
It’s been a few days in the jungle now and hopefully you haven’t managed to die just yet – after all, the fun’s just begun. On the seventh day of trekking the wilderness, each character who has Air in their heart will suddenly find themselves pausing in the middle of the day. Suddenly they’re able to feel the patterns of the wind in the air. A chill passes through them as a breeze will kick up. Then without warning, they’re lifted right off the ground and cast up into the sky. At least they don’t have time to be scared as they suddenly lose consciousness after floating for a few seconds. Don’t worry. It’ll get better. When they wake up, they hear the following message in a wispy way, carried along by the breeze itself –
 It is not the correct time to be sleeping. You must awaken.
There is something that needs to be done.
You need to be the one to do it.
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PHASE I [ day one ] Anyone here with a fear of heights? Yes? Well, that’s too bad. When air characters awaken, they’ll find themselves cast right into the mountains of Tellus. It’s rocky, the path is minimal at best and non-existent at worse, and there are screeches of something dangerous and angry calling in the distance. Caeli demonstrates his poor sense of direction once again as characters wake up and find themselves on a mountainous ledge. There is no apparent path -– except for across a dangerous ravine that dips down to the base of the mountain. There is no end in sight when one looks down, instead only pure black depths. The cloud waits on the other side, floating patiently. Caeli gives one instruction: “Jump.”
But try not to fall in, that would be a sad start to the trip. Thankfully, the distance across isn't really too far, and Caeli might give those who can't quite make the jump a little boost -- but you still have to be brave enough to make the jump or be left behind.
PHASE II [ day one ] Well, one way or another, you seemed to have made it. From there, it’s just one long hike where you’re stuck following a cloud that simply doesn’t feel like responding to your calls for attention. The hours drag on and the sun sets across the horizon as you are left climbing this mountain, no end in sight. But as you climb higher and higher, the temperature drops. The hour grows later and slowly but surely, white flecks begin to fall from the sky. Cold? Hopefully you were dressed appropriately seeing as now the thick layers of snow are building and building and building – making it harder to climb as the movement now requires trudging through three to four feet of snow. Did you want to take a break? Have fun catching hypothermia if you do!
There's definitely not much in the way of shelter, but you can try to make something out of the scant trees remaining, or create a fire. Either way, you definitely don't want to be left behind, so don't lose sight of everyone else.
PHASE III [ day two ] Whether you felt like standing guard or were fast asleep, a piercing screech will act in the place of an alarm clock. All too soon, a flight of winged creatures will descend upon the mountain travelers, looking none too friendly. Caeli descends to offer helpfully, “Griffins. They were once mine.” To which, the beasts merely emit another piercing screech before baring their claws and moving to attack the party. They are fearsome creatures and will not fall until they are killed, consistently trying to get back on their feet even when injured. If no one manages to lose an eye and the griffins are subdued, characters will find upon their fallen bodies that they have areas where tufts of fur are missing, leaving a clean injection spot. There are small machine implants at the back of their necks, beeping ominously. Each is branded with a different number identification. Caeli is nowhere to be found.
PHASE IV [ day three ] The summit of the mountain is typically considered the most beautiful place. For those who are seeking solace, the peak of this adventure is safely above the clouds and the sun is slowly rising in the distance. Acting as a moment of peace, it is truly beautiful. For those who do not rest so easy, there is more to be found near the top of the mountain. One run-down shack can be found, plated with steel and amenities found inside such as blankets and coats to fight off the snow. More worryingly, there is an operating table in the middle of the room. A white cloth drapes over it, stained with red and operating instruments resting on the edges, the gleaming metal darkened with old blood. The same tufts of feathers and fur that could be found on the griffons are scattered on the floor, claw marks digging deep into the metal of the walls. Be careful not to touch anything. If a character comes into contact with some of the blood that stains the table or the instruments, they will immediately begin to feel hints of aggression. There will be an intense need to pick fights with those around them and the feeling will not disappear until they are knocked out (or killed, but who would want that?).
Welcome to your new home.
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Welcome to Cerealia's October event! Please visit the OOC information here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. This event will last for the month of October, or IC 3/15 to 3/30. This log will last from 10/15 to 10/22 or IC 3/22 to 3/26. Should this event log hit Captcha, there is an all-purpose overflow here.
There are 60 characters with the element of air.
Thank you! |