reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2015-06-10 08:00 pm

« 015 ⇢ EVENT015.EXE »

Who: CERES, you, and your little dog CYbuddy too!
When: OOC: 6/11 to 6/17th | IC: 1/18 to 1/21
Where: The Greater Cerealia Area/ViViD Shenanigans
What: Event log
Rating/Warning: PG-13/R for possible violence! Let us know if the log needs to be locked or if any issues pop up, thanks!


//event014.EXE



Perhaps it's easy to take the accommodations of Cerealia for granted, even for those who come from worlds that are considerably less technological in nature. Aside from that one nasty hiccup on Halloween, everything moves smoothly in terms of everyday appliances. One can come to take the soft glow of LED lights and hum of machines for granted if you've been in the colony long enough. The metro runs on a regular schedule and you'll very rarely find yourself late for appointments. Schedules run on a universal clock and appliances for your every need and desire can be conveniently supplied by CERES. Life is good. Really.

Yet with the rocky transition to the new CEO, it would appear as though the colony is experiencing some minor… glitches? Well, surely it's nothing to worry about. Nothing can be as bad as the fiascos that residents found themselves dealing with under the old management. Continue on with your day, it's fine. An announcement made by Mosley, who you may recognize as the secretary of the new CEO, will echo the same sentiments with a broadcast from your CereVice:



“Good day, residents. This is Mosley. Please pardon any minor hiccups in your commute or quaint mundane activities today. In accordance with the transition, we are also doing some pre-emptive spring cleaning, I suppose you could say. A few bugs were found crawling where they shouldn't in the city's infrastructure. Isn't that positively horrific? They really let this place fall apart. You needn't worry, in a few days everything will be as pristine as it should be. Think of this as a cleansing for all of us.

Goodbye."

//SCENARIOS.EXE


PHASE I

[ 10:00 ] The “cleansing" doesn't begin too strangely. No, instead it starts with some minor inconveniences. After Mosley's broadcast, anything running on electricity seems to be… mildly on the fritz. Characters will find their home appliances suddenly rebelling just enough to be troublesome. Anything that uses electricity within the bounds of the colony will start suffering from some small malfunctions. (Do we have any cyborgs in the crowd tonight?) Toasters burning your breakfast and shooting the crispy things at you. Televisions suddenly exploding in a haze of smoke before working perfectly fine a moment later. Hair dryers suddenly running a little too hot and whoops, your hair's on fire… Well, this is all still just a small issue. Probably. Here's hoping the fire extinguisher doesn't run on electricity too?

PHASE II

[ 12:00 ] It's only glitches for a day or so, but by noon the next day, things get a little weird. We interrupt your regularly scheduled routine to bring you this important message: Welcome to ViViD. … Wait, what? Yeah, sorry about that. Whether you wanted to or not, you've found yourself in the virtual simulator… except it doesn't seem very… virtual anymore, no. The monsters look a bit meaner, and they seem to be after you in particular. You might suddenly be glitched into a dead end, or a level that actually doesn't seem to be beatable at all, with people you've never seen before as your party members. Endless mazes! Boss battles with a wooden sword! Dungeons with no walkthroughs! When you finally make it to the end, you might even find a giant wall blocking your way, or a moat where there was once a path. Now that's troublesome.

And make sure you don't get hurt by any of those monsters. Not like it matters, it's just HP, right? Wrong. Rather, it'll actually hurt quite a bit, just as if you were injured in real life.

If you're lucky, you'll find yourself glitched back out maybe half an hour later -- your wounds still fresh from the experience and still bleeding. Just don't die. You don't want to see what will happen if you die.

