
It is a quiet day in mostly reconstructed Cerealia. The robots are busily running into walls that were not there before, the Cybuddy bees are buzzing...and CERES has still not said a word. Attempting to contact them still gets the User Offline error. Strange...
But who cares if CERES is offline? After all, they are the cruel and tyrannical captors. A Cerealia without them must be better than a Cerealia with them. So there's nothing to worry about on this fine, peaceful day. Or, at least, that's what it seems like, when suddenly there's a voice in everyone's head. A chosen few may recognize the voice, for they will have heard it before, but to the vast majority, it is brand new.
Looks like someone has been saved, and a reward granted... and no, you don't have a single choice in the matter.
 Your heroism will be remembered, lost and stolen souls.
You have saved me, and so now, I shall save you.
All of you.
|
PHASE I [ day one ] It happens so quickly. One moment you’re in the colony, going about your daily life, and the next, you’re… floating. A moment later, every player character from the colony is transported with a wisp of fresh air to...somewhere very very different. The distance is far, but it is covered in what must have only been a scant moment, and it’s clear somehow, especially to air characters, that it was Caeli’s doing that brought everyone there.
There, naturally, being right in the middle of the jungle.
Everyone is then unceremoniously dropped. You may land on a tree, or in a patch of poison mushrooms (no really, look out for the colorful plant life, it’s probably poisonous) or in the river. There are some strange insects of all sorts and types, some of which have some uncomfortable side effects if you’re bitten, such as swelling or the uncomfortable urge to go hug the nearest person, and there are strange flowers everywhere, some of which glow only in the dark of night or the shade of trees. It is dreadfully humid, however, and a little hard to breathe--unless you’re of the air disposition.
Either way, you’ve certainly landed somewhere fantastical, so take some time to get used to your surroundings. It shouldn’t take too long to find everyone else, hopefully.
PHASE II [ day two ] Of course, this far into the jungle, and making this much noise, it was only inevitable before some company was attracted.
Some are clearly dangerous, some are peaceful as can be and some are somewhere in between; approach at your own risk.
Either way, these monsters are all drawn to larger groups of people and a lot of noise, so it may be best to keep quiet...though the ones that keep their distance may be even more concerning.
Everyone is certainly being stalked at one point or another in the jungle -- and at night, there are eyes watching from the darker parts of the trees.
PHASE III [ day three ] But perhaps if you follow some of those monsters deeper into the woods, you will stumble across an old, run down village of sorts. It looks as though time and the jungle has overtaken it. Exploring it will reveal plenty of homes that were clearly lived in however, by families and by people of all sorts.
There are empty rooms, covered in dust, and a central village fire, long gone out.
Small knick-knacks and various objects can be found… if you want to steal from the dead, you know. It’s a little rude. It appears they led a simple, peaceful life, however; most notably, there is no technology to be found.
And if The Bridge catches you doing it, she will look incredibly sad and ask you to put everything back in its proper place before she goes back to looking very irritated at Caeli. You may overhear words about how this “isn’t the right place” and Caeli’s unrepentant, “It is only a few hundred miles”. Looks like something went a little wrong in the transportation process.
Time to camp out for the night, perhaps. And your CereVices don’t get any reception out here, so no surfing the internet for you. If you try to connect to the internet, for some reason the device starts playing a song. Was that programmed…?
PHASE IV [ day four ] By the fourth day, it’s pretty clear that you’re going to be stuck here for a bit. Pestering Caeli or Maris gets nothing, while the Bridge still can’t be approached for pretty good reasons. So… you’ll just have to make the best of it while they figure out their next approach.
Time to figure out how to camp with few supplies and even fewer nice places to sleep. Maybe try to make a fire (though it’s incredibly difficult, considering how muggy it is here) or try to find some bugs to eat (ew gross).
Of course, you can try hunting, but the prey doesn’t look too friendly, so be careful not to become the prey yourself. The same goes for fishing, it seems.
Some of the trees are poisonous, some of the grasses will cause unfortunate rashes, and some vines will lash out to grab at people (especially colorful ones); basically, this is an entirely untamed alien jungle, so it may not be the fun camping trip you'd like.
Time to work together to survive out here, at least for a little longer.
It’s your time to shine. This is Person Versus Wild.
PHASE V [ day six ] On day six, the jungle goes utterly silent.
The monsters and animals disappear. The extra friends poof away hastily and suddenly. Maris and the Bridge fall silent (though Caeli admittedly continues floating there as ever). If anyone approaches them to ask, they'll just say that "she is coming".
And soon, she does appear. She moves slowly, lacking in feet; they are roots, as though that of a tree. Nonetheless, she has no troubles with moving forward, slow bit by bit. She does not speak, not at first, and behind her, trotting lightly through the woods, there is another. Both feel strongly of spiritual energy, just like Maris and Caeli. And eventually, after observing the people gathered, they can be spoken to.
BONUS [ day ??? ] After spending some time in the jungle, emotions might be running a bit amuck. And those emotions might bring some unexpected...friends. Yes, let's go with friends.
