reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-01-14 05:00 pm
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//EVENT024.EXE

Who: Everyoneeeeee!
When: OOC: 1/15 ; IC: 5/7
Where: ViViD's new level: Your Health and You (And Giant Monsters)
What: Intro log, welcome to Cerealia!
Rating/Warning: PG-13 for violence, etc! Please let the mods know if the rating needs to be changed or if the log needs to be locked!




//event024.EXE



The thing about Cerealia is, there really isn't any nature to be found here. Sure, you can go outside the walls of the city and explore the land beyond but who wants to risk a terrible, horrible death just to sniff the flowers? Not you, that's who! CERES understands that, CERES sympathizes, and sometimes CERES decides to take action when such problems arise. As part of the company's current "Healthier and Happier YOU" initiative, they've decided to let everyone get back in touch with nature a little.

Via ViViD.

Of course, this being CERES, the nature they've sent everyone to is more of a swamp. The place is disgusting, a real marvel of ViViD ingenuity and it smells like the dead. There's strange rustling among the leaves from creatures that may or may not want to eat you, and random pits that open up right under your feet with the goal of sending you straight into the marsh. It's not really that fun. There's no welcome sign either, no nothing except for swamplands as far as the eye can see.

Welcome to ViViD!

This is Mosley. One of our programmers forgot to include a welcome greeting for the level this time. How incompetent can you get? He's been fired now, it's fine. Instead, I will greet you today. Lucky you! You've been invited today to participate in CERES's "Healthier and Happier YOU" level where we've combined both physical exercise and relaxing meditation into the ultimate ViViD experience. Isn't that fun? You can... go camping and stuff. Or whatever. I don't... know...



Honestly, I don't even care. Have fun.

//SCENARIOS.EXE


PHASE I

[ 6:00 ] Welcome to your new healthy living training ground! What does a swamp have to do with healthy living, you may ask? Absolutely nothing! To make up for it, CERES has outfitted all players with the proper equipment for their new healthy living lifestyle. They also may or may not have let you keep your shoes based on how benevolent the ViViD gods were being at the time. (Not very.)

Oh, and all newcomers will have something additional on their fancy new yoga shirt. It will be displayed loudly and proudly all over the front and back of it. And if you're one of the few not wearing a shirt, it will be on the back of your pants. As in, your butt. It will be on your butt.

What’s ViViD trying to say, anyway?

Regardless, it probably doesn’t matter as much as finding your way through the swamp. Some sort of dry land would be really nice right now, wouldn't it? You'll have to watch out for the mud that will suck you right down under the marsh, and the creatures with lots of teeth that will never surface from the mud but won't hesitate to snap up an unwary foot or two.

CERES is sure you'll be fine. Totally and completely fine.

PHASE II

[ 8:00 ] Eventually, if you try really, really hard, you’ll make it to a house. Actually, it’s more of a shack, really. If you clamber your way out of the mud and the gunk and the marsh into said shack, you will find it to be empty aside from a table. A table hosting a huge pile of... well, health drinks. See, there's totally a health theme in this level. CERES would never make a ViViD level that wasn't thematically appropriate. Never! Health drinks of all sorts and types and sizes can be found here and there’s even a sign too; it simply says:

Take one.

Well, that seems safe.

Unfortunately, you won’t be able to leave said shack until you do take one. And drink it. The door will lock shut and cover itself in more swamp until you do. Yay. Depending on your luck, the drink may do the following to you:

➟ Cause your ViViD experience to glitch. This may involve phasing through walls, seeing everything in 8-bit, or hearing really annoying old video game music everywhere you go.

➟ Cause status effects. This can include suddenly moving incredibly slowly, being turned to stone for a period of time, suddenly being on fire, suddenly being poisoned, etc etc.

➟ Be healthier. Mmm, kale and hummus smoothie. Taste those veggies.
If you try to take more than one, that’s fine too, nobody will stop you, but you probably won’t get lucky more than once.

PHASE III

[ 9:00 ] And back you go, out into the swampy wilderness. Don’t give up! Keep going! Eventually, you’ll find the end of this level. Probably.

Eventually, though, you may stumble across something in the mud and the muck. It’s... a little doll?

In fact, it’s a little doll of one of your most important people (or, alternatively, of someone you absolutely hate). It might be someone in Cerealia currently, or someone who isn’t, but either way, the doll is there and it’s clearly them (covered in mud and all). Be careful, though. If you toss it aside, you’ll suddenly see that important person being tossed aside. If you cut the doll, you'll suddenly see that person bleeding. Even if they aren’t present in Cerealia, whatever happens to that doll, you'll see it happening to them. Is it a hallucination or are they actually there? That's a little more up in the air.

And if they are present in Cerealia, well... doing things to that doll might very well hurt them too -- for real, this time, though.

Be careful! Or don't. You do you, as CERES would say.

