Entry tags:
VIVID PARTY | 01.
Who: THE VIVID PARTY.
When: IC: 10/13
Where: Inside ViViD.
What: Time to level up by grinding (unsexily), dancing with dragons and looting some corpses.
Rating/Warning: Probably just violence.
[ ooc: May as well break this up into sections similar to event logs!
ooc: SO THERE IT IS. Kara will have mentioned the date to anyone interested beforehand, which can be handwaved. This is pretty open to player creativity, and skills of the enemy can really depend on what you'd like, but this is meant to be a simple quest. With dance offs. Any questions can be answered here. Information on ViViD is here, and all credit rewards and upgrades are up to player discretion! ]
When: IC: 10/13
Where: Inside ViViD.
What: Time to level up by grinding (unsexily), dancing with dragons and looting some corpses.
Rating/Warning: Probably just violence.
[ ooc: May as well break this up into sections similar to event logs!
001. Once they're in, Kara will be directing people to go talk to Takakage in order to give him telepathy permission! Of course, it's okay to say no. Also mingling. Don't get cold feet.
002. The main quest—a scouting crew of elven warriors equipped with bows, spears and swords. The field is this: a small encampment of human NPCs, and a large field, marred only by a long river running across it. The moment they arrive in ViViD, the crew will advance across the field. Crossing the river will take then fifteen minutes, getting to the encampment will take an hour in total. There's not too many enemies to be completely overwhelmed, but it's not going to be even close to easy. The first round starts when the spearmen arrive, who are then joined in the third round by the swordsmen and the fourth by the bowmen. Once the fifth round starts, anyone who stuck around can go up against...
The mage-slash-final-boss, hiding at the back of the crew, as he summons a group of dragons.
003. THE DRAGONS. They're fairly small and range in all different colours, but the thing is, they're less in it for the battle and more for the fun. And one thing a dragon likes more than fighting? (Hint, not virgins. Not gold either.)
Dancing. Each dragon will approach character and NPC alike and challenge them to a dance off. It's actually kind of easy to impress them, but if you insult their sick moves, you might get set on fire. If you successfully entertain a dragon, they'll turn on their master and attack him. (You'll also get bonus rewards if you do it. Like an achievement: Danced with Dragons.)
004. Getting down to the nitty gritty—the boss. A mage, casting dark spells and elemental magic, firing upon the battle from across the river. It's not easy to get to him, as he'll be shooting spells at anyone trying to get near him, but if your character braves it and manages to engage with the boss then he's pretty easy to beat up close.
The only thing is, he has a final trick up his sleeve—no, not more dragons. As the boss realises he's going to lose, he'll copy himself, again and again, until there are at least ten different versions of him. You're free to take on one or more, and the game will end once all of them are defeated.
BONUS. Sidequest time. There are four to choose from:
a.) One of the NPCs in the camp will be asking various players to carry cargo off of the battlefield, towards a ship in the opposite direction of the fight. It's the easiest one, giving the least amount of reward, but it's also quick. The only thing is some of the cargo may be pretty heavy... you should buddy up with someone.
b.) Inspiring time. Some of the NPCs want to see a wicked battle—they'll be asking characters to perform various feats in the midst of battle, such as performing elemental attacks on swordsmen, stabbing someone with an arrow, a suplex and using a "finisher move" complete with yelling out the name of the move. Look, your peers are very specific.
c.) Loot get. One of the nurses in the camp is asking around for people to pick through slain enemies' pockets for potential healing aids they couldn't get to. So, yeah. She wants you to dig through some dead, but it's unlikely they'll mind...
d.) Collecting dragon teeth. Sure, the dragons can be defeated by dancing, but a chemist in the camp wants their teeth and will pay heavily for them. This is the hardest task, since characters will have to either knock out or kill a dragon in order to get their teeth, and it's not something done easily. Watch your fingers!
ooc: SO THERE IT IS. Kara will have mentioned the date to anyone interested beforehand, which can be handwaved. This is pretty open to player creativity, and skills of the enemy can really depend on what you'd like, but this is meant to be a simple quest. With dance offs. Any questions can be answered here. Information on ViViD is here, and all credit rewards and upgrades are up to player discretion! ]
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I get anything good if I take 'em down before you do?
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[ most serious fight. ]
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Wait—
[ ... But if he says he doesn't want one, wouldn't that be rude!?
Even a few water spells can't snap Yata out of his Yang-induced flustered state. He tries to deliberate the most socially acceptable answer as he closes the distance between him and the mages that just fired said spells, drawing quick red streaks of light in the air as he pummels them both, but nothing comes to mind. Frustrated by his own stupidity, he sends two more punches their way to take them out in an instant.
... Why did he perform better that time... ]
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Not very far, because one more punch will take him down. ]
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... Good job!
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Mm. ... Thanks.
[ Could have done better, but he'll take it. ]
...I'm gonna go!
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A-a bet? Ahaha, oh yeah, that bet...
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Leave me alone! I didn't wanna lose to you, that's all!
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We kinda fight the same... and I told you, right? That I'd get stronger. I thought I could save everyone with the way I was, but the strength you showed me that day woke me up. [ His hands ball into fists. ] I want to surpass that strength.
[ And she's sunny and confident. Yata's sunny too, but all he has is bravado. ]
So I guess what I'm saying is... you're my goal.
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She'd wanted to be a good older sister to Ruby, but she'd never thought about being someone's goal before. It feels... strangely heavy. ]
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You picked someone you normally run from to chase after? You're something else, Yata.
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But when she opens her mouth... ]
Sh-shut up! It's not like that, stupid! Ugh, this is embarrassing. Just forget it!
[ He wants to run away. ]
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That was a compliment, dummy. Honestly, I'm kind of honored.
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... Really? ... Mm.
[ He's not much of a talker right now, but he's relieved he didn't come off as weird for being honest. ]
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[ He acknowledges it without hesitation. ]
So... don't go easy on me!
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[ complete sincerity. ]
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Does this mean we're calling the bet off?
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[ so she'll just step closer. ]
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