reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-02-15 05:12 pm

//EVENT026_OVERFLOW.EXE

Who: All of the unlucky souls who are dragged along for the ride
When: IC: 5/22 to 5/26 ; OOC: 2/13 to 2/20
Where: The Dark Parts of Cerealia
What: File Not Found
Rating/Warning: PG-13 for violence and some scary situations; please let the mods know if the rating needs to go up or the log needs to be locked!




//event026_overflow.EXE



You're probably woken up by the explosion first. A loud, deafening boom comes from behind the walls of the residential district. When you look outside your window towards the darker, more secretive area of the city, you might see the structure around it... crumbling, the land falling in on itself slowly but surely. That might be what wakes you up first. If it doesn't, you may be awoken instead by the sudden jerking feeling behind your navel pulling you from where you are to somewhere... else.

It's dark. The first thing you notice is that it's dark -- and then come the scrabbling sounds of creatures in the dark, like metal being dragged across metal, a chilling, sharp sound. The first thing that becomes clear, as your vision adjusts, is that you're on a rickety pathway, metal and rusting and frail, above what appears to be yawning blackness. Far, far below, there's the faint sound of rushing water, a ways away.

The second thing that becomes clear is that you are very much not alone. Something is out there with you, and from the screeching metallic noises that come ever closer, it seems to be stalking you.

Thankfully, you're not alone -- right?

...

...........

................

:)


//SCENARIOS.EXE


PHASE I

[ ??? ] It’s drafty here. You’re below ground, that’s for certain from the echoes of the wind in the darkness. If you continue on forwards along the rickety, metal railing that serves as a walkway, the skittering noises of creatures in the dark follow -- but they don’t appear.

It seems everyone has been dumped along this pathway at random; you may be with friends, with enemies or with someone you’ve never met before, but either way, it soon becomes clear. There are only two ways to go along this path: up or down.

If you choose to take the path that follows a gradual slope down, the sounds of water lapping against a surface increase bit by bit, the air growing heavier and danker, until finally, the metallic platform gives way very suddenly (watch your step!) to a muddy bank. Down here, everything is darker, and not far away there’s the water. It’s cold and frigid and there are unfriendly creatures that await if you choose to delve into it. However, if you brave those creatures, and dive deeply enough, there is a mask. It rests half-buried by silt and rocks, but it’s there, and can be found by any intrepid explorers.

Somehow, it feels a little familiar.

And if you carry on in the cave system underground, eventually you will come across what appears to be an altar. There is blood on it -- not fresh, but not more than a month old -- and pieces of trinkets. Old bits of cloth, locks of hair, and some of them may even be familiar. Any dropped character who has a reasonably large amount of spiritual or magical power may have left scraps, such as pieces of clothing, trinkets, hair, or the sort behind at the altar.

Maybe that's why they weren't in the Nexus Code.

PHASE II

[ ??? ] If you go up, you will eventually make your way above ground. It takes some time, and some luck -- you’ll have to avoid rusty railing and pathways, the path crumbling under you and that creeping sensation that something is following and watching you -- and then you’ll suddenly be in fresh air.

Well. It’s not so fresh, really.

The landscape is broken down and crumbled. It may have once been part of the city of Cerealia, but now it is in utter disrepair and decay. Buildings have crumbled, and debris is everywhere. There are signs of the same level of technology that Cerealia has -- but it is all broken down and utterly inaccessible.

And you’re not alone.

It seems the technology and metal and broken down destruction has gained sentience over its time sitting alone, waiting. And it is not happy to be disturbed. The creatures are made of pieces of everything around them, and when cut down, they’ll just slowly rebuild themselves from the debris.

It might be time to run.

They aren't happy about being disturbed, and you're in their way.

PHASE III

[ ??? ] Above ground, there are a lot of broken down buildings.

Some can’t be accessed at all; some are too broken, too reduced to rubble. For those looking for shelter, they'll be able to find buildings where the doors can be forced open and they can camp out on the inside to various degrees of stability. Though the ceiling may cave in or the floor fall out from under you at a moment's notice, it's better than being out there. Be careful, because none of the architecture here can be trusted anymore.

And other buildings... are even less trustworthy than that.

