reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-07-31 06:00 pm

//EVENT032.EXE

Who: CERES and associated intellectual property
When: OOC: 8/01 - 8/08, IC: 8/16 - 8/19
Where: Cerealia™
What: PR really was important. Who'd have thought?
Rating/Warning: Currently none! Please let us know if the log heads into R-related territory so we can lock it!




//event032.EXE



Everything is normal today during the early hours of the morning. There's really no hint, no way of knowing, no anything that could indicate that CERES -- and thus Cerealia -- is about to irrevocably change. There would be birds chirping, if there were birds, but since there aren't any, there's just the constant sounds of a city in motion, humming with technology even that early in the morning.

And then, regardless of where you are or what you're doing or how early it is, everyone's CereVices flicker on to show a perhaps-familiar, perhaps-unfamiliar face.

Bellona Recreare, the business owner of Cerealia and CEO of CERES, stares at everyone with a flat, cold look. She doesn't seem happy.

(When is she ever?)

It has come to my attention that there has been industrial espionage and corporate sabotage in CERES' personnel. Such a thing will not be tolerated.

Due to this, Mosley's employment with CERES has been terminated. Please now direct any public relations questions to 1-800-7322934844444.


Good day.

//SCENARIOS.EXE


PHASE I

[ 6:00 ] Bright and early, not long after that sudden announcement by Bellona, you may decide to go back to sleep, or you may decide to get up and go about your day (or you may not have woken up at all).

Either way, it doesn't matter.

Because your apartment is broken.

The entire apartment. The door is locked shut (and that sucker is solid metal so it might be time to try a window), the HOLO(gm) is flickering wildly between settings, and the blender is out for your blood. Anything technological in any way (that is CERES-brand or has been tampered with by CERES) will be malfunctioning in a way that comes across as... oddly malicious.

Now's a bad time for the late sleepers to realize that the beds, too, have auto-control tech functionality. Hope you enjoy that electroshock wake up call, or the fact that the bed could fling you totally across the room.

PHASE II

[ 10:00 ] The rest of the city isn't faring so well either.

The trains are completely out of commission; even if the doors do open, it's probably not a good idea to get on. If you do, it looks like the doors will slam shut behind you, and the train will go hurtling forward at dangerous speeds with sudden stops. Many of the shops can't be accessed at all, automated doors refusing to open, and worst of all, every single last piece of tech in Cerealia now seems to have the sole goal of Making Your Life Hard.

The Pleasure District is flooded now that the spas are broken, but hey -- at least the perfume ensures that water smells good, and it's pretty warm. That's good, right? Maybe go for a nice swim.

The CERES police bots are out of control, chasing people down to arrest them for imagined crimes (What do you mean you aren't a closet voyeur?), and heaven forbid you're around any of the auto shops when everything goes totally wrong. The auto-drive feature in many of CERES's cars seem to be a little... finicky today. It doesn't seem like anywhere in the city is exempt from this. Good luck.

And towards the end of the second day of this insanity, the train, with whatever unfortunate passengers are on it, will derail. It crashes into part of the shopping district, leveling buildings and leaving the wrecked overturn husk of a train resting there uselessly.

Suddenly, things don't seem so harmless anymore.

PHASE III

[ 11:00 ] Of course... you're CERES-owned too.

Your code, rather, is made and owned by CERES, and it's inevitable with the craziness going on that it would soon affect everyone's code as well. So as the hour approaches noon, a few unlucky souls may start to notice that things are just Not Quite Right with them. Their powers may be on the fritz, functioning entirely wrong or not at all, or even stranger -- fire powers turning into water, ice into flame, electricity brings mud. Your clothing might suddenly change when your coding glitches, or it might be gone entirely. You may suddenly have an uncontrollable urge to start singing, or frolicking. You may suddenly be wildly in love with the first person (or robot or mirror) that you see, unable to stop it until the odd glitching wears off.

And then, just like that, you're back to normal, if a bit more tired than before. How troublesome.

There are also moments where what appears to be an ID number appears on the back of your neck in glowing light blue numbers. Each of these codes is a 7 digit number, with an E at the front of the number. It appears that the longer you've been in Cerealia, the lower the number is -- like a brand of some sort. You may not be able to see it yourself with it on the back of your neck like that, but everyone else sure can.

