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C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2015-12-15 05:00 pm

//EVENT023.EXE

Who: Everyone + the ghosts of Christmas past the ghosts who aren't the ghosts of Christmas past
When: OOC: 12/16 to 12/23 ; IC: 4/22 to 4/26
Where: All around Cerealia
What: We have some new friends visiting.
Rating/Warning: PG-13 for violent and dangerous situations; please let the mods know if the rating needs to go up or the log needs to be locked!




//event023.EXE



The metaphorical sun is shining today -- until it isn't. All of a sudden, there's a creeping sensation up your spine, and the sense that something bad is coming. The day seems a little darker. And those closer to the source who are in their homes in the residential district will understand that sensation better than anyone.

The pure of heart throughout the city who have been feeling under the weather lately will suddenly feel a terrible sense of all-encompassing dread overcome them. A loud metal groan will echo throughout the city as once again, the city undergoes surprise renovations. But today it is not what has been keeping the residents in – but rather some surprise visitors who have wanted out.

And there's a message on the wind, one that might be heard for anyone who listens hard enough...


Murderers.

Murderers.

Murderersmurderersmurderers.

//SCENARIOS.EXE


PHASE I

[ 9:00 ] The peace of the morning in the Residential District shatters just as the wall caves through. It’s a small segment of wall -- no more than five feet across at most. And yet the crash and groan of the metal being stretched is ominously accompanied by the distinct piercing screech of metal and another sound. A raucous noise, a combination of ungodly wailing and sharp, victorious laughter spills forth from the hole left in the wall as a myriad of ghosts and spirits erupt from the newly created exit. Characters with any type of spiritual sense will find themselves nearly overwhelmed by the amount of negative ghostly energy that suddenly floods Cerealia and characters with no sense of preservation will find any attempt to enter the hole blocked by the fiercest of ghosts, met with deadly force if they try to pass, as the ghosts won’t hesitate to do things such as reach straight into your body to try to stop your heart.

These ghosts are out for blood, and they don’t seem to stop no matter how you try to talk to them -- they just hiss out, over and over again, “Murderersmurderersmurderers.

From there, the ghosts move on. Their true target, after all, is CERES… but to them, there’s no difference between the character players and CERES. They’ll go for whoever gets in their way, phasing through walls and becoming tangible long enough to reach for characters before fading away again. Characters with special abilities will find themselves in a similar state. Their abilities may increase and decrease in power sporadically, or be completely gone. They may attempt to cast a spell only to find that the wrong spell is cast instead, or an attempt at healing may end up a more dangerous spell. Be careful with your own magical skills!

Those with items or powers specifically intended to ward off spirits will still fulfill their intended purposes when used – unless malicious spiritual energy gets to them first.

PHASE II

[ 14:00 ] It seems the ghosts have more tricks up their sleeves. It seems that a not-so-friendly ghost has decided to play a game with you. It doesn't matter where you are, or what you're doing, because a moment later a voice calls out -- Hey. Can you see me? -- and once you turn your head, you’ll come face to face with a surprise.

Who is it in this world (or your world, or any world) that you have managed to disappoint the most? A family member? A friend? Yourself? They face you now, eyes full of sadness, and they say, “I need you to do something for me.” Without another word, they’ll turn away and begin to walk. Your vision grows foggy, focused solely on the need to do whatever this person wants – they need you, after all. Your legs move to follow them, unless you manage to somehow resist.

But you apparently don’t seem to notice that you’re the only one who can see this person – or that they’re leading you stray toward that monorail track with the sound of the train coming closer, or that busy intersection, or right off the sky bridge.

PHASE III

[ 6:00 ] Other ghosts don’t feel like borrowing faces in order to inflict damage. No, they’ll inflict their damage on a far more personal level. They manifest suddenly and without warning – then all it takes is a simple touch. A ghostly hand reaches out to you and it feels like the cold wraps around your heart, and your vision skews, and then... they leave just as suddenly as they came.

Those who have been around for awhile may very well recognize the ghosts, at that.

