PHASE I [ 10 00 ] The “cleansing" doesn't begin too strangely. No, instead it starts with some minor inconveniences. After Mosley's broadcast, anything running on electricity seems to be… mildly on the fritz. Characters will find their home appliances suddenly rebelling just enough to be troublesome. Anything that uses electricity within the bounds of the colony will start suffering from some small malfunctions. (Do we have any cyborgs in the crowd tonight?) Toasters burning your breakfast and shooting the crispy things at you. Televisions suddenly exploding in a haze of smoke before working perfectly fine a moment later. Hair dryers suddenly running a little too hot and whoops, your hair's on fire… Well, this is all still just a small issue. Probably. Here's hoping the fire extinguisher doesn't run on electricity too?
PHASE II [ 12 00 ] It's only glitches for a day or so, but by noon the next day, things get a little weird. We interrupt your regularly scheduled routine to bring you this important message: Welcome to ViViD. … Wait, what? Yeah, sorry about that. Whether you wanted to or not, you've found yourself in the virtual simulator… except it doesn't seem very… virtual anymore, no. The monsters look a bit meaner, and they seem to be after you in particular. You might suddenly be glitched into a dead end, or a level that actually doesn't seem to be beatable at all, with people you've never seen before as your party members. Endless mazes! Boss battles with a wooden sword! Dungeons with no walkthroughs! When you finally make it to the end, you might even find a giant wall blocking your way, or a moat where there was once a path. Now that's troublesome.
And make sure you don't get hurt by any of those monsters. Not like it matters, it's just HP, right? Wrong. Rather, it'll actually hurt quite a bit, just as if you were injured in real life.
If you're lucky, you'll find yourself glitched back out maybe half an hour later -- your wounds still fresh from the experience and still bleeding. Just don't die. You don't want to see what will happen if you die.
PHASE III [ 18 00 ] It's the day after, and you've survived your unfortunate ViViD runs (though there's no promise that you won't end up there yet again). But for now, you've finished your work day without too many electrical object malfunctions, and you're on your way home. Normally the transit system is so very reliable. From district to district, the metro is your only way of travel and today? Today it's stopping with an ugly screech. Hopefully you don't need to be anywhere because it's safe to say that you're not getting off this ride any time soon. The lights aren't only flickering anymore, they're completely out. The darkness settles in uncomfortably as you're only left with the other people who were making the same trip. A second later, things start to get weird. Cold breath down your neck. The scratch of something sharp and angry against the outside of the cabin. Seconds pass in silence, the presence of something outside growing more and more frightening. If you hold your breath and stay very still, you might make it out just fine. That is until a forceful SLAM sounds behind you and there's something against your window. At least you know what's been making all that noise.
Of course, should you pry open the doors, there's nobody there, but… you couldn't have been imagining that, right?
Looks like the entire city's blacked out… and without the hum of technology and warmth of the advanced lighting system, some ghosts have come out to play. But they can only be seen from the corner of your eye, a glimpse, a breath, a nondescript whisper on the air and then they're gone. Who knows what they want from you…? Either way, they're not saying, staying just out of reach and mostly out of sight… but always there, watching and waiting.
PHASE IV [ 00 00 ] Here you are, finally: day 4. You made your way through the dark, avoided the things that go bump in the night and found your apartment. Your pants are gone, your door is locked, and you've managed to stumble right into your bed/nest/cocoon/what-have-you. Your unbearably long day is finally, finally about to come to a close but then something glitches, worse than before. Suddenly you're not all cozy in your bed, but rather suspended in an unidentifiable space. In this darkness, there is screaming and only screaming. You try to move your limbs, use your voice -- and there is nothing. Rather, you can only look on as the space shifts and you see two figures appearing in the darkness, glowing in the same digital blue that lights up the rest of the colony. As you get closer, the screaming grows louder -- a woman's screams, you can hear now. It sounds garbled, like broken pieces of sound bytes. She's being strangled, you can see now. The other figure strangling her is a robot, metallic and ruthless. He turns to see you and his eyes glow with the same blue shine. As the woman -- LILITH, for those who have seen her or heard her voice may recognize -- finally begins to lose her strength to scream, the robot's mouth slowly spreads into a smile as he maintains eye contact, cold and yet somehow pleased.
In the next second, you have been returned to your body, echoes of screaming your only lullaby. Sleep doesn't seem as likely anymore, does it?