PHASE III

[ 18:00 ] It's the day after, and you've survived your unfortunate ViViD runs (though there's no promise that you won't end up there yet again). But for now, you've finished your work day without too many electrical object malfunctions, and you're on your way home. Normally the transit system is so very reliable. From district to district, the metro is your only way of travel and today? Today it's stopping with an ugly screech. Hopefully you don't need to be anywhere because it's safe to say that you're not getting off this ride any time soon. The lights aren't only flickering anymore, they're completely out. The darkness settles in uncomfortably as you're only left with the other people who were making the same trip. A second later, things start to get weird. Cold breath down your neck. The scratch of something sharp and angry against the outside of the cabin. Seconds pass in silence, the presence of something outside growing more and more frightening. If you hold your breath and stay very still, you might make it out just fine. That is until a forceful SLAM sounds behind you and there's something against your window. At least you know what's been making all that noise.

Of course, should you pry open the doors, there's nobody there, but… you couldn't have been imagining that, right?

Looks like the entire city's blacked out… and without the hum of technology and warmth of the advanced lighting system, some ghosts have come out to play. But they can only be seen from the corner of your eye, a glimpse, a breath, a nondescript whisper on the air and then they're gone. Who knows what they want from you…? Either way, they're not saying, staying just out of reach and mostly out of sight… but always there, watching and waiting.

PHASE IV

[ 00:00 ] Here you are, finally: day 4. You made your way through the dark, avoided the things that go bump in the night and found your apartment. Your pants are gone, your door is locked, and you've managed to stumble right into your bed/nest/cocoon/what-have-you. Your unbearably long day is finally, finally about to come to a close but then something glitches, worse than before. Suddenly you're not all cozy in your bed, but rather suspended in an unidentifiable space. In this darkness, there is screaming and only screaming. You try to move your limbs, use your voice -- and there is nothing. Rather, you can only look on as the space shifts and you see two figures appearing in the darkness, glowing in the same digital blue that lights up the rest of the colony. As you get closer, the screaming grows louder -- a woman's screams, you can hear now. It sounds garbled, like broken pieces of sound bytes. She's being strangled, you can see now. The other figure strangling her is a robot, metallic and ruthless. He turns to see you and his eyes glow with the same blue shine. As the woman -- LILITH, for those who have seen her or heard her voice may recognize -- finally begins to lose her strength to scream, the robot's mouth slowly spreads into a smile as he maintains eye contact, cold and yet somehow pleased.

In the next second, you have been returned to your body, echoes of screaming your only lullaby. Sleep doesn't seem as likely anymore, does it?

BONUS

[ why:o'clock ] If at all possible, the darkness just got darker. How, you might ask? Well, it seems like someone just put a bag over your head! That's a little inconvenient, but it looks like you're suffering from an old school kidnapping at some point through these couple of days, complete with your assailants pushing you around asking, “Where the hell is the money?!" As they shove you into their shady kidnapper van, you can hear a certain song playing which is… a bit too on the nose for this situation. As the wheels of the vehicle stop and you're pushed out, the bag comes off and you're facing down your friendly neighborhood debt collector. He's slow to get his words out but they are very menacing indeed, something about threatening your family and sleeping with the alien fishes in the park. When you protest, insisting that you don't owe them any money, they pull out a CereVice and show your bank account, which does indeed seem to be approximately 50 million credits in debt.

They'll do this even if you're not in debt at all, and, in fact, it is impossible for you to be in debt, as CERES doesn't loan money to you people. Looks like the glitching did a number on your bank account though, and the numbers don't lie.

Looks like you're out of luck, friend. Why not have a friendly chat with the other half a dozen people who have been bagged and kidnapped as well? There's even a small table with snacks as you wait. Wait for what, they haven't exactly said yet. Maybe you should just leave through the window.

PENALTY

[ xx:xx ] Should you be unlucky enough to die in ViViD while it is glitching and injuries are being sustained, you will find yourself in a penalty game. Even more than usual penalty games, this one is increasingly unnerving. There is nothing but a dark room, a single light hovering over two masks on a table. One might recognize them as the masks of comedy and tragedy. In front of the player, red words slowly illuminate the room. Pick one. Well, that's an easy penalty game, isn't it?