Because if a character is typically grumpy, gloomy, stoic, lineface, or anything along those lines, they may find themselves followed by a bright, happy bird. That bird feeds off of those emotions, and will just cheerfully follow around any lineface character for as long as possible. Or until they smile. The birds are otherwise harmless, chirping happily every now and then and following them around like a friendly shadow.
Happy, cheerful, bright-eyed and bushy-tailed, energetic characters, on the other hand, will soon find themselves followed by... a different friend. Or maybe a handful of them. It depends on how cheerful they are. Either way, these creatures feed off of happiness and fun, but they will also chew on hair or an ear if they're allowed to get that close, making horrifying, chittering noises as they follow anyone who is in a good mood.
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
no subject
How did you get that creature to come attack you, anyway? The ones I've passed by don't really attack anybody unless they're threatened.
[ basically: hiro, what did you do? or, you know. was it a different kind of monster, do you think? ]
no subject
...okay, Baymax and I were walking trying to get back here and we sort of stepped on the wolf's tail. It seemed okay until Baymax tried to pet the "big hairy baby", and then he was trying to eat Baymax, so I tried to hit it with a giant stick and that's about the time you showed up.
[See? Harmless.]
no subject
Well, I'm glad I found you before anything else happened.
no subject
[...wait a minute.] Dude! Your gloves! [Tadashi. Do you see where he's going with this?]
no subject
[ but he pauses when hiro makes something with his gloves. ]
What about 'em? I can't charge Baymax with these.
no subject
[He might be pouting a little. It was an idea…and if they could maybe dismantle the gloves…] How do you know for sure we can't even give him a jump?
no subject
And I'm sure because it'll probably destroy him than get him to work. I can't control how strong the electricity is. [ ... a beat. he finally figures out what hiro may be thinking. ] And I'm not dismantling these if it's able to protect us.
no subject
[...he didn't mean to be defensive about it and the look on his face says so. He quiets down then, still regarding Tadashi carefully before blowing it off like it's no big deal.] Why would you make gloves you can't even control?
no subject
[ okay, that wasn't answering it completely, but maybe he should be truthful— ]
Though if you tinker with it, we might be able to charge Baymax. But then that'd leave us defenseless.
[ he'd honestly rather not risk their own safety, but because he's a brother who spoilers hiro too much, he leaves the decision up to him. ]
no subject
But explaining all of that is apparently too hard so instead he snorts and shakes his head.] It could be a last resort. [Begrudging. He's very begrudging about this because he wants his robot back but Tadashi's right. Leaving them defenseless isn't the answer.] If we charged Baymax up though we wouldn't be defenseless. I wrote the new chip for that reason. And what if your gloves stop working anyway?
no subject
That's why we have to look for more people. [ he hates not being able to protect hiro, but at this time, he'll have to rely on others to protect the both of them. he's resigned to the fact that he's only human; and compared to the others here, he has the least chance of survival.
he cants his head to the side, though, inspecting hiro properly. ]
So, what really is the problem? [ while he created baymax and told the robot to be hiro's friend, he hasn't exactly realised how much of an attachment hiro has towards the robot. ]
no subject
The trouble is that he has a harder time lying to Tadashi when he's called out on things. Tadashi (usually) is the one person he's fairly honest with because he knows he doesn't have to explain everything in detail. The problem with that is that he has to explain a couple of things he's yet to tell Tadashi.
So he mimics the look and tilts his head to mirror him, standing in front of the boulder. A break's fine, even if he's shifting his weight from one foot to the other.]
I just don't want to have to drag Baymax around when he's not in his charging station and when he's powered down. [There's more to it than that, and after a moment he frowns a little uncertainly.] …we need him. You know that. [We, I, it's the same thing in Hiro's head right now.]
no subject
he takes off his gloves and tosses them at hiro, saying "catch" as he does. he may not believe in his own capabilities, but he believes a lot in his brother. if there's anybody who can pump some energy into baymax, it's hiro. ]
Let's just hope it works, then.
no subject
It might not be a bad idea to keep one glove as a weapon and just try to use the other to jumpstart Baymax. [It's called a compromise.] If I can take apart one of them I bet I can move some of the components around to create a small generator for him. That way you still have one, too.
[Because despite how selfish he is and how much he really wants Baymax to be functional, he doesn't want to put Tadashi at that much of a risk. How about if they really get separated? That wouldn't be good.] Everything seems pretty empty and primitive in the village but I can probably make something work when we get back.
no subject
[ a beat. he's figured it out. ]
I can just try to make a spear or something from the pieces of wood we can find. It'll be fine.
[ tadashi hamada's famous last words. ]
no subject
Right. For sure. [He glances up then and grins. Right. They'll be fine. He trusts you a lot, Tadashi. Don't let him down.] If we're gonna make you a spear we should find some dried sticks. I think we can probably hack off a tree branch from by the river and let it dry out in the sun for a bit? [How to Nature, a haphazard guess by Hiro Hamada.] And I know there're some rocks in the riverbed we can use, too.
[...and with that, there's an impish sort of grin as he darts forward and grabs Tadashi's wrist to tug him up from the boulder. C'mon. No more resting. Gotta keep moving, bro.] Let's go.