PHASE I [ 9 00 ] The peace of the morning in the Residential District shatters just as the wall caves through. It’s a small segment of wall -- no more than five feet across at most. And yet the crash and groan of the metal being stretched is ominously accompanied by the distinct piercing screech of metal and another sound. A raucous noise, a combination of ungodly wailing and sharp, victorious laughter spills forth from the hole left in the wall as a myriad of ghosts and spirits erupt from the newly created exit. Characters with any type of spiritual sense will find themselves nearly overwhelmed by the amount of negative ghostly energy that suddenly floods Cerealia and characters with no sense of preservation will find any attempt to enter the hole blocked by the fiercest of ghosts, met with deadly force if they try to pass, as the ghosts won’t hesitate to do things such as reach straight into your body to try to stop your heart.
These ghosts are out for blood, and they don’t seem to stop no matter how you try to talk to them -- they just hiss out, over and over again, “Murderersmurderersmurderers.” From there, the ghosts move on. Their true target, after all, is CERES… but to them, there’s no difference between the character players and CERES. They’ll go for whoever gets in their way, phasing through walls and becoming tangible long enough to reach for characters before fading away again. Characters with special abilities will find themselves in a similar state. Their abilities may increase and decrease in power sporadically, or be completely gone. They may attempt to cast a spell only to find that the wrong spell is cast instead, or an attempt at healing may end up a more dangerous spell. Be careful with your own magical skills!
Those with items or powers specifically intended to ward off spirits will still fulfill their intended purposes when used – unless malicious spiritual energy gets to them first.
PHASE II [ 14 00 ] It seems the ghosts have more tricks up their sleeves. It seems that a not-so-friendly ghost has decided to play a game with you. It doesn't matter where you are, or what you're doing, because a moment later a voice calls out -- Hey. Can you see me? -- and once you turn your head, you’ll come face to face with a surprise.
Who is it in this world (or your world, or any world) that you have managed to disappoint the most? A family member? A friend? Yourself? They face you now, eyes full of sadness, and they say, “I need you to do something for me.” Without another word, they’ll turn away and begin to walk. Your vision grows foggy, focused solely on the need to do whatever this person wants – they need you, after all. Your legs move to follow them, unless you manage to somehow resist. But you apparently don’t seem to notice that you’re the only one who can see this person – or that they’re leading you stray toward that monorail track with the sound of the train coming closer, or that busy intersection, or right off the sky bridge.
PHASE III [ 6 00 ] Other ghosts don’t feel like borrowing faces in order to inflict damage. No, they’ll inflict their damage on a far more personal level. They manifest suddenly and without warning – then all it takes is a simple touch. A ghostly hand reaches out to you and it feels like the cold wraps around your heart, and your vision skews, and then... they leave just as suddenly as they came.
Those who have been around for awhile may very well recognize the ghosts, at that.
But the damage has already been done. Depending on a character’s assigned sense, they will feel one of the following changes: Sight: Hopefully you aren’t in the habit of bending the truth. Dead men tell no tales, they say. But what happens to a living person unable to tell lies? Any attempt at telling any lie or falsehood will cause the character to feel as though their throat has closed off, and they can do nothing more than choke.
Smell: The cold passes, but in some way that it never really leaves. And then everything seems perfectly normal. Nothing has changed, right? You're fine -- except that in a short period of time with how crazy things are, it becomes apparent that you're unable to feel pain. The damage to your body is the same as ever, but dangerously, you can't feel a thing.
Taste: It would appear as though the ghosts have a sense of humor. From those who rest in eternal slumber, try a few days of being unable to sleep. Everything seems fine at first... but slowly but surely, that lack of sleep will start to take its toll.
Hearing: Most others would feel relief once the ghosts left, finally a moment of peace. But you? You don’t feel anything – nothing kind, anyway. Rather, you have been left unable to feel joy. Everything seems either bleak or as though it simply has no emotional impact at all.
Touch: How many deaths have been caused in the name of heroics? Apparently in an attempt to keep future casualties down (or perhaps for their own laughter), the ghosts have left you unable to be brave. Suddenly, a situation you'd face fearlessly is one that has sent you running, panic sharp in your chest.
These effects will last throughout the event, if a character is caught by them.
PHASE IV [ 10 00 ] While chaos erupts throughout the city, some of the more misguided ghosts (but still bloodthirsty, so very bloodthirsty) just happened to run into the wrong part of town and don’t know how to give a proper scaring. One ghost seems to think that it was a great idea to possess a masseusebot from the Spa. You’re grabbed suddenly! You fight for your life but can’t seem to get yourself out of its metal grip! With expert precision that only a robot can mange, it finds your pressure points – and releases all that tension from this Incredibly Bad Day. The ghost inside the robot is confused, distressed -- why is this human suddenly so relaxed? It only wants to murder. But the only illegal thing happening here is how good this massage makes you feel. Maybe later you’ll walk down the street and get stopped by the ghost that possessed a balloon dispenser. Perhaps a ghost has possessed the friendly McCERES mascot, and is now handing out coupons with murderous intent. And of course, there are always the hug bots...
Look, they tried really hard, okay.
Of course... they might end up possessing technology a little closer to home as well, at which point it's not so funny.