There is a series of buildings in the midst of the wasteland, somehow still standing. They stand there silently, towering over the rest of the rubble in their two-story glory, and if the doors are forced open, it soon becomes clear that the building itself is full of mirrors.

Once, the mirrors had perhaps covered the walls and ceiling. Once, this building might have been akin to something of a ballet studio, somewhere to express yourself creatively. But now the mirrors are shattered and broken into pieces and the building lacks the joy it might have once held. Shards of mirror cover the floor, some big, some not so big, but they still hang from the walls as well and everywhere you look, you can see yourself.

And then, the reflection changes. From one blink to the next, you see a memory playing in the mirrors. Your memory. You’ll see a glimpse of one of your most traumatic or life-changing moments, broken up but clear in the shards. Blink and look away, and it’s gone, only to show up again in the next mirror a few moments later. Surely it’s just a trick of the light, right?

Except if someone else is with you, they’ll see it too -- and you might end up seeing a bit of their own past as well. Hope you're fond of sharing.

PHASE IV

[ ??? ] If you survive the monsters, the crumbling landscape and the untrustworthy buildings, you may eventually find a terminal. It is buried deep among the rubble. One turn around a corner, one stumble into a hole, and you will find it. It sits there, out in the middle of nowhere; the building in which it used to be housed is apparently long gone, reduced to nothing but rubble.

And if you turn it on, there is a brief message.


Transmission Broadcasting.

Transmission Connected.


And then, there is a face.

BONUS

[ ??? ] For those who have been wearing their masks a little too much, they might also start to notice that there are some strange effects attached, which worsen the more they’ve been wearing said masks. How badly they worsen is up to your discretion.

➝ Broken Mask: An intense feeling of paranoia, focused on whoever your character is with. They might also begin to remember fabricated memories of being betrayed by those people.

➝ Barcode Mask: Everything will begin to have value to them. There will be whispers in the back of their mind of the worth of their friends, the worth of a monster, the worth of everything around them. An intense need to own and consume as much as possible and as quickly as possible.

➝ Dripping Blood Mask: An intense lack of self-worth, a hollow feeling and thoughts of being weak and empty. Feeling as disposable as possible and an intense listless along with it.

:( Mask: A need to prove yourself, to show everyone how strong you are as quickly as possible. You can do things, you can be of worth to everyone around you. Why won't they see that? Why?

➝ Ivy Mask: A choking sort of terror from all things metal and technology based, and a need to lash out against it. An intense distrust for anything that they feel is against the laws of nature.

➝ Grey Mask: More personable than normal, more emotional, more empathetic. An intense feeling of kindness and gratitude to those around you and a renewed love of life.

➝ Feather Mask: A dulled, lack of emotion. A detached feeling to everything around you. A sort of bland curiosity towards things without any empathetic reaction.

➝ Bloody Fingerprints Mask: They'll feel absolutely fine. No change.

The effects of the broken mask can stack on top of the others, if they chose to break their mask after the other effects began to appear. No other effects can be stacked, as no other changes can be stacked.


PENALTY

[ ??? ] For characters who die while in the dark parts of the city, things will get... a little strange. They will die as normal, but they will wake up almost immediately after their death -- in the Nexus Code. They will have a few surreal moments to be there, to see their friends who have left Cerealia hanging lifelessly from odd, glimmering strands (though there are some faces, of course, that are missing, anyone who was spiritual, or magical, seems strangely absent) and then --

They’re back to being dead.

When characters revive in Cerealia, anywhere from one IC day to three or four IC days later, they will find that things are… not quite right with their code. They’re glitching, for a lack of a better word. Sometimes, their fingers will phase right through an object, their own limbs registering as cold and lifeless. Sometimes, they will see a face watching them -- but when they turn around to try to see who it is, the face will be gone.

These effects will last an IC week, before slowly things go back to normal.

That was strange.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's February event! Please visit the OOC information here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. This event will last from 2/13 to 2/20, or IC 5/22 to 5/26. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

earthpulse: (☶ petal whirlwind)

flynn:

[personal profile] earthpulse 2016-02-16 08:37 am (UTC)(link)
( from here )

Edna. Lady Edna, Lady Edna the Most Elegant and Merciful, Seraph Edna, Edna the Invincible, are all also acceptable.

