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« 001 ⇢ OVERFLOW.EXE »
Who: Cerealians from all over!
When: Various
Where: Various
What: This is a general overflow log! Use this whenever posts hit captcha and a new one will be put up each time this post also hits captcha.
Rating/Warning: If there are any reasons to lock this log, please contact us and we'll do so!
GENERAL OVERFLOW
➟ Link your threads below and continue from there.
➟ Please don't use this post for new threads, it's for continuing old ones only!
➟ If any issues arise, or if this post hits 5000 comments, contact us and we'll address it right away!
When: Various
Where: Various
What: This is a general overflow log! Use this whenever posts hit captcha and a new one will be put up each time this post also hits captcha.
Rating/Warning: If there are any reasons to lock this log, please contact us and we'll do so!
➟ Link your threads below and continue from there.
➟ Please don't use this post for new threads, it's for continuing old ones only!
➟ If any issues arise, or if this post hits 5000 comments, contact us and we'll address it right away!
for hiro.
Watching Hiro figure it out was rather startlingly like watching Naoto deduce the logic of a case. He had the somewhat bizarre urge to laugh.
Still, it was more than he would have wanted to reveal to someone he didn't know. Yu sighs a little through his nose and inclines his chin slightly in what could barely be called a nod.
A lie, huh. ]
Weird stuff?
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(He'd care. Damnit, CERES.)]
At least this was a little better than the hospital and the murder mystery.
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Murder mystery? Was there a murder?
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A fake one. They made it look real but if you got close enough the bodies would yell at you to go bother someone else. Anyway in the simulation you could choose to go the justice route or the truth route. I don't really know what happened in the justice route because I headed for the truth. That just booted us into a new ViViD level that was this huge maze and there were trap doors and angry aliens and all sorts of weird stuff. It was one of the more easily solved mysteries in Cerealia, but we couldn't get out of the game until it was solved.
[A beat.] …people do die here though. They usually come back in a couple of days.
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That gets him to snap his jaw shut from when he'd opened it to reply, his eyes widening slightly. ]
What?
[ You can practically see the gears whirring in his head. ]
But how? How can you ... because we're code?
[ It's the only explanation he can think of. You can't reverse death. You just can't. ]
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Or at least that's what somebody told me when I asked why I don't remember anything. [It definitely bothers him, to say the least.] Everything can be traced back to "we're code." But all codes can be overwritten. A couple of us in the colony are looking for answers for that reason. It's going about as well as you'd think, but...we have other angles to look at.
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[ Yu pauses for a beat, watching Hiro thoughtfully. ]
Sounds like something I'd like to hear about. And help with, if you need it.
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that he can share when they're in the jungle.]You can always look me up on the CereVice, too. [Hiro did you give him your name. Helllllo.]
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But to look you up, I kind of need a name. [ He holds out a hand to shake. ] Narukami Yu. Just call me Yu. That seems to be the way people do things around here.
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Hiro. Uh, Hamada. There's another Hiro here but...[He just sort of makes a vague "it's not important" gesture.] I'm not that hard to get ahold of. Baymax kind of makes sure I always answer my CereVice.
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[ He's joking, but little does he know how true it turned out to be... ]
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I'll get right on that. Good luck finding him. [Manners, Hiro.] And it was nice meeting you, too. [The words are a little uncertain like he's not used to saying them, but the sincerity's there. There's a short wave and then he gestures to Baymax, crawling up onto the robot's back before Baymax takes flight and they're up, up and away. Bye Yu. Go rescue Yosuke from the trash.]