reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-07-14 06:00 pm

//EVENT031.EXE

//event031.EXE



Lightning flashes. Thunder booms and rain patters on the roof. It’s all about ambience here in ViViD, of course. You gotta set the mood!

Welcome to the Pleasurable Super Youthful Caring Hospital Stage, PSYCHward for short. It works, shut up. It’s a stage created for your well-being, health and happiness. Be careful, though. The first step you take in the dilapidated asylum carries you right into a puddle.

Look down, and the puddle is red.

Ah.

Of course it’s blood.

It’s only going to get even more fun from here.


Good Day. I Am The New Introducer For ViViD Levels. Mosley? Who's That?

Anyway, Please Have Fun And Remember To Be Safe. Safety Is Our First Priority At CERES.

Thank you. Enjoy.

//SCENARIOS.EXE


PHASE I

[ 4:00 ] The first room any people familiar with the ViViD song and dance routine will find is one that is...wonderfully full of body bags. Body bags everywhere -- on the floor, on the shelves, uncomfortably tossed over the back of a chair...and each body bag has a helpful tag.

Handy.

Of course, within each bag is a newcomer; they won’t be able to escape the body bags until someone else unzips them. They’re dressed in little more than hospital gowns, toe tags still attached to bare feet.

Welcome to ViViD! Enjoy your stay.

Of course, there has to be an element of surprise to it. Some body bags contain living, breathing newcomers, yes. But the others?

These contain corpses. The toe tag on them indicates a loved one or someone important to you -- or someone you hate beyond all else. You open the bag, and there is their face, achingly familiar and frozen in death...but blink and suddenly they’re the corpse of a nondescript stranger.

PHASE II

[ 6:00 ] Step out of that room and now it’s the asylum proper. Lights flicker. It’s dark, but it’s still more than clear to anyone with ears -- something’s stalking everyone in this place.

The shadow flickers on the wall, the lights go out -- you turn a corner and there it is, jumping out at you with an unearthly cackle --

A puppet.

It hangs there limply, utterly harmless.

All around the facility, these harmless puppets lurk. In lockers, behind doors, in dark halls…

But they’re all literally inanimate and harmless. Whose dumb idea was that?

PHASE III

[ 10:00 ] But slowly, the atmosphere changes. Go in deeper, and the sounds around deaden until there’s nothing left but the dark all around and the sound of your own breathing. And yet, irrevocably you know, whether as an aspect of the level or something else entirely --

Something is actually hunting you now.

It makes no noise. It can’t be seen. But it’s stalking, and it’s on the hunt.

To make matters worse, now the asylum seems to have become a proper maze, with dead ends everywhere, and practically no light to see them by.

And the only other souls you’ll see are the other people stuck in the maze -- but there’s something not quite right about them either. You can see...bits of their code, lurking under the surface of their skin, and as you watch, it’s being corrupted, bit by bit, the longer they’re in the dark.

If you look down, it’s happening to you too.
Better hurry.

There’s only one way out.

PHASE IV

[ 14:00 ] And then you step through a doorway into light.

You escaped the maze, but this is an asylum, and you’re about to see why. There are rows upon rows of cages of aliens. They cry out and reach out through the bars with webbed or clawed hands or tentacles, begging for release.

Let them out, or don’t -- the exit to Cerealia proper is right there at the end of this room, inviting and safe.

But if you do elect to let them out, the entire room suddenly goes silent.

And there, in that cage you opened, there is no longer an alien, but instead a doll. And it’s watching you. Stay any longer, and the doll with start to move, reaching -- and if it touched you, suddenly you’re the one locked away behind bars.

On the plus side, when you take the exit to Cerealia, it’ll deposit you in the Pleasure District, where massagebots will reach for you to try to drag you in for a sensual massage.

Welcome!

PENALTY

[ ??:?? ] You were caught in the maze.

It’s hard to say even now what it was that caught you, but now you’re strapped down to an operating table, and there’s a flat-faced doctor standing above you.

The restraints can’t be broken.

There’s a prick of a needle, and you fall unconscious -- and that’s probably a mercy. When you wake up, you’ll be back in the asylum somewhere, but missing a sense -- the one from your character’s application will be gone. A character who is sight will have been blinded, for instance, and a character who is touch will feel nothing. This will last until they log out of ViViD and get into Cerealia.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's July intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

truedetective: (08)

[personal profile] truedetective 2016-07-23 06:56 am (UTC)(link)
Yes, only a few... [A pause. She adjusts her cap.] ...my inclination is to say hours, but to be honest, it's difficult to keep track of time without natural cues. I haven't been here long, but I can't say precisely how long.
fittedgloves: pixiv id #603264 (79)

[personal profile] fittedgloves 2016-07-25 05:12 pm (UTC)(link)
It may only be a few hours, although it's hard to be sure when everyone woke up in a body bag.

That said, I've been here a while myself. If you happen to have any questions, I can answer them for you.
truedetective: (11)

[personal profile] truedetective 2016-07-25 08:17 pm (UTC)(link)
I have a number of questions. More than would be helpful to ask right now, for the most part.

What happens to our physical bodies while we're inside here?
Edited 2016-07-25 20:18 (UTC)
fittedgloves: pixiv id #603264 (73)

[personal profile] fittedgloves 2016-07-27 03:27 am (UTC)(link)
We're... "uploaded" into the game, to put it simply. So, when we complete the level we'll be transported back into the colony. While you can't remain injured here, I would treat ViViD just like reality.
truedetective: (12)

[personal profile] truedetective 2016-07-28 06:12 am (UTC)(link)
Don't worry, I have no intention of doing so.

[She thinks for a moment.] So you're saying that this isn't something as simple as virtual reality, but that our 'real' bodies are here just the same?

Then we really are just data reconstructions of our original selves.
fittedgloves: (86)

[personal profile] fittedgloves 2016-07-29 06:02 am (UTC)(link)
Yes, exactly. While ViViD may be just a game, it's important to not let your guard down all the same. Most of the time you'll be just fine, but it has acted up in the past.
truedetective: (11)

[personal profile] truedetective 2016-07-29 11:27 pm (UTC)(link)
Again, I have no intention of doing so. [She repeats, seriously.]

In what ways has it 'acted up'?
fittedgloves: (81)

[personal profile] fittedgloves 2016-07-30 02:42 am (UTC)(link)
There have been instances where damage sustained here remained once back in the colony. I've also encountered my code disappearing before as well. I'm afraid of the implications of the latter, to be honest. Be on the lookout in case it happens again.
truedetective: (12)

[personal profile] truedetective 2016-07-31 11:24 pm (UTC)(link)
[There's a very long pause.] What do you mean your 'code disappearing'? [That sounds very ominous.]
fittedgloves: (60)

[personal profile] fittedgloves 2016-08-03 04:23 am (UTC)(link)
For example, your hand will start to fade out, and it will look like there is code underneath your skin... Or that parts of you are disappearing completely.
truedetective: (11)

[personal profile] truedetective 2016-08-03 05:38 am (UTC)(link)
...I'll make a note of that. [She says, shortly, because yeah, that does sound bad.] Does it have any ramifications for being back in the colony?
fittedgloves: (2)

[personal profile] fittedgloves 2016-08-09 05:12 am (UTC)(link)
No that I am aware of, no. The only time it has happened to me, everything was back to normal when I returned. Of course, I wouldn't expect it to be that way every time.