reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-07-14 06:00 pm

//EVENT031.EXE

//event031.EXE



Lightning flashes. Thunder booms and rain patters on the roof. It’s all about ambience here in ViViD, of course. You gotta set the mood!

Welcome to the Pleasurable Super Youthful Caring Hospital Stage, PSYCHward for short. It works, shut up. It’s a stage created for your well-being, health and happiness. Be careful, though. The first step you take in the dilapidated asylum carries you right into a puddle.

Look down, and the puddle is red.

Ah.

Of course it’s blood.

It’s only going to get even more fun from here.


Good Day. I Am The New Introducer For ViViD Levels. Mosley? Who's That?

Anyway, Please Have Fun And Remember To Be Safe. Safety Is Our First Priority At CERES.

Thank you. Enjoy.

//SCENARIOS.EXE


PHASE I

[ 4:00 ] The first room any people familiar with the ViViD song and dance routine will find is one that is...wonderfully full of body bags. Body bags everywhere -- on the floor, on the shelves, uncomfortably tossed over the back of a chair...and each body bag has a helpful tag.

Handy.

Of course, within each bag is a newcomer; they won’t be able to escape the body bags until someone else unzips them. They’re dressed in little more than hospital gowns, toe tags still attached to bare feet.

Welcome to ViViD! Enjoy your stay.

Of course, there has to be an element of surprise to it. Some body bags contain living, breathing newcomers, yes. But the others?

These contain corpses. The toe tag on them indicates a loved one or someone important to you -- or someone you hate beyond all else. You open the bag, and there is their face, achingly familiar and frozen in death...but blink and suddenly they’re the corpse of a nondescript stranger.

PHASE II

[ 6:00 ] Step out of that room and now it’s the asylum proper. Lights flicker. It’s dark, but it’s still more than clear to anyone with ears -- something’s stalking everyone in this place.

The shadow flickers on the wall, the lights go out -- you turn a corner and there it is, jumping out at you with an unearthly cackle --

A puppet.

It hangs there limply, utterly harmless.

All around the facility, these harmless puppets lurk. In lockers, behind doors, in dark halls…

But they’re all literally inanimate and harmless. Whose dumb idea was that?

PHASE III

[ 10:00 ] But slowly, the atmosphere changes. Go in deeper, and the sounds around deaden until there’s nothing left but the dark all around and the sound of your own breathing. And yet, irrevocably you know, whether as an aspect of the level or something else entirely --

Something is actually hunting you now.

It makes no noise. It can’t be seen. But it’s stalking, and it’s on the hunt.

To make matters worse, now the asylum seems to have become a proper maze, with dead ends everywhere, and practically no light to see them by.

And the only other souls you’ll see are the other people stuck in the maze -- but there’s something not quite right about them either. You can see...bits of their code, lurking under the surface of their skin, and as you watch, it’s being corrupted, bit by bit, the longer they’re in the dark.

If you look down, it’s happening to you too.
Better hurry.

There’s only one way out.

PHASE IV

[ 14:00 ] And then you step through a doorway into light.

You escaped the maze, but this is an asylum, and you’re about to see why. There are rows upon rows of cages of aliens. They cry out and reach out through the bars with webbed or clawed hands or tentacles, begging for release.

Let them out, or don’t -- the exit to Cerealia proper is right there at the end of this room, inviting and safe.

But if you do elect to let them out, the entire room suddenly goes silent.

And there, in that cage you opened, there is no longer an alien, but instead a doll. And it’s watching you. Stay any longer, and the doll with start to move, reaching -- and if it touched you, suddenly you’re the one locked away behind bars.

On the plus side, when you take the exit to Cerealia, it’ll deposit you in the Pleasure District, where massagebots will reach for you to try to drag you in for a sensual massage.

Welcome!

PENALTY

[ ??:?? ] You were caught in the maze.

It’s hard to say even now what it was that caught you, but now you’re strapped down to an operating table, and there’s a flat-faced doctor standing above you.

The restraints can’t be broken.

