reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-07-14 06:00 pm

//EVENT031.EXE

//event031.EXE



Lightning flashes. Thunder booms and rain patters on the roof. It’s all about ambience here in ViViD, of course. You gotta set the mood!

Welcome to the Pleasurable Super Youthful Caring Hospital Stage, PSYCHward for short. It works, shut up. It’s a stage created for your well-being, health and happiness. Be careful, though. The first step you take in the dilapidated asylum carries you right into a puddle.

Look down, and the puddle is red.

Ah.

Of course it’s blood.

It’s only going to get even more fun from here.


Good Day. I Am The New Introducer For ViViD Levels. Mosley? Who's That?

Anyway, Please Have Fun And Remember To Be Safe. Safety Is Our First Priority At CERES.

Thank you. Enjoy.

//SCENARIOS.EXE


PHASE I

[ 4:00 ] The first room any people familiar with the ViViD song and dance routine will find is one that is...wonderfully full of body bags. Body bags everywhere -- on the floor, on the shelves, uncomfortably tossed over the back of a chair...and each body bag has a helpful tag.

Handy.

Of course, within each bag is a newcomer; they won’t be able to escape the body bags until someone else unzips them. They’re dressed in little more than hospital gowns, toe tags still attached to bare feet.

Welcome to ViViD! Enjoy your stay.

Of course, there has to be an element of surprise to it. Some body bags contain living, breathing newcomers, yes. But the others?

These contain corpses. The toe tag on them indicates a loved one or someone important to you -- or someone you hate beyond all else. You open the bag, and there is their face, achingly familiar and frozen in death...but blink and suddenly they’re the corpse of a nondescript stranger.

PHASE II

[ 6:00 ] Step out of that room and now it’s the asylum proper. Lights flicker. It’s dark, but it’s still more than clear to anyone with ears -- something’s stalking everyone in this place.

The shadow flickers on the wall, the lights go out -- you turn a corner and there it is, jumping out at you with an unearthly cackle --

A puppet.

It hangs there limply, utterly harmless.

All around the facility, these harmless puppets lurk. In lockers, behind doors, in dark halls…

But they’re all literally inanimate and harmless. Whose dumb idea was that?

PHASE III

[ 10:00 ] But slowly, the atmosphere changes. Go in deeper, and the sounds around deaden until there’s nothing left but the dark all around and the sound of your own breathing. And yet, irrevocably you know, whether as an aspect of the level or something else entirely --

Something is actually hunting you now.

It makes no noise. It can’t be seen. But it’s stalking, and it’s on the hunt.

To make matters worse, now the asylum seems to have become a proper maze, with dead ends everywhere, and practically no light to see them by.

And the only other souls you’ll see are the other people stuck in the maze -- but there’s something not quite right about them either. You can see...bits of their code, lurking under the surface of their skin, and as you watch, it’s being corrupted, bit by bit, the longer they’re in the dark.

If you look down, it’s happening to you too.
Better hurry.

There’s only one way out.

PHASE IV

[ 14:00 ] And then you step through a doorway into light.

You escaped the maze, but this is an asylum, and you’re about to see why. There are rows upon rows of cages of aliens. They cry out and reach out through the bars with webbed or clawed hands or tentacles, begging for release.

Let them out, or don’t -- the exit to Cerealia proper is right there at the end of this room, inviting and safe.

But if you do elect to let them out, the entire room suddenly goes silent.

And there, in that cage you opened, there is no longer an alien, but instead a doll. And it’s watching you. Stay any longer, and the doll with start to move, reaching -- and if it touched you, suddenly you’re the one locked away behind bars.

On the plus side, when you take the exit to Cerealia, it’ll deposit you in the Pleasure District, where massagebots will reach for you to try to drag you in for a sensual massage.

Welcome!

PENALTY

[ ??:?? ] You were caught in the maze.

It’s hard to say even now what it was that caught you, but now you’re strapped down to an operating table, and there’s a flat-faced doctor standing above you.

The restraints can’t be broken.

There’s a prick of a needle, and you fall unconscious -- and that’s probably a mercy. When you wake up, you’ll be back in the asylum somewhere, but missing a sense -- the one from your character’s application will be gone. A character who is sight will have been blinded, for instance, and a character who is touch will feel nothing. This will last until they log out of ViViD and get into Cerealia.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's July intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

truedetective: (12)

[personal profile] truedetective 2016-07-15 04:45 am (UTC)(link)
I can't help but feel like we're being made to play for their amusement. [She says with more than a little irritation evident in her voice, ensuring her gun's hammer block is safely in place as she reholsters it.] What other objective could they possibly have? Testing our abilities, perh... [She trails off as the Beldum begins poking at the puppet.]

...what is that?

[A Persona?]
geophile: (pic#9305582)

[personal profile] geophile 2016-07-15 05:10 am (UTC)(link)
You'd probably be right about that. Most ViViD levels designed for newcomers have scenarios that more or less fit that description.

[ whether it's with a side of cheesy silliness or mental trauma, CERES sure knows how to program some immersive (read: annoying, frustrating) schemes. it just so happens that everyone gets to be the guinea pigs for them.

in some weird crossover, beldum probably is his initial persona. but in OU land, that's not the case. ]


A close companion of mine. It will do you no harm, nor will I.

[ to prove it, beldum will chirp happily in a greeting. hey, stranger! ]
truedetective: (04)

[personal profile] truedetective 2016-07-15 05:20 am (UTC)(link)
[It's kind of cute, for a... metal... thing, in a way. The phrase 'designed for newcomers' catches her attention, though, and though she raises her hand in greeting to the Pokemon, that's what she focuses on.] The only way you would know their games differ in level design would be if you weren't a 'newcomer.' However, as you've probably already gathered, I am.

