PHASE I [ 9 00 ] The peace of the morning in the Residential District shatters just as the wall caves through. It’s a small segment of wall -- no more than five feet across at most. And yet the crash and groan of the metal being stretched is ominously accompanied by the distinct piercing screech of metal and another sound. A raucous noise, a combination of ungodly wailing and sharp, victorious laughter spills forth from the hole left in the wall as a myriad of ghosts and spirits erupt from the newly created exit. Characters with any type of spiritual sense will find themselves nearly overwhelmed by the amount of negative ghostly energy that suddenly floods Cerealia and characters with no sense of preservation will find any attempt to enter the hole blocked by the fiercest of ghosts, met with deadly force if they try to pass, as the ghosts won’t hesitate to do things such as reach straight into your body to try to stop your heart.
These ghosts are out for blood, and they don’t seem to stop no matter how you try to talk to them -- they just hiss out, over and over again, “Murderersmurderersmurderers.” From there, the ghosts move on. Their true target, after all, is CERES… but to them, there’s no difference between the character players and CERES. They’ll go for whoever gets in their way, phasing through walls and becoming tangible long enough to reach for characters before fading away again. Characters with special abilities will find themselves in a similar state. Their abilities may increase and decrease in power sporadically, or be completely gone. They may attempt to cast a spell only to find that the wrong spell is cast instead, or an attempt at healing may end up a more dangerous spell. Be careful with your own magical skills!
Those with items or powers specifically intended to ward off spirits will still fulfill their intended purposes when used – unless malicious spiritual energy gets to them first.
PHASE II [ 14 00 ] It seems the ghosts have more tricks up their sleeves. It seems that a not-so-friendly ghost has decided to play a game with you. It doesn't matter where you are, or what you're doing, because a moment later a voice calls out -- Hey. Can you see me? -- and once you turn your head, you’ll come face to face with a surprise.
Who is it in this world (or your world, or any world) that you have managed to disappoint the most? A family member? A friend? Yourself? They face you now, eyes full of sadness, and they say, “I need you to do something for me.” Without another word, they’ll turn away and begin to walk. Your vision grows foggy, focused solely on the need to do whatever this person wants – they need you, after all. Your legs move to follow them, unless you manage to somehow resist. But you apparently don’t seem to notice that you’re the only one who can see this person – or that they’re leading you stray toward that monorail track with the sound of the train coming closer, or that busy intersection, or right off the sky bridge.
PHASE III [ 6 00 ] Other ghosts don’t feel like borrowing faces in order to inflict damage. No, they’ll inflict their damage on a far more personal level. They manifest suddenly and without warning – then all it takes is a simple touch. A ghostly hand reaches out to you and it feels like the cold wraps around your heart, and your vision skews, and then... they leave just as suddenly as they came.
Those who have been around for awhile may very well recognize the ghosts, at that.
But the damage has already been done. Depending on a character’s assigned sense, they will feel one of the following changes: Sight: Hopefully you aren’t in the habit of bending the truth. Dead men tell no tales, they say. But what happens to a living person unable to tell lies? Any attempt at telling any lie or falsehood will cause the character to feel as though their throat has closed off, and they can do nothing more than choke.
Smell: The cold passes, but in some way that it never really leaves. And then everything seems perfectly normal. Nothing has changed, right? You're fine -- except that in a short period of time with how crazy things are, it becomes apparent that you're unable to feel pain. The damage to your body is the same as ever, but dangerously, you can't feel a thing.
Taste: It would appear as though the ghosts have a sense of humor. From those who rest in eternal slumber, try a few days of being unable to sleep. Everything seems fine at first... but slowly but surely, that lack of sleep will start to take its toll.
Hearing: Most others would feel relief once the ghosts left, finally a moment of peace. But you? You don’t feel anything – nothing kind, anyway. Rather, you have been left unable to feel joy. Everything seems either bleak or as though it simply has no emotional impact at all.
Touch: How many deaths have been caused in the name of heroics? Apparently in an attempt to keep future casualties down (or perhaps for their own laughter), the ghosts have left you unable to be brave. Suddenly, a situation you'd face fearlessly is one that has sent you running, panic sharp in your chest.
These effects will last throughout the event, if a character is caught by them.
PHASE IV [ 10 00 ] While chaos erupts throughout the city, some of the more misguided ghosts (but still bloodthirsty, so very bloodthirsty) just happened to run into the wrong part of town and don’t know how to give a proper scaring. One ghost seems to think that it was a great idea to possess a masseusebot from the Spa. You’re grabbed suddenly! You fight for your life but can’t seem to get yourself out of its metal grip! With expert precision that only a robot can mange, it finds your pressure points – and releases all that tension from this Incredibly Bad Day. The ghost inside the robot is confused, distressed -- why is this human suddenly so relaxed? It only wants to murder. But the only illegal thing happening here is how good this massage makes you feel. Maybe later you’ll walk down the street and get stopped by the ghost that possessed a balloon dispenser. Perhaps a ghost has possessed the friendly McCERES mascot, and is now handing out coupons with murderous intent. And of course, there are always the hug bots...
