« 003 ⇢ INTERLUDE003.EXE »
Who: Zura & Elizabeth, Celty, Hinata, Hiro & Baymax, Tadashi and Hiccup & Toothless
When: OOC: 11/17, IC: 4/8
Where: CERES Research Tower
What: It's a break-in! That seems like a fantastic idea that in no way could possibly go wrong.
Rating/Warning: PG-13: Some violence, injuries and possible death.
▶ ACTION.EXE | IC: 4/8
▶ RUN.EXE | MOD NOTES
When: OOC: 11/17, IC: 4/8
Where: CERES Research Tower
What: It's a break-in! That seems like a fantastic idea that in no way could possibly go wrong.
Rating/Warning: PG-13: Some violence, injuries and possible death.
▶ ACTION.EXE | IC: 4/8
[ Entering the CERES research tower will be somewhat easier than expected.
There are no armed guards that will stop anyone if they come in through the front doors (or the side doors, or any doors) and regardless of which doors they choose, there will be a desk, behind which sits a robot receptionist. If they come in through a window, there will be a robot receptionist. No matter how they break in, the receptionist is there.
Weird.
If you talk to the robot receptionist, he will give you a pamphet. It is titled CERES and You: How to Live a Fulfilling Life With CERES. Now doesn't that sound like fun reading.
After a rousing game of rock, paper, scissors (unless you really want to play Uno in the lobby), it's decided. One group will go left. One group will go right.
There are unassuming doors on each side. Time to go! ]
▶ RUN.EXE | MOD NOTES
This is the event log created in response to a player generated plot that was brought to the mods. Please feel free to bring plot ideas to the mods at any time!
Your groups have been listed below. There is no tagging order, so feel free to tag in whatever way works best for you as a group. There will be mod involvement in each of the threads, apart from the mingle thread.
If there are any questions, feel free to ask them here. Thank you!
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As he moves, at a light jog, he does look for any kind of things on the desks that he could maybe investigate other than pens.
Greed of mankind can certainly be the evilest.
[ is Katsura's response. He remembers hearing something about this earlier, so Celty bringing it up again just makes him a bit pissed off. ]
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Either way, nothing's going to trip as they make their way down the hallway, but the door at the end of the hallway will indeed be locked.
There's a number pad, which appears to unlock it.
Or they could go through the window to the plants, probably, or blow up more walls. The possibilities are endless! ]
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Last time, he used the Konami Code (↑ ↑ ↓ ↓ ← → ← → B A) to open the door and it worked to unlock a door, so he's going to try and do that again this time if it has the same keypad that it had before.. which is odd for a keypad.
If it doesn't, he'll rely on Celty again, but if that doesn't work. Well. He has something else in mind.
Elizabeth is well equipped.
The least amount of noise they make, the better, in his opinion. ]
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Later, he'll do that. Or something.
Right now, he peers over Katsura's shoulder and he resists the urge to sigh at the keypad. Well, they'll just smash on through if they have to...]
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if all else fails, she can try breaking down the door again. ]
▶ CHECKPOINT TWO.SAV
. . . CONTINUING RAID.EXE. . .
[ Contrary to popular belief, CERES does learn from their mistakes, so --
Okay, no, who am I kidding, the code totally works to open the door. It swings open, giving them a glimpse of a surprisingly well-lit room. The hallway is sterile, and calm, and empty.
But as soon as they walk into it, the door will shut (and seal!) behind them, a robotic voice offering up: ]
Contamination Detected.
[ There are plenty of doors to choose from, at least; there are two lining the hallway immediately on the left, two lining the hallway on the right, or they can continue down the hall, though it is impossible to see what's hiding around the bend. ]
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[Hinata says it lowly but he's not trying to keep it to a whisper. If they've been detected and, upon checking quickly, if they're stuck here it's probably better to get ready.
So he's pulling out his gun and looking down the hallway.]
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Zura makes a suggestion, which might be a crazy one: ]
Split up. One person to each door. If they are locked, move onward until you can find an exit. Whoever finds an exit, let us follow together.
[ Katsura goes to the second door on the right side; Elizabeth goes to the second door on the left side when commanded to. They both try to open the door like normal people would, with the handles. If they both open, they both will go through their own doors. If one opens, the other will stop and stand caution as the other looks inside the room.
If neither of them open, they both will proceed down the hallway, not giving Celty a chance to break them open this time.
Both of them have weapons drawn; Katsura with his katana, and behind that sheet, Elizabeth is readying what seems to be a giant drill— though it isn't quite seen just yet. ]
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anyway, once the door seals behind them, celty only spares it a glance before she takes katsura's suggestion and moves to one of the doors. should it open normally, she'll peer in before attempting to get the attention of the others and if it doesn't, she'll move onto the next one. ]
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If there's just more filing cabinets, he's going to go down the hallway, but if there's anything that looks suspicious...]
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So they won't be able to to see much until they step into the rooms, and once they do, the doors will shut behind them and lock. However, the rooms are all along similar lines -- or, at least, their purpose is clear.
Elizabeth and Celty on the left side will find themselves in the same room -- but separated by a panel of clear walling that looks a lot like glass. It is transparent, so Elizabeth will be able to look in on Celty, who happens to be with that metal claw. That seems safe!
