reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-07-14 06:00 pm

//EVENT031.EXE

//event031.EXE



Lightning flashes. Thunder booms and rain patters on the roof. It’s all about ambience here in ViViD, of course. You gotta set the mood!

Welcome to the Pleasurable Super Youthful Caring Hospital Stage, PSYCHward for short. It works, shut up. It’s a stage created for your well-being, health and happiness. Be careful, though. The first step you take in the dilapidated asylum carries you right into a puddle.

Look down, and the puddle is red.

Ah.

Of course it’s blood.

It’s only going to get even more fun from here.


Good Day. I Am The New Introducer For ViViD Levels. Mosley? Who's That?

Anyway, Please Have Fun And Remember To Be Safe. Safety Is Our First Priority At CERES.

Thank you. Enjoy.

//SCENARIOS.EXE


PHASE I

[ 4:00 ] The first room any people familiar with the ViViD song and dance routine will find is one that is...wonderfully full of body bags. Body bags everywhere -- on the floor, on the shelves, uncomfortably tossed over the back of a chair...and each body bag has a helpful tag.

Handy.

Of course, within each bag is a newcomer; they won’t be able to escape the body bags until someone else unzips them. They’re dressed in little more than hospital gowns, toe tags still attached to bare feet.

Welcome to ViViD! Enjoy your stay.

Of course, there has to be an element of surprise to it. Some body bags contain living, breathing newcomers, yes. But the others?

These contain corpses. The toe tag on them indicates a loved one or someone important to you -- or someone you hate beyond all else. You open the bag, and there is their face, achingly familiar and frozen in death...but blink and suddenly they’re the corpse of a nondescript stranger.

PHASE II

[ 6:00 ] Step out of that room and now it’s the asylum proper. Lights flicker. It’s dark, but it’s still more than clear to anyone with ears -- something’s stalking everyone in this place.

The shadow flickers on the wall, the lights go out -- you turn a corner and there it is, jumping out at you with an unearthly cackle --

A puppet.

It hangs there limply, utterly harmless.

All around the facility, these harmless puppets lurk. In lockers, behind doors, in dark halls…

But they’re all literally inanimate and harmless. Whose dumb idea was that?

PHASE III

[ 10:00 ] But slowly, the atmosphere changes. Go in deeper, and the sounds around deaden until there’s nothing left but the dark all around and the sound of your own breathing. And yet, irrevocably you know, whether as an aspect of the level or something else entirely --

Something is actually hunting you now.

It makes no noise. It can’t be seen. But it’s stalking, and it’s on the hunt.

To make matters worse, now the asylum seems to have become a proper maze, with dead ends everywhere, and practically no light to see them by.

And the only other souls you’ll see are the other people stuck in the maze -- but there’s something not quite right about them either. You can see...bits of their code, lurking under the surface of their skin, and as you watch, it’s being corrupted, bit by bit, the longer they’re in the dark.

If you look down, it’s happening to you too.
Better hurry.

There’s only one way out.

PHASE IV

[ 14:00 ] And then you step through a doorway into light.

You escaped the maze, but this is an asylum, and you’re about to see why. There are rows upon rows of cages of aliens. They cry out and reach out through the bars with webbed or clawed hands or tentacles, begging for release.

Let them out, or don’t -- the exit to Cerealia proper is right there at the end of this room, inviting and safe.

But if you do elect to let them out, the entire room suddenly goes silent.

And there, in that cage you opened, there is no longer an alien, but instead a doll. And it’s watching you. Stay any longer, and the doll with start to move, reaching -- and if it touched you, suddenly you’re the one locked away behind bars.

On the plus side, when you take the exit to Cerealia, it’ll deposit you in the Pleasure District, where massagebots will reach for you to try to drag you in for a sensual massage.

Welcome!

PENALTY

[ ??:?? ] You were caught in the maze.

It’s hard to say even now what it was that caught you, but now you’re strapped down to an operating table, and there’s a flat-faced doctor standing above you.

The restraints can’t be broken.

There’s a prick of a needle, and you fall unconscious -- and that’s probably a mercy. When you wake up, you’ll be back in the asylum somewhere, but missing a sense -- the one from your character’s application will be gone. A character who is sight will have been blinded, for instance, and a character who is touch will feel nothing. This will last until they log out of ViViD and get into Cerealia.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's July intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

heiroglyphs: (pensive)

[personal profile] heiroglyphs 2016-07-18 12:44 am (UTC)(link)
[It really is her, isn't it? Not a trick, or a phantom, or anything else. The poor girl looks like she's been put through the wringer, but considering the alternative it isn't so bad. She rushes to her friend's side but stops short of contact, silently fearing she might shatter at the lightest touch.]

