
It is a quiet day in mostly reconstructed Cerealia. The robots are busily running into walls that were not there before, the Cybuddy bees are buzzing...and CERES has still not said a word. Attempting to contact them still gets the User Offline error. Strange...
But who cares if CERES is offline? After all, they are the cruel and tyrannical captors. A Cerealia without them must be better than a Cerealia with them. So there's nothing to worry about on this fine, peaceful day. Or, at least, that's what it seems like, when suddenly there's a voice in everyone's head. A chosen few may recognize the voice, for they will have heard it before, but to the vast majority, it is brand new.
Looks like someone has been saved, and a reward granted... and no, you don't have a single choice in the matter.
 Your heroism will be remembered, lost and stolen souls.
You have saved me, and so now, I shall save you.
All of you.
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PHASE I [ day one ] It happens so quickly. One moment you’re in the colony, going about your daily life, and the next, you’re… floating. A moment later, every player character from the colony is transported with a wisp of fresh air to...somewhere very very different. The distance is far, but it is covered in what must have only been a scant moment, and it’s clear somehow, especially to air characters, that it was Caeli’s doing that brought everyone there.
There, naturally, being right in the middle of the jungle.
Everyone is then unceremoniously dropped. You may land on a tree, or in a patch of poison mushrooms (no really, look out for the colorful plant life, it’s probably poisonous) or in the river. There are some strange insects of all sorts and types, some of which have some uncomfortable side effects if you’re bitten, such as swelling or the uncomfortable urge to go hug the nearest person, and there are strange flowers everywhere, some of which glow only in the dark of night or the shade of trees. It is dreadfully humid, however, and a little hard to breathe--unless you’re of the air disposition.
Either way, you’ve certainly landed somewhere fantastical, so take some time to get used to your surroundings. It shouldn’t take too long to find everyone else, hopefully.
PHASE II [ day two ] Of course, this far into the jungle, and making this much noise, it was only inevitable before some company was attracted.
Some are clearly dangerous, some are peaceful as can be and some are somewhere in between; approach at your own risk.
Either way, these monsters are all drawn to larger groups of people and a lot of noise, so it may be best to keep quiet...though the ones that keep their distance may be even more concerning.
Everyone is certainly being stalked at one point or another in the jungle -- and at night, there are eyes watching from the darker parts of the trees.
PHASE III [ day three ] But perhaps if you follow some of those monsters deeper into the woods, you will stumble across an old, run down village of sorts. It looks as though time and the jungle has overtaken it. Exploring it will reveal plenty of homes that were clearly lived in however, by families and by people of all sorts.
There are empty rooms, covered in dust, and a central village fire, long gone out.
Small knick-knacks and various objects can be found… if you want to steal from the dead, you know. It’s a little rude. It appears they led a simple, peaceful life, however; most notably, there is no technology to be found.
And if The Bridge catches you doing it, she will look incredibly sad and ask you to put everything back in its proper place before she goes back to looking very irritated at Caeli. You may overhear words about how this “isn’t the right place” and Caeli’s unrepentant, “It is only a few hundred miles”. Looks like something went a little wrong in the transportation process.
Time to camp out for the night, perhaps. And your CereVices don’t get any reception out here, so no surfing the internet for you. If you try to connect to the internet, for some reason the device starts playing a song. Was that programmed…?
PHASE IV [ day four ] By the fourth day, it’s pretty clear that you’re going to be stuck here for a bit. Pestering Caeli or Maris gets nothing, while the Bridge still can’t be approached for pretty good reasons. So… you’ll just have to make the best of it while they figure out their next approach.
Time to figure out how to camp with few supplies and even fewer nice places to sleep. Maybe try to make a fire (though it’s incredibly difficult, considering how muggy it is here) or try to find some bugs to eat (ew gross).
Of course, you can try hunting, but the prey doesn’t look too friendly, so be careful not to become the prey yourself. The same goes for fishing, it seems.
Some of the trees are poisonous, some of the grasses will cause unfortunate rashes, and some vines will lash out to grab at people (especially colorful ones); basically, this is an entirely untamed alien jungle, so it may not be the fun camping trip you'd like.
Time to work together to survive out here, at least for a little longer.
It’s your time to shine. This is Person Versus Wild.
