reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-09-14 05:59 pm

//EVENT033.EXE

//event033.EXE



What new and wonderful and exciting ViViD level awaits you today? What fun time will you have in ViViD this time? Surely it will be a work of art that CERES has been working on for months and months --

Actually, wait, CERES isn't even around, are they?

Uh oh.


Bzzzzzzzzzzzzzt.

Error: Files Not Found

//SCENARIOS.EXE


PHASE I

[ ??:?? ] This time, ViViD is a deathtrap.

There is random magma everywhere, monsters will spawn at random, and at some points, the game is entirely unplayable. It’s like the dev team totally disappeared mid-constructing the level.

Oh wait, that’s exactly what happened.

Monsters may spawn on top of you, you may suddenly be standing in a poisonous bog, you may suddenly lose your powers, or your senses, or so many different things --

It’s time to get out of here, ASAP.

Thankfully, the exit is obvious. Like. Blindingly obvious. It’s got a big sign over it that says EXIT

And just like that, you’ll be out of ViViD and --

PHASE II

[ 08:30 ] When you wake up (and it’s strange, because you were sure that you were logging out just a second ago), it’s in a pile of bodies.

They’re cold, but not in the same sense that a dead body would be cold. While they are lifeless and look incredibly real, they don’t feel real. They feel like dolls, mannequins, empty models and nothing more. Their code doesn’t seem to be functioning right.

And what some characters may realize upon looking at this pile of bodies is that they are all of the characters who were sacrifices before. Any character that was dropped who had a high magical or spiritual affinity is there in that pile of bodies, lifeless and eyes blank and vacant. Even you might be there, staring at your own dead body -- but it isn’t real It can be touched, but it’s really nothing more than a lifeless body.

You’ll have to crawl out of that pile of bodies to get anywhere, and then you’ll realize -- you’re in the Sanctuary, a building built by the characters as a safe place from CERES. And it’s looking pretty run-down at this point. The technology in it no longer functions, there is no security on it whatsoever…

Oh, and now there’s a pile of bodies. Great.

PHASE III

[ 10:00 ] There’s also a robot.

It’s wandering from place to place, though it’s impossible to follow. One second it’s there, the next it’s just gone.

Also, it’s wearing this. Weird.

But even with that on its face, the robot seems focused on one thing in particular. In fact, it has a sign, and it says:

Down with CERES. Up with Robots.

That’s a happy, cheerful message. If you try to go up to it to talk to it, it will look at you before...bonking you on the head with the sign and running off. That’s incredibly rude.

Alternatively, you may be safe and sound in your home, but then the doorbell rings, and there’s the robot again. The duck mask is gone, but now instead it has a pin on his fake lapel, and then he’s shoving a pamphlet at you.

He tips his hat, and then he’s gone. Weird.

(Also, if you hold onto the pamphlet, it will lead you directly to the person whose picture is on it, and you’ll feel like you’ve known them and have loved them for years.)

PHASE IV

[ 12:45 ] But not all is fun and games and shenanigans. There is something...well, strange happening, and the first real realization of that will be when it starts to rain. More than just the localized rain that a few unfortunates have dealt with -- no, it’s raining completely and totally, and that’s when it might hit you.

For the first time in Cerealia, there’s weather.

It’ll rain for a few hours, and then it’ll stop and become hot and sunny. It may get humid, considering it’s a jungle planet. At night, it’ll get rather cold.

Seems like whatever was keeping Cerealia’s atmosphere stable is now gone -- which also means that characters may start to occasionally experience headaches, nausea and dizziness if they go too close to the walls. It seems safer in the center of the city, and the Residential District is still okay, but… there’s no doubt that the planet’s atmosphere is starting to encroach on the city.

BONUS

[ why o'clock ] But who cares about all of that? More importantly, you are here in this… totally not shoddy city to have fun, and it’s still being advertised as a pleasure colony. Or, well, it would be if, you know, CERES was still around.

But close enough.

And as a pleasure colony, it would figure that the first robots to really get fixed are...well, the Pleasure District robots. Unfortunately, the Pleasure District is still a nice big mess, so now they’re wandering the entire colony, looking for people they can hug, massage or...try to drag into more explicit activities.

Welcome to Cerealia!


