] Quatre Raberba Winner. It's nice to meet you, Wally. [Close, right?]
Are you looking for something?
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[...Wall-E should probably stick with saying just your first name as that would more than likely be easier. (But least no one can say that he didn't try, though.)
As for your question, Wall-E is not actually looking for anything in particular... well, except for maybe one thing.]
Evaaa? [Have you seen her around?]
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A pause at the next name and he tilts his head, thoughtfully.] Is that... [He almost says your owner, but he's not sure if that would be a rude question. Do artificially intelligent robots have owners? Are they their own people? So instead he goes with,] ...a friend of yours?
I'm afraid I haven't met anyone by that name. But you could probably ask on the network.
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He still hasn't had a chance yet to try properly holding her hand like he had seen on that tape yet, but... maybe once he finds her here, he'll be able to do so.
However, the news that Quatre hasn't seen her causes him to sigh a little in what sounds like disappointment. It sounds like it's going to be a while longer before he sees her again...]
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[He totally will.] Is she a robot like you? [Give him some guidance here, Wall-E.]
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...She's supposed to look like this, but Wall-E's art skills are kind of basic, so it ends up looking like an egg with eyes.]
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[Though he still wonders if Wall-E here is a CERES creation or... does CERES bring robots here too? But then, that's not so strange. So he'll ask.] Did you just arrive?
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Which, is honestly the worst place to put him in because he gets easily distracted by the things that he sees here. He's practically got a small pile of useless junk that he's been shifting to the side to look at (mostly silverware at the moment, but there a few other random odds and ends in that pile) during his digging through the garbage here.]
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The blond looks over at the pile that Wall-E has going.] Are these yours?
[That is some... collection you've got there.]
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Ah! [Here, look at this shoe he found in the garbage, isn't it neat?
...There's probably a joke to be made here about how these shoes belong in the garbage, but...]no subject
Oh... that's really something. Did you find it here?
[...Wall-E crocs are terrible. But Quatre wouldn't be the one to crush his enthusiasm over it.]
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Until then, he holds up each and every one of these objects he's found, apparently wanting to see Quatre's reaction to them. Once he's held up everything he's found so far, he then gestures to the pile with all of the items together now.]
Tada! [He's put together an interesting collection of things so far, hasn't he?]
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