BONUS [ why o'clock ] If at all possible, the darkness just got darker. How, you might ask? Well, it seems like someone just put a bag over your head! That's a little inconvenient, but it looks like you're suffering from an old school kidnapping at some point through these couple of days, complete with your assailants pushing you around asking, “Where the hell is the money?!" As they shove you into their shady kidnapper van, you can hear a certain song playing which is… a bit too on the nose for this situation. As the wheels of the vehicle stop and you're pushed out, the bag comes off and you're facing down your friendly neighborhood debt collector. He's slow to get his words out but they are very menacing indeed, something about threatening your family and sleeping with the alien fishes in the park. When you protest, insisting that you don't owe them any money, they pull out a CereVice and show your bank account, which does indeed seem to be approximately 50 million credits in debt.
They'll do this even if you're not in debt at all, and, in fact, it is impossible for you to be in debt, as CERES doesn't loan money to you people. Looks like the glitching did a number on your bank account though, and the numbers don't lie.
Looks like you're out of luck, friend. Why not have a friendly chat with the other half a dozen people who have been bagged and kidnapped as well? There's even a small table with snacks as you wait. Wait for what, they haven't exactly said yet. Maybe you should just leave through the window.
PENALTY [ xx xx ] Should you be unlucky enough to die in ViViD while it is glitching and injuries are being sustained, you will find yourself in a penalty game. Even more than usual penalty games, this one is increasingly unnerving. There is nothing but a dark room, a single light hovering over two masks on a table. One might recognize them as the masks of comedy and tragedy. In front of the player, red words slowly illuminate the room. Pick one. Well, that's an easy penalty game, isn't it?
Yet as you reach for one, the masks will suddenly turn into the faces of the two most important people to you. Their voices whisper, growing distressed as time goes on, “Pick me, pick me, pick me." The red words turn into a countdown if you take too long -- your hand forcibly moved to pick one mask or the other if the timer runs out. Yet once you put on the mask, you will see the person who was not picked, suddenly and brutally murdered right before your eyes by a shadowy figure, wearing the mask you chose.
With that, you will return to the colony, good as new. Though on occasion, you may see the person whose mask was not picked in the corner of your eye, dressed in black and wearing the very same mask of tragedy.
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
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phase ii ( ota )
phase iii ( ota )
iii!
Kaoru actually does end up holding her arm instead of falling uselessly to the floor in a dramatic faint, and though the grip is exceptionally weak, that sure was a fast strike... Of course, as soon as Athena actually registers as a familiar face, that hand drops away completely. The opposite one rises, gently resting over Kaoru's heart in a "holy shit I almost died" gesture.]
Ah—! It's only you... I was afraid that you were something dangerous.
[Though that broom is quite menacing and all.]
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[ Please give her a moment to catch her breath. She definitely wasn't ready to hit somebody and possibly kill them (how can you kill someone with a broom?), but she felt like she had to do it since she was so scared. All she wanted was to look for where the generator could be in her building, and grabbed the nearest thing she could when she heard the back door suddenly open. ]
Oh my gosh. [ With another loud sigh, she lowers her arm, letting the broom's head touch the floor. Her free hand is on her chest, feeling her absolutely fast heartbeat. ] I thought you were a burglar.
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Oh—! I apologize... I didn't want to give away my location, in case anything unsavory was waiting in here.
[As it turns out, the only unsavory thing had been Athena with a broom, which is definitely bearable.]
What a frightening place, when the lights aren't working...
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ii
What the hell?
...Athena?! Is that you?
[ Not only did she not expect to see Athena in here, but there are also weird numbers displayed over their heads. 20HP? What does that mean? ]
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[ She tries to run to where Ryuko is, but it's like there are invisible walls around her. ]
I can't move!
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I... think we're stuck inside a game...
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i!
What the devil?! [He heads over to look at the stove, and the melted mess that was a pan all of a few moments ago.] What have you done?
[...And why does Widget think he can fix it?]
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I didn't do anything! It was the stove's fault!
[ She would demonstrate what happened earlier, but on second thought, it might be a bad idea to do so. ]
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[He tugs her back from the stove with the most put-upon sigh. Really, what is she thinking, when there's still molten metal cooling on its surface?
Though speaking of burning herself...]
Are you hurt?
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Actually, it was just that each katana did something different when quick-drawn, but Nanoha hadn't figured that out yet. ]
Athena, is that you? That's a little plain for a magical girl cosplay, don't you think?