Hinata, on the other hand, will find that his room is a little dingier; it appears to be some sort of control panel of sorts. There are levers and buttons galore on the wall, but otherwise no other place to go.
Katsura will find that he is in a perfectly normal room. There are stairs to one side, but otherwise it seems to be a waiting room of sorts; if he takes the stairs, he will find that he is in a lounge. It's a very comfortable lounge with very comfortable seats. It overlooks Celty and Elizabeth's room with a large, transparent window, as though it was created to view just that. ]
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[When the door shuts and locks behind him he feels a sharp jolt of dismay in his stomach, a voice in his head that says you knew this would happen.
But, he takes a deep breath, to assuage any panic. Sheathing his knife for now but keeping his gun ready, he uncertainly heads toward the mass of levers and buttons. He's going to examine them, he's not going to touch anything for now.]
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Nothing will happen if he doesn't press anything. He can just stay here forever, that's fine. ]
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Pressing his fingers to the glass, he speaks out, wondering if he can be heard: ]
Celty-dono! Elizabeth! Can you hear me?
[ Elizabeth, however, readies the drill from underneath his sheet. He'll try to drill himself out if there is no other means of escape, but for now, he is walking over to the glass to take a look at Celty.
A placard appears:
"Is there anything useful on your side?—
—What do you think the crane does?"
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I can't see anything of use right now. [ just the crane in the middle; the fact that there's no exit is also very concerning. it seems like whatever happens in the room they're in is meant to be observed by those in katsura's room. it makes sense that there wouldn't be another way out besides the way she came in.
it's like watching a show, isn't it? ]
I'm not sure, but the crane looks like it can lift a person. For what purpose, I can't tell.
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Meanwhile, Elizabeth also doesn't seem to comfortable with this either. A large drill pokes out of his beak and he paces back and forth, looking for a good spot to drill through the wall.
It revs up and he holds up a sign:
"Please step back and watch yourself."
Elizabeth begins to drill, hoping to cause some kind of damage to this wall. If they can't get out of here by themselves, at least maybe they could be together.
Katsura, on the other hand, continues to snoop around his room but it looks pretty vacant besides getting front row seats to... whatever this is. ]
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in the meantime, she try to look around for any sign of an exit, just to be sure. space is limited, however, so she's not really expecting much. ]
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Attempted specimen breach detected. Calling back-up.
[ Hinata's buttons, on the other hand, have started whatever that claw is for. Celty is correct in that it's large enough to pick up a person, because that's what it's going to do; it picks her up, restraining her tightly. She won't be able to escape it; it's intended to hold onto the strange creatures that can be found on Tellus, and has strange properties along those lines. And, as it's used for that purpose exactly, the next thing that appears is a robotic arm with a syringe full of some mysterious, clear liquid. ]
Beginning test: specimen number S62312.
[And then Celty's going to get an injection of that syringe to her arm. At the moment, it will have no effect -- and then she is dropped down a trap door.
Luckily for her, one of the previous raid groups made a mess of the cages she was supposed to be dropped into! So she's free to walk right out of the compound; she won't be able to open any doors to rejoin the group. A few hours later, the injection will start to take effect. She will find that she has intense dizziness and vertigo for 3 IC days, during which she will have vivid nightmares of the jungle surrounding Tellus, and the natives. They will be fragmented. When she is awake, she will see everyone as Izaya for 24 IC hours.
That all happens in the space of a few moments, but following this, all of the doors will unlock; it seems that was a security measure in place to make sure the monsters can't escape. ]
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He would've just hit it again if nothing had happened but he turns his face toward the sound of unlocking doors. WELL. He hurries the hell out into the hallway, looking around quickly.]
Katsura! Celty!
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[ Katsura curses under his breath. Of course, he gets to witness the entire thing, same thing for Elizabeth. Well, uh. That wasn't good at all, was it? Instantly, Katsura makes a beeline out down the staircase he took and heads towards the main hallway while all of this is happening to Celty. His goal is to get to where the trap door was.
Elizabeth, on the other hand, makes his escape as well once the doors are unlocked and makes it to the hallway successfully. It's taking Katsura awhile to meet up with them in the hallway though.
A sign appears for Hinata:
"Where did you go..?
We have to find Celty-san.
She fell down a door in this room.."
He gestures to the room he was in, beckoning Hinata to assist. ]
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[With a vague indicative flick of his hand. But Hinata goes pale as he reads the rest of the sign Elizabeth's got. Ah.
Shaking his head, he moves toward the room in question.]
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"Watch above. That is the thing that got her.
This is the door she fell under— do you have any ideas?
If not, I'm going to suggest we result—
To drastic measures."
"What did you see in your room?"
Still no sign of Katsura. ]
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[Hinata glances anxiously up at the claw as he shifts slightly into the room. He stops just inside, looking around and frowning at the lack of, well, Katsura.]
Er-- Mine had all of these buttons, and levers.
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On the other hand, it appears as though their efforts have brought about some attention.
Namely in the form of a secretary dinosaur. He taps his way in on clawed feet and stares at them for a long moment. His job was just to write down the changes in the experiment, not to deal with intruders!!
And then he roars at them. ]
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▶ FINAL CHECKPOINT.SAV
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