Entry tags:
VIVID PARTY | 01.
Who: THE VIVID PARTY.
When: IC: 10/13
Where: Inside ViViD.
What: Time to level up by grinding (unsexily), dancing with dragons and looting some corpses.
Rating/Warning: Probably just violence.
[ ooc: May as well break this up into sections similar to event logs!
ooc: SO THERE IT IS. Kara will have mentioned the date to anyone interested beforehand, which can be handwaved. This is pretty open to player creativity, and skills of the enemy can really depend on what you'd like, but this is meant to be a simple quest. With dance offs. Any questions can be answered here. Information on ViViD is here, and all credit rewards and upgrades are up to player discretion! ]
When: IC: 10/13
Where: Inside ViViD.
What: Time to level up by grinding (unsexily), dancing with dragons and looting some corpses.
Rating/Warning: Probably just violence.
[ ooc: May as well break this up into sections similar to event logs!
001. Once they're in, Kara will be directing people to go talk to Takakage in order to give him telepathy permission! Of course, it's okay to say no. Also mingling. Don't get cold feet.
002. The main quest—a scouting crew of elven warriors equipped with bows, spears and swords. The field is this: a small encampment of human NPCs, and a large field, marred only by a long river running across it. The moment they arrive in ViViD, the crew will advance across the field. Crossing the river will take then fifteen minutes, getting to the encampment will take an hour in total. There's not too many enemies to be completely overwhelmed, but it's not going to be even close to easy. The first round starts when the spearmen arrive, who are then joined in the third round by the swordsmen and the fourth by the bowmen. Once the fifth round starts, anyone who stuck around can go up against...
The mage-slash-final-boss, hiding at the back of the crew, as he summons a group of dragons.
003. THE DRAGONS. They're fairly small and range in all different colours, but the thing is, they're less in it for the battle and more for the fun. And one thing a dragon likes more than fighting? (Hint, not virgins. Not gold either.)
Dancing. Each dragon will approach character and NPC alike and challenge them to a dance off. It's actually kind of easy to impress them, but if you insult their sick moves, you might get set on fire. If you successfully entertain a dragon, they'll turn on their master and attack him. (You'll also get bonus rewards if you do it. Like an achievement: Danced with Dragons.)
004. Getting down to the nitty gritty—the boss. A mage, casting dark spells and elemental magic, firing upon the battle from across the river. It's not easy to get to him, as he'll be shooting spells at anyone trying to get near him, but if your character braves it and manages to engage with the boss then he's pretty easy to beat up close.
The only thing is, he has a final trick up his sleeve—no, not more dragons. As the boss realises he's going to lose, he'll copy himself, again and again, until there are at least ten different versions of him. You're free to take on one or more, and the game will end once all of them are defeated.
BONUS. Sidequest time. There are four to choose from:
a.) One of the NPCs in the camp will be asking various players to carry cargo off of the battlefield, towards a ship in the opposite direction of the fight. It's the easiest one, giving the least amount of reward, but it's also quick. The only thing is some of the cargo may be pretty heavy... you should buddy up with someone.
b.) Inspiring time. Some of the NPCs want to see a wicked battle—they'll be asking characters to perform various feats in the midst of battle, such as performing elemental attacks on swordsmen, stabbing someone with an arrow, a suplex and using a "finisher move" complete with yelling out the name of the move. Look, your peers are very specific.
c.) Loot get. One of the nurses in the camp is asking around for people to pick through slain enemies' pockets for potential healing aids they couldn't get to. So, yeah. She wants you to dig through some dead, but it's unlikely they'll mind...
d.) Collecting dragon teeth. Sure, the dragons can be defeated by dancing, but a chemist in the camp wants their teeth and will pay heavily for them. This is the hardest task, since characters will have to either knock out or kill a dragon in order to get their teeth, and it's not something done easily. Watch your fingers!
ooc: SO THERE IT IS. Kara will have mentioned the date to anyone interested beforehand, which can be handwaved. This is pretty open to player creativity, and skills of the enemy can really depend on what you'd like, but this is meant to be a simple quest. With dance offs. Any questions can be answered here. Information on ViViD is here, and all credit rewards and upgrades are up to player discretion! ]
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Stay right there! [ Because his heart might just burst. ] I-it's—it's not you. Um. I was just thinking, maybe... [ And he trails off. ]
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What? [ .................. no she really can't figure it out. Is this a weird human thing. ] What is it?
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... Was thinkin' it'd be a better fight.
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[ She's pretty sure that she'd be just as disappointed. ]
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[ She's amused, despite her dry tone. She is absolutely taking the next one thanks. ]
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...at least until someone hurls an ice spell at him. His aura activates in an instant, completely melting the attack before it hits. ]
Well, I don't think they're giving us time to doubt.
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—it melts it just enough to get a spell full of slush thrown into her face. ]
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Okay, she'll laugh at herself later. But for now she's flying towards the mage, dodging another ice spell, hefting him up from behind and under his arms, and is now flying a good ten feet over Yata with a squirming, yelling mage trying to freeze her head.
He's a lot heavier than she'd like to admit, but that doesn't matter because she's dropping him over Yata now. ]
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But he has no right to talk.
Quick reflexes save Yata when he sees the mage falling, and as the enemy reaches him, Yata brings a flaming kick down on his spine. The body then disappears, revealing cracks on the ground under Yata's heel.
They may have done another mage in, but Yata is annoyed when he calls out for his teammate. ]
Hey! What was that for!?
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[ She's floating down as if she were sitting on air, legs crossed and her arms braced on them. She's thoroughly amused, and kind of impressed... it's been way too long since she's been able to leave cracks in the ground. (Kara that's not a good thing??) ]
Nice save.
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Thanks. [ But okay, the curiosity is killing him. He has to ask now! ] Are you like, a superhero or something? Y'know, with the super strength, flight... [ He points at his eyes with both hands. ] Laser eyes...
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[ She doesn't feel very heroic here. Powers being taken away is one thing, not having anyone to reassure her and give her advice is another. She was always more of a solo hero, but her team dynamics were being worked on and she enjoyed it, mostly.
This place, even in a VR, isn't like Metropolis. ]
Those aren't really required to be a superhero, you know.
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I know. I was just thinking it was cool. Don't matter what kinda power a superhero's got, anyway.
[ Mikoto's power was destructive. That same destructive power saved Yata. ]
It's all in how you use it!
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You've got the right idea. I use my powers against people who improperly use theirs. [ Pause. ] And the usual criminals, too.
1/2
Yeah, me too, ahaha! Wait.
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[ He doesn't sound convinced. He remembers being powerless, feeling powerless, unable to save what mattered with his own hands.
But enough about that. ]
That the last of 'em?