Are you okay? We need to get you out of here.
metalist: (56)

[personal profile] metalist 2016-07-18 09:16 pm (UTC)(link)
[ And Pyrrha, who really does not want to be touched right now, is grateful for the space allowed her. Underneath the thin, restrictive veneer of slow-minded lifelessness, Pyrrha's vaguely aware of her own shame that she's now someone who needs to be coddled so. Not the "strongest girl in class" anymore.

She leaves it aside, gathering herself. That's not important now and Weiss is right. Weiss is so often right. ]


I'm okay, but I doubt I'll be much assistance in here.

[ There's a faint note of deprecation, barely audible in how glum and flattened her tone is. Pyrrha's referring to her absent weapons; Weiss can interpret however she likes. ]

I... hope you weren't here for credits.

[ That's a joke.

She's funny. ]
heiroglyphs: (lean in)

[personal profile] heiroglyphs 2016-07-18 09:27 pm (UTC)(link)
[She was still the strongest girl in class. Anyone less wouldn't be standing right now, but Pyrrha has the strength to move forward despite all that. It's something Weiss always respected about her, and envied as well.

But Pyrrha is in no condition to be fighting. She probably shouldn't be running around, either, but there's not much she can do to help that right now.]


Don't worry. Right now, it's my turn to look after you.

[Weiss was far from the motherly type, but at least she could protect the people she cares about. But Pyrrha's joke doesn't go unnoticed, and the heiress flashes a little smile. Your comedic timing is perfect, as always.]

When we get out of here, I'll get us dinner. My treat. [Credits. Psh.]
Edited 2016-07-18 21:28 (UTC)
metalist: (50)

[personal profile] metalist 2016-07-19 01:00 am (UTC)(link)
[ She's actually quite hungry, although that sensation has been buried underneath a torrent of other concerns. ]

Thank you, Weiss.

[ For not crying on her, among other things. ]

I think we should keep moving.
heiroglyphs: (at least right now i can smile)

[personal profile] heiroglyphs 2016-07-19 01:07 am (UTC)(link)
[Look, you just came back from the dead. She would like nothing more than to hug you and be glad you're here and probably cry, but she can only imagine what's going through your head right now and she's not personable enough to help you deal with it. So she'll just... be a pillar of support instead? Does that work?]

Sounds good to me. Can you walk, or do you need help?
metalist: (45)

[personal profile] metalist 2016-07-19 01:14 am (UTC)(link)
I'm fine to walk, but thank you for your concern.

[ To prove it, she starts to move, keeping her steps economical and assured. She doesn't walk off without Weiss, though! ]
heiroglyphs: (im interested)

[personal profile] heiroglyphs 2016-07-19 01:20 am (UTC)(link)
[Weiss is quick to match her pace, staying alongside or in front of her if she can manage. The poor girl is unarmed and unprotected. She's going to do everything in her power to make sure Pyrrha gets home.]

Good, we'll be out of here soon. [Quicker if she doesn't have to carry her.]

How's your Aura?
metalist: (46)

[personal profile] metalist 2016-07-19 01:30 am (UTC)(link)
[ Tellingly, Pyrrha looks away before answering, ]

It's still quite low, I'm afraid.

[ By low, she means it's completely depleted. If she had her scroll with her, there wouldn't even be a bit of red in her status bar. She'd be at zero. It's exactly the sort of thing Goodwitch would have chastised her students for.

Pyrrha did say she wouldn't be any help! ]
Edited 2016-07-19 01:30 (UTC)
heiroglyphs: (interesting)

[personal profile] heiroglyphs 2016-07-19 01:47 am (UTC)(link)
[She was afraid of that.]

Alright, don't worry.

[If only she could give her some of hers or something. Perhaps through some sort of Aura transfer machine.]

Do you have a place to stay? You're welcome to use my apartment if you need some time to rest.
metalist: (53)

[personal profile] metalist 2016-07-19 10:26 pm (UTC)(link)
[ It's a kind offer, but Pyrrha is reluctant to accept it. Rather childishly, the only place she wants to go is the apartment she used to share with Jaune. ]

Uh, perhaps.

[ Weiss's kindness is proving a little overwhelming. ]

I think we should focus on one thing at a time.
heiroglyphs: (when can i smile again?)

[personal profile] heiroglyphs 2016-07-23 03:44 pm (UTC)(link)
Oh. Right.

[She waves it off. It's hard not to get excited when her dead friend comes back. She may have gotten ahead of herself.]

Well, if we take this hall all the way to the end, we'll probably find the exit.
metalist: (4)

[personal profile] metalist 2016-07-25 04:30 pm (UTC)(link)
[ It's not really Weiss's fault that Pyrrha herself is so underwhelming right now. She's paler than normal, still a bit shaky, her aura guttered and her thoughts heavy. She can only manage so much. ]

Good thinking.

[ In measured steps, Pyrrha starts to head in that direction. ]
Edited 2016-07-25 16:30 (UTC)