There’s a prick of a needle, and you fall unconscious -- and that’s probably a mercy. When you wake up, you’ll be back in the asylum somewhere, but missing a sense -- the one from your character’s application will be gone. A character who is sight will have been blinded, for instance, and a character who is touch will feel nothing. This will last until they log out of ViViD and get into Cerealia.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's July intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

truedetective: (11)

[personal profile] truedetective 2016-07-21 08:56 pm (UTC)(link)
Yes. Since you have the melee weapon, it'd be prudent for you to go first. I can shoot over your shoulder; you can't swing over mine.

[Well, maybe you could. She's really quite short.]
majinken: (pic#9640153)

[personal profile] majinken 2016-07-22 08:29 pm (UTC)(link)
Mm, that's fine! I don't really mind anyway, since that's what I'm used to doing.

[not because he's terribly tall, thought quite a bit more than naoto. but he's used to leading the pack even when fighting with other sword-wielders.]

Let's get going, then!
truedetective: (08)

[personal profile] truedetective 2016-07-23 06:53 am (UTC)(link)
Mm, yes. [And they... might as well just pick this direction.] Are you used to fighting in smaller groups? With your... magic sword.
majinken: (pic#9644513)

[personal profile] majinken 2016-07-23 06:24 pm (UTC)(link)
Small? Eh... maybe. There's usually like... 9 of us that fight together a lot back home.

[it's a big party.] It's a little different here, though.
truedetective: (04)

[personal profile] truedetective 2016-07-24 07:18 pm (UTC)(link)
I see. That's closer to a 'small group' than an army, at any rate.

What's the primary difference?
majinken: (pic#9589078)

[personal profile] majinken 2016-07-24 08:02 pm (UTC)(link)
Well... we don't really have to fight that much here. At least... where I'm from, I have to a lot more. But even when I do have to, it's usually only with a couple of people and that's it.

[that's a pretty big difference for him, at least.]

[personal profile] truedetective 2016-07-25 08:15 pm (UTC)(link)
That makes sense. So this world is more peaceful than the one you're used to?

--if I may ask, why did you fight? What were your motivations for doing so, back home?
majinken: (pic#10033875)

[personal profile] majinken 2016-07-25 08:33 pm (UTC)(link)
I don't know if it's more peaceful, it's just... really different. Things happen in a very way here.

[it's more concentrated, but...] I fight back home because I have to. Even the safest paths between cities have monsters on them.

[and after a breath:] And there are other things I need to do and fight for... so everyone can live happily and safely.
truedetective: (04)

[personal profile] truedetective 2016-07-26 05:20 am (UTC)(link)
There are much less noble causes to fight for. I'm glad that was one of yours. [She says, simply.]

What's different about it, if I can ask?
majinken: (pic#9644492)

[personal profile] majinken 2016-07-26 07:29 pm (UTC)(link)
[he'll look over to her with a smile and a nod; he can appreciate someone understanding is reasons.]

Well... it's just kind of weird, I guess. It's safe a lot of the time, but when things get bad, they can be really dangerous. Things that mess with people's memories, their feelings and their senses...

Sometimes it's really dangerous with things like monsters and ghosts and robots too, but most of the time, it's just things that have other effects. It's really not normal at all, not for anyone.
truedetective: (11)

[personal profile] truedetective 2016-07-28 06:04 am (UTC)(link)
[That takes her a few moments to process and mull over.] It sounds to me that you're not as bothered by the monsters and other physical enemies as you are about our hosts' ability to change who we are.

Can you give specific examples?
majinken: (pic#10033992)

[personal profile] majinken 2016-07-28 09:11 pm (UTC)(link)
Yeah...

[he can, unfortunately.]

One of the first things that happened to me here was... something that made me really afraid of my best friend. He didn't do anything different, but all I could think about was things like that he was going to hurt me or try to kill me. I even ran away from him just so he wouldn't get near me.

[there are a lot of reasons that was a big deal beyond that, but it's clear that it's something that stuck with him.]

Not that long ago, something else happened where we could see each other's memories. It was... weird, and it made a lot of us feel sick while it was happening, too. [so there were physical effects on top of the mental ones.]
truedetective: (08)

[personal profile] truedetective 2016-07-29 04:39 am (UTC)(link)
So it affected your mind, then? It made you unreasonably paranoid? [Some kind of hallucinogenic or psychotropic drug might have that effect, she thinks. It's one possibility, after all.]

Do you mean like memories were being projected as if you were in a movie theater?