Entry tags:
[Open] It's a lovely day for a game
Who: Jack (
decoyhero) & OPEN
When: 8/12
Where: ViViD
What: Testing out the various delightful experiences ViViD has to offer.
Rating/Warning: None yet, although I'm anticipating comic mischief, mild swearing, and possible violence. Will edit as changes occur!
[CHOOSE YOUR ADVENTURE]
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
When: 8/12
Where: ViViD
What: Testing out the various delightful experiences ViViD has to offer.
Rating/Warning: None yet, although I'm anticipating comic mischief, mild swearing, and possible violence. Will edit as changes occur!
[CHOOSE YOUR ADVENTURE]
SURVIVAL SIM // CO-OP
...//You are shipwrecked on a deserted island with nothing but the clothes on your back and whatever amount of wit you possess. There are plenty of resources available for the harvesting - berries, rabbits, heck, even the flowers are edible in a pinch. A deep gloom hangs over the island, however, even during daylight hours. Somehow, you get the feeling you don't want to be without a light source after the sun goes down. Can you find enough to eat, locate a suitable shelter, and gather enough resources to keep your campfire going before dark?
CO-OP: Work together to gather resources, cook dinner, and survive the night!
CO-OP: Work together to gather resources, cook dinner, and survive the night!
PLATFORMER // CO-OP
...//You find yourself the star performer in a theater filled with a myriad of intricate, maze-like death-traps. Your mission is to use your wits and acrobatic prowess to leap, climb, drop, and cartwheel to safety within the allotted time-frame. If you perform well, and collect enough of the secret tokens hidden throughout the level, you will advance to the next stage. If you perform badly, you'll have to try again. The only way out is by advancing forward, so failure is not an option!
CO-OP: Help your partner leap, climb, drop, and cartwheel to safety! The odds of beating the stage within the allotted time are much better with a friend.
CO-OP: Help your partner leap, climb, drop, and cartwheel to safety! The odds of beating the stage within the allotted time are much better with a friend.
FPS // CO-OP
...//A mystery lurks in an abandoned underwater city. The citizens are gone - fled, dead, or worse. Those who remain are mindlessly antagonistic, drug addicts whose humanity has sloughed away in the face of their addiction; they are mere shells of the people they once were, and they won't abide your trespassing. Your only option is to kill or be killed as you advance through partially flooded buildings, abandoned shopping malls, and empty city streets. There are a plethora of weapons at your disposal, from bludgeoning weapons to firearms. Ammunition is unfortunately less so, a scarce luxury in this underwater death-trap. You might use it as you find it, but it may be more wise to save it for the fight up ahead. It's probably going to be a big one.
CO-OP: Explore the watery city side-by side, watching each other's backs and murdering the heck out of anyone who tries to murder you!
CO-OP: Explore the watery city side-by side, watching each other's backs and murdering the heck out of anyone who tries to murder you!
FARMING SIM // CO-OP or PvP
It's a peaceful life in the valley. Everyone in the little village knows everyone else, and crime is something that happens in other places. Life is simple and slow-paced, and that's how the villagers like it. However, the annual autumn Harvest Festival is coming up, which means competition between friend and foe alike is at an all-time high. It's up to you to grow the biggest, bestest pumpkin and show up all the other country bumpkins on the village square floor.
CO-OP: Work together to raise the biggest pumpkin anyone has ever seen! Combat various dangers to your crops together - moles, mice, wild deer, everything that goes on four legs is keen to ruin all of your hard work, and your chance for glory!
PvP: Competition is at its most fierce between PCs, obviously. Sabotage between participants is frowned on by the village council, but only the sabotage they hear about.
CO-OP: Work together to raise the biggest pumpkin anyone has ever seen! Combat various dangers to your crops together - moles, mice, wild deer, everything that goes on four legs is keen to ruin all of your hard work, and your chance for glory!
PvP: Competition is at its most fierce between PCs, obviously. Sabotage between participants is frowned on by the village council, but only the sabotage they hear about.
ACTION/ADVENTURE // CO-OP or PvP
Darkness overshadows the land, and the only hope of combating it rests firmly upon your shoulders! Take up a sword and shield and stab, slice, leap, and parry your way through a land filled with menial side-quests and dangerous mini-dungeons. The only hope for restoring order and light to the world is to rescue the far-away princess, whose royal authority is the key to evil's defeat and world peace.
CO-OP: Stab, slice, leap, and parry your way through dangerous obstacles side-by side, watching each other's backs as you do so!
