reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-07-14 06:00 pm

//EVENT031.EXE

//event031.EXE



Lightning flashes. Thunder booms and rain patters on the roof. It’s all about ambience here in ViViD, of course. You gotta set the mood!

Welcome to the Pleasurable Super Youthful Caring Hospital Stage, PSYCHward for short. It works, shut up. It’s a stage created for your well-being, health and happiness. Be careful, though. The first step you take in the dilapidated asylum carries you right into a puddle.

Look down, and the puddle is red.

Ah.

Of course it’s blood.

It’s only going to get even more fun from here.


Good Day. I Am The New Introducer For ViViD Levels. Mosley? Who's That?

Anyway, Please Have Fun And Remember To Be Safe. Safety Is Our First Priority At CERES.

Thank you. Enjoy.

//SCENARIOS.EXE


PHASE I

[ 4:00 ] The first room any people familiar with the ViViD song and dance routine will find is one that is...wonderfully full of body bags. Body bags everywhere -- on the floor, on the shelves, uncomfortably tossed over the back of a chair...and each body bag has a helpful tag.

Handy.

Of course, within each bag is a newcomer; they won’t be able to escape the body bags until someone else unzips them. They’re dressed in little more than hospital gowns, toe tags still attached to bare feet.

Welcome to ViViD! Enjoy your stay.

Of course, there has to be an element of surprise to it. Some body bags contain living, breathing newcomers, yes. But the others?

These contain corpses. The toe tag on them indicates a loved one or someone important to you -- or someone you hate beyond all else. You open the bag, and there is their face, achingly familiar and frozen in death...but blink and suddenly they’re the corpse of a nondescript stranger.

PHASE II

[ 6:00 ] Step out of that room and now it’s the asylum proper. Lights flicker. It’s dark, but it’s still more than clear to anyone with ears -- something’s stalking everyone in this place.

The shadow flickers on the wall, the lights go out -- you turn a corner and there it is, jumping out at you with an unearthly cackle --

A puppet.

It hangs there limply, utterly harmless.

All around the facility, these harmless puppets lurk. In lockers, behind doors, in dark halls…

But they’re all literally inanimate and harmless. Whose dumb idea was that?

PHASE III

[ 10:00 ] But slowly, the atmosphere changes. Go in deeper, and the sounds around deaden until there’s nothing left but the dark all around and the sound of your own breathing. And yet, irrevocably you know, whether as an aspect of the level or something else entirely --

Something is actually hunting you now.

It makes no noise. It can’t be seen. But it’s stalking, and it’s on the hunt.

To make matters worse, now the asylum seems to have become a proper maze, with dead ends everywhere, and practically no light to see them by.

And the only other souls you’ll see are the other people stuck in the maze -- but there’s something not quite right about them either. You can see...bits of their code, lurking under the surface of their skin, and as you watch, it’s being corrupted, bit by bit, the longer they’re in the dark.

If you look down, it’s happening to you too.
Better hurry.

There’s only one way out.

PHASE IV

[ 14:00 ] And then you step through a doorway into light.

You escaped the maze, but this is an asylum, and you’re about to see why. There are rows upon rows of cages of aliens. They cry out and reach out through the bars with webbed or clawed hands or tentacles, begging for release.

Let them out, or don’t -- the exit to Cerealia proper is right there at the end of this room, inviting and safe.

But if you do elect to let them out, the entire room suddenly goes silent.

And there, in that cage you opened, there is no longer an alien, but instead a doll. And it’s watching you. Stay any longer, and the doll with start to move, reaching -- and if it touched you, suddenly you’re the one locked away behind bars.

On the plus side, when you take the exit to Cerealia, it’ll deposit you in the Pleasure District, where massagebots will reach for you to try to drag you in for a sensual massage.

Welcome!

PENALTY

[ ??:?? ] You were caught in the maze.

It’s hard to say even now what it was that caught you, but now you’re strapped down to an operating table, and there’s a flat-faced doctor standing above you.

The restraints can’t be broken.

There’s a prick of a needle, and you fall unconscious -- and that’s probably a mercy. When you wake up, you’ll be back in the asylum somewhere, but missing a sense -- the one from your character’s application will be gone. A character who is sight will have been blinded, for instance, and a character who is touch will feel nothing. This will last until they log out of ViViD and get into Cerealia.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's July intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

psycholawgy: (concerned)

i.

[personal profile] psycholawgy 2016-07-15 09:09 am (UTC)(link)
[ let's be real here. unzipping body bags is not something athena has ever dreamt of even doing. even seeing dead bodies makes her queasy. she definitely has no desire to be part of a forensics team whatsoever. that is never happening. but thankfully, these people in these body bags aren't dead! that's easier to take in, at least. and they definitely don't deserve to be inside, that's for sure.

she's unzipped a couple of bags earlier and now she's found another one. ]


Just a sec, okay? I'll get you out of there.

[ the motion of unzipping isn't rushed, either. she takes it slow, not intending to burn the person under the zip by how fast she's opening the bag. but voila! welcome back to the land of the living, pyrrha. ]
metalist: (16)

[personal profile] metalist 2016-07-15 01:24 pm (UTC)(link)
[ Rather too quickly, Pyrrha lurches forward the moment the bag is unzipped. Its sides fall away around her, still cocooning the lower half of her body. The sudden blast of cool air that hits her face in the wake of freedom is such a blessing, Pyrrha might have otherwise smiled at it. She doesn't, because present circumstances are too unsettling and she hasn't even begun to make sense of them.

Land of the living, indeed.

Slowly, she takes in her rescuer. She remembers Athena from the sleepover, the kind young woman who had taught her to play chess. ]


Thank you. [ There's only a bit of Pyrrha's former liveliness in her voice. ]
psycholawgy: (we'll go dancing round the clock)

[personal profile] psycholawgy 2016-07-15 04:27 pm (UTC)(link)
[ oh! athena jumps when pyrrha moves, stumbling backwards a few steps. that's probably the better reaction rather than grabbing the other girl by the arm and flipping her over like a pancake. it's only a soft gasp that escapes her and nothing louder than that. ]

Hey! You're— [ it takes her a moment to try and remember her name. it was only for a brief period, but they did have some fun together. softer now, she speaks again: ] Pyrrha, right?
metalist: (13)

[personal profile] metalist 2016-07-15 09:44 pm (UTC)(link)
[ She's quite grateful, really, that Athena didn't feel the need to flip her over like a pancake. Not that Pyrrha would come out poorly in a fight but with her aura still sagging, she isn't looking to start one.

She nods, ]
Hello, again. [ And this girl is - ] Athena?
psycholawgy: (blue's clues!)

[personal profile] psycholawgy 2016-07-16 01:46 pm (UTC)(link)
[ oh! if that's any indication, this girl definitely remembers her stay here in cerealia. it's been, what, close to six or so months since they met? they definitely weren't very close but that was also because pyrrha disappeared before athena could get a chance to make friends. ]

Yeah, that's me. You remember? [ now she wants to know if there's anybody here who was brought back from the nexus, too. she'd really love to see her friends again. ]
metalist: (1)

[personal profile] metalist 2016-07-17 12:10 am (UTC)(link)
Yes, I do.

[ She doesn't forget kindness, or a friend she could have made if things had fallen out differently. Pyrrha busies herself unzipping the bag the rest of the way so she can wriggle herself out of it. ]

Are we in ViViD? [ She just wants to make sure... ]
psycholawgy: (hey! brother! oh!)

[personal profile] psycholawgy 2016-07-18 03:51 am (UTC)(link)
[ athena can at least tell that this doesn't seem to be a good time to explode energetically, which is why she gives pyrrha a small, meek smile instead of a cheery grin and a hug. it's fine. they can just do it another time. ]

We are. I-- um, welcome back?

