
Lightning flashes. Thunder booms and rain patters on the roof. It’s all about ambience here in ViViD, of course. You gotta set the mood!
Welcome to the Pleasurable Super Youthful Caring Hospital Stage, PSYCHward for short. It works, shut up. It’s a stage created for your well-being, health and happiness. Be careful, though. The first step you take in the dilapidated asylum carries you right into a puddle.
Look down, and the puddle is red.
Ah.
Of course it’s blood.
It’s only going to get even more fun from here.
 Good Day. I Am The New Introducer For ViViD Levels. Mosley? Who's That?
Anyway, Please Have Fun And Remember To Be Safe. Safety Is Our First Priority At CERES.
Thank you. Enjoy.
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PHASE I [ 4 00 ] The first room any people familiar with the ViViD song and dance routine will find is one that is...wonderfully full of body bags. Body bags everywhere -- on the floor, on the shelves, uncomfortably tossed over the back of a chair...and each body bag has a helpful tag.
Handy.
Of course, within each bag is a newcomer; they won’t be able to escape the body bags until someone else unzips them. They’re dressed in little more than hospital gowns, toe tags still attached to bare feet.
Welcome to ViViD! Enjoy your stay.
Of course, there has to be an element of surprise to it. Some body bags contain living, breathing newcomers, yes. But the others?
These contain corpses. The toe tag on them indicates a loved one or someone important to you -- or someone you hate beyond all else. You open the bag, and there is their face, achingly familiar and frozen in death...but blink and suddenly they’re the corpse of a nondescript stranger.
PHASE II [ 6 00 ] Step out of that room and now it’s the asylum proper. Lights flicker. It’s dark, but it’s still more than clear to anyone with ears -- something’s stalking everyone in this place.
The shadow flickers on the wall, the lights go out -- you turn a corner and there it is, jumping out at you with an unearthly cackle --
A puppet.
It hangs there limply, utterly harmless.
All around the facility, these harmless puppets lurk. In lockers, behind doors, in dark halls…
But they’re all literally inanimate and harmless. Whose dumb idea was that?
PHASE III [ 10 00 ] But slowly, the atmosphere changes. Go in deeper, and the sounds around deaden until there’s nothing left but the dark all around and the sound of your own breathing. And yet, irrevocably you know, whether as an aspect of the level or something else entirely --
Something is actually hunting you now.
It makes no noise. It can’t be seen. But it’s stalking, and it’s on the hunt.
To make matters worse, now the asylum seems to have become a proper maze, with dead ends everywhere, and practically no light to see them by.
And the only other souls you’ll see are the other people stuck in the maze -- but there’s something not quite right about them either. You can see...bits of their code, lurking under the surface of their skin, and as you watch, it’s being corrupted, bit by bit, the longer they’re in the dark.
If you look down, it’s happening to you too. Better hurry.
There’s only one way out.
PHASE IV [ 14 00 ] And then you step through a doorway into light.
You escaped the maze, but this is an asylum, and you’re about to see why. There are rows upon rows of cages of aliens. They cry out and reach out through the bars with webbed or clawed hands or tentacles, begging for release.
Let them out, or don’t -- the exit to Cerealia proper is right there at the end of this room, inviting and safe.
But if you do elect to let them out, the entire room suddenly goes silent.
And there, in that cage you opened, there is no longer an alien, but instead a doll. And it’s watching you. Stay any longer, and the doll with start to move, reaching -- and if it touched you, suddenly you’re the one locked away behind bars.
On the plus side, when you take the exit to Cerealia, it’ll deposit you in the Pleasure District, where massagebots will reach for you to try to drag you in for a sensual massage.
Welcome!
PENALTY [ ?? ?? ] You were caught in the maze.
It’s hard to say even now what it was that caught you, but now you’re strapped down to an operating table, and there’s a flat-faced doctor standing above you.
The restraints can’t be broken.
There’s a prick of a needle, and you fall unconscious -- and that’s probably a mercy. When you wake up, you’ll be back in the asylum somewhere, but missing a sense -- the one from your character’s application will be gone. A character who is sight will have been blinded, for instance, and a character who is touch will feel nothing. This will last until they log out of ViViD and get into Cerealia.
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
Welcome to Cerealia's July intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you! |
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Were they? Ah.... I have been very diligent in tooth cleaning training... [Does he do sets of toothbrush strokes and flossing too?! But then he gets more chipper as he realizes-]
You have reached me. You did it!
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Yes. Have you explored any of this area yet? I suggest we find the exit as quickly as possible.
If you're not armed, I ask that you please stay behind me.
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This area is new to me. But... please, we should walk together! I am armed with the only weapons I will ever need! [AKA... his actual arms.]
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No, I agree with you! Youth I'd about following your guts, and I am fully prepared to follow yours! Let ys proceed!
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[A pause.] You seem very proud of your youth.
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Of course! I know the value of the springtime of youth, and I value its effect! I am glad that your fighting spirit has not waned... With both of ours combined, I am sure that we will find the correct path!
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You are right! The rashness of youth can lead to folly! Then... let us be patient in our reasonings!
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She's not sure if he's kind of deluded, though, but he seems nice?] At any rate, shall we go? I'd rather not waste time here if we can avoid it.
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Let us proceed! Yes! With our hearts, minds and spirits at full power! [He stars moving immediately, despite that whole talk about rashness.]
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What's your name?
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Ah, I apologize! I do not wish to ruin this investigation!
[Rock Lee then flips upside down and starts walking on his hands at a slower pace.]
My name is Rock Lee! I am the Beautiful Green Wild Beast of Konoha! [He beams, winks and raises a thumbs up from his handstanding position.]
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That he can give a thumbs-up while on his hands is all the more impressive. And this is even before she delves into the meaning behind 'Beautiful Green Wild Beast.']
I--
You are an exceptionally odd young man. [That's what she settles on, because good lord. She immediately tries to find something else to look at-- like a sign.] Hold on a moment. There's a sign here.
The letters are scrubbed thin... it's difficult to read in this light.
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Thank for your honest opinion! If there is anything I can do to be a better companion, please let me know!
[A sign, huh? Lee draws closer to get a look.]
A sign? That could be very helpful! Ah... But where could we find a light?! [Maybe the shine of his teeth may help!]
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[Because there's nothing here for his teeth to really be reflecting...]
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[He gives a sparkling smile. ...Just don't question shounen logic, Naoto. It won't end well.]
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That's...
[She exhales, pinching the bridge of her nose.] No, this isn't helpful to become bogged down in these details. I'll chalk it up to an oddity of the simulation. [For the sake of her sanity.]
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...But you are right! We should focus on the task at hand! Can you make out that sign's words?!
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It completely rolls off her back that he calls her sir. While she doesn't particularly try to conceal her gender anymore, she's aware that she still does present more masculine by default. She leans in close, reading.] 'Inpatient ward'. This is a care center.
It doesn't tell us much about where we are in the building, but I don't think we'll get out by going that way.
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