PvP: To the one who manages to rescue the princess first go the spoils! Probably! Stab, slice, leap and parry your way through the world's dangers, stabbing your opponent in the back somewhere along the way if you're able to do so!
CO-OP: Stab, slice, leap, and parry your way through dangerous obstacles side-by side, watching each other's backs as you do so!
PvP: To the one who manages to rescue the princess first go the spoils! Probably! Stab, slice, leap and parry your way through the world's dangers, stabbing your opponent in the back somewhere along the way if you're able to do so!
??? // CO-OP or PvP
Can't decide on a game? Use the Randomizer option, and ViViD will pick a game for you.
(AKA, if none of the above options are quite right, please feel free to write your own and toss it in!)
(AKA, if none of the above options are quite right, please feel free to write your own and toss it in!)
no subject
Give her a leg down? We'll want to see about a mounting block here. I'm going to give you a set of tasks to work on with both the mare and stallion for the next week. Each time you reach one of the goals, it'll get more difficult. Don't push them past what they can endure, and remember to walk and feed them the good stuff.
[ Chihiro tries getting out of the saddle on her own, ending up draped over it with her legs dangling in the air because the unicorn is way taller than she was, er, handling easily. She's about to give up and slide off to fall on her rear any moment now. ]
Uh, right —
no subject
The stallion definitely doesn't like that, and it tries to toss its head and sidle around to tell Jack exactly what it thinks of his gross breach of personal space, but lucky for Jack and unlucky for the stallion, the trainer has excellent control of the beast's head, so he is saved from being gored in his attempt to save Chihiro from falling.]
Woah! Mmph--!
[The good news is, he got there in time to cushion Chihiro's landing.
The bad news is, she basically landed on his face.
This isn't awkward at all.]
no subject
Jack-san! Are you okay?
[ PAIN SUCKS EVEN IF IT'S ONLY VIRTUALLY REAL ]
no subject
[Wow he sure is glad there isn't a bomb implanted in his face the way he spent the first year or so of his contract as Handsome Jack's body double thinking. Because that would have sucked.]
That was quite the impressive spill, there, partner. Either of you two need a hand up?
[Meanwhile, the trainer - perhaps sensing the unicorn's animosity towards Jack - has dismissed the digital beast and is standing over them both with an amused expression on his dumb digital face.
To his credit, though, he offers his hand to Chihiro, first.]
no subject
[ Chihiro accepted the hand up, dusting herself off once she was standing. The trainer offered the same to Jack, clearly amused at their collective expense, but without ill will. She wonders if the whole of this particular game is so good natured. ]
I recommend lettin' the little lady keep training while you work on getting the rest of this place up and runnin'.
[ The menu for calling on their unicorns manifests near Chihiro, the trainer turning her way to explain it in simple terms. She followed the instructions to call on the mare, finding the toggle for saddle and bridle and blanket. All of it is pretty straight forward, and they're done with that part of the tutorial before long. ]
You can give me a ring anytime you want me to come down and time y'all or give you pointers. Otherwise I may head on out for the day. Any last questions?
[ Why did that sound like any last requests? ]
no subject
Uh. Yeah. That sounds like a good plan. Thanks.
[He retreats quietly to the other side of the fence with the shredded remains of his dignity and watches the trainer finish guiding Chihiro through the tack management menus. At the man's prompting for any last
requestsquestions, he shakes his head.]Nah, I'm good. Chihiro?
[Any last questions?]
no subject
Thank you!
[ She says, almost by reflex, tapping at the interface and looking into options that stopped making sense to her before long. Looks like there are all kinds of available upgrades for those really into tricking things out for their unicorns.
Once their trainer waves and heads on his way, she turns to Jack, tipping her head to the side in consideration. ]
How fast does time pass in here? I don't want to be playing for weeks. That's way too long to be in a game.
[ HELP HOW DOES RACING UNICORNS MOON WORK ]
no subject
[He pulls up the game's main menu, and pokes and prods around for a moment searching for an in-game clock. After a moment, he finds it, aaaaaand...!]
It, uh, looks like we've been playing for just over fifteen minutes. The tutorial's basically over, and we can start racing whenever, so...
[He pauses to do some quick calculating in his head]
We should be able to make good headway and be out of here in a few hours, I think.
no subject
She stares at this with wide eyes, looking back up at Jack. ]
That's good, because this is getting pretty weird. Pretty, but weird.
[ As second-AI-Chihiro starts putting the mare through her paces. A timelapse function becomes available, with a destination on a mini calendar for the first race. Peering at it (it manifested next to Jack), she looks from the oddity on the racetrack to the calendar. ]
If we press that, will this all speed up to that day?
no subject
into the sunsetwith an interested expression.]...Huh. Yeah, it is a bit, huh?
