reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-07-14 06:00 pm

//EVENT031.EXE

//event031.EXE



Lightning flashes. Thunder booms and rain patters on the roof. It’s all about ambience here in ViViD, of course. You gotta set the mood!

Welcome to the Pleasurable Super Youthful Caring Hospital Stage, PSYCHward for short. It works, shut up. It’s a stage created for your well-being, health and happiness. Be careful, though. The first step you take in the dilapidated asylum carries you right into a puddle.

Look down, and the puddle is red.

Ah.

Of course it’s blood.

It’s only going to get even more fun from here.


Good Day. I Am The New Introducer For ViViD Levels. Mosley? Who's That?

Anyway, Please Have Fun And Remember To Be Safe. Safety Is Our First Priority At CERES.

Thank you. Enjoy.

//SCENARIOS.EXE


PHASE I

[ 4:00 ] The first room any people familiar with the ViViD song and dance routine will find is one that is...wonderfully full of body bags. Body bags everywhere -- on the floor, on the shelves, uncomfortably tossed over the back of a chair...and each body bag has a helpful tag.

Handy.

Of course, within each bag is a newcomer; they won’t be able to escape the body bags until someone else unzips them. They’re dressed in little more than hospital gowns, toe tags still attached to bare feet.

Welcome to ViViD! Enjoy your stay.

Of course, there has to be an element of surprise to it. Some body bags contain living, breathing newcomers, yes. But the others?

These contain corpses. The toe tag on them indicates a loved one or someone important to you -- or someone you hate beyond all else. You open the bag, and there is their face, achingly familiar and frozen in death...but blink and suddenly they’re the corpse of a nondescript stranger.

PHASE II

[ 6:00 ] Step out of that room and now it’s the asylum proper. Lights flicker. It’s dark, but it’s still more than clear to anyone with ears -- something’s stalking everyone in this place.

The shadow flickers on the wall, the lights go out -- you turn a corner and there it is, jumping out at you with an unearthly cackle --

A puppet.

It hangs there limply, utterly harmless.

All around the facility, these harmless puppets lurk. In lockers, behind doors, in dark halls…

But they’re all literally inanimate and harmless. Whose dumb idea was that?

PHASE III

[ 10:00 ] But slowly, the atmosphere changes. Go in deeper, and the sounds around deaden until there’s nothing left but the dark all around and the sound of your own breathing. And yet, irrevocably you know, whether as an aspect of the level or something else entirely --

Something is actually hunting you now.

It makes no noise. It can’t be seen. But it’s stalking, and it’s on the hunt.

To make matters worse, now the asylum seems to have become a proper maze, with dead ends everywhere, and practically no light to see them by.

And the only other souls you’ll see are the other people stuck in the maze -- but there’s something not quite right about them either. You can see...bits of their code, lurking under the surface of their skin, and as you watch, it’s being corrupted, bit by bit, the longer they’re in the dark.

If you look down, it’s happening to you too.
Better hurry.

There’s only one way out.

PHASE IV

[ 14:00 ] And then you step through a doorway into light.

You escaped the maze, but this is an asylum, and you’re about to see why. There are rows upon rows of cages of aliens. They cry out and reach out through the bars with webbed or clawed hands or tentacles, begging for release.

Let them out, or don’t -- the exit to Cerealia proper is right there at the end of this room, inviting and safe.

But if you do elect to let them out, the entire room suddenly goes silent.

And there, in that cage you opened, there is no longer an alien, but instead a doll. And it’s watching you. Stay any longer, and the doll with start to move, reaching -- and if it touched you, suddenly you’re the one locked away behind bars.

On the plus side, when you take the exit to Cerealia, it’ll deposit you in the Pleasure District, where massagebots will reach for you to try to drag you in for a sensual massage.

Welcome!

PENALTY

[ ??:?? ] You were caught in the maze.

It’s hard to say even now what it was that caught you, but now you’re strapped down to an operating table, and there’s a flat-faced doctor standing above you.

The restraints can’t be broken.

There’s a prick of a needle, and you fall unconscious -- and that’s probably a mercy. When you wake up, you’ll be back in the asylum somewhere, but missing a sense -- the one from your character’s application will be gone. A character who is sight will have been blinded, for instance, and a character who is touch will feel nothing. This will last until they log out of ViViD and get into Cerealia.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's July intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

psycholawgy: (NOOOOOOOOOO)

wildcard.

[personal profile] psycholawgy 2016-07-19 01:37 pm (UTC)(link)
[ today was... eventful, to say the least! she helped a handful of people out of vivid, and as much as she wanted to keep them company, she totally forgot that she should be buying groceries... good thing the grocery isn't closed yet at this time of night!

she's on her way back to her apartment complex now, carrying a ton of paper bags filled with food, when she bumps into an alien thug. she'd fight him if she could because he was being such a rude punk, but with her hands full, all she can do is run away as the thug chases her.

it's a bit unfair when the thug has a flying motorcycle and all she has are her two feet. ]


Heeeeeeeeelp!