Look, they tried really hard, okay.
Of course... they might end up possessing technology a little closer to home as well, at which point it's not so funny.
BONUS [ xx xx ] Hopefully you have friends who have ghost-fighting skills. Or ghost-taming skills. Or ghost-bellydancing skills, who knows, we won't judge them if you don't. But what of those poor people who come from worlds where the supernatural is some weird television show? Worry not, poor souls, for CERES is here to provide! Some time after the ruckus begins, characters will find what looks to be a hand-held vacuum cleaner situated innocuously in their rooms (only one per person, you greedy gus). The logo on the side will helpfully inform you that this is of CERES make, because the paper pamphlet beside your new device? Well, it's more like a picture book. Observe Stick-Man Sully as he uses his vacuum cleaner to capture ghosts! Learn from his stellar example! Do not stick the hose in your mouth or attempt to give the vacuum CPR, there's a big X over that picture. Also of the one where Stick-Man Sully sets his captive ghosts free once more, we don't want that, do we? Your new ghost vacuum should prove effective against any ghastly ghoul that shoots your way, but beware! Should you capture a ghost and not turn in your vacuum to CERES for weekly ghost disposal, your ghost will serenade you in the wee hours of the morning with its song of choice. If you capture a whole horde of ghosts, well, congratulations. You have a boy band living in your vacuum.
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
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[A clarion cry accompanied the spell, a bolt of holy flame striking from high above like the sword of some avenging angel. Heat washed over the unholy constructs but seems to spare Mitsuru, burning away those shadowy forms and leaving naught but a shriek of fury. And dropping off a nearby roof, a young woman appeared before Mitsuru, wreathed in glowing o-fuda scrolls. A purification circle, a kind of mandala magic any Japanese girl should at least be somewhat acquainted with.]
Quickly. Get inside my circle before more come. It will protect you.
[The scrolls seemed to bob aside for an instant, a space just wide enough for Mitsuru to pass into. And if she enters, the negative energy in the air will seem to vanish, the oppressive air stilling into something warmer and more comforting.
If not? Well...there's probably another hungry ghost on the way.]
Are you injured?
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It's light night and day--the air inside feels infinitely lighter and she can hear Artemisia's voice clear in her mind once again. There's an audible sigh of relief from Mitsuru. ]
So it was interference...
[ As opposed to something wrong with Mitsurur's own abilities.
At the other girl's question, she shakes her head and straightens herself. ]
I am thankfully uninjured. Thank you--your timing was impeccable.
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[Or she was lucky? That's also possible. Mars often is that, when it comes to battles.]
And I came when I felt you in danger. It's lucky I was nearby, Mitsuru.
[Yes, she knows your name. But she's a totally foreign presence to anyone that hasn't seen her transform directly. Eh. Shoujo magic is weird.]
It might be best if you came with me, I've got several warded safe-zones set up, and you could likely use a rest to regain the full measure of your strength.
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Wait, Mitsuru? She knows her by name--
Somehow the addition of a tiara and new wardrobe seems to an impeccable sense of mystery that didn't immediately let Mitsuru recognize the girl--coupled with the fact that there are a lot of people she has to get to know all over again--it made sense that there would be someone who knew her name that she wouldn't recognize. Though...
What was it... No, perhaps she's mistaken. Or just shaken, looking for a sense of familiarity in a strange situation. She will count her luck and this girl's timing as it is.
She nods at the suggestion. ]
Please. I have to yield to your expertise in this manner. Thank you... It's clear that I'm outmatched in my current state.
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[The warding ring expands slightly, scrolls spinning and bobbing in the air while Mars moves ahead. It's not a lengthy walk, at least.]
The nearest one is at the end of this street. I hope you'll forgive me if I leave you there. Others need my help, as well.
[And while she likes you, she knows you have a clear head on your shoulders and you'll be able to rest and recooperate within the shelter and get a measure of yourself back. You're tough. But there are children here, and children need all the help they can get.]
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I understand. There's no need to ask for forgiveness, I am in your debt.
[ Mitsuru will gladly use the time to recuperate as needed, although she would prefer not to stay in one place for too long. She falls easily into step just behind the other girl. ]
If I may ask, how exactly are you setting up these circles free from the spirit's influence?
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Infusions of holy magic, a practical application of onmyoudo. And a little bit of my personal power as the Goddess of Flame and War.
[She points to each scroll as they walk, and the en-spelled papers swirl, showing a complex series of characters on each.]
I was lucky enough to have the proper materials onhand to create sanctifications for locations besides my own personal space, as well.
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...I'm sorry, I had no idea. Forgive my ignorance--who are you?
[ Sometimes you just have to admit you don't know something. It's not always easy. ]
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[A simple explanation, a simple answer. There's not a lot to elaborate on.]
No need to ask for forgiveness, I'm not from your world. You wouldn't know me. I simply pay attention to the network and Identia here. That's how I know who you are.
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I will remember that. Thank you, Mars, for your assistance.