
Lightning flashes. Thunder booms and rain patters on the roof. It’s all about ambience here in ViViD, of course. You gotta set the mood!
Welcome to the Pleasurable Super Youthful Caring Hospital Stage, PSYCHward for short. It works, shut up. It’s a stage created for your well-being, health and happiness. Be careful, though. The first step you take in the dilapidated asylum carries you right into a puddle.
Look down, and the puddle is red.
Ah.
Of course it’s blood.
It’s only going to get even more fun from here.
 Good Day. I Am The New Introducer For ViViD Levels. Mosley? Who's That?
Anyway, Please Have Fun And Remember To Be Safe. Safety Is Our First Priority At CERES.
Thank you. Enjoy.
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PHASE I [ 4 00 ] The first room any people familiar with the ViViD song and dance routine will find is one that is...wonderfully full of body bags. Body bags everywhere -- on the floor, on the shelves, uncomfortably tossed over the back of a chair...and each body bag has a helpful tag.
Handy.
Of course, within each bag is a newcomer; they won’t be able to escape the body bags until someone else unzips them. They’re dressed in little more than hospital gowns, toe tags still attached to bare feet.
Welcome to ViViD! Enjoy your stay.
Of course, there has to be an element of surprise to it. Some body bags contain living, breathing newcomers, yes. But the others?
These contain corpses. The toe tag on them indicates a loved one or someone important to you -- or someone you hate beyond all else. You open the bag, and there is their face, achingly familiar and frozen in death...but blink and suddenly they’re the corpse of a nondescript stranger.
PHASE II [ 6 00 ] Step out of that room and now it’s the asylum proper. Lights flicker. It’s dark, but it’s still more than clear to anyone with ears -- something’s stalking everyone in this place.
The shadow flickers on the wall, the lights go out -- you turn a corner and there it is, jumping out at you with an unearthly cackle --
A puppet.
It hangs there limply, utterly harmless.
All around the facility, these harmless puppets lurk. In lockers, behind doors, in dark halls…
But they’re all literally inanimate and harmless. Whose dumb idea was that?
PHASE III [ 10 00 ] But slowly, the atmosphere changes. Go in deeper, and the sounds around deaden until there’s nothing left but the dark all around and the sound of your own breathing. And yet, irrevocably you know, whether as an aspect of the level or something else entirely --
Something is actually hunting you now.
It makes no noise. It can’t be seen. But it’s stalking, and it’s on the hunt.
To make matters worse, now the asylum seems to have become a proper maze, with dead ends everywhere, and practically no light to see them by.
And the only other souls you’ll see are the other people stuck in the maze -- but there’s something not quite right about them either. You can see...bits of their code, lurking under the surface of their skin, and as you watch, it’s being corrupted, bit by bit, the longer they’re in the dark.
If you look down, it’s happening to you too. Better hurry.
There’s only one way out.
PHASE IV [ 14 00 ] And then you step through a doorway into light.
You escaped the maze, but this is an asylum, and you’re about to see why. There are rows upon rows of cages of aliens. They cry out and reach out through the bars with webbed or clawed hands or tentacles, begging for release.
Let them out, or don’t -- the exit to Cerealia proper is right there at the end of this room, inviting and safe.
But if you do elect to let them out, the entire room suddenly goes silent.
And there, in that cage you opened, there is no longer an alien, but instead a doll. And it’s watching you. Stay any longer, and the doll with start to move, reaching -- and if it touched you, suddenly you’re the one locked away behind bars.
On the plus side, when you take the exit to Cerealia, it’ll deposit you in the Pleasure District, where massagebots will reach for you to try to drag you in for a sensual massage.
Welcome!
PENALTY [ ?? ?? ] You were caught in the maze.
It’s hard to say even now what it was that caught you, but now you’re strapped down to an operating table, and there’s a flat-faced doctor standing above you.
The restraints can’t be broken.
There’s a prick of a needle, and you fall unconscious -- and that’s probably a mercy. When you wake up, you’ll be back in the asylum somewhere, but missing a sense -- the one from your character’s application will be gone. A character who is sight will have been blinded, for instance, and a character who is touch will feel nothing. This will last until they log out of ViViD and get into Cerealia.
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
Welcome to Cerealia's July intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you! |
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[Even if she knows that it wasn't a good idea. But then again, Mabel generally tends to go with ideas that seem like a good idea]
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I'm not here to have fun, I'm here to escape.
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Now you're sounding a lot like my brother and sucking up all the fun! [She mumbled a little before pondering to herself]
But if you really want a way to get out, there should be an exit around here somewhere! You just need to keep your eyes open is all!
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I'm going to go this way. If you come with me, I can protect you.
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Nah, I think I'm going to follow you! Because I gotta protect you too with my trusty grappling hook! [She said before pointing it to the heavens!]
Just in case if we need to make a cool escape away from evil zombies and evildoers!
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As much as she hates to admit it, though... a grappling hook gun is actually pretty cool. Naoto pauses for a minute.] May I take a closer look at that? I've never actually seen one before.
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Oh yeah, here you go! What do you think? It looks pprreeeettttyyyy cool doesn't it? [All with a knowing look on her face!]
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If you were incapacitated, I want to make sure I understand how to use it. --ah, I see. That's the mechanism by which you rewind it, isn't it... [She hands it back to Mabel.] How much weight can the motor support? How long is the line?
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Oh, you know, just about anything! It did save my brother and I from an evil 10 foot ginormous robot after all! Just the same old kind of stuff you expected from a grappling hook!
[Cough cough hint hint wink wink]
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[Okay, she's not made of metal. Even she has to ask:] An evil giant robot?
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[All the while holding her hand sideways and shaking it a little]
But let's just say that when you have a total cray cray psychic who also happened to own a giant robot and happened to be running after you? It's probably a good idea to have one of these with you!
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[These were the questions she seriously wonders about!]
But then again, who wouldn't want one? They do look super cool after all!
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...did he use his alleged psychic powers while operating the robot at all?
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More like he was cheating and was spying on everyone! How else was he able to know that much about people anyway? Another reason why I'm never ever dating him!
[That and he did nearly kill Dipper too]
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Way to make a good second impression, am I right?
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And especially when he kept going after me too! I don't know why he keeps thinking it's going to work out! [Mabel, you do know you’re in the middle of a game right?]
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[Next they come to not just a crossroads, but a staircase. Two options, up and down.] Given that we haven't seen any windows, it's not unreasonable to surmise that this installation is underground. I'd say we go up.
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[...Even if his friends were thugs from prison. But enough about that! As she looked up at the staircase, she couldn't help but ponder]
You really think so? I'm not going to argue that, we'll just jump out the windows and be superheros while we do that! [All the while nudging said grappling hook!]
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Either they've been walled over or they don't exist.