But the damage has already been done. Depending on a character’s assigned sense, they will feel one of the following changes:

Sight: Hopefully you aren’t in the habit of bending the truth. Dead men tell no tales, they say. But what happens to a living person unable to tell lies? Any attempt at telling any lie or falsehood will cause the character to feel as though their throat has closed off, and they can do nothing more than choke.

Smell: The cold passes, but in some way that it never really leaves. And then everything seems perfectly normal. Nothing has changed, right? You're fine -- except that in a short period of time with how crazy things are, it becomes apparent that you're unable to feel pain. The damage to your body is the same as ever, but dangerously, you can't feel a thing.

Taste: It would appear as though the ghosts have a sense of humor. From those who rest in eternal slumber, try a few days of being unable to sleep. Everything seems fine at first... but slowly but surely, that lack of sleep will start to take its toll.

Hearing: Most others would feel relief once the ghosts left, finally a moment of peace. But you? You don’t feel anything – nothing kind, anyway. Rather, you have been left unable to feel joy. Everything seems either bleak or as though it simply has no emotional impact at all.

Touch: How many deaths have been caused in the name of heroics? Apparently in an attempt to keep future casualties down (or perhaps for their own laughter), the ghosts have left you unable to be brave. Suddenly, a situation you'd face fearlessly is one that has sent you running, panic sharp in your chest.

These effects will last throughout the event, if a character is caught by them.

PHASE IV

[ 10:00 ] While chaos erupts throughout the city, some of the more misguided ghosts (but still bloodthirsty, so very bloodthirsty) just happened to run into the wrong part of town and don’t know how to give a proper scaring. One ghost seems to think that it was a great idea to possess a masseusebot from the Spa. You’re grabbed suddenly! You fight for your life but can’t seem to get yourself out of its metal grip! With expert precision that only a robot can mange, it finds your pressure points – and releases all that tension from this Incredibly Bad Day. The ghost inside the robot is confused, distressed -- why is this human suddenly so relaxed? It only wants to murder. But the only illegal thing happening here is how good this massage makes you feel.

Maybe later you’ll walk down the street and get stopped by the ghost that possessed a balloon dispenser. Perhaps a ghost has possessed the friendly McCERES mascot, and is now handing out coupons with murderous intent. And of course, there are always the hug bots...

Look, they tried really hard, okay.

Of course... they might end up possessing technology a little closer to home as well, at which point it's not so funny.

BONUS

[ xx:xx ] Hopefully you have friends who have ghost-fighting skills. Or ghost-taming skills. Or ghost-bellydancing skills, who knows, we won't judge them if you don't. But what of those poor people who come from worlds where the supernatural is some weird television show?

Worry not, poor souls, for CERES is here to provide! Some time after the ruckus begins, characters will find what looks to be a hand-held vacuum cleaner situated innocuously in their rooms (only one per person, you greedy gus). The logo on the side will helpfully inform you that this is of CERES make, because the paper pamphlet beside your new device? Well, it's more like a picture book. Observe Stick-Man Sully as he uses his vacuum cleaner to capture ghosts! Learn from his stellar example! Do not stick the hose in your mouth or attempt to give the vacuum CPR, there's a big X over that picture. Also of the one where Stick-Man Sully sets his captive ghosts free once more, we don't want that, do we?

Your new ghost vacuum should prove effective against any ghastly ghoul that shoots your way, but beware! Should you capture a ghost and not turn in your vacuum to CERES for weekly ghost disposal, your ghost will serenade you in the wee hours of the morning with its song of choice. If you capture a whole horde of ghosts, well, congratulations. You have a boy band living in your vacuum.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's DECEMBER event! Please visit the OOC information here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. This event will last from 12/16 to 12/23, or IC 4/22 to 4/26. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

adornmental: (ugh hogyoku)

[personal profile] adornmental 2015-12-18 12:15 am (UTC)(link)
[WHEN WILL HE LEAVE HIS GRANDPA CARDIGANS BEHIND.