[ ...Kind of. It'd feel kind of weird hearing that sort of thing from other people, but on the other hand, it'd also be kind of hilarious. ]
Edited 2016-02-17 05:13 (UTC)
thatdamnknight: (journeys end in lovers meeting)

[personal profile] thatdamnknight 2016-02-20 06:56 am (UTC)(link)
[hilarious is what she gets, then. who is he to not call someone a lady should they wish, right? right. thus edna gets treated to a warm smile and someone actually calling her one of those. never doubt the politeness level of a knight.]

A pleasure to properly make your acquaintance, Lady Edna.
earthpulse: (☴ disassembling snag)

[personal profile] earthpulse 2016-02-20 10:36 pm (UTC)(link)
[ Way too proper, but she can live with it. She can never have enough manservants to tease and bully. ]

I bet it'd be even more of a pleasure if I didn't have to write everything on dirt and we weren't stuck in a place that has definitely seen better days. Way better days.

[ "Nice to meet you too." ]
thatdamnknight: (we have seen better days)

[personal profile] thatdamnknight 2016-02-22 06:53 pm (UTC)(link)
[thankfully, years of dealing with yuri has made flynn fluent in understanding these sorts of 'nice to meet you's and such. it actually gets a small chuckle in return.]

That much is true.

[he frowns a little while glancing around the area. even with the shelters, it still looks about as homely and pleasant as a horror movie. the monsters and trick houses and the like only further help the horror movie feel.]

Though one can't help but wonder why this place became so decrepit in the first place.
earthpulse: (☶ raining gravity)

[personal profile] earthpulse 2016-02-25 07:00 am (UTC)(link)
[ She pauses in her writing and erasing for a moment, scanning the surroundings. It's a very good question. ]

Right? It's similar to the colony we're supposed to live in right now. Think it might be a former part of it?

[ Like the villages they'd pass by with sad music that inevitably plays and the worst enemies in the game bar none. ]
thatdamnknight: (to be or not to be: that is the question)

[personal profile] thatdamnknight 2016-02-26 02:00 am (UTC)(link)
I'd be surprised if it wasn't.

[the structures seems similar enough to indicate that, but the decay indicates a good number of decades of abandonment.]

But it raises the question of why this area in particular was abandoned or why it was allowed to remain instead of being built over if it failed to serve CERES' needs.

[technology to level an area this size exists. instead, it ended up left here to rot similar to that abandoned shack that yuri and him had found a while back. either there's a reason for it, or ceres is a spoiled little brat who tosses things away as soon as they're bored of it. either seems a viable answer.]
earthpulse: (☶ earthpulse)

[personal profile] earthpulse 2016-02-29 05:49 am (UTC)(link)
Maybe they just threw it away after it didn't perform as well as they'd hoped, like big babies, but didn't want to break the toy entirely. Sunk cost, and all that.

[ What a surprise, CERES being big babies is something that immediately comes to mind for her. If something went wrong, it stands to reason that they'd want to cover it up instead of taking responsibility for their actions, her cynical mind declares. ]
thatdamnknight: (true nobility is exempt from fear)

[personal profile] thatdamnknight 2016-03-01 06:23 pm (UTC)(link)
It does seem like something they would do.

[not giving a damn about things and how they impact anyone else is a ceres trademark. that said, this could have impacted them, as well.]

But starting anew and giving up on an area so large can be equally costly. Chances are their profits were negatively affected if they simply gave up on it.

[which means... leaving had to be worth whatever loss in profit was involved.]
earthpulse: (placeholder 1)

[personal profile] earthpulse 2016-03-03 05:24 am (UTC)(link)
[ She doesn't know commerce as well as, say, Rose does, but she understands the underlying basics and the motivations that drive most of it. ]

So the question remains whether those things came alive and the place had to be shut down because of that, or they came alive because the place shut down.

[ Which came first, the chicken or the egg? ]
thatdamnknight: (words words words)

[personal profile] thatdamnknight 2016-03-06 05:11 am (UTC)(link)
[flynn nods.]

Exactly. Either answer raises more questions, but finding out which it is can shed some additional light about CERES' past.

[and knowing more about ceres' past definitely can't hurt.]