[ MINATO STOP BEING DEAD AND HELP HER OUT ]
moribound: (35)

[personal profile] moribound 2016-07-19 02:51 pm (UTC)(link)
[He's been holding his own feelings in check all the way through in the maze but now that he's out Minato's taken to wandering aimlessly around the city, not quite feeling ready to greet all of his old friends yet.

Or at least that's what he'd have been doing for the next hour or so when he hears a cry for help coming from Athena- wait, Athena!? That's about when he sees her running for dear life with a thug closing in fast.]


Athena!? [There's little time to react, and he reaches for his Evoker to try something he hasn't done before: Casting Tetrakarn on Athena so that the thug's sent flying when he's about to hit her. That gives Minato time to go check up on her, at least.]

Are you alright?
psycholawgy: (well shit)

[personal profile] psycholawgy 2016-07-19 02:55 pm (UTC)(link)
[ what the HECK WAS THAT?! she has to look back at the thug chasing her as he's sent flying. he hits a wall and passes out unconscious, which is great, really. normally, she'd feel guilty over something like that, but this is a good thing! ]

Thanks, Minato!

[ wait— ]

MINATO?!

[ that was definitely loud. ]
moribound: (24)

[personal profile] moribound 2016-07-20 05:34 am (UTC)(link)
[Well, this is definitely not as planned...he hadn't intended on drawing much attention to himself, but Minato sees little point in continuing to avoid people now that it's late at night and it feels nostalgic seeing Athena first outside of ViViD once more.

He smiles a little awkwardly, taking a quick glance at the bags she's carrying.]


Yeah, it's me. It's been a very long day, hasn't it?
psycholawgy: (technicolour)

[personal profile] psycholawgy 2016-07-21 07:55 am (UTC)(link)
[ it's one thing seeing minato back in cerealia. it's good! sort of... better than being in the nexus. and hey, maybe yu will cheer up some now that he's back. it's another thing for him to remember athena. she doesn't like people being taken away from her, and that was what happened when minato disappeared a few weeks back. she just feels really glad that he remembers, more than anything.

friendship should not be wasted. ]


You're back, I can't believe it!

[ as if to test if he's real, she wraps one arm around him and pulls him close for a half-hug. it's a bit difficult with the groceries she's carrying, but it can't be helped! ]
moribound: (79)

[personal profile] moribound 2016-07-21 04:14 pm (UTC)(link)
[One would think Minato's more prepared for this after being bear-hugged hours ago but he's still caught a little off-guard by the hug all the same, not the least because some of Athena's groceries are on the verge of falling out from the bags.]

I- wait, that can's going to fall out! [It'd also have dropped on Athena's foot if he didn't grab it first, otherwise he wouldn't have cared nearly as much.]
psycholawgy: (♥♥♥)

[personal profile] psycholawgy 2016-07-22 05:28 am (UTC)(link)
[ thank you for being the voice of reason, minato. she totally forgot about her groceries! which is why she pulls away now, adjusting the bags she has in her arms at the same time. ]

Ah, thanks! I forgot all about the stuff I was holding for a second.

[ now that her groceries shouldn't be toppling over any time soon... ]

I can't believe it, though! You're back! You're back—oh my gosh! Yu would be so thrilled!
moribound: (64)

[personal profile] moribound 2016-07-23 07:57 am (UTC)(link)
I suppose he'd be. [It's strange though- Minato's smile is warm and he seems happy enough, but it's telling of something that he hasn't gone to see Yu yet.] How has he been doing?
psycholawgy: (eldoon noodles is having a sale?)

[personal profile] psycholawgy 2016-07-23 12:16 pm (UTC)(link)
[ truth be told, she hadn't heard much from yu since. . .

well. since people disappeared and were sent to various parts of the colony. he was with merlin and rei, so of course, he died as well. that probably isn't a story for her to share, though. ]


I think... it would be better if you talked to him about it yourself.
moribound: (89)

[personal profile] moribound 2016-07-23 02:05 pm (UTC)(link)
About what? [The way Athena's saying it makes it sound like he hasn't particularly been doing well, and he's seen and heard some pretty troubling things while exploring the city- glitching displays, whispers about stock prices...what exactly happened?]

It seems like something's happened while I was gone...I'll talk to him later, but I'd like to know what you can tell me.
Edited 2016-07-23 14:06 (UTC)
psycholawgy: (all i ask of you)

[personal profile] psycholawgy 2016-07-23 02:44 pm (UTC)(link)
[ she cants her head as she speaks, pulling up her bags of groceries so she can hold onto them better. ]

Well... you'd probably want to sit down first before I tell you.
moribound: SOJUICE (8)

[personal profile] moribound 2016-07-23 03:10 pm (UTC)(link)
There's a bench over there. [He points towards a bench he had been sitting on earlier.] Let's sit down and talk about it...you can put your groceries down too. [He gets the feeling that something big went down, and it makes him feel uneasy.]