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's September intro log! For your convenience, we have compiled the characters' arrival experience here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

bulletfool: (16)

[personal profile] bulletfool 2016-10-29 05:18 am (UTC)(link)
[Very cool, indeed. Izumi laughs.]

I believe it. Sounds like all the problems lately have been their doing, even if they're not around to cause them. What does that mean for you guys?
zerotohiro: (Tough choices)

[personal profile] zerotohiro 2016-11-02 04:29 pm (UTC)(link)
It sort of means a couple of things. They really wrecked the colony for us, but people have been disappearing like crazy. And the PR guy who used to talk to us about the company and keep things organized has kinda gone into hiding, too. So it really just means stuff's going crazy and we're on our own to deal with it until it decides to stop. That's why this level's so messed up.
bulletfool: (53)

[personal profile] bulletfool 2016-11-04 04:24 am (UTC)(link)
And that's why my eyelids are glued shut, huh? I mean, I already knew, but to hear it said like that . . . [Izumi chuckles.] Man, that's annoying.

Ah, hey! I may be pretty useless now, but that doesn't mean I'm helpless. Once we get out of here, I wouldn't mind helping out once in a while for anything you guys need. I owe you, after all.
zerotohiro: (What's in the spray specifically?)

[personal profile] zerotohiro 2016-11-04 05:49 pm (UTC)(link)
Oh yeah? [He sounds interested at least.] What kind of stuff can you do? We could use all the help we can get just in case.
bulletfool: (01)

[personal profile] bulletfool 2016-11-04 09:44 pm (UTC)(link)
I'm a bullet specialist. The more I can deliver, the better. I can adjust according to the situation, too.
zerotohiro: (No kidding?)

[personal profile] zerotohiro 2016-11-06 06:07 am (UTC)(link)
A bullet specialist...like you just fight with guns? [His girlfriend's a weapons specialist, so he's thinking it's sort of like that.] I don't really know what that means.
bulletfool: (52)

[personal profile] bulletfool 2016-11-06 09:20 am (UTC)(link)
I don't use guns; I control the bullets. If there were monsters around, I'd show you, but it feels like we're moving pretty fast.

[Not to mention they're laser(?) bullets.]
zerotohiro: (Oh please)

[personal profile] zerotohiro 2016-11-06 10:27 am (UTC)(link)
When I built Baymax's armor, I designed him for speed. [So yeah, they're going pretty fast and they're just about at the exit.] Show me some other time then, dude. Now I'm curious.

[But they're finally at the exit and Baymax lands.] But for now I think this is your stop.
bulletfool: (28)

[personal profile] bulletfool 2016-11-06 10:49 am (UTC)(link)
[Oh, is this guy a little engineer? He sounds smart. Izumi nods before he releases his grip around the edges of Baymax's armor to slide off and onto the ground.]

That was fast! Thanks.

You're not coming along?
zerotohiro: ([armor] Do your thing)

[personal profile] zerotohiro 2016-11-06 11:04 am (UTC)(link)
Told you, speed. [And he sounds super proud of himself, too. He also hops off of Baymax's back to make sure Izumi knows where he's going. It's the hero part of his job description that requires him to be certain Izumi will be safe.]

We'll be through in a little bit. Baymax and I always like to do another loop to make sure nobody else is left behind. If you think it's unsafe, you can wait for us, too.
bulletfool: (34)

[personal profile] bulletfool 2016-11-06 07:06 pm (UTC)(link)
[Please help this brat cross the street, Hiro.]

You guys really are superheroes, aren't you? [He looks ahead at where he assumes the exit is. It'd look stupid if he started walking in the opposite direction.] I should be able to handle this much by myself.
zerotohiro: (Hold that thought)

[personal profile] zerotohiro 2016-11-07 10:19 pm (UTC)(link)
Someone's gotta be. [Buddy, he will have Baymax pick you up and carry you if he has to. But if Izumi says he'll be fine...] There should be people in the next level, too. Find one of them to get you through the rest of the game, okay? And good luck. I'm sure we'll see you again.
bulletfool: (08)

[personal profile] bulletfool 2016-11-08 06:09 am (UTC)(link)
You're gonna have to say a word or two first. It'll be my first time seeing you guys.

[Starting for the entrance to the next level – one step closer to the exit – Izumi waves in the general direction of Hiro's voice.]

I'm looking forward to it. Good luck to you, too!