PHASE V [ day six ] On day six, the jungle goes utterly silent.
The monsters and animals disappear. The extra friends poof away hastily and suddenly. Maris and the Bridge fall silent (though Caeli admittedly continues floating there as ever). If anyone approaches them to ask, they'll just say that "she is coming".
And soon, she does appear. She moves slowly, lacking in feet; they are roots, as though that of a tree. Nonetheless, she has no troubles with moving forward, slow bit by bit. She does not speak, not at first, and behind her, trotting lightly through the woods, there is another. Both feel strongly of spiritual energy, just like Maris and Caeli. And eventually, after observing the people gathered, they can be spoken to.
BONUS [ day ??? ] After spending some time in the jungle, emotions might be running a bit amuck. And those emotions might bring some unexpected...friends. Yes, let's go with friends.
Because if a character is typically grumpy, gloomy, stoic, lineface, or anything along those lines, they may find themselves followed by a bright, happy bird. That bird feeds off of those emotions, and will just cheerfully follow around any lineface character for as long as possible. Or until they smile. The birds are otherwise harmless, chirping happily every now and then and following them around like a friendly shadow.
Happy, cheerful, bright-eyed and bushy-tailed, energetic characters, on the other hand, will soon find themselves followed by... a different friend. Or maybe a handful of them. It depends on how cheerful they are. Either way, these creatures feed off of happiness and fun, but they will also chew on hair or an ear if they're allowed to get that close, making horrifying, chittering noises as they follow anyone who is in a good mood.
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
phase i - b
Wait! Stop there isn't--
[He cuts off though as he hears the apologizing. Oh. Then it's not deliberate violence. Either way, Quatre's dodging pretty well considering the fact that this guy has quite a bit of the height and reach advantage.] It's fine, don't worry. [He'll make a grab for Makoto's wrist though, intent on twisting around behind him to see if he can get him tos top for a moment.]
no subject
I'm really sorry! I don't know what's going on w — woah ...
[ his arm twists in an ungainly movement, the other arm spasming about. it's a pretty comical sight, save for the part where he nearly wheels around to strike one of quatre's ribs. ]
W-What do you mean, 'it's fine'? I almost hit you!
[ good thing he hasn't improved his precision in the slightest. he might have height and weighted force on his side, but makoto's still a painful amateur through and through. ]
no subject
[...all five foot one of him. But he still manages to shake his head.] Well you tried to hit me anyway, but it doesn't sound like you meant it, right? I mean, I'd appreciate it if you didn't keep trying to, but I've dealt with a lot worse.
[Shooting stabbing giant robots -- and those all very much intentionally wanted him dead. And Quatre is a highly trained gundam pilot, so he's probably got this -- even if Makoto lands a punch, he'll bounce back, he's sure of it.]
no subject
[ but his arm is starting to pinch and smart from the exerted pressure, and he grimaces, attempting to pick the lesser of two evils between breaking away to flee or trying to figure out a way to get his arms to stop convulsing, for once. ]
It'd be a good idea to get away from me as soon as you can, though.
[ he angles a particularly morose stare at the floor. ]
I don't mean it. But I can't figure out how to stop.
no subject
[Quatre does shift to duck away then, circling wide to keep himself out of Makoto's reach because really, it seems like a bad idea to just leave him alone. What if he goes all attacking on something dangerous? Or if someone else comes along who won't be so lucky to dodge?]
It started after you wound up here, right? Did you eat anything strange? Or get injured in any way?
no subject
Yes. I didn't eat anything, but I think I was — bitten a couple of times —
[ and between intervals, at least quatre can parry all of his cuffing jabs, which have gotten progressively weaker as makoto works on withholding the urge to punch random bystanders on a whim. ]
I'm not sure how to treat it. Does this kind of thing wear off after a while? I thought this kind of thing only happened in ViViD when it was glitching.
no subject
[Maybe? He's not a doctor; he doesn't know. And he sure doesn't know alien zoonotic issues.
Though hopefully it's just a reaction and not a disease. He's pondering even as he does his level best to stay out of Makoto's swinging radius -- missing just a little at one point, but he's tough he can brush it off anyway.]
Actually something like this happened to me in ViViD... but you're right. I hope it wears off. You'll be exhausted.
no subject