Are you only caught up in this game because of me, then?
geophile: (pic#9793791)

[personal profile] geophile 2016-07-15 05:48 am (UTC)(link)
[ excuse you, it is the most adorable thing on the planet - on every planet. steven will verbally fight people on that fact until the day he dies. but beldum will stop looking at the puppet to float around naoto and examine her, its single eye looking wide and curiously. ]

Excellent deduction; though isn't because of you specifically that I'm here. When CERES brings new people to the colony, new simulations like this one are generated to acclimatize them to ViViD. Current residents are also brought to... "enhance" the experience, I suppose.

[ his smile is small and polite, but friendly. ]

It's something many of us have grown used to by now, myself included.

[personal profile] truedetective 2016-07-15 07:00 pm (UTC)(link)
[She's trying to focus on what he's saying, but this little metal thing is... distracting. Some sort of drone, perhaps? Her eyes follow it as it circles her.] I see. So the other people who were in the presentation with me, they're likely somewhere in here as well? I'm sorry for your inconvenience.

[Okay, sorry, she can't ignore it any more.] --you say it's a companion of yours. Is it... alive? It looks like it's made of metal.
geophile: (pic#10297945)

[personal profile] geophile 2016-07-16 05:25 am (UTC)(link)
Most likely. [ but he'll shake his head at that. ] There's no need to apologize. We're all in the same situation, more or less.

[ he can't blame her for being distracted. he can only imagine what this might look like to someone who wasn't familiar with pokémon already. but that just means that he can explain things, and he loves doing that. ]

Both of your observations are correct. Beldum is made of metal, but it is alive - it has a magnetic force running through its veins instead of blood.
truedetective: (12)

[personal profile] truedetective 2016-07-16 06:19 am (UTC)(link)
Fascinating... [At his words, Naoto's interest is even more piqued than it usually is.] So you're telling me that wherever planet you came from evolved some form of... non-organic life? That's remarkable!

It sounds like something out of fiction.
geophile: (pic#8565482)

[personal profile] geophile 2016-07-18 06:39 am (UTC)(link)
When you say it like that, it does sound quite impressive...

[ tell that to all of the genwunners who think that inanimate object pokémon are lame, naoto. ]

I assure you, it's all quite real for me. Pokémon like Beldum are a part of my everyday life.

[personal profile] truedetective 2016-07-19 03:09 am (UTC)(link)
Pokemon... is that what they're called? [She crouches down, peering more closely at the little guy. Who... is floating. How is it floating? There's no easily identifiable mechanism keeping it in the air.] Then this one is named 'Beldum'?
geophile: (pic#10297945)

[personal profile] geophile 2016-07-21 04:50 pm (UTC)(link)
That's right. If you're familiar with animal life, a somewhat similar comparison could be made to that.

[ except animals are lame and pokemon are cool as hell. beldum will mirror her movements, floating down to look at her in the eyes, then flipping upside down to get a different perspective, just because it can.

steven will nod, watching the two of them. ]


Beldum is one of countless different species of Pokémon. This one in particular is still fairly young.

[personal profile] truedetective 2016-07-21 08:04 pm (UTC)(link)
I see. [She'd been thinking about it all wrong, then. She'd assumed that 'Pokemon' were what this species were called, and 'Beldum' was his name. If Pokemon is simply a generic term for animal in this man's world, however...] What type of Pokemon is Beldum?

[She still thinks it's the little guy's name, from the way the man is speaking. Oops.] How does it float? I can't see any visible mechanism that would let it fly.
geophile: (pic#10154434)

[personal profile] geophile 2016-07-22 04:32 pm (UTC)(link)
Beldum is a Steel and Psychic-type Pokemon, which means it has properties of both a telekinetic being and steel alloys. The magnetic force that runs through its veins repels that of the earth, which allows it to levitate at will.

[ and to demonstrate (or just to be a little silly), beldum do a few mid-air cartwheels for her - except it's not really a cartwheel when you don't have arms, so it just kind of spins around. wheeeeeeeeee. ]
truedetective: (08)

[personal profile] truedetective 2016-07-23 06:40 am (UTC)(link)
Hm... so it's some sort of controlled magnetism, then? But since we're in space and not on a planet, it doesn't appear to need the earth's magnetic field.

Your world recognizes psychic power as being real, I presume?
geophile: (pic#10154331)

[personal profile] geophile 2016-07-25 04:01 am (UTC)(link)
It does outside of ViViD - in our case, it would be Tellus' magnetic field. Though with practice, it can manipulate its own field without the need to repel anything.

[ fuckin' magnets man, how do they work??? ]

We do recognize it as real, because it is a proven scientific fact for many Pokemon and their abilities. It's far more uncommon for humans to claim to psychic powers, but it isn't unheard of.

[ be it tate and liza's weird twin telepathy, olympia of kalos' predictions of the future, caitlin of unova's explosive telekinesis, or any other psychic-type specialist's powers, such feats are ones that steven has seen with his own eyes. ]

[personal profile] truedetective 2016-07-25 08:04 pm (UTC)(link)
Are you saying that it, with practice, could have effectively unlimited resourceless propulsion? [That violates some law of physics or another.]

Have researchers been able to study and quantify this power? Is it replicable? [Naoto you summon a soul monster.]
geophile: (Default)

[personal profile] geophile 2016-07-30 02:32 am (UTC)(link)