Entry tags:
VIVID PARTY | 01.
Who: THE VIVID PARTY.
When: IC: 10/13
Where: Inside ViViD.
What: Time to level up by grinding (unsexily), dancing with dragons and looting some corpses.
Rating/Warning: Probably just violence.
[ ooc: May as well break this up into sections similar to event logs!
ooc: SO THERE IT IS. Kara will have mentioned the date to anyone interested beforehand, which can be handwaved. This is pretty open to player creativity, and skills of the enemy can really depend on what you'd like, but this is meant to be a simple quest. With dance offs. Any questions can be answered here. Information on ViViD is here, and all credit rewards and upgrades are up to player discretion! ]
When: IC: 10/13
Where: Inside ViViD.
What: Time to level up by grinding (unsexily), dancing with dragons and looting some corpses.
Rating/Warning: Probably just violence.
[ ooc: May as well break this up into sections similar to event logs!
001. Once they're in, Kara will be directing people to go talk to Takakage in order to give him telepathy permission! Of course, it's okay to say no. Also mingling. Don't get cold feet.
002. The main quest—a scouting crew of elven warriors equipped with bows, spears and swords. The field is this: a small encampment of human NPCs, and a large field, marred only by a long river running across it. The moment they arrive in ViViD, the crew will advance across the field. Crossing the river will take then fifteen minutes, getting to the encampment will take an hour in total. There's not too many enemies to be completely overwhelmed, but it's not going to be even close to easy. The first round starts when the spearmen arrive, who are then joined in the third round by the swordsmen and the fourth by the bowmen. Once the fifth round starts, anyone who stuck around can go up against...
The mage-slash-final-boss, hiding at the back of the crew, as he summons a group of dragons.
003. THE DRAGONS. They're fairly small and range in all different colours, but the thing is, they're less in it for the battle and more for the fun. And one thing a dragon likes more than fighting? (Hint, not virgins. Not gold either.)
Dancing. Each dragon will approach character and NPC alike and challenge them to a dance off. It's actually kind of easy to impress them, but if you insult their sick moves, you might get set on fire. If you successfully entertain a dragon, they'll turn on their master and attack him. (You'll also get bonus rewards if you do it. Like an achievement: Danced with Dragons.)
004. Getting down to the nitty gritty—the boss. A mage, casting dark spells and elemental magic, firing upon the battle from across the river. It's not easy to get to him, as he'll be shooting spells at anyone trying to get near him, but if your character braves it and manages to engage with the boss then he's pretty easy to beat up close.
The only thing is, he has a final trick up his sleeve—no, not more dragons. As the boss realises he's going to lose, he'll copy himself, again and again, until there are at least ten different versions of him. You're free to take on one or more, and the game will end once all of them are defeated.
BONUS. Sidequest time. There are four to choose from:
a.) One of the NPCs in the camp will be asking various players to carry cargo off of the battlefield, towards a ship in the opposite direction of the fight. It's the easiest one, giving the least amount of reward, but it's also quick. The only thing is some of the cargo may be pretty heavy... you should buddy up with someone.
b.) Inspiring time. Some of the NPCs want to see a wicked battle—they'll be asking characters to perform various feats in the midst of battle, such as performing elemental attacks on swordsmen, stabbing someone with an arrow, a suplex and using a "finisher move" complete with yelling out the name of the move. Look, your peers are very specific.
c.) Loot get. One of the nurses in the camp is asking around for people to pick through slain enemies' pockets for potential healing aids they couldn't get to. So, yeah. She wants you to dig through some dead, but it's unlikely they'll mind...
d.) Collecting dragon teeth. Sure, the dragons can be defeated by dancing, but a chemist in the camp wants their teeth and will pay heavily for them. This is the hardest task, since characters will have to either knock out or kill a dragon in order to get their teeth, and it's not something done easily. Watch your fingers!
ooc: SO THERE IT IS. Kara will have mentioned the date to anyone interested beforehand, which can be handwaved. This is pretty open to player creativity, and skills of the enemy can really depend on what you'd like, but this is meant to be a simple quest. With dance offs. Any questions can be answered here. Information on ViViD is here, and all credit rewards and upgrades are up to player discretion! ]
EXCELLENT
I can do that. Where's the nearest lake? [Looking around...] Or maybe I could just lead it to the river. [naoi no]
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—You know, it might. The ones that I dealt with before definitely wouldn't have been, but these guys are a little smaller.
[And a little doofier.]
...Unless they do the same thing and turn into powerhouses if you throw rocks at them.
[why was he throwing rocks at dragons though]
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Neither! We were just trying to get them to go somewhere else. [Is that really any better though??]
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[ only judging a LITTLE. ]
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Then we'll just lead them off, right? Unless you want to try punching one.
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[ she can be sensible. ]
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Then it's settled! I'll head for the river, all right? ...Which one are we aiming for, anyway?
[So many dancing dragons to choose from!]
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[ did you expect anything different, DID YOU REALLY ]
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Then let's get started!
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[ what a great friend. ]
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I think just running by should be enough. [
catsgods don't dance...] After an attack, anyway![UNHOLSTERING HIS HANDGUN.]
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[AND HE SETS OFF, running toward the biggest dragon because apparently he's going to humor Yang today.]
Over here—! [TAUNT THE DRAGON!! Shoot the dragon... It definitely catches its notice, at least, and said dragon starts to tail him.]
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... That's always going to be weird. ]
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BUT YES, AWAY. Naoi's a pretty fast little shit so he's actually managing to stay a pretty fair distance away from the dragon! And is learning quickly that it's a difficult balance to strike, between being too close for comfort and too far to keep the dragon interested. It seems like it's teetering away from the designated path a little...]
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EXCEPT NOW THERE'S A PROBLEM because the river is actually probably too deep to ford at this point, which means he'd end up going for a rude impromptu swim. NOT SOMETHING HE WANTS. Time to head to a less intimidating section of river...]
I'm going left!
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I'm going as fast as I can, dammit!
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But the dragon will come stomping after him rudely, and Naoi only just barely manages to dodge away at the last second so that he doesn't go careening into the water. THEY ARE NOW AT OPTIMUM DRAGON-CORNERING POSITIONS.]
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Naoi, naturally, gets an impromptu shower.]
Hey—! Watch where you're falling! [naoi don't yell at the dragon...]
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