
Lightning flashes. Thunder booms and rain patters on the roof. It’s all about ambience here in ViViD, of course. You gotta set the mood!
Welcome to the Pleasurable Super Youthful Caring Hospital Stage, PSYCHward for short. It works, shut up. It’s a stage created for your well-being, health and happiness. Be careful, though. The first step you take in the dilapidated asylum carries you right into a puddle.
Look down, and the puddle is red.
Ah.
Of course it’s blood.
It’s only going to get even more fun from here.
 Good Day. I Am The New Introducer For ViViD Levels. Mosley? Who's That?
Anyway, Please Have Fun And Remember To Be Safe. Safety Is Our First Priority At CERES.
Thank you. Enjoy.
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PHASE I [ 4 00 ] The first room any people familiar with the ViViD song and dance routine will find is one that is...wonderfully full of body bags. Body bags everywhere -- on the floor, on the shelves, uncomfortably tossed over the back of a chair...and each body bag has a helpful tag.
Handy.
Of course, within each bag is a newcomer; they won’t be able to escape the body bags until someone else unzips them. They’re dressed in little more than hospital gowns, toe tags still attached to bare feet.
Welcome to ViViD! Enjoy your stay.
Of course, there has to be an element of surprise to it. Some body bags contain living, breathing newcomers, yes. But the others?
These contain corpses. The toe tag on them indicates a loved one or someone important to you -- or someone you hate beyond all else. You open the bag, and there is their face, achingly familiar and frozen in death...but blink and suddenly they’re the corpse of a nondescript stranger.
PHASE II [ 6 00 ] Step out of that room and now it’s the asylum proper. Lights flicker. It’s dark, but it’s still more than clear to anyone with ears -- something’s stalking everyone in this place.
The shadow flickers on the wall, the lights go out -- you turn a corner and there it is, jumping out at you with an unearthly cackle --
A puppet.
It hangs there limply, utterly harmless.
All around the facility, these harmless puppets lurk. In lockers, behind doors, in dark halls…
But they’re all literally inanimate and harmless. Whose dumb idea was that?
PHASE III [ 10 00 ] But slowly, the atmosphere changes. Go in deeper, and the sounds around deaden until there’s nothing left but the dark all around and the sound of your own breathing. And yet, irrevocably you know, whether as an aspect of the level or something else entirely --
Something is actually hunting you now.
It makes no noise. It can’t be seen. But it’s stalking, and it’s on the hunt.
To make matters worse, now the asylum seems to have become a proper maze, with dead ends everywhere, and practically no light to see them by.
And the only other souls you’ll see are the other people stuck in the maze -- but there’s something not quite right about them either. You can see...bits of their code, lurking under the surface of their skin, and as you watch, it’s being corrupted, bit by bit, the longer they’re in the dark.
If you look down, it’s happening to you too. Better hurry.
There’s only one way out.
PHASE IV [ 14 00 ] And then you step through a doorway into light.
You escaped the maze, but this is an asylum, and you’re about to see why. There are rows upon rows of cages of aliens. They cry out and reach out through the bars with webbed or clawed hands or tentacles, begging for release.
Let them out, or don’t -- the exit to Cerealia proper is right there at the end of this room, inviting and safe.
But if you do elect to let them out, the entire room suddenly goes silent.
And there, in that cage you opened, there is no longer an alien, but instead a doll. And it’s watching you. Stay any longer, and the doll with start to move, reaching -- and if it touched you, suddenly you’re the one locked away behind bars.
On the plus side, when you take the exit to Cerealia, it’ll deposit you in the Pleasure District, where massagebots will reach for you to try to drag you in for a sensual massage.
Welcome!
PENALTY [ ?? ?? ] You were caught in the maze.
It’s hard to say even now what it was that caught you, but now you’re strapped down to an operating table, and there’s a flat-faced doctor standing above you.
The restraints can’t be broken.
There’s a prick of a needle, and you fall unconscious -- and that’s probably a mercy. When you wake up, you’ll be back in the asylum somewhere, but missing a sense -- the one from your character’s application will be gone. A character who is sight will have been blinded, for instance, and a character who is touch will feel nothing. This will last until they log out of ViViD and get into Cerealia.
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
Welcome to Cerealia's July intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you! |
iii.
Hey. [ casual greeting. ] I'm fine. [ naoto may find it odd that athena's necklace is glowing, though. it's hardly visible because of the lack of light, but it's usually just a blue orb-like thing with a white smiley face in the middle. when it's dark though, it serves as a nightlight of sorts. but it definitely isn't enough to illuminate the place. ]
Shouldn't you be more worried for yourself? I've never seen you around before.
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Naoto's shoulders relax slightly, though she keeps both hands on her gun.] You're correct; I'm something of a newcomer right now. [She says without a hint of embarrassment about it.] But I'm fairly practiced in situations... similar to this, more or less.
Your necklace-- can you turn up the brightness in any way? It might help us navigate more easily.
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[ she fishes out her cerevice from her pocket and switches on the flashlight app. now there should be more light, but it's definitely not enough to illuminate the whole place. ]
Much better.
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The person with the light, she can see as they get closer, is female, and looks to be older than her by... she estimates three, maybe four years?] That should function properly for the time being.
Please, stay behind me. I'm armed, so I'll go first.
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athena doesn't move to hide behind naoto though, and instead walks alongside her. any other time, she would do as naoto says, but they're in vivid. there really isn't anything to fear in vivid since it's just a video game. ]
It's fine. I can fight.
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[Lipstick arrows might be helpful.]
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--and I have a feeling time is of the essence.
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Come on, before any zombie nurses show up.
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I'm also fairly experienced with investigations, since I'm a detective. I'm sure that between the two of us we'll be unlikely to miss anything.
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I wouldn't know, but anything is possible. [ as you can see, athena is very helpful. ]
And aren't you a bit too young to be a detective?
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[She says, just a little defensive.] --shall we proceed?
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I guess that's okay... I mean, the police department let a thirteen year old become a prosecutor.
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America. [ at least, that's what she thinks, anyway! she's mostly right... franziska practises law in the united states, but she studied in another country. ] Soooo weird, right?
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[Though it's true that she herself didn't like being looked down on because of her age. But she'd started as a private detective and proved herself first.] I wonder what sort of person would be able to do that.
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at least. you'll be able to talk to her when... they get out of vivid anyway. ]
You can ask her if you see her. Her name's Franziska von Karma.
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[ she doesn't really know her that well, so she's mostly guessing. ]
She whips people in court, too.
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[This is very difficult to believe.] Surely the American court system can't be that lenient! Who would let a weapon in a courtroom?
[She sounds almost offended on behalf of the legal system.]
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The courtroom is a very, very dangerous place. That's all you need to know.
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What are the courts like where you come from? [She mutters, almost under her breath, stepping forward... into a crossroads.] Hm. No signs to point the way.
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We better inspect every nook and cranny... I mean, what's the worst that could happen? [ which is to say, she's open to going any direction. she'll follow your lead, detective! ]
And they used to be corrupt. Lawyers and prosecutors would present forged evidence just to win their case... people didn't trust the legal system because of this, and because even some prosecutors were caught committing crimes. But that's come to an end now.
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What mockery of justice did you live in? [Yeah, she definitely sounds offended right now.] How could such levels of corruption even become possible?
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that is a bit offensive, though. even her necklace turns from light blue to bright red, indicating her anger. ]
Because there are people who are corrupt! No matter where you go, these people will bring darkness, and they won't stop until they get what they want. As a detective, I'm sure you've encountered people like those before.
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