PHASE I [ 8 00 ] You’ve arrived. You’ve received your powerpoint presentation, and your head is filled to the brim with the knowledge that your world is destroyed, and that everyone you once knew and loved is dead. You are ready to handle whatever is thrown your way --
Or maybe not. You end up in a giant game of Pacman, and from the yellow spandex jumpsuit you’re now stuck in (glow-in-the-dark, even, how snazzy), you’re Pacman. Everything is a maze, all towering dark walls and corridors, and everything seems just a little...well, off. First off, the balls you’d normally collect in pacman? They’re floating there, yellow and distinct, the only source of light in the maze, but if you pick them up and touch them, you’ll experience a memory.
It’ll be something warm, gentle and sweet, a memory of your home or the people you love that is something you truly treasure, a memory of a time that is so very important to you. And then the globe is gone and the world returns to its cold, stark state, and you are reminded: everyone is dead. Better go pick up another one!
And, of course, there are the ghosts. They’re a little horrifying (though they come in all sorts of fun colors!) and if they grab you, all of those positive memories turn horrible. A nice memory of a picnic? It’s now a memory of losing everyone important on that day, cut down by masked figures.
Of course, that’s only for the newcomers to ViViD. For anyone who enters ViViD as a veteran, well...you can watch. If you try to enter the game, there are some unfortunate consequences -- you’ll end up as one of the ghosts chasing down those poor innocents, unable to do a thing about it.
Be sure to admire the scoreboard hanging over the game for everyone to see, though.
PHASE II [ 10 30 ] Just when you’ve gotten a handle on Pacman, now you’re stuck playing...Tetris?
Everyone (newcomer and old veteran) has been dumped in the game now, and those falling blocks don’t seem to be slowing down any time soon. You'll be in an unfortunate tag-team; the person you're tossed into the game with may be a total stranger to you, but you're stuck with them now. After a few moments of dodging giant, falling blocks, it should become clear how you win this game: the blocks follow you (or your partner) in an attempt to squash you, so with some careful wrangling, you can guide those blocks into place and erase row after row of deadly blocks. Of course, if you can't work together, you're more likely to end up squished at the top of the screen, but if you should somehow manage to clear the screen, the door at the other end will open and you'll be free to go.
Let's hope you're stuck with someone easy to work with.
PHASE III [ 11 45 ] Stumbling out of Tetris will bring you onto a rickety platform, a hangman’s noose gently wrapped around one of your very most important people. You can’t approach them, you can’t touch them, and they can’t speak, but they look at you with pleading eyes even as the talking tree they are to be hanged from tells you the rules. Guess letters, guess the word, and your friend will be freed. Guess wrong, and, well… the noose will tighten bit by bit.
Time to work together to get your friends down from there. Admittedly you might see someone different up there from the person next to you, but it’s all the same in the end, isn’t it? You’ve got to save them either way.
If you fail, that person will be hanged -- only to reveal that they were just a straw doll all along. Phew, what a relief!
If they succeed at guessing the word, a trap door will open up underneath that person and the rope will be released, dropping them down to never be seen again. Bye!
PHASE IV [ 13 00 ] And then you’re dumped right out of ViViD and back into Cerealia. The city is still a little water-logged, though it is looking better than it was before; either way, you may be dumped anywhere. On a roof, in the middle of the park, on top of the scrap heap… anything could happen.
And it seems that things are still a little glitchy, or maybe the glitchy ViViD experience has infected your code in some way, because for a short period of time after, there may be a few...side effects. Fingers and faces might glitch out for a moment, or your hand might phase through a wall. You may also have your In Game Title hovering over your head for all to see. That’s not weird at all.
It’ll all fade away in an hour or two anyway, without any side effects to speak of. Or so it would seem.
PENALTY [ xx xx ] You may have ended up here after getting eaten by a pacman (or ghost), or you may have ended up here after jumping down the trapdoor to save your friend in Hangman. Perhaps you were squashed by a tetris block. Perhaps you just fell down onto your sword (why would you do that). Either way, here you are.
It’s an empty area, totally silent and void, aside from this one carnival game. Once you’re seated, you can’t stand up -- you have to win the game to leave, as the friendly game host will inform you without a single smile. You’ll be playing against the others who managed to end up here, but you’d better give it your best shot, or who knows how long you’ll end up staying here.
Time to play a carnival shooter game.
At least the targets are of a few familiar faces. Maybe that’ll make it more appealing?
And if you win you’ll be able to exit stage right, plus you’ll have a cute Mosley plushie as a prize. Hooray!
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
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How well they complimented each other.
So it's with tensed muscles and focus that he waits, letting Kogami call the timing. As soon as he does, he's dodging out of the way, letting the block fall where they'd been standing just a moment ago. One down, several to go. ]
How long do you think we'll have to be at this?
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[ It IS an option... but it's not one Kogami is taking, and neither does he expect Ginoza to get deliberately crushed. No, more than that, he wouldn't let it happen. This may be a virtual world, but they have no idea what kind of consequences await them if they lose.
They dodge several more as time goes by, with each line they clear Kogami becomes more invested in winning this game. Could he actually be enjoying this, and if so, which part? Is it outwitting the game, or the fact that he's working with his friend again, if only for a moment? ]
Not long now. Can you still keep up?
no subject
Besides, how else will he show off his newfound stamina? Or his better focus, regardless of the man he's working with?
By the time they've cleared a good portion of lines, there's a trickle of sweat starting to trail down from his temple. He's still fine to complete what needs doing, but it is getting more difficult. The speed at which the blocks come down is picking up– briefly, he thinks that Kagari would be really good at this. ]
Of course. [ Who do you take me for? ] Can you? We've got about five lines left.
no subject
[ Just as they clear another line, the game awards them with a long vertical block. If they can lead it towards that perfectly lined up opening, they can clear all four lines at once. Even with the communication lines kept at a minimum, they've worked well enough to play this game smart up until now. As expected from honor students. ]
Let's finish this then!
[ Unfortunately, that opening where they want to lead the vertical block is deep, so Kogami jumps down while holding his arm up, trusting Ginoza to pull him up at the last second when the time comes.
If not, he'll be crushed, but the block will still land in place, freeing Ginoza from this game. ]
no subject
Kogami jumps down and he stays nearby, crouching to grab onto his friend's extended hand with his false one. If he's going to have to pull, this arm is going to offer the better leverage. Eyes pinned on the block, he silently counts down. Steady, steady, and
now.
There's just enough time as he pulls, leaning his weight back to help yank the other man out of the gap. ]
Ugh, you're heavier than I remember.