Yet as you reach for one, the masks will suddenly turn into the faces of the two most important people to you. Their voices whisper, growing distressed as time goes on, “Pick me, pick me, pick me." The red words turn into a countdown if you take too long -- your hand forcibly moved to pick one mask or the other if the timer runs out. Yet once you put on the mask, you will see the person who was not picked, suddenly and brutally murdered right before your eyes by a shadowy figure, wearing the mask you chose.

With that, you will return to the colony, good as new. Though on occasion, you may see the person whose mask was not picked in the corner of your eye, dressed in black and wearing the very same mask of tragedy.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's June event! Please visit the OOC information here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. This event will last from June 11th to June 17th, or IC 1/18 to 1/21. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

deontology: (VIII.)

ii.

[personal profile] deontology 2015-06-11 03:43 am (UTC)(link)
Don't give up yet.

[There's a samurai coming to join you, Vietnam!! Sousei inspects the monster from behind their cover, expression unamused. It doesn't look like it'll be easy to beat, no.... and he doesn't want to involve Vietnam. If nothing else, he still wants to protect her.

But how to do this.......]


I'll distract it for a short period of time. Will you be able to get past it then?
hoasen: (seek)

[personal profile] hoasen 2015-06-11 10:48 am (UTC)(link)
Ah, Sousei! I will not give up, no.

[Sousei, her samurai hero!! Only she doesn't want him to be her hero if she has to escape. There's no way she's leaving this place without him.

She grips her long oar, and shakes her head.]


I will be able to make it past if you create a diversion, but this is not a plan I will easily agree to. Only if we can secure an escape route for yourself as well.
deontology: (XV.)

[personal profile] deontology 2015-06-12 03:41 am (UTC)(link)
I will be fine.

[He arches an eyebrow at her simply, nodding. He knows what his plan sounds like, and what it looks like, but he's not that sort of person.]

I don't believe in unnecessary self-sacrifice. This is simply efficient--I will join you when you have reached safety.

[He's confident, if nothing else.]
hoasen: (oceans)

[personal profile] hoasen 2015-06-12 04:14 pm (UTC)(link)
[Oh thank goodness, she sighs in relief. How seriously he says it, she trusts that he should be fine. Or at least, if it is within his control.

She nods, holding her oar securely in her hands.]


If that is the case, then I will follow your instructions.
deontology: (LXIV.)

[personal profile] deontology 2015-06-14 05:55 pm (UTC)(link)
[He's satisfied with that, nodding as well; having to explain himself has never bothered him, though he's gotten used to having a squad that knows him so well that he doesn't have to explain himself. He misses them, but--

There is more to focus on right now than that.]


I will attract its attention. Follow the path of rocks along the left edge of the clearing to remain as out of sight as you can. I will join you at the other side.

[When they've successfully avoided Giant Monster #45]

Are you ready?
hoasen: (unbreakable)

[personal profile] hoasen 2015-06-16 03:23 pm (UTC)(link)
[Lucky for him, should this work out, Vietnam will never question his motives again. She already believes in that ideology of not sacrificing oneself, and he's done well convincing her with this plan.

Another firm nod and she gets into position.]


The path of rocks along the left edge and to remain out of sight. I am ready.

Please be careful, Sousei.
deontology: (CII.)

[personal profile] deontology 2015-06-16 06:54 pm (UTC)(link)
Of course.

[He responds to that with only a nod, and then with one more glance to be sure she's ready, he steps out into the open. A few more steps takes him into the monster's line of sight, and then he draws his sword, preparing for the inevitable attack to come.

At the very least, Sousei has learned a lot in his time here. A lot of things here are unbeatable, even with his sword.

So he won't concern himself too much with trying to kill the monster. Rather, he deflects its claws with his blade, ducks under another blow, and moves out of range.

