reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-01-14 05:00 pm
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//EVENT024.EXE

Who: Everyoneeeeee!
When: OOC: 1/15 ; IC: 5/7
Where: ViViD's new level: Your Health and You (And Giant Monsters)
What: Intro log, welcome to Cerealia!
Rating/Warning: PG-13 for violence, etc! Please let the mods know if the rating needs to be changed or if the log needs to be locked!




//event024.EXE



The thing about Cerealia is, there really isn't any nature to be found here. Sure, you can go outside the walls of the city and explore the land beyond but who wants to risk a terrible, horrible death just to sniff the flowers? Not you, that's who! CERES understands that, CERES sympathizes, and sometimes CERES decides to take action when such problems arise. As part of the company's current "Healthier and Happier YOU" initiative, they've decided to let everyone get back in touch with nature a little.

Via ViViD.

Of course, this being CERES, the nature they've sent everyone to is more of a swamp. The place is disgusting, a real marvel of ViViD ingenuity and it smells like the dead. There's strange rustling among the leaves from creatures that may or may not want to eat you, and random pits that open up right under your feet with the goal of sending you straight into the marsh. It's not really that fun. There's no welcome sign either, no nothing except for swamplands as far as the eye can see.

Welcome to ViViD!

This is Mosley. One of our programmers forgot to include a welcome greeting for the level this time. How incompetent can you get? He's been fired now, it's fine. Instead, I will greet you today. Lucky you! You've been invited today to participate in CERES's "Healthier and Happier YOU" level where we've combined both physical exercise and relaxing meditation into the ultimate ViViD experience. Isn't that fun? You can... go camping and stuff. Or whatever. I don't... know...



Honestly, I don't even care. Have fun.

//SCENARIOS.EXE


PHASE I

[ 6:00 ] Welcome to your new healthy living training ground! What does a swamp have to do with healthy living, you may ask? Absolutely nothing! To make up for it, CERES has outfitted all players with the proper equipment for their new healthy living lifestyle. They also may or may not have let you keep your shoes based on how benevolent the ViViD gods were being at the time. (Not very.)

Oh, and all newcomers will have something additional on their fancy new yoga shirt. It will be displayed loudly and proudly all over the front and back of it. And if you're one of the few not wearing a shirt, it will be on the back of your pants. As in, your butt. It will be on your butt.

What’s ViViD trying to say, anyway?

Regardless, it probably doesn’t matter as much as finding your way through the swamp. Some sort of dry land would be really nice right now, wouldn't it? You'll have to watch out for the mud that will suck you right down under the marsh, and the creatures with lots of teeth that will never surface from the mud but won't hesitate to snap up an unwary foot or two.

CERES is sure you'll be fine. Totally and completely fine.

PHASE II

[ 8:00 ] Eventually, if you try really, really hard, you’ll make it to a house. Actually, it’s more of a shack, really. If you clamber your way out of the mud and the gunk and the marsh into said shack, you will find it to be empty aside from a table. A table hosting a huge pile of... well, health drinks. See, there's totally a health theme in this level. CERES would never make a ViViD level that wasn't thematically appropriate. Never! Health drinks of all sorts and types and sizes can be found here and there’s even a sign too; it simply says:

Take one.

Well, that seems safe.

Unfortunately, you won’t be able to leave said shack until you do take one. And drink it. The door will lock shut and cover itself in more swamp until you do. Yay. Depending on your luck, the drink may do the following to you:

➟ Cause your ViViD experience to glitch. This may involve phasing through walls, seeing everything in 8-bit, or hearing really annoying old video game music everywhere you go.

➟ Cause status effects. This can include suddenly moving incredibly slowly, being turned to stone for a period of time, suddenly being on fire, suddenly being poisoned, etc etc.

➟ Be healthier. Mmm, kale and hummus smoothie. Taste those veggies.
If you try to take more than one, that’s fine too, nobody will stop you, but you probably won’t get lucky more than once.

PHASE III

[ 9:00 ] And back you go, out into the swampy wilderness. Don’t give up! Keep going! Eventually, you’ll find the end of this level. Probably.

Eventually, though, you may stumble across something in the mud and the muck. It’s... a little doll?

In fact, it’s a little doll of one of your most important people (or, alternatively, of someone you absolutely hate). It might be someone in Cerealia currently, or someone who isn’t, but either way, the doll is there and it’s clearly them (covered in mud and all). Be careful, though. If you toss it aside, you’ll suddenly see that important person being tossed aside. If you cut the doll, you'll suddenly see that person bleeding. Even if they aren’t present in Cerealia, whatever happens to that doll, you'll see it happening to them. Is it a hallucination or are they actually there? That's a little more up in the air.

And if they are present in Cerealia, well... doing things to that doll might very well hurt them too -- for real, this time, though.

Be careful! Or don't. You do you, as CERES would say.

PHASE IV

[ 12:00 ] And then, eventually you reach a quiet, swampy area. Not that the rest of the swamp isn't swampy, this area is just extra swampy.

There’s very little happening here in this swampy place; even the birds are no longer squawking. And for a long moment, everything will remain quiet and peaceful, a place of reprieve... until the swamp begins to bubble. Then suddenly, a new friend will burst out of the swamp, showering mud and gunk everywhere.

Without warning, that creature is going to try to grab for the nearest person (it might be you!) and let out a mighty roar when they have them. Then, they'll hold them up to... read the nutrition facts on their shirt? What?

Of course, it will try to gobble you or whoever else it grabs if it finds, say, the salt content to be acceptable (the monster is watching their carbs). If it's not, then they'll just fling you away and move onto the next snack. For those without a handy nutrition facts label on your shirt, well, it might just take a gamble and try to eat you anyway.

