reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-07-14 06:00 pm

//EVENT031.EXE

//event031.EXE



Lightning flashes. Thunder booms and rain patters on the roof. It’s all about ambience here in ViViD, of course. You gotta set the mood!

Welcome to the Pleasurable Super Youthful Caring Hospital Stage, PSYCHward for short. It works, shut up. It’s a stage created for your well-being, health and happiness. Be careful, though. The first step you take in the dilapidated asylum carries you right into a puddle.

Look down, and the puddle is red.

Ah.

Of course it’s blood.

It’s only going to get even more fun from here.


Good Day. I Am The New Introducer For ViViD Levels. Mosley? Who's That?

Anyway, Please Have Fun And Remember To Be Safe. Safety Is Our First Priority At CERES.

Thank you. Enjoy.

//SCENARIOS.EXE


PHASE I

[ 4:00 ] The first room any people familiar with the ViViD song and dance routine will find is one that is...wonderfully full of body bags. Body bags everywhere -- on the floor, on the shelves, uncomfortably tossed over the back of a chair...and each body bag has a helpful tag.

Handy.

Of course, within each bag is a newcomer; they won’t be able to escape the body bags until someone else unzips them. They’re dressed in little more than hospital gowns, toe tags still attached to bare feet.

Welcome to ViViD! Enjoy your stay.

Of course, there has to be an element of surprise to it. Some body bags contain living, breathing newcomers, yes. But the others?

These contain corpses. The toe tag on them indicates a loved one or someone important to you -- or someone you hate beyond all else. You open the bag, and there is their face, achingly familiar and frozen in death...but blink and suddenly they’re the corpse of a nondescript stranger.

PHASE II

[ 6:00 ] Step out of that room and now it’s the asylum proper. Lights flicker. It’s dark, but it’s still more than clear to anyone with ears -- something’s stalking everyone in this place.

The shadow flickers on the wall, the lights go out -- you turn a corner and there it is, jumping out at you with an unearthly cackle --

A puppet.

It hangs there limply, utterly harmless.

All around the facility, these harmless puppets lurk. In lockers, behind doors, in dark halls…

But they’re all literally inanimate and harmless. Whose dumb idea was that?

PHASE III

[ 10:00 ] But slowly, the atmosphere changes. Go in deeper, and the sounds around deaden until there’s nothing left but the dark all around and the sound of your own breathing. And yet, irrevocably you know, whether as an aspect of the level or something else entirely --

Something is actually hunting you now.

It makes no noise. It can’t be seen. But it’s stalking, and it’s on the hunt.

To make matters worse, now the asylum seems to have become a proper maze, with dead ends everywhere, and practically no light to see them by.

And the only other souls you’ll see are the other people stuck in the maze -- but there’s something not quite right about them either. You can see...bits of their code, lurking under the surface of their skin, and as you watch, it’s being corrupted, bit by bit, the longer they’re in the dark.

If you look down, it’s happening to you too.
Better hurry.

There’s only one way out.

PHASE IV

[ 14:00 ] And then you step through a doorway into light.

You escaped the maze, but this is an asylum, and you’re about to see why. There are rows upon rows of cages of aliens. They cry out and reach out through the bars with webbed or clawed hands or tentacles, begging for release.

Let them out, or don’t -- the exit to Cerealia proper is right there at the end of this room, inviting and safe.

But if you do elect to let them out, the entire room suddenly goes silent.

And there, in that cage you opened, there is no longer an alien, but instead a doll. And it’s watching you. Stay any longer, and the doll with start to move, reaching -- and if it touched you, suddenly you’re the one locked away behind bars.

On the plus side, when you take the exit to Cerealia, it’ll deposit you in the Pleasure District, where massagebots will reach for you to try to drag you in for a sensual massage.

Welcome!

PENALTY

[ ??:?? ] You were caught in the maze.

It’s hard to say even now what it was that caught you, but now you’re strapped down to an operating table, and there’s a flat-faced doctor standing above you.

The restraints can’t be broken.

There’s a prick of a needle, and you fall unconscious -- and that’s probably a mercy. When you wake up, you’ll be back in the asylum somewhere, but missing a sense -- the one from your character’s application will be gone. A character who is sight will have been blinded, for instance, and a character who is touch will feel nothing. This will last until they log out of ViViD and get into Cerealia.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's July intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

decoyhero: (oh crap. uh. i mean...bring it. i guess.)

