reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-07-14 06:00 pm

//EVENT031.EXE

//event031.EXE



Lightning flashes. Thunder booms and rain patters on the roof. It’s all about ambience here in ViViD, of course. You gotta set the mood!

Welcome to the Pleasurable Super Youthful Caring Hospital Stage, PSYCHward for short. It works, shut up. It’s a stage created for your well-being, health and happiness. Be careful, though. The first step you take in the dilapidated asylum carries you right into a puddle.

Look down, and the puddle is red.

Ah.

Of course it’s blood.

It’s only going to get even more fun from here.


Good Day. I Am The New Introducer For ViViD Levels. Mosley? Who's That?

Anyway, Please Have Fun And Remember To Be Safe. Safety Is Our First Priority At CERES.

Thank you. Enjoy.

//SCENARIOS.EXE


PHASE I

[ 4:00 ] The first room any people familiar with the ViViD song and dance routine will find is one that is...wonderfully full of body bags. Body bags everywhere -- on the floor, on the shelves, uncomfortably tossed over the back of a chair...and each body bag has a helpful tag.

Handy.

Of course, within each bag is a newcomer; they won’t be able to escape the body bags until someone else unzips them. They’re dressed in little more than hospital gowns, toe tags still attached to bare feet.

Welcome to ViViD! Enjoy your stay.

Of course, there has to be an element of surprise to it. Some body bags contain living, breathing newcomers, yes. But the others?

These contain corpses. The toe tag on them indicates a loved one or someone important to you -- or someone you hate beyond all else. You open the bag, and there is their face, achingly familiar and frozen in death...but blink and suddenly they’re the corpse of a nondescript stranger.

PHASE II

[ 6:00 ] Step out of that room and now it’s the asylum proper. Lights flicker. It’s dark, but it’s still more than clear to anyone with ears -- something’s stalking everyone in this place.

The shadow flickers on the wall, the lights go out -- you turn a corner and there it is, jumping out at you with an unearthly cackle --

A puppet.

It hangs there limply, utterly harmless.

All around the facility, these harmless puppets lurk. In lockers, behind doors, in dark halls…

But they’re all literally inanimate and harmless. Whose dumb idea was that?

PHASE III

[ 10:00 ] But slowly, the atmosphere changes. Go in deeper, and the sounds around deaden until there’s nothing left but the dark all around and the sound of your own breathing. And yet, irrevocably you know, whether as an aspect of the level or something else entirely --

Something is actually hunting you now.

It makes no noise. It can’t be seen. But it’s stalking, and it’s on the hunt.

To make matters worse, now the asylum seems to have become a proper maze, with dead ends everywhere, and practically no light to see them by.

And the only other souls you’ll see are the other people stuck in the maze -- but there’s something not quite right about them either. You can see...bits of their code, lurking under the surface of their skin, and as you watch, it’s being corrupted, bit by bit, the longer they’re in the dark.

If you look down, it’s happening to you too.
Better hurry.

There’s only one way out.

PHASE IV

[ 14:00 ] And then you step through a doorway into light.

You escaped the maze, but this is an asylum, and you’re about to see why. There are rows upon rows of cages of aliens. They cry out and reach out through the bars with webbed or clawed hands or tentacles, begging for release.

Let them out, or don’t -- the exit to Cerealia proper is right there at the end of this room, inviting and safe.

But if you do elect to let them out, the entire room suddenly goes silent.

And there, in that cage you opened, there is no longer an alien, but instead a doll. And it’s watching you. Stay any longer, and the doll with start to move, reaching -- and if it touched you, suddenly you’re the one locked away behind bars.

On the plus side, when you take the exit to Cerealia, it’ll deposit you in the Pleasure District, where massagebots will reach for you to try to drag you in for a sensual massage.

Welcome!

PENALTY

[ ??:?? ] You were caught in the maze.

It’s hard to say even now what it was that caught you, but now you’re strapped down to an operating table, and there’s a flat-faced doctor standing above you.

The restraints can’t be broken.

There’s a prick of a needle, and you fall unconscious -- and that’s probably a mercy. When you wake up, you’ll be back in the asylum somewhere, but missing a sense -- the one from your character’s application will be gone. A character who is sight will have been blinded, for instance, and a character who is touch will feel nothing. This will last until they log out of ViViD and get into Cerealia.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's July intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

johnnyjoestar: (shock 2)

[personal profile] johnnyjoestar 2016-07-15 09:05 pm (UTC)(link)
[Johnny was expecting the dead rising, body unzipping bags with terrible groans and worse. What he wasn't expecting, however, was the enormous body bag that slammed into the ground right in front of him. The jolt was so sudden and deafening, he swore he could feel it in lower extremities. As it was, he let out a shout that was little more than a string of curses and nearly fell out of his chair in surprise.

Shitshitshit-

His heart was pounding as he watched the bag and was alarmed to find it making pained noises. Johnny gave himself a moment before wheeling close enough to reach the opening and the tag nearby.]


Scared the shit outta me, what the hell!

[He leans in to look at the tag, at least it will give him a name to be yelling at this giant if it ends of being some medical abomination. It's hard to make out in the dim light, and his eyes are constantly darting back to the bag for any sudden movements, but he gets as far as the name before yanking the tag off with a jerk and snapping the string.]

Oh fuck no. No.
beatofmyblood: (i square up)

[personal profile] beatofmyblood 2016-07-21 01:34 am (UTC)(link)
[The dead may not be rising, but neither is Jonathan - falling off a shelf was shock enough, but if there's one thing he wasn't expecting, it was a string of expletives coming from this person's mouth. Normally, he'd just be taken aback by the impropriety of it all, but...

Well, even someone in a body bag can tell this person on the other side is scared shitless, so he's going to grunt and try to push himself up onto his hands and knees inside the bag.]


Sir?

[That voice seems familiar in a way he can't place, but considering he has several layers of plastic between him and the open air, he's going to keep that piece of intuition to himself for now.]

I-I didn't mean to startle you, but if there's something on the outside...
johnnyjoestar: (coy 3)

[personal profile] johnnyjoestar 2016-07-21 02:44 am (UTC)(link)
[Johnny doesn't have much time to consider the implications, but more than likely this is just CERES' bullshit. Sending him familiar names and faces as corpses, yeah it had to be just another illusion. They guy in the bag was probably just some poor sod who'd been caught up in all this too.

As the well-spoken hulking mass attempted to get up, he rolled forward, scanning for the zipper-pull.]


It's fine. I just wasn't expecting you to fall from the sky, okay? Hold still.

[He glances at the paper, which still boldly reads, "Jonathan Joestar," before tucking it away. Johnny then leans forward and gives the zipper-pull a yank, freeing whatever polite giant of a man was hiding inside. Logically, he wondered how they'd managed subdue such a big guy to stuff him in there in the first place before he remembered- this was the same as when he'd gotten here. No memory of who'd shoved them all into clothing that could hardly be called swimwear, but he'd still been wearing it all the same.]

You remember that dodgy sliding picture show they had before you ended up here, or...?