PHASE IV

[ 12:00 ] And then, eventually you reach a quiet, swampy area. Not that the rest of the swamp isn't swampy, this area is just extra swampy.

There’s very little happening here in this swampy place; even the birds are no longer squawking. And for a long moment, everything will remain quiet and peaceful, a place of reprieve... until the swamp begins to bubble. Then suddenly, a new friend will burst out of the swamp, showering mud and gunk everywhere.

Without warning, that creature is going to try to grab for the nearest person (it might be you!) and let out a mighty roar when they have them. Then, they'll hold them up to... read the nutrition facts on their shirt? What?

Of course, it will try to gobble you or whoever else it grabs if it finds, say, the salt content to be acceptable (the monster is watching their carbs). If it's not, then they'll just fling you away and move onto the next snack. For those without a handy nutrition facts label on your shirt, well, it might just take a gamble and try to eat you anyway.

Great. A health-conscious monster. That's just what this level needed.

BONUS

[ xx:xx ] Finally, you’re free of the game. Without warning, you’re dumped into Cerealia properly and you’re able to scrub the mud and gunk from your clothing (wait why did that come back with you and where are your normal clothes?). You're able to then make your way to your new place of residence (or old) and...

There is a tiny tree there waiting for you. Isn’t it cute? And if you take care of this tiny tree, it will eventually bear fruit! Tiny fruit. Itty bitty fruit.

Depending on which tiny tree you get, it will be one of the following: a tiny dildo tree, a tiny bacon tree, a tiny kazoo tree, a tiny carolina reaper tree, or a (dumb) tiny hats tree.

Everything will, naturally, be tiny. Enjoy your new healthy CERES gift!


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's January intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

overemotionally: (radiating confidence)

[personal profile] overemotionally 2016-01-16 02:34 am (UTC)(link)
[He turns to the poor sap near him that appears to be stone from the neck down. He gives him a wry smile--for the most part, it'll look like a "I'm so done with this shit" smile but there's a level of sadness to it. Today's been rough on him.]

Guess I should count myself lucky for that. And lucky that I didn't go into anaphylactic shock, for all my damned allergies.

Is there any way I can break you out of that?
dmails: (you used to call me on my cellphone)

[personal profile] dmails 2016-01-16 02:51 am (UTC)(link)
You've got to make your own luck, I've figured out. Not easy, in a place like this. [There's a little bit of sadness in Okabe's smile, too; he's walked the line between observer and actor in Time, so much that he can barely tell which is which. Hell, it's because he acted that the world isn't heading towards ruin right now.]

[--And now he's stuck here, probably because he failed somewhere along the line. Maybe. And now he's literally stuck here trying to gather information from a stupid virtual game. The things we do for power...]


Well, if you broke the stone, you'd probably break me, so maybe... [He looks down at his hands.] Try moving the cup, and see what happens.

[Kirk will not see that he attempts to wiggle it to draw attention, but obviously can't.]
overemotionally: (pondering)

[personal profile] overemotionally 2016-01-16 04:55 pm (UTC)(link)
[Jim smirks. He likes this guy already.]

Usually I have more at my disposal to "make my own luck" than just my bare hands and some swampwater but I'm with you on that.

[He comes closer, looking the other up and down. Yep. Stone.]

Yeah I'd rather not break you.

[He grabs at the cup and pries as hard as he can at it, slowly loosening it out of the guy's grip.]
dmails: (self-evident)

[personal profile] dmails 2016-01-16 08:19 pm (UTC)(link)
They generally give you a weapon... But because nothing in this world-line makes sense, I guess not this time. It's hard to get a read on what's happening when nothing is consistent. [This colony least of all, but honestly, Okabe's inclined to attribute it to the entire world-line being so far removed from anything he knows. The 'spirits,' the spacetime manipulation, the code thing... None of it makes any damned sense.]

[But Okabe, if nothing else, is very good at adjusting his worldview to account for new information.]

[The cup's pried from his hands, and it turns back into the ceramic it was before; he notes that the fingers on that side are slowly fading back into flesh. Painfully slowly, and moreso with the tingling of stone turning back into organic matter, but it's alright.]
I was going to suggest we experiment a little with what that can take, to see exactly how inadvisable it would be to try and break me out - but I guess that works too.
overemotionally: (radiating confidence)

[personal profile] overemotionally 2016-01-16 10:44 pm (UTC)(link)
Would have been useful to me.

Yeah well, glad we don't have to experiment.

Name's Jim Kirk by the way.
dmails: (twoooo salutes)

[personal profile] dmails 2016-01-19 07:41 pm (UTC)(link)
[Okabe snorts back a little laugh.] Well, usefulness isn't something this simulation always considers pertinent, in my experience. It seems less and less each time like the goal is for us to get out [like they're trapping them for some reason...] - I just figure we'll drop out eventually.

Rintaro Okabe. I'd shake your hand [that's what foreigners do, right?], but you're covered in hives and I'm still covered in stone.