
It’s been a few days in the jungle now and hopefully you haven’t managed to die just yet – after all, the fun’s just begun. On the seventh day of trekking the wilderness, each character who has Water in their heart will suddenly find themselves pausing in the middle of the day. Suddenly they’ll feel a rush of cold, like a splash of cold water dumped on them. Then without warning, they’ll feel splashes of water amidst their feet. Then, through the use of a spontaneous, tall wave of water, they’re washed right off their feet. At least they don’t have time to be scared as they suddenly lose consciousness after swimming for a few seconds. Don’t worry. It’ll get better. When they wake up, they hear the following message in between the rushing sound of a river—
 Don’t be lazy. Come on, we’re going somewhere.
You need to see something. Be grateful, I wouldn't do this for just anyone.
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PHASE I [ day one ] Maris is easily and by far the most careless of the elements. Unfortunately this means that he’s pretty careless about where he drops off those of the Water affinity – which is to say, they land with a very literal splash. Waking up in the middle of a roaring river probably isn’t pleasant. Neither is the fact that all around, there is an abundance of coral reefs sprouting from beneath the surface of the water. If the water was calmer, it would be crystal clear that every gorgeous, colorful detail could be seen beneath the water's surface. But as is, it’s a bit of a fight to just make sure that you don’t go rushing right into an anemone and destroy Nemo’s home. “Relax, stop breaking my stuff,” Maris’s voice comes from all around when a character finds themselves underwater. Now… do you actually listen?
Because if you do, you'll find that you're actually not in any danger of drowning -- whatever Maris has done, it seems as though you can now breathe underwater (temporarily; really, don't try this at home) though you're still going to be totally soaked. You'll have to swim your way out of here but since this is Maris, it's not like he's given you any directions.
Oh, and that coral will still cut you to ribbons, so best avoid that too.
PHASE II [ day one ] Eventually, gallons of swallowed salt water and a dozen anemone stings later, the water calms down. Characters will surface and find none other than a string of kayaks waiting for them at the next river bend. They’re old and made entirely from the surroundings in the forest – it’s easy to tell that they were used by whoever inhabited this forest once upon a time. Adventurers are welcome to climb onto the kayaks, but they’re clearly expected to continue to follow the river. The water is calmer and as promised, different kinds of aquatic life can be found dwelling in the river. Important Reminder: Fish are friends, not food. Should you try to eat one of the aliens swimming around, a sudden, angry whirlpool will appear right there in the middle of the water and spit you back to where you arrived -- you'll have to make the entire swim again! Apparently Maris doesn’t quite appreciate your attempt at nibbling on one of his subjects.
PHASE III [ day two ] Further down the river, getting closer and closer to the sound of oceanic waves, a few more stops pop up along the sides of the river. Tiny houses, akin to rundown shacks will appear and you're welcome to take a look at them. Some of them possess scorch marks and others have flowers growing in between the cracks of the wooden panels. Each have scratch marks, suggesting that the guests of these little huts all had different…. sharp features.
For a while, each of these shacks appear similar to one another – up until the last handful at the end of the row. While they look just as rundown on the outside, inside of these particular shacks, there will be sheets metal and pieces of old technology, completely powered down and out of juice. A piece of paper can be found after opening up some of the cabinets. Most of it too damaged by water to make out, but one page is written in discernible language. “In conclusion, the natives who dwell in the water are gifted with different powers that allow them to stay primarily within the bodies of water in the region. However they are at peace with those who are aligned with fire, earth, and air. They have come to build small huts so that they may coexist together. Whatever rumored divisions used to exist between them are no longer in place.”
Wonder who could've been here? Either way, it seems they've left their marks -- there are no natives to be found here, and the river seems dirtier here.
PHASE IV [ day three ] The river finally empties out into the ocean. It is crisp, clear, and a gorgeous day out. The sand is perfectly fine and thin, warm underneath your inevitably pruned feet after being in the water for so long. Waves lap against the shore and carry seashells back and forth, tossed into intricate shapes not native to the typical beachside. You made it. Welcome to your Beach Episode. …. Or at least, that’s how it would be if there wasn’t a sudden loud, groaning noise coming from the water. It rises slowly and the feeling is not unlike watching the tsunami threaten to wash over the colony however many months ago. But this isn’t just a wall of water, this is a wall of monster. Tentacles sprout out from beneath the ocean’s surface and a piercing screech breaks the monotony of the beach. It’s happened. You unleashed the kraken.
... Or, at least, a giant fish monster of some sort. Gross. Maris won't be any help; he just sits and watches, shrugging if anyone approaches. It's not his fault most of you smell like food.
But should you manage to take care of the angry fishy fiend, the beach will be free to explore and enjoy and...hopefully not be too uncomfortable to try to sleep on when night falls.
Welcome to your new home.
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
Welcome to Cerealia's October event! Please visit the OOC information here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. This event will last for the month of October, or IC 3/15 to 3/30. This log will last from 10/15 to 10/22 or IC 3/22 to 3/26. Should this event log hit Captcha, there is an all-purpose overflow here.
There are 44 characters with the element of water.
Thank you! |
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[ Katsura blinks when he goes under the water and peers over the side of the kayak before looking over his shoulder at Namur again. ]
It's not moron, it's Katsura.
Was I bamboozled? Did somebody assault me? Was it a sea ninja?
no subject
[He looks absolutely serious.]
no subject
[ He puts his other hand over Namur's other hand, looking absolutely serious.
(Because he was.) ]
no subject
'M jus' a forward kinda guy. C'mon then, int' the bigass river with y'.
[Slowly he kicks back and down, pulling Katsura after him. Looks like the legends are true- sea creatures do try to lure you in so they can drag you to the bottom. Namur's grip on Katsura's hand tightens like a vice.]
Breathe in through yer nose, out through yer mouth. Y'll find 's alright, but only so long as y' stay in this river where y' was turned, got it?