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C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2015-12-15 05:00 pm

//EVENT023.EXE

Who: Everyone + the ghosts of Christmas past the ghosts who aren't the ghosts of Christmas past
When: OOC: 12/16 to 12/23 ; IC: 4/22 to 4/26
Where: All around Cerealia
What: We have some new friends visiting.
Rating/Warning: PG-13 for violent and dangerous situations; please let the mods know if the rating needs to go up or the log needs to be locked!




//event023.EXE



The metaphorical sun is shining today -- until it isn't. All of a sudden, there's a creeping sensation up your spine, and the sense that something bad is coming. The day seems a little darker. And those closer to the source who are in their homes in the residential district will understand that sensation better than anyone.

The pure of heart throughout the city who have been feeling under the weather lately will suddenly feel a terrible sense of all-encompassing dread overcome them. A loud metal groan will echo throughout the city as once again, the city undergoes surprise renovations. But today it is not what has been keeping the residents in – but rather some surprise visitors who have wanted out.

And there's a message on the wind, one that might be heard for anyone who listens hard enough...


Murderers.

Murderers.

Murderersmurderersmurderers.

//SCENARIOS.EXE


PHASE I

[ 9:00 ] The peace of the morning in the Residential District shatters just as the wall caves through. It’s a small segment of wall -- no more than five feet across at most. And yet the crash and groan of the metal being stretched is ominously accompanied by the distinct piercing screech of metal and another sound. A raucous noise, a combination of ungodly wailing and sharp, victorious laughter spills forth from the hole left in the wall as a myriad of ghosts and spirits erupt from the newly created exit. Characters with any type of spiritual sense will find themselves nearly overwhelmed by the amount of negative ghostly energy that suddenly floods Cerealia and characters with no sense of preservation will find any attempt to enter the hole blocked by the fiercest of ghosts, met with deadly force if they try to pass, as the ghosts won’t hesitate to do things such as reach straight into your body to try to stop your heart.

These ghosts are out for blood, and they don’t seem to stop no matter how you try to talk to them -- they just hiss out, over and over again, “Murderersmurderersmurderers.

From there, the ghosts move on. Their true target, after all, is CERES… but to them, there’s no difference between the character players and CERES. They’ll go for whoever gets in their way, phasing through walls and becoming tangible long enough to reach for characters before fading away again. Characters with special abilities will find themselves in a similar state. Their abilities may increase and decrease in power sporadically, or be completely gone. They may attempt to cast a spell only to find that the wrong spell is cast instead, or an attempt at healing may end up a more dangerous spell. Be careful with your own magical skills!

Those with items or powers specifically intended to ward off spirits will still fulfill their intended purposes when used – unless malicious spiritual energy gets to them first.

PHASE II

[ 14:00 ] It seems the ghosts have more tricks up their sleeves. It seems that a not-so-friendly ghost has decided to play a game with you. It doesn't matter where you are, or what you're doing, because a moment later a voice calls out -- Hey. Can you see me? -- and once you turn your head, you’ll come face to face with a surprise.

Who is it in this world (or your world, or any world) that you have managed to disappoint the most? A family member? A friend? Yourself? They face you now, eyes full of sadness, and they say, “I need you to do something for me.” Without another word, they’ll turn away and begin to walk. Your vision grows foggy, focused solely on the need to do whatever this person wants – they need you, after all. Your legs move to follow them, unless you manage to somehow resist.

But you apparently don’t seem to notice that you’re the only one who can see this person – or that they’re leading you stray toward that monorail track with the sound of the train coming closer, or that busy intersection, or right off the sky bridge.

PHASE III

[ 6:00 ] Other ghosts don’t feel like borrowing faces in order to inflict damage. No, they’ll inflict their damage on a far more personal level. They manifest suddenly and without warning – then all it takes is a simple touch. A ghostly hand reaches out to you and it feels like the cold wraps around your heart, and your vision skews, and then... they leave just as suddenly as they came.

Those who have been around for awhile may very well