reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-07-14 06:00 pm

//EVENT031.EXE

//event031.EXE



Lightning flashes. Thunder booms and rain patters on the roof. It’s all about ambience here in ViViD, of course. You gotta set the mood!

Welcome to the Pleasurable Super Youthful Caring Hospital Stage, PSYCHward for short. It works, shut up. It’s a stage created for your well-being, health and happiness. Be careful, though. The first step you take in the dilapidated asylum carries you right into a puddle.

Look down, and the puddle is red.

Ah.

Of course it’s blood.

It’s only going to get even more fun from here.


Good Day. I Am The New Introducer For ViViD Levels. Mosley? Who's That?

Anyway, Please Have Fun And Remember To Be Safe. Safety Is Our First Priority At CERES.

Thank you. Enjoy.

//SCENARIOS.EXE


PHASE I

[ 4:00 ] The first room any people familiar with the ViViD song and dance routine will find is one that is...wonderfully full of body bags. Body bags everywhere -- on the floor, on the shelves, uncomfortably tossed over the back of a chair...and each body bag has a helpful tag.

Handy.

Of course, within each bag is a newcomer; they won’t be able to escape the body bags until someone else unzips them. They’re dressed in little more than hospital gowns, toe tags still attached to bare feet.

Welcome to ViViD! Enjoy your stay.

Of course, there has to be an element of surprise to it. Some body bags contain living, breathing newcomers, yes. But the others?

These contain corpses. The toe tag on them indicates a loved one or someone important to you -- or someone you hate beyond all else. You open the bag, and there is their face, achingly familiar and frozen in death...but blink and suddenly they’re the corpse of a nondescript stranger.

PHASE II

[ 6:00 ] Step out of that room and now it’s the asylum proper. Lights flicker. It’s dark, but it’s still more than clear to anyone with ears -- something’s stalking everyone in this place.

The shadow flickers on the wall, the lights go out -- you turn a corner and there it is, jumping out at you with an unearthly cackle --

A puppet.

It hangs there limply, utterly harmless.

All around the facility, these harmless puppets lurk. In lockers, behind doors, in dark halls…

But they’re all literally inanimate and harmless. Whose dumb idea was that?

PHASE III

[ 10:00 ] But slowly, the atmosphere changes. Go in deeper, and the sounds around deaden until there’s nothing left but the dark all around and the sound of your own breathing. And yet, irrevocably you know, whether as an aspect of the level or something else entirely --

Something is actually hunting you now.

It makes no noise. It can’t be seen. But it’s stalking, and it’s on the hunt.

To make matters worse, now the asylum seems to have become a proper maze, with dead ends everywhere, and practically no light to see them by.

And the only other souls you’ll see are the other people stuck in the maze -- but there’s something not quite right about them either. You can see...bits of their code, lurking under the surface of their skin, and as you watch, it’s being corrupted, bit by bit, the longer they’re in the dark.

If you look down, it’s happening to you too.
Better hurry.

There’s only one way out.

PHASE IV

[ 14:00 ] And then you step through a doorway into light.

You escaped the maze, but this is an asylum, and you’re about to see why. There are rows upon rows of cages of aliens. They cry out and reach out through the bars with webbed or clawed hands or tentacles, begging for release.

Let them out, or don’t -- the exit to Cerealia proper is right there at the end of this room, inviting and safe.

But if you do elect to let them out, the entire room suddenly goes silent.

And there, in that cage you opened, there is no longer an alien, but instead a doll. And it’s watching you. Stay any longer, and the doll with start to move, reaching -- and if it touched you, suddenly you’re the one locked away behind bars.

On the plus side, when you take the exit to Cerealia, it’ll deposit you in the Pleasure District, where massagebots will reach for you to try to drag you in for a sensual massage.

Welcome!

PENALTY

[ ??:?? ] You were caught in the maze.

It’s hard to say even now what it was that caught you, but now you’re strapped down to an operating table, and there’s a flat-faced doctor standing above you.

The restraints can’t be broken.

There’s a prick of a needle, and you fall unconscious -- and that’s probably a mercy. When you wake up, you’ll be back in the asylum somewhere, but missing a sense -- the one from your character’s application will be gone. A character who is sight will have been blinded, for instance, and a character who is touch will feel nothing. This will last until they log out of ViViD and get into Cerealia.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's July intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

johnnyyongtroll: (Some unpleasant news)

Phase III

[personal profile] johnnyyongtroll 2016-07-15 02:34 am (UTC)(link)
Dead end or not, not going this way will throw off my pattern. Turning right has lead me this far.

[Izaya says with a shrug as he passes the child. He chances a look, seeing the numbers and code burning under Dipper's skin, just like his own.]

It seems we're both lost. Perhaps we should compare notes?
cryptologic: (▲ echo through the halls)

[personal profile] cryptologic 2016-07-15 03:54 am (UTC)(link)
[ ...Well. He'd probably find the way out eventually with that strategy, but it's sure time consuming. He'd rather use rationale and the process of elimination to find his way out, because he sure can't count on luck or even physics in here - he couldn't assume anything about paths that shouldn't cross or even exist since they weren't even in a real physical space.

VIVID is sure fun like that. ]


That's probably for the best. I mean, unless you're eager to get eaten by...whatever it is that's following us.

[ He can feel it too, right? This isn't just Dipper being paranoid this time, right? ]
johnnyyongtroll: (Well hello there.)

[personal profile] johnnyyongtroll 2016-07-17 04:26 pm (UTC)(link)
You mean if it wants to eat us. That's assuming it's a creature of instinct or a cannibal.

[Izaya leans against the wall and shrugs. He looks up at the ceiling, even if he can't see it. It's too dark to see almost anything besides the glowing code under his own skin and the skin of this boy.]

It could simply wish to murder us or worse. Who knows. Monsters are harder to predict than humans. But that's neither here nor there. I doubt any of us have the resources to kill whatever it is. Let's focus on escaping. What way are you going next?
cryptologic: (▲ is the headless horseman)

[personal profile] cryptologic 2016-07-18 04:03 am (UTC)(link)
[ His mouth curves into a slight little frown. He knows plenty about monsters, from both back home and this world, and he also knows plenty about how different they could be. He doesn't appreciate the explanation, and his distaste is clear on his features. ]

I know that. I was just making a point that we need to get away from it. [ It's definitely not their friend, whatever it is. He sighs as he jabs a thumb over his left shoulder. ]

This way. I haven't tried these paths yet.