Entry tags:
( open. )
Who: Frisk (
trueend) and you!
When: OOC: 9/26 - 10/02 / IC: 10/11 - 10/17
Where: Residential District
What: Stress, additional stress, and even more stress. Being affiliated with air was a mistake.
Rating/Warning: Possible spoilers for all Undertale routes in threads.
OPTION I: NEAR APARTMENTS (10/11 — 10/13)
[So. Stress. That is... certainly a thing.
They brush it off at first. It's not strange for them to get stuck thinking about things that have bothered them in the past, or about the less peaceful choices they've made. It had been getting better, recently. Having someone else who knows about all the times they RESET is nice, but with Mosley's announcement and the number of people who have been disappearing lately? They're not surprised to find themselves feeling stressed and frustrated over past events.
Still. It's not pleasant. And watching the city glitch out isn't really helping, which is why anyone looking for Frisk during the first few days of the week will find them sticking close to their apartment building. Mostly, they spend their time messing with their CereVice and pulling a couple of loose strings on their sweater. But if anyone should come close enough to them, Frisk will give them a slow but friendly nod.]
... Hi.
[It doesn't look like they've slept very well, though, expression somewhat haggard.]
OPTION II: METRO-RAIL STATION (10/14 — 10/15)
[They're not going to leave the Residential District at the moment, but... it doesn't stop them from roaming around. And it certainly doesn't stop them from sitting too close to the edge of the rails, a bag of chips in their hand, which they're systematically emptying out on the floor. That is to say — they're literally grabbing chips and tossing them at the rails, apparently waiting for something to happen. With everything glitching out lately, it's anyone's guess what they're hoping will happen.
There's no polite greeting for those who approach them. It's almost like they're lost in their own little world, their expression eerily blank. But pretty much anyone can notice the colorful bandages on their knuckles.
Hm.]
OPTION III: JUNKYARD, AND OTHER SHADIER PARTS (10/16 — 10/17)
[Come the end of the week, it'll be pretty gosh dang hard to find Frisk during daylight hours. They won't answer their CereVice, won't attend the academy, and they'll be significantly scarce around their own apartment building. It's worrying, of course, but if they don't want to be found then they won't be found. That said — anyone wandering around the junkyard or other less frequented areas might pick up a very strange noise. Pay close enough attention, and you'll notice it sounds eerily like someone repeatedly striking something with a metal object.
Well.
Should you be brave enough to follow the sound to its source, you'll stumble across Frisk. It seems like they've gotten their hands on a metal pipe; one that they're now using to repeatedly strike whichever object is closest to them. It could be a trash can, a slab of concrete, or a random hunk of junk. Whatever the case, they're far too focused on taking out their frustrations to notice someone standing nearby. Maybe it's a good thing. Maybe it's a bad thing. But you might want to watch out, because as soon as Frisk swings the pipe again? A small piece of junk sure is flying up and heading straight for your face.
Might want to move out of the way, pal. Or... don't. It's your choice.]
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When: OOC: 9/26 - 10/02 / IC: 10/11 - 10/17
Where: Residential District
What: Stress, additional stress, and even more stress. Being affiliated with air was a mistake.
Rating/Warning: Possible spoilers for all Undertale routes in threads.
OPTION I: NEAR APARTMENTS (10/11 — 10/13)
They brush it off at first. It's not strange for them to get stuck thinking about things that have bothered them in the past, or about the less peaceful choices they've made. It had been getting better, recently. Having someone else who knows about all the times they RESET is nice, but with Mosley's announcement and the number of people who have been disappearing lately? They're not surprised to find themselves feeling stressed and frustrated over past events.
Still. It's not pleasant. And watching the city glitch out isn't really helping, which is why anyone looking for Frisk during the first few days of the week will find them sticking close to their apartment building. Mostly, they spend their time messing with their CereVice and pulling a couple of loose strings on their sweater. But if anyone should come close enough to them, Frisk will give them a slow but friendly nod.]
... Hi.
[It doesn't look like they've slept very well, though, expression somewhat haggard.]
OPTION II: METRO-RAIL STATION (10/14 — 10/15)
There's no polite greeting for those who approach them. It's almost like they're lost in their own little world, their expression eerily blank. But pretty much anyone can notice the colorful bandages on their knuckles.
Hm.]
OPTION III: JUNKYARD, AND OTHER SHADIER PARTS (10/16 — 10/17)
Well.
Should you be brave enough to follow the sound to its source, you'll stumble across Frisk. It seems like they've gotten their hands on a metal pipe; one that they're now using to repeatedly strike whichever object is closest to them. It could be a trash can, a slab of concrete, or a random hunk of junk. Whatever the case, they're far too focused on taking out their frustrations to notice someone standing nearby. Maybe it's a good thing. Maybe it's a bad thing. But you might want to watch out, because as soon as Frisk swings the pipe again? A small piece of junk sure is flying up and heading straight for your face.
Might want to move out of the way, pal. Or... don't. It's your choice.]
OPTION III
[Fortunately, around Cerealia, there was all kinds of junk. Broken down robots and appliances, things to be taken apart, put back together, fixed, and re-purposed. So when Darin couldn't sleep, he found himself heading towards junkyards for possible projects. He had some ideas and he needed some inspiration and a little technical experimentation.]
[Except tonight, as he approaches the junkyard, he hears the telltale sound of metal being struck. Darin knows that sound all too well, and he starts to make his way toward the source. That's when he comes upon Frisk, smashing away with a pipe, which explains the sound of metal ringing out that drew Darin's attention in the first place. He crosses his arms and watches the kid go at it...and remembers what it was like when he was a kid. When he lost his father and brother. How he used to go to the old shipyard outside of town and smash things with whatever he could find. He was alone then and he felt he belonged with all of the broken down ships.]
[He's shaken from the memory of what came next by a chunk of debris flying at his head. His hand snaps up and catches it.]
Hey, easy there. You're gonna hurt someone, you know.
[Where did he hear that line before?]
III
stalker dadguardian and made sure nobody gave the kid any trouble.][But tonight is weird. As Frisk swings the pipe around and Sans watches from the shadows, he starts to see a little bit more of the bigger picture. He feels the stress, too, after all.]
[When the chunk of junk flies towards his face, Sans is thankfully quick enough to stop it with a flick of his hand and a split-second application of some blue magic. Unfortunately, being a show off totally reveals his position. Whoops.]
[Ah well. He'll play it cool.]
Hey, kiddo.
You may, uh, wanna pipe down a bit.