PHASE IV

[ 16:45 ] And, just like that, on the last day of this madness, the city goes dark. The lights cut out. The technology shuts off. Every last robot in Cerealia is completely and totally down, and can no longer be booted up. Even when the lights come back on in a few hours... the robots remain dead.

Cerealia's a lot harder to function in without those handy dandy robots running the place. It's also a lot more desolate, and rather quiet.

Slowly but surely, the rest of the technology will boot itself back up towards the end of the last day. But the robots remain broken, and cannot be fixed. In fact, opening them up will reveal that nothing's wrong with them at all... they just won't wake up.

As time ticks by, it doesn't look like Bellona will address anything on the network about the events and all people are left to do now is... learn how to function again. Without any help.

BONUS

[ ??:?? ] If you were a stupid brave enough soul to log into ViViD during this time (or were unfortunately glitched there, which could happen), you will find that ViViD is in... safe mode. It's struggling to boot up, and even when you finally enter, you'll find yourself wandering through skeleton levels of half-completed scenery and incomplete quests. There are readings in the corner of each level that can be seen now, one about Energy Gain and one about Energy Loss, and just as the gain goes up the longer you are there, the loss, too, rises. At first, it's fascinating, and it isn't particularly dangerous... but then it becomes clear that you can't actually log out.

You can't exit Safe Mode at all.

Slowly, it feels as though you can breathe less and less, that the empty walls of the level are closing in on you... and there's nothing you can do. Unless you are or find a particularly genius hacker and they can access the source code and find the exit buried inside that code within the next few minutes... there's nothing to be done.

And then everything goes dark.

You'll wake up the next IC day, with those same energy readings marked on your wrist like some sort of bright blue digital tattoo. When you wake in the mornings, it will read at 100% and slowly go down during the course of the day until you sleep. It will fade after three IC days.

And from now on, ViViD always has those energy levels in the corner, even when it's fixed. They always seem to be recording you, every time you're in ViViD. Strange.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's August event! Please visit the OOC information here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. This event will last from 8/01 to 8/08, or IC 8/16 to 8/19. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

criticalhip: (keeping an eyesocket out)

[personal profile] criticalhip 2016-08-22 02:05 pm (UTC)(link)
[He'll give poor Jack the time to fully absorb and come to terms with that memory. Because Sans is a gentleman.]

Something else we have in common.

That's pretty cool.
decoyhero: (oh crap. uh. i mean...bring it. i guess.)

[personal profile] decoyhero 2016-08-23 05:17 am (UTC)(link)
I-I'm sorry, what? I'm not sure how having trash in common is "cool."

Messed up, maybe.

[It should be pointed out that he doesn't mind having something in common with Sans...just that he strongly objects to having that particular commonality referred to as "cool"]
criticalhip: (it says foxy grandpa)

[personal profile] criticalhip 2016-08-23 03:05 pm (UTC)(link)
Well, it is trash. So it's gonna be pretty messed up no matter how you look at it.

[BADUMTSSH]

[No seriously, there's an actual rimshot that comes from nowhere. We'll chalk that one up to the colony going all cray.]


But having anything in common is pretty cool. Makes for good conversation.
decoyhero: (here comes. uh. violence.)

[personal profile] decoyhero 2016-08-24 03:47 am (UTC)(link)
[He jumps and looks around at the sound of that rimshot.

Did that really just happen--?]


So, we're, uh, at odds on the subject of puns, and have literal garbage in common, now?

That's...

[...Better than the commonalities he shared with the other vault hunters he worked with on Elpis, quite honestly...]

Uh. I guess there are worse things to build an acquaintance on.
criticalhip: (skeletons shouldn't have eyebrows)

[personal profile] criticalhip 2016-08-24 05:51 pm (UTC)(link)
Yup.

[It's completely normal. Normal!!!]

[Sans' usual grin widens more at Jack's revelation that yes, there are many worse things to build an acquaintance on.]


That's what buddies do, right? Debate some things, and totally get along about others.
decoyhero: (no no no don’t touch the face)

[personal profile] decoyhero 2016-08-25 04:21 am (UTC)(link)
[That is one mobile face you got there, skele-bro.]

Sure. I guess.

[He pauses, and looks around briefly, shifting his weight from one foot to the other and crossing his arms uncomfortably.]

Aren't you, you know, even the slightest bit curious about what's going on?
criticalhip: (got time for a talk?)