BONUS [ xx xx ] Hopefully you have friends who have ghost-fighting skills. Or ghost-taming skills. Or ghost-bellydancing skills, who knows, we won't judge them if you don't. But what of those poor people who come from worlds where the supernatural is some weird television show? Worry not, poor souls, for CERES is here to provide! Some time after the ruckus begins, characters will find what looks to be a hand-held vacuum cleaner situated innocuously in their rooms (only one per person, you greedy gus). The logo on the side will helpfully inform you that this is of CERES make, because the paper pamphlet beside your new device? Well, it's more like a picture book. Observe Stick-Man Sully as he uses his vacuum cleaner to capture ghosts! Learn from his stellar example! Do not stick the hose in your mouth or attempt to give the vacuum CPR, there's a big X over that picture. Also of the one where Stick-Man Sully sets his captive ghosts free once more, we don't want that, do we? Your new ghost vacuum should prove effective against any ghastly ghoul that shoots your way, but beware! Should you capture a ghost and not turn in your vacuum to CERES for weekly ghost disposal, your ghost will serenade you in the wee hours of the morning with its song of choice. If you capture a whole horde of ghosts, well, congratulations. You have a boy band living in your vacuum.
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
no subject
The umbrella hooks him perfectly, and he's dragged back with a pathetic little hrk!, because really, he's tiny and a lightweight. It's not hard to drag him around.
But it also seems to have been enough to snap him out of it; he blinks, shaking his head once or twice as if utterly confused, slowly looking around.
Chal, for his part, is profusely grateful. "Thank you, Edna! You're really strong and amazing!" and because it's Chal, you know he's being painfully sincere... what a cinnamon roll sword.
For Leon's part, he's still lost, but also starting to realize something's terrible wrong.]
What--
[...Yeah, he's yanking away from the umbrella now.]
What are you doing?
no subject
[But professional drowner is apparently one of Leon's top career paths...shakes head.]
no subject
"Do you want to drown or something?"
He goes rigid for a moment, Chal offering up a quietly concerned, "Young master..." but he shakes it offer a moment later, grimly.]
That... I don't know what happened. [It's painful to have to admit it to his own pride, but he does.] I had to--
[...tch.]
There was a blond idiot I had to keep from doing something stupid, but...
[He's obviously not here... What the hell?]
no subject
[
Probably kick him into the pond herselfokay no she's not that terrible...she knows way worse methods of torture.]...You were probably just seeing things. Must be those ghosts.
no subject
[Obviously. Hmph!!]
There's a blond, idiotic hick of an idiot who is around here, who would fully walk straight into danger without even realizing.
[Ugh!!! Not that Leon cares (but Leon cares). Still... he's not here. Which means...]
... Though I believe you may be right. [Reluctant as he is to admit it, he must have... been seeing things. Which makes him look very uncomfortable.] It was so strange-- I was certain...
[.... this is awful.]
no subject
...Yes. You were certain they were there. "I need you to do something for me." They walk away, leaving while not even listening to you, but you follow them anyway, and you both know and don't know why.
[She's not giving him as much flack for this incident because...well, she'd done the exact same thing. Serenaded by the appearance of hope, of someone dear, she'd been stopped, thankfully. It stings though, in both humiliation and disappointment, but reality is reality.]
It's insulting to us.
no subject
Besides, Edna's words--]
... It happened to you as well.
[That much is obvious... and he takes a slow, deep breath, lifting his chin.]
It is an insult, and for that they will pay. They'll regret toying with us in this way.
[Let's throw rocks at them]
no subject
Why us, anyway? I sure don't remember doing anything to them. If they're gonna take out their frustrations, they should at least take them out on the right people. Ugh.
[But well, when malevolence of this amount is bred, reason kind of flies out the window and only anger, bitterness, and despair take over, lashing out indiscriminately. It's not a new scene or subject.]
...But I wouldn't expect spirits engulfed in this much malevolence to be thinking clearly anyway.
no subject
Regardless, right now they are our enemies.
[Straight to the point; even Leon doesn't have time to tsun when the situation is this grim.]
Don't hold back.
no subject
[Letting your guard down against hellions was just like spreading a welcome mat for disaster, after all.]
...Don't let your guard down either. [Not that she really expects him to; as far as she's concerned, Leon is on guard all the time, even in the bathroom, or something.] The last thing I need is a disgruntled Meebo on my heels.
[(Don't think she missed exactly who brought a sick Meebo back to the Zesty apartment.)
And a sad Chaltier. Nobody wants a sad Chaltier.It's saddening, isn't it? To call out to someone precious to you and receive nothing in response, incapable of hearing your voice? She knows that feeling, and it's not pleasant.]no subject
A disgruntled Meebo, though... Leon just looks disgruntled at the implications, himself.]
I don't need your reminder. [Hmph.] And your friend has no reason to be disgruntled either way. Whatever happens to me has nothing to do with any of you.
[#nofriends]
no subject
[Tsuns calling out tsuns...this will surely end well.]
no subject
... I did that only because he was in the way.
[Jeeze!!!]
If he had been allowed to go on his own, he would have collapsed in front of the store and caused no end of trouble.
[Hmph]
no subject
[Out of 100. Because she uses that excuse a bunch too...]
no subject
Do you always give unsolicited and useless opinions?
I am telling you this so that you never feel the need to offer your unnecessary assistance again.
[You could just...say thank you, Leon.........
But naturally, being the sort of Tragic Tales Tsun, he can't accept depending on people in any form, at any time.]
no subject
[Pointing to the pond in question with her umbrella. It's a bit of a low blow, but Edna is blunt, if nothing else.]
...Not that your sword buddy would've let me even if I wanted to either.
[She's not doing it for you, Leon. She's doing it for Mikleo and Chaltier...that's all!!]
no subject