Phase I

[personal profile] decoyhero 2016-07-16 06:40 am (UTC)(link)
[Ugh, he's back here again?

At least he avoided the puddle of blood this time.

And hey, one of the body bags is wiggling and shouting! That's kind of funny in a really morbid, awful sort of way.

As Jack approaches to offer some assistance (paying the favor forward, as it were), the guy in the bag wiggles it right off the shelf he was propped on and onto the floor. He winces in sympathy at the solid SPLAT, and finishes his approach, crouching down and reaching for the zipper.]


Hey, uh, you okay in there? 'Cause that looked like it hurt.

[Zzzzzzzip! Hello, Vaughn, hope your glasses are still intact!]
moneyman: (tricorder storage full)

[personal profile] moneyman 2016-07-18 02:37 am (UTC)(link)
[ ha ha, what the hell, that sounded kinda like Handsome Jack. man, he musta hit his head pretty hard! ]

No, I'm not okay! I mean, I'm alive, despite being in a bodybag, but no, everything pretty much hurts...

[ and then the bag unzips, gradually revealing the face of his new hero. he immediately goes bug-eyed, jaw dropping in... awe? horror? both?? ]

Wh—oh my god, what!? You're dead. You're dead! There's actual dead people in here! Holy shit!

[ he's just going to attempt to scramble away while still halfway stuck in a bodybag. not even a "thank you," geez. how rude. ]
decoyhero: (no no no don’t touch the face)

[personal profile] decoyhero 2016-07-18 03:08 am (UTC)(link)
[He'll just. Stay crouched where he is and watch as the guy wiggles and flails away from him, and wonder if, in this crazy, demented land of virtual reality, somewhere, he might be able to locate and use a quick-change station. The number of people recognizing him and freaking out since he got out of his own body bag is getting to be ridiculous.]

Yeah, I've heard that a few times now, funnily enough. Just telling me I'm dead isn't actually gonna make it happen, y'know.



moneyman: (pokemon planet coordinates)

[personal profile] moneyman 2016-07-19 06:58 am (UTC)(link)
[ he stops trying to wriggle away like a half-dead worm for a moment and turns back to this ... this person who looks and sounds like Handsome Jack. hmm, maybe jumping to the conclusion that this must be some kind of zombie-Jack who probably wants to eat him was a little premature. ]

Uh, do you... I mean, you know you're dead, right? Do you not remember dying? Because if you don't, maybe I'm dead too and I just don't remember! Oh, god...

[ he's... just going to lie back down for a minute. please hold. ]
decoyhero: (Next stop - violence.)

[personal profile] decoyhero 2016-07-20 03:39 am (UTC)(link)
[Of course Jack remembers dying; he'd been there when it had happened, after all. But that's not what's important currently. Currently, the upset little man still half-wrapped in his body bag believes he's Handsome Jack. Handsome Jack's death is something that Jack doesn't remember, probably by virtue of that death taking place after his own. So. Naturally he's very curious to find out how his boss died.]

Uh. Hey? Guy. [He squints at the helpful nametag still peeking out from the end of the body bag.] Uh. Vaughn? Pull yourself together there, buddy. This reeeeeally isn't the time or place for a full-on emotional and/or mental breakdown.

[Sorry, friend, can't hold; please engage.]
moneyman: (jean-luc picard on saturday night live)

[personal profile] moneyman 2016-07-21 07:39 am (UTC)(link)
I'm not having a meltdown! I'm fine now. See? [ he finally fully removes himself from his bodybag. progress!! ] Totally fine. And totally not dead. I think.

[ he's still very openly staring at Jack, though. seriously, what the fuck. ]

So, uhh... [ what is he even supposed to say?? he fidgets a little. ] Did you... also wake up in a bag?
Edited 2016-07-21 07:40 (UTC)
decoyhero: (the world just got 25% more handsome.)

[personal profile] decoyhero 2016-07-22 12:55 am (UTC)(link)
Riiiight, okay.

[Okay, wow, jeez, he's used to being the cause of some pretty epic double-takes, but this guy's level of intense outright staring is seriously uncomfortable.]

Yeeeeah, I did. Couple of hours ago, now.

[....okay, he's gotta say something, he's not made for this kind of intense scrutiny.]

...If you take a picture, it'll last longer, y'know. I'll even sign it for you, if you want.
moneyman: (Default)

[personal profile] moneyman 2016-07-31 02:55 am (UTC)(link)