Great. A health-conscious monster. That's just what this level needed.

BONUS

[ xx:xx ] Finally, you’re free of the game. Without warning, you’re dumped into Cerealia properly and you’re able to scrub the mud and gunk from your clothing (wait why did that come back with you and where are your normal clothes?). You're able to then make your way to your new place of residence (or old) and...

There is a tiny tree there waiting for you. Isn’t it cute? And if you take care of this tiny tree, it will eventually bear fruit! Tiny fruit. Itty bitty fruit.

Depending on which tiny tree you get, it will be one of the following: a tiny dildo tree, a tiny bacon tree, a tiny kazoo tree, a tiny carolina reaper tree, or a (dumb) tiny hats tree.

Everything will, naturally, be tiny. Enjoy your new healthy CERES gift!


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's January intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

heiroglyphs: (Default)

[personal profile] heiroglyphs 2016-01-15 01:31 am (UTC)(link)
[Yeah, yeah, whatever sure you have.]

A simulation? No way, this is way too real for something like that.
pollygrapher: (23)

[personal profile] pollygrapher 2016-01-15 05:27 am (UTC)(link)
You'd think so, but it's a simulation alright. Something called ViViD that CERES created.

[This time, Apollo sighs, suspicions confirmed.] If this isn't familiar, that means you just got here. Do you remember the power point presentation? They should've walked you through everything before they sent you here.
heiroglyphs: (Default)

[personal profile] heiroglyphs 2016-01-15 05:38 am (UTC)(link)
I... maybe? I was fighting this big jerk with a chainsaw, then... something else?

[She shakes her head. Why is it so fuzzy?]

None of that was actually real, right?
pollygrapher: (52)

[personal profile] pollygrapher 2016-01-15 05:51 am (UTC)(link)
About as real as anything in a virtual reality would be, I think. I wouldn't be able to tell you, to be honest. The technology in the colony's a lot more advanced than what I'm used to back home.

[Now that she seems to have calmed down, Apollo smiles at her wryly.]

I'm sure your clothes are fine in the actual colony, but if I'm wrong, I'll help you wash the stains out. [You pick up a trick or two when you're living on your own, dirt poor, and can't afford to buy new clothes too often.]
heiroglyphs: (Default)

[personal profile] heiroglyphs 2016-01-15 06:52 am (UTC)(link)
There's holograms back home, but I've never seen anything as realistic as this.

I suppose that means that my real clothes made it to this weird world, as well? I'd like to be running around in something other than yoga clothes.
pollygrapher: (47)

[personal profile] pollygrapher 2016-01-15 07:08 am (UTC)(link)
I'd be surprised if they didn't. CERES just likes to make these ViViD levels as unpredictable as possible--that means dropping us into lakes, leaving monsters around for us to stumble on, and occasionally changing our clothes into whatever suits them.

You get used to it. [From the dry tone and the annoyed tilt of his mouth, it's more like you're supposed to get used to it, but don't really.]
heiroglyphs: (Default)

[personal profile] heiroglyphs 2016-01-15 07:37 pm (UTC)(link)
Splendid.

[She just knows her time here is going to be oh-so-very fun.]

So what do we need to do to get out of here?
pollygrapher: (61)

[personal profile] pollygrapher 2016-01-15 07:57 pm (UTC)(link)
It generally involves a quest of some kind. Or getting to a certain point in the level. [Another wry twist of his mouth.] It varies.

It wouldn't hurt to try logging out now, though. Has anyone told you how?
heiroglyphs: (Default)

[personal profile] heiroglyphs 2016-01-15 08:11 pm (UTC)(link)
No, not yet. Can you show me?
pollygrapher: (24)

[personal profile] pollygrapher 2016-01-15 08:30 pm (UTC)(link)
Sure I can. [While Apollo hasn't been in ViViD too often, remembering the details is something he's good at.]

Your real body's hooked up to one of the ViViD machines in the colony--it's your mind that's controlling what you do in here. Concentrate and imagine a menu appearing in front of you.
heiroglyphs: (Default)

[personal profile] heiroglyphs 2016-01-15 08:53 pm (UTC)(link)
A menu?

[She closes her eyes. A menu, huh? Like the one on her Scroll? She can do that.

And sure enough, a menu pops up in her head. Wow, this is going to take some getting used to.]


I don't see an option to log out. Is it locked?
pollygrapher: (48)

[personal profile] pollygrapher 2016-01-15 09:37 pm (UTC)(link)
It must be. [He sighs, pulling up the menu himself. Sure enough, the log out option is missing.]

That means there's something else we're supposed to do before we're allowed to leave.
heiroglyphs: (Default)

[personal profile] heiroglyphs 2016-01-16 03:52 am (UTC)(link)
Of course there is.

[She huffs, opening her eyes. Dumb menu.]

So... any clue what that might be?
pollygrapher: (16)

[personal profile] pollygrapher 2016-01-16 04:00 am (UTC)(link)
Giving us a clear objective for ViViD levels like this isn't really CERES' strong point, let's just put it that way.

[Apollo closes the menu and turns his attention back to Weiss.]

When I first got here, they'd assigned everyone new a quest and we thought we had to complete them before we could log out. That wasn't true, though. We were able to log out after we'd wandered around for a while.
heiroglyphs: (Default)

[personal profile] heiroglyphs 2016-01-16 07:24 pm (UTC)(link)
So they won't let us out until we do something, but wont tell us what that is? How is that even fair?