He also shoots over an apologetic glance at that, like oops, sorry frail rabbit saniwa. THAT SAID, it feels pretty stupid to be wary of a door, but if Haru doesn't know what's going on and they both just felt a massive blast of negative energy... it's better safe than sorry?? Probably.]


...Should we just, like... remove the door for now?

[Ah, just what the apartment needs. More surprise renovations!]
swordsitter: (so follow me down to the river)

[personal profile] swordsitter 2015-12-20 05:41 am (UTC)(link)
[ only when kashuu throws them in the trash where they belong.

better safe than sorry, also haru doesn't actually trust his abilities right now? he might set it on fire again or something. or bring it to life. (they'll have a real door-man, then.) ]


I've never removed a door before. Maybe we can get my kitchen gloves and remove the knob instead..? That seems easier..
adornmental: (who wears long sleeves in summer)

[personal profile] adornmental 2015-12-20 06:47 am (UTC)(link)
[It'll happen, just wait.]

We can just break it down or something, right? [Kashuu...] If this thing's inside, it probably won't let us remove the knob easily, anyway. I'll give it a shot, though.

[AND OFF HE TROTS TO THE KITCHEN to grab the gloves. He's not letting Haru touch their possessed door again, okay.]

...How do you take out a doorknob?
swordsitter: (run boy be a man)

[personal profile] swordsitter 2015-12-21 05:41 pm (UTC)(link)
I-- I'd rather not break the door if we don't have to. [ haru's poor budget..

at the question, he shuffles over to the kitchen again, pulling his little step-stool out and climbing carefully up onto it, reaching up for the small toolbox he has on top of the shelves.

he sets it down on the countertop, looking through it for a screwdriver, then stepping just as carefully down onto the floor again. ]


There are screws you have to take out.. It should just come apart, then. [ haru is pretty handy to have around the house, usually. he had to take care of his own childhood home, after all, so he's learned to do a lot of random repair work. ]
adornmental: (cereal box crossword puzzles)

[personal profile] adornmental 2015-12-21 07:15 pm (UTC)(link)
[Kashuu, on the other hand, is basically entirely useless to have around the house unless you for some reason have the strong desire to blow up a microwave. He holds his hand out for the screwdriver once Haru comes back from the kitchen, nodding once in understanding. ...It's not like he's ever had to use a screwdriver before, but how hard could removing one doorknob be??]

Is it seriously that easy? This guy should've picked a more sturdy home.

[Now he's just giving rude ghosts unfortunate ideas!! But he'll crouch down after that so he's eyelevel with the knob.]

Mmm... So, just these? [Tapping the first screw! He'll even manage to unscrew it after he gets confirmation! And then he just kind of glances over his shoulder like he's waiting for Haru to say "good job!" or something, even though he doesn't say so...] Do all of the screws have to come out?
swordsitter: (i don't want to rest in peace)

[personal profile] swordsitter 2015-12-21 08:03 pm (UTC)(link)
[ this door is Pretty Alarmed, apparently, because it's still trying to zap kashuu. haru leans back as the tiniest of electric charges zips over the knob, squinting at it suspiciously. how... harmless? ]

.. Don't give it ideas..

[ next thing they know, it'll be possessing the microwave and burning all their food. (rude.) ]

Mm, just like that. .. I've never had to take a knob completely off, but you definitely have to remove both of the big screws.. and I think that's it. [ a beat. ] Though I'm not sure what we should do with it once it's off.
adornmental: (what and why)

[personal profile] adornmental 2015-12-21 08:30 pm (UTC)(link)
[Relatively harmless but still an asspain to deal with!! Kashuu's making irritated Kashuu sounds as he works, occasionally pulling his hand back and muttering things like stop that. Naturally, it doesn't work...]

If it could move to something better, it'd have probably already done that by now, right? [BUT NO instead it's passiveaggressively trying to shock Kashuu away.]

We can just put the knob up somewhere without any other things it could get into, right? Like inside a drawer or something, maybe. [He's working on the second screw as he talks, but when he moves to the third-- ah. The alarm system goes off...]

Huh—?! [HE DIDN'T EVEN DO ANYTHING WRONG THIS TIME.]