[ She's joking of course, it was a perfectly cute costume and there was a 90% chance Athena didn't have a choice in her attire here anyway.
Back to work! Nanoha hops over a few squares, and towards the enemy... stops! ]
Huh? I can't go any further? This game is weird.
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[ Now that Athena can move, she runs towards Nanoha, but ends up hitting an invisible wall after moving a couple of squares forward. ]
— Ow! [ She rubs her head with a palm. It doesn't seem to affect her hit points, but it still hurt!
Meanwhile, the enemy takes a couple of steps forward before stopping. It's about six squares away from Nanoha now. ]
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I think this stage is set up like a turn-based strategy game? I didn't even know that was possible in ViViD, but then again I didn't know we could just randomly be thrown into ViViD!
[ She thinks back to her first turn and how far she could move. She was pretty sure it was five squares, which meant that no matter what she couldn't get in range to hit the monster with her swords this turn. How unfortunate. ]
But well, in cases like these, the only path is forwards!
[ She runs right at the Marlboro, putting one square between the two of them. ]
Let's see, I can't hit it with my swords, but maybe... Nope, I can't shoot my spells at all! It should be your turn, Athena!
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ii
Edgeworth sees the monsters and instinctively reaches for his sword, but hesitates; they aren't moving from where they are. Then he notices that he isn't alone; Athena is with him, and dressed likewise in a silly costume.]
What aren't here, Miss Cykes? [Someone doesn't get that this fight is turn-based.]
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Mister Edgeworth! [ Oh, she is so glad that she's not alone. The monsters surrounding them aren't all that scary-looking, but being in such a foreign place is absolutely terrifying. Not to mention, she doesn't have her usual clothes and weapons on... ]
I usually play ViViD as a monk! I don't have my gauntlets! [ She frowns, raising her staff so Edgeworth can see what she has instead. ]
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...At least you're equipped with a weapon. [He gestures to her staff with his free hand. A quick glance at the monsters tells him that they still aren't doing anything except hang around and wait.]
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iii
Ow, hey!! [That felt like a broom or something (how do you know the difference, Nice), and he at least is able to sit up enough to look over at Athena and see the necklace. Hasn't he seen that before...?]
Damn it...what'd you do that for?!
[At least he's pretty sure it's nothing that's going to kill him this time, even though he's pretty sure he knows who it is...]
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Nice? That's you, isn't it?
[ May as well move closer to get a better look. It's pretty difficult when you only have a minimal source of light. ]
I thought you were a thief or something!
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[He's just going to start picking himself off of the floor now, which is kind of difficult and he uses a nearby sturdy object (he can't really tell what it is in this light) to help him do so. He picks up his crutches again, and shakes his head as if trying to shake off the whole ordeal.]
Maybe you shouldn't go around hitting random people with a broom!
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phase ii
[ There's an annoyed inclination to Inaba's tone, because even though sh'es been sent into ViViD, she's been sent into ViViD as herself. Which means no items, no power boosts, nothing. There seems to be a huge snag in the programming, but. . . whatever. ]
Let's just make sure we get out of this. [ Because a Normal Person and a white mage is not exactly the best party for a turn-based RPG fight. At the very least she'll kick the monster in the gut. Or attempt to, anyway. Life sucks. ]
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Inaba?! [ Athena's voice is shrill when she calls out to Inaba. She still can't move, and ends up hitting an invisible wall when she runs to the other girl. ]
Can you fight?
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iii
So she's almost hysterical and in tears by the time she wrenches open a door and hides, her breathing harsh to her ears.
And then someone whacks her on the shoulder. Disoriented, she turns around and there's Athena's face lit up with light from underneath and looking very much like the ghosts that Shiho hated so much.
Hopefully this space isn't too small because Shiho is screaming and backing away into the door.]
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She doesn't put the broom down, and is ready to hit Shiho again in case she has to. Nobody tries to sneak up on her and gets away with it!
After a while of hearing the screaming, she walks closer towards the door to get a better view of who it is. The overwhelming amount of fear that she can hear is also a good sign that Athena isn't in any danger, so whoever's by the door is probably a friend rather than a foe. ]
Who— Who's there?
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But wait.
She recognizes that voice. Shiho puts her hands down for the briefest moment, ready to start screaming again at a moment's notice.]
Athena?
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