He'll keep it distracted, and then make a bolt for it himself when Vietnam is safe. It's hardly the most heroic thing in the world, but...whatever works right now, he thinks.]
hoasen: (fields)

[personal profile] hoasen 2015-06-17 01:51 pm (UTC)(link)
[As soon as he steps out, she waits until he gives her the okay to go after he gets the creature's full attention. And that she does, scaling the path to the left, making sure to duck whenever the monster turns and its peripheral vision has her in sight, and continues quickly. The longer she takes, the most vulnerable Sousei is. There was something strange about this vivid session, since it's not like they were meant to be here at all. Whatever it is, they should not waste time, as it will lead to more risks.

To make sure that Sousei knows she's reached safety, the last spurt (as soon as the monster is no longer look this way), she makes a run slightly visible, before disappearing once more. And then here she waits, fidgeting slightly as she watches and looks out for him.]
deontology: (XVI.)

[personal profile] deontology 2015-06-17 09:42 pm (UTC)(link)
[It helps, really, that she does so. He catches a glimpse of her run out of the corner of his eye, and notes that she's basically to safety.

That means he can start working his own way that way.

Sousei ducks beneath another rending claw out of instinct more than anything, lifting his sword to catch the backswing and move with the force to lunge his way past the monster.

The only good thing about a creature this big is that it's mercifully slow--and so Sousei runs, hardly bothering to even glance over his shoulder to see how the monster is faring; it takes it some time to turn around, and then to lumber after him, so he has time to spare by the time he's made it into that safe space.

And, indeed, as soon as they've left the monster's sight, it seems to lose interest in them; at least some part of ViViD haven't seemed to change.]


Are you alright? [Gotta check and make sure everything's right and in line and went without a hitch--which is basically true, though there's a rip in Sousei's sleeve and a gash in his upper arm, which, while not serious, are things he will notice in a moment as very much Not Right in ViViD.]
hoasen: (pathways)

[personal profile] hoasen 2015-06-20 04:53 pm (UTC)(link)
[The perfect plan, not to mention he at least looked like he was doing rather well until she vanished.

When she heard a quiet rustle, she immediately looks up towards that direction, hoping that it will be Sousei. Relief washed over her, that is--]


I am fine, I am glad you made it here safely.

[--until she sees the gash on his arm. Relief is now replaced with concern, and she makes her way over, quickly.]

You're bleeding.
deontology: (XXIII.)

[personal profile] deontology 2015-06-20 11:44 pm (UTC)(link)
[...He didn't even notice, but one thing he knows for sure is that he should not be bleeding. He blinks, glancing over at his arm as well, peeling back the sliced part of his sleeve immediately.

The injury isn't bad at all, just a shallow laceration, but--]


...That should not be happening. Injuries have never carried over and felt real here.
hoasen: (visualise)

[personal profile] hoasen 2015-06-21 05:32 pm (UTC)(link)
[This type of pain is not something they should be feeling, and she knows this. It could be she just had a strange feeling about being here. It's not right, and this is proof of it.]

Yes, but this looks real. Not serious, but still something to be concerned over. [She reaches into her pack, trying to locate bandages (that will probably be used up before they even leave vivid).]

How does it feel right now? Your health meter...?
deontology: (LXXIII.)

[personal profile] deontology 2015-06-22 10:34 pm (UTC)(link)
[It's only because she's trying to get to the bottom of this, and there's no major concern in his tone as he responds--]

There is pain. [Which there wasn't before....] Regardless, our "health meters" do not appear to be working as they should. I suspect that we are using our real health here.
hoasen: (seek)

[personal profile] hoasen 2015-06-27 04:01 pm (UTC)(link)
[Good, answer her super important questions because it's for his own sake!!

She scowls at the thought.]


Somehow I am not surprised, with how we were forced into this environment. Do you need to bind that up? We can find a place to rest and look at it.
deontology: (XC.)

[personal profile] deontology 2015-06-27 07:00 pm (UTC)(link)
[link!]