[Super weird.
He turns his attention fairly quickly away to the menu that manifested in front of him, and studies it for a moment.]
Uhh...Yeah, it looks that way. Let's check out our, uh, house? Real quick first, though. These kinds of games usually have some starter stuff at the base. If we're supposed to plant treats and things, we should do it before we advance the calendar.
no subject
Really? Okay, then we should. Though why would we plant things if we're racing?
[ Chihiro has clearly never played these kinds of games. She's game enough to head straight around the barn (this takes curving around, straight lines are not at all involved) and toward what she guesses is the house. It's not much of a guess: there are no other buildings on their property. Out on the track, holo-Chihiro continues to put the mare through her paces. ]
What does sleeping in a game like this do? Do you think it's even possible? Can we get tired, or hungry?
no subject
[That's typically how these things work, anyway. He's played a couple, but never really got into them.
He walks with her around the barn, back toward the house.]
Sleeping probably just advances the game day forward by a set number of hours. I don't think we actually get to sleep, though. And...
[He waves a hand to bring up the menu, to double check something before he answers her last question.]
We don't have stamina or hunger meters, so. It's not a function of this game, so we probably won't need to eat or sleep.
[The house is a comfortable-looking little cottage with a trellis containing a huge climbing wisteria plant on the south side. There's a little kitchen garden fenced in by white picket - it's mostly empty, but it does contain one row of green sprouts near what he assumes is the kitchen door. There's a long white tool box nestled up against the side of the house, so he approaches that to have a look.
Opening the lid pulls up another menu, which shows what's stored in the box. There's a hoe, a watering can, five little seed packets, and a sapling.
Opening the lid also prompts the kitchen door to open, and a cute young woman steps out.]
Oh! Hello! You must be the new ranchers! My name's Janey. Do you want advice on how to set up your kitchen garden?
no subject
Yes, please.
[ She then turns to stare at Jack. He's the one who knows this!
Though thankfully, Janey is able to explain things in an upbeat and cheerful (and brief) manner. It looks like their unicorns can get stat boosts, and they have side income possibilities as well, for gardening and tending to orchards on property.
Chihiro picks up the sapling and starts carrying it off toward the open regions for planting. ]
This is way easier than gardening in real life!
no subject
[Since she's snagged the sapling, he picks up the seeds and the hoe and proceeds to get them settled into the earth in the garden.
Virtual gardening offers a lot more instant satisfaction, too - each seed he plants immediately pushes up a tiny green sprout to indicate that it's there.
Once they each finish their planting and meet back up, he stretches a bit, and yawns.]
I think we should be good to fast-forward now, if you want.
no subject
[ She grins, since she has no idea what to expect from this. Bringing up the right menu, Chihiro looks back to Jack from where she stands next to her planted sapling. Her fingers hover over the fast forward function, then with a decisive pat, tap down on the key in question.
Which is promptly when everything went kooky.
First, the area they were in flew forward with the stop-motion-photographic effect that left Chihiro lifted quite unexpectedly into the air by the branches of their quick to mature apple tree; the plants Jack had put to ground reached for the skies, friendly tendrils jutting out at angles and trying to wind around his ankles. Clouds raced by overhead, the moon chasing the sun only to be chased by the sun again in turns. Chihiro can't even reach the icon anymore, having had it be moved right outside of where she can touch because of the happy blooming of the apple tree. She is, in fact, now fighting with the branches as they try growing around her, apples forming after blossoms and the time starting to go too close to speeding by their first race. ]
Aah?! Jack-san, hit pause! Hit pause!
[ Jack is basically being addressed by a tree. ]
no subject
[Yeah, he can't help but watch in a bit of horror as Chihiro is lifted off her feet and into the air by the rapidly growing tree. He does do a few seconds of dumb staring because seriously, but to give him a little bit of credit, he doesn't actually need to be told to smack the pause button - he's going for it even as Chihiro shouts down at him to do so.
Contact is a success, and the sun screeches to a halt in the middle of the sky, and the tree's growth returns to the usual, invisible growth typically displayed by trees.]
Are you--ow!
[He's interrupted by an apple falling on his head, and he swears under his breath as he reaches up to rub the impact site and go back to squinting up at Chihiro through the leaves.]
Are you okay?
no subject
I'm okay!
[ She says, cut off abruptly as she slips free from a branch that had kept her up and lets out a startled yelp. Chihiro comes crashing through the foliage and falling for the ground with a shout, ready to meet the bracing ... arms? Of the ground. ]