[personal profile] criticalhip 2016-08-26 01:48 am (UTC)(link)
[Sans gives Jack's question some serious, yes, SERIOUS! thought.]

Maybe a slightest bit.

Is that an invitation?
decoyhero: (Something something hero stuff)

[personal profile] decoyhero 2016-08-27 02:48 am (UTC)(link)
[It hadn't been, not really, but, well, whatever.

He shrugs.]


Sure, why not.
criticalhip: (ahuhuh...)

[personal profile] criticalhip 2016-08-27 03:25 am (UTC)(link)
[Congratulations, Jack! You managed to get Sans to (literally) roll out of bed. Or. Well. A trash bed.]

Cool.

Where we going?
decoyhero: (here comes. uh. violence.)

[personal profile] decoyhero 2016-08-27 05:24 am (UTC)(link)
[What an accomplishment. Oooooh boy.]

Uh.

[Shrug.]

I dunno. Somewhere that's not an alley filled with garbage.

Like the street, maybe.
criticalhip: (MAN THAT IS ONE STUPID GRIN)

[personal profile] criticalhip 2016-08-28 01:59 pm (UTC)(link)
That's a good start.

[Sans starts shuffling along towards the street, hands lazily chilling in his pockets.]

We should get some food afterwards. I know a good spot.
decoyhero: (oh crap. uh. i mean...bring it. i guess.)

[personal profile] decoyhero 2016-08-28 11:49 pm (UTC)(link)
...Oh, yeah?

[Dang, this guy is short...Jack has to shorten his own stride a bit to compensate.

...And. Wait. Food? Seriously?]


What, uh, what kind of food do skeletons even eat?
criticalhip: (keeping an eyesocket out)

[personal profile] criticalhip 2016-08-29 01:12 am (UTC)(link)
[He prefers the term 'vertically-challenged'. Check your height privilege, Jack. GOD.]

Booberries. Ice scream.

The usual stuff.
decoyhero: (no no no don’t touch the face)

[personal profile] decoyhero 2016-08-29 09:39 pm (UTC)(link)
[He groans. Loudly.]

I sure walked right into that one.
criticalhip: (no seriously why eyebrows???)

[personal profile] criticalhip 2016-08-30 02:25 pm (UTC)(link)
Sure did.

[But he'll cut you a break, Jack. You deserve one after an epic fall into trash.]

I can eat the same things that you humans do. Monster food's preferable, but eh, I'm not picky.
decoyhero: (oh crap. uh. i mean...bring it. i guess.)

[personal profile] decoyhero 2016-09-01 05:59 am (UTC)(link)
Monster food? So, what, like, entrails and things? Or like. Kibble from a cereal box labled "Monster Food"? Or...?
criticalhip: (ಠ_ಠ)

[personal profile] criticalhip 2016-09-01 03:24 pm (UTC)(link)
...


Man, you humans sure have some weird ideas on what food is.
decoyhero: (back up! i need back up!)

[personal profile] decoyhero 2016-09-01 08:17 pm (UTC)(link)
Well, I don't know, I've never met a. Skeleton. Before! All I have to go off of is old fairy tales and weird-as-heck Saturday morning cartoons.
criticalhip: (so smile and be happy)

[personal profile] criticalhip 2016-09-01 08:42 pm (UTC)(link)
Let me put it to you this way, pal.

You have a skeleton right?
decoyhero: (here comes. uh. violence.)

[personal profile] decoyhero 2016-09-01 08:45 pm (UTC)(link)
Uh. Yeah?

[Where are you going with this, Sans?]
criticalhip: (all sophisticated without a hoodie)

[personal profile] criticalhip 2016-09-01 08:47 pm (UTC)(link)
And what kinda stuff do you eat?
decoyhero: (oh crap. uh. i mean...bring it. i guess.)

[personal profile] decoyhero 2016-09-01 08:52 pm (UTC)(link)
Uh. Ramen. Pizza. Skag jerky, if I'm desperate.

[There's no skag jerky here, but, y'know, it was pretty much a staple back on Elpis.]
criticalhip: (skeletons shouldn't have eyebrows)

[personal profile] criticalhip 2016-09-02 03:09 am (UTC)(link)
Okay, so you're feeding yourself that stuff, which means you're technically feeding your skeleton that stuff, too.

So there we go.