[ Mosley leads the group into the elevator without a word and after a few moments of just awkwardly standing there, watching the numbers rise up (they're going to floor 137 apparently), he finally speaks. ]
I like the ViViD, I do. It's a very unique invention and allows us to achieve things beyond our wildest dreams. [ He pauses, seems like there's going to be a but following. ] But does it really do... much? Surely there's other more intuitive inventions. No offense towards the late Mr. Sergej but frankly, I've seen better. If I wanted to play games that were the equivalent of the latest CereVice app, I would just use my CereVice. All this virtual reality fuss is more sad escapism that's ruining the younger generations. This is why Ms. Recreare has the right idea, being so old and all.
[ He finishes with a short nod and oddly perfect timing as the doors to the elevator slide open. There's a reception desk with a robot behind it and a brightly colored walkway in front of them. Across the top, there's a sign that reads "WELCOME TO ViViD HQ" and Mosley just gives a short sigh.
He leads them straight, ignoring the wave of greeting the receptionist sends him (the group might notice the crushing disappointment on the robot's face) and down the brightly colored hallway. The walls are decorated with promo pictures of various ViViD stages but the fanfare comes to an end as they hit the end of the hall. It branches out in three different ways in front of them, decor returning to the crisp white of the rest of the building. Mosley takes a left and pulls out a keycard. ]
We'll be doing ViViD history today, I suppose. Still rather boring in my opinion but it's on the schedule. Really. ViViD history, is that the best we could come up with? Ugh.
[ With a flat expression, Mosley leads them to a room with a sign that reads PROTO-ViViD and he swipes the keycard through the lock, opening the door. The door swings open but suddenly Mosley freezes in place. He peers suspiciously into the room, and then very suddenly and abruptly steps back.
There's a jaunty wave as the doors shut, separating the characters from Mosley. And then there are the words --
Uploading into ViViD. Welcome to ViViDBeta.
As if being uploaded into any ViViD session, they're uploaded entirely, ending up on a grassy hill with a sprawling, quaint landscape spread out before them. Unlike most ViViD Sessions, there's some odd displays at the top of the "screen" (the sky, for the characters), which read: Energy Levels: 99% and Success Rate: 99%.
Well. What now? In the distance, there's the noise of what's certainly some sort of monster, and in the other direction, there seems to be a town, nestled at the foot of a mountain. ]
▶ GROUP TEN.EXE
. . . LOADING OONA.$$$ . . . LOADING ZERO KIRYUU.$$$ . . .
. . . START TOUR.EXE. . .
[ Mosley leads the group into the elevator without a word and after a few moments of just awkwardly standing there, watching the numbers rise up (they're going to floor 137 apparently), he finally speaks. ]
I like the ViViD, I do. It's a very unique invention and allows us to achieve things beyond our wildest dreams. [ He pauses, seems like there's going to be a but following. ] But does it really do... much? Surely there's other more intuitive inventions. No offense towards the late Mr. Sergej but frankly, I've seen better. If I wanted to play games that were the equivalent of the latest CereVice app, I would just use my CereVice. All this virtual reality fuss is more sad escapism that's ruining the younger generations. This is why Ms. Recreare has the right idea, being so old and all.
[ He finishes with a short nod and oddly perfect timing as the doors to the elevator slide open. There's a reception desk with a robot behind it and a brightly colored walkway in front of them. Across the top, there's a sign that reads "WELCOME TO ViViD HQ" and Mosley just gives a short sigh.
He leads them straight, ignoring the wave of greeting the receptionist sends him (the group might notice the crushing disappointment on the robot's face) and down the brightly colored hallway. The walls are decorated with promo pictures of various ViViD stages but the fanfare comes to an end as they hit the end of the hall. It branches out in three different ways in front of them, decor returning to the crisp white of the rest of the building. Mosley takes a left and pulls out a keycard. ]
We'll be doing ViViD history today, I suppose. Still rather boring in my opinion but it's on the schedule. Really. ViViD history, is that the best we could come up with? Ugh.
[ With a flat expression, Mosley leads them to a room with a sign that reads PROTO-ViViD and he swipes the keycard through the lock, opening the door. The door swings open but suddenly Mosley freezes in place. He peers suspiciously into the room, and then very suddenly and abruptly steps back.
There's a jaunty wave as the doors shut, separating the characters from Mosley. And then there are the words --
Uploading into ViViD. Welcome to ViViDBeta.
As if being uploaded into any ViViD session, they're uploaded entirely, ending up on a grassy hill with a sprawling, quaint landscape spread out before them. Unlike most ViViD Sessions, there's some odd displays at the top of the "screen" (the sky, for the characters), which read: Energy Levels: 99% and Success Rate: 99%.
Well. What now? In the distance, there's the noise of what's certainly some sort of monster, and in the other direction, there seems to be a town, nestled at the foot of a mountain. ]