[ is that what you're supposed to say? being here is better than being in the nexus, isn't it? ]
metalist: (50)

[personal profile] metalist 2016-07-18 09:28 pm (UTC)(link)
[ Not giving Pyrrha a hug is exactly the right decision right now. Standing up, she takes a moment to shake off the body bag where it had gotten caught around her (admittedly complex) boots. ]

Thank you. It's nice to be back here.

[ No, it's not. ]
psycholawgy: (goddess of the moon is artemis)

[personal profile] psycholawgy 2016-07-19 02:06 pm (UTC)(link)
[ yeah, okay, that definitely wasn't the right thing to say. hearing that it's nice to be back here is oddly disturbing. her forehead creases a bit as her eyebrows narrow when she hears it. she's not judging pyrrha for saying it. it's just strange to hear.

she gets up as well, looking around. the other body bags have been emptied, from the looks of it. that's good, at least. ]


We should probably go. Before some zombie nurse shows up and tries to eat us.
metalist: (53)

[personal profile] metalist 2016-07-21 12:45 am (UTC)(link)
[ In her defense, Pyrrha's not thinking overly about how her words sound: they're instantly given, courteous habit overriding thought. Her thoughts are a bit too messy for genuine clarity, the shock of her defeat a clangor she can't yet unravel. ]

Yes, you're right.

[ Pyrrha wouldn't be a match for any zombie in her current state. ]

Do you know how to get to the next level?
psycholawgy: (spit-spot!)

[personal profile] psycholawgy 2016-07-21 08:41 am (UTC)(link)
[ don't you worry about fighting, pyrrha! athena can beat up the enemies for you. ]

I honestly don't know. They just introduced this level... but hey, why don't we try the elevator? [ the exit might be downstairs, or something, for all they know! ]
metalist: (36)

[personal profile] metalist 2016-07-22 10:16 pm (UTC)(link)
[ Athena - so strong, so fierce... makes a kokoro go doki!



... just not in this case. :(

Pyrrha nods. From one dark hall and an elevator to another. ]
Let's go.

psycholawgy: (uh oh... fuck me)

[personal profile] psycholawgy 2016-07-23 02:37 pm (UTC)(link)
[ nobody's this serious - not even miles edgeworth! something has got to be up, right? that's what she feels, anyway. . . but it's not her place to ask. in any case, she leads the way to the elevator, and once they're down, they're welcomed by a bunch of aliens in cages. ]

...

Okaaaaay. Maybe this wasn't the right way.
metalist: (57)

[personal profile] metalist 2016-07-25 04:25 pm (UTC)(link)
[ ... huh.

Pyrrha can't help but look a little unsettled at the sight. When the aliens begin to plead for their freedom, appendages beating ineffectually against the curved glass pods, she almost startles, lips going white as she presses them together.

She makes herself look past them and, oh. ]


Look. There's a door at the other end of the hall. Maybe that's our exit?
Edited 2016-07-25 16:26 (UTC)
psycholawgy: (aye aye cap'n!)

[personal profile] psycholawgy 2016-07-26 03:43 am (UTC)(link)
[ ah! good on you, pyrrha. athena's distracted by the aliens and is already looking around, but pyrrha's voice is like a wake up call to her. ]

What about them?
metalist: (70)

[personal profile] metalist 2016-07-27 11:29 pm (UTC)(link)
[ Each pod has a clear release button on the control panel interface, snugly below the temperature and oxygen level adjustments, so - theoretically, they could be released. Despite their begging gestures, something in Pyrrha quails at the prospect. ]

They may be one of ViViD's tricks. We should keep going.
psycholawgy: (are tomatoes fruit)

[personal profile] psycholawgy 2016-07-29 01:53 pm (UTC)(link)
[ hm... that's true. they could also be some npcs - characters of barely any importance. ]

Alright. If they aren't, I'm sure somebody else will help them out, anyway.

[ she still looks at the pods as she walks, but she makes no sign of approaching any of them. ]