reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2015-09-14 06:00 pm

« 019 ⇢ EVENT019.EXE »

Who: Everyone, new and old!
When: IC: 9/08 ; OOC: 3/04
Where: ViViD, and then Cerealia at large
What: Welcome to your ViViD Intro Experience! Everything's fine. Nothing's wrong with ViViD. Really. It's fine.
Rating/Warning: PG-13; some violence and questionable situations. Let us know if it veers into other territory so we can lock the log!



//event019.EXE



It's dark. Something doesn't seem quite right. ViViD seems to be taking longer than ever to boot up, and instead you are left in darkness, waiting, unable to move, as the status bar slowly loads. Wow, what's up with this software. Why is it taking 20 minutes just to load up?

Is the loading bar even moving?

Eventually, there's a message, and suddenly you are tossed face-first into...something a little more old-school


ViViD Mode: Exploration Adventures is unable to boot up. Running safe mode. Now running ViViD Classic. Please enjoy your free and fun g▒▒▒.

Pl▒▒se be a▒▒▒▒ of unf▒▒un▒▒e bu▒▒. Tha▒▒ y▒▒.

Warning: ▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒

//SCENARIOS.EXE


PHASE I

[ 8:00 ] You’ve arrived. You’ve received your powerpoint presentation, and your head is filled to the brim with the knowledge that your world is destroyed, and that everyone you once knew and loved is dead. You are ready to handle whatever is thrown your way --

Or maybe not. You end up in a giant game of Pacman, and from the yellow spandex jumpsuit you’re now stuck in (glow-in-the-dark, even, how snazzy), you’re Pacman. Everything is a maze, all towering dark walls and corridors, and everything seems just a little...well, off. First off, the balls you’d normally collect in pacman? They’re floating there, yellow and distinct, the only source of light in the maze, but if you pick them up and touch them, you’ll experience a memory.

It’ll be something warm, gentle and sweet, a memory of your home or the people you love that is something you truly treasure, a memory of a time that is so very important to you. And then the globe is gone and the world returns to its cold, stark state, and you are reminded: everyone is dead. Better go pick up another one!

And, of course, there are the ghosts. They’re a little horrifying (though they come in all sorts of fun colors!) and if they grab you, all of those positive memories turn horrible. A nice memory of a picnic? It’s now a memory of losing everyone important on that day, cut down by masked figures.

Of course, that’s only for the newcomers to ViViD. For anyone who enters ViViD as a veteran, well...you can watch. If you try to enter the game, there are some unfortunate consequences -- you’ll end up as one of the ghosts chasing down those poor innocents, unable to do a thing about it.

Be sure to admire the scoreboard hanging over the game for everyone to see, though.

PHASE II

[ 10:30 ] Just when you’ve gotten a handle on Pacman, now you’re stuck playing...Tetris?

Everyone (newcomer and old veteran) has been dumped in the game now, and those falling blocks don’t seem to be slowing down any time soon. You'll be in an unfortunate tag-team; the person you're tossed into the game with may be a total stranger to you, but you're stuck with them now. After a few moments of dodging giant, falling blocks, it should become clear how you win this game: the blocks follow you (or your partner) in an attempt to squash you, so with some careful wrangling, you can guide those blocks into place and erase row after row of deadly blocks. Of course, if you can't work together, you're more likely to end up squished at the top of the screen, but if you should somehow manage to clear the screen, the door at the other end will open and you'll be free to go.

Let's hope you're stuck with someone easy to work with.

PHASE III

[ 11:45 ] Stumbling out of Tetris will bring you onto a rickety platform, a hangman’s noose gently wrapped around one of your very most important people. You can’t approach them, you can’t touch them, and they can’t speak, but they look at you with pleading eyes even as the talking tree they are to be hanged from tells you the rules. Guess letters, guess the word, and your friend will be freed. Guess wrong, and, well… the noose will tighten bit by bit.

Time to work together to get your friends down from there. Admittedly you might see someone different up there from the person next to you, but it’s all the same in the end, isn’t it? You’ve got to save them either way.

If you fail, that person will be hanged -- only to reveal that they were just a straw doll all along. Phew, what a relief!

If they succeed at guessing the word, a trap door will open up underneath that person and the rope will be released, dropping them down to never be seen again. Bye!

PHASE IV

[ 13:00 ] And then you’re dumped right out of ViViD and back into Cerealia. The city is still a little water-logged, though it is looking better than it was before; either way, you may be dumped anywhere. On a roof, in the middle of the park, on top of the scrap heap… anything could happen.

And it seems that things are still a little glitchy, or maybe the glitchy ViViD experience has infected your code in some way, because for a short period of time after, there may be a few...side effects. Fingers and faces might glitch out for a moment, or your hand might phase through a wall. You may also have your In Game Title hovering over your head for all to see. That’s not weird at all.

It’ll all fade away in an hour or two anyway, without any side effects to speak of. Or so it would seem.

PENALTY

[ xx:xx ] You may have ended up here after getting eaten by a pacman (or ghost), or you may have ended up here after jumping down the trapdoor to save your friend in Hangman. Perhaps you were squashed by a tetris block. Perhaps you just fell down onto your sword (why would you do that). Either way, here you are.

It’s an empty area, totally silent and void, aside from this one carnival game. Once you’re seated, you can’t stand up -- you have to win the game to leave, as the friendly game host will inform you without a single smile. You’ll be playing against the others who managed to end up here, but you’d better give it your best shot, or who knows how long you’ll end up staying here.

Time to play a carnival shooter game.

At least the targets are of a few familiar faces. Maybe that’ll make it more appealing?

And if you win you’ll be able to exit stage right, plus you’ll have a cute Mosley plushie as a prize. Hooray!


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's September intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

sewayaku: (JESUS MAN)

ii

[personal profile] sewayaku 2015-09-15 07:02 am (UTC)(link)
[ at least one of them is having a good time. Zara looks pretty unhappy with this situation, mostly because it's completely ridiculous. He really, really shouldn't bother going into ViViD anymore. (But if Fiona was there, one day, then he'd regret it.) ]

I-is that it?! I don't understand this nonsense at all!

[ iwatooshi is probably the largest and scariest-looking Huma he's ever seen - he didn't even know humans could get that big - but at least he seems friendly. Relatively. ]

Shouldn't we be trying to stop them from falling at all?
notsmall: pixiv id 3414718 (of the eternal flame)

[personal profile] notsmall 2015-09-16 10:30 pm (UTC)(link)
[Iwatooshi shrugs, tossing a glance to his new partner. No need to worry, new friend, Iwatooshi looks optimistic, at least!]

Well, I guess we could try that?? [Time to switch gears! Iwatooshi holds his place, now staring straight up at the block coming towards him. Yeah, he's gonna try to hit it with his blade.

It's not going to end well.]
Edited 2015-09-16 22:31 (UTC)
sewayaku: (CHEESE IT IT'S THE FUZZ)

[personal profile] sewayaku 2015-09-18 06:53 am (UTC)(link)
[ that's... not exactly what he had in mind. Actually, it's not anything like what he had in mind. Considering how much bigger than them these blocks are (yes, even bigger than Iwatooshi), and how evidently solid they are, he can't see this attacking strategy having any results other than very flat corpses. ]

Wait--! That's not going to-- [ forget it, there's not time for shouting - immediately, he runs towards the other man, with the intention of shoving him out of the way. However, he is a 5'6" thinly-built rabbit man, so that probably won't end well, either. ]
notsmall: pixiv id 3414718 (i can't say what i'll do)

[personal profile] notsmall 2015-09-19 02:31 am (UTC)(link)
[In any other situation, a thin rabbit man trying to tackle a giant sword man was probably not going to get anywhere fast. But Iwatooshi's used to having smaller people tell him what to do, so he scoots out of the way as soon as he feels the other man colliding with him.

He watches as a block crashes down on the spot where he was just standing, then turns toward his new savoir.]


Ah, thank you! That might have been kind of painful if it landed on us. [no, Iwatooshi, the word you're looking for here is "deadly," and you should probably take this a little more seriously, too.]
Edited 2015-09-19 02:31 (UTC)
sewayaku: ([ruffles flutter angrily])

[personal profile] sewayaku 2015-09-21 05:14 am (UTC)(link)
[ Zara is feeling a bit too frantic to realize that Iwatooshi just moved out of the way and he didn't push him with some sort of unknown superhuman strength. The giant falling blocks are more of an issue!! As soon as they're out of the way, he stumbles aside, the big Tetris block clicking neatly into place behind them. (It sure didn't sound like a crushing force, but there's no way it's not, right?) ]

Kind of-? [ ??? no it would have been kind of fatal. But there's no time for details. He shakes his head. ] -- Nevermind that! Perhaps we should try to stack them somehow and climb to the top?

[ or: how to lose in Tetris ]
notsmall: pixiv id 3414718 (as long as there's a light)

[personal profile] notsmall 2015-09-24 05:53 am (UTC)(link)
Is there some way out up there??

[He looks up- out of the block's path this time- and squints his eyes, trying to see if there was some sort of exit hidden in the darkness of the playing field.]

But, ah... what if we get up there and then more blocks fall on us? We'd be closer to them and we might get squished!
sewayaku: (2hot4me)

[personal profile] sewayaku 2015-09-24 05:57 am (UTC)(link)
[ oh. that's a good point. His long ears flatten against his head in frustration. ]

That's certainly true... but it's the best that I can come up with right now. We'll simply need to move quickly and hope for the best.

[ and/or get Iwatooshi to throw him to safety(??) once they're up there... ]
notsmall: pixiv id 3314726 (when the walls begin to crumble)

[personal profile] notsmall 2015-09-24 06:11 am (UTC)(link)
[If it weren't for the stressful situation they were in, Iwatooshi would be petting this guy so much. But, now is not the time for loving on cute things.]

Well then, what have we got to lose? [he gives an encouraging smile, then extends an arm.]

Need some help getting up there?
sewayaku: (pyon)

[personal profile] sewayaku 2015-09-26 06:15 am (UTC)(link)
[ their relationship value isn't high enough for petting yet iwatooshi!!

blankly, he stares at the extended arm for a moment, though his gaze does flick upwards nervously for a half-second between to make sure he's not about to be smushed. ]


Help? I... [ well, he could climb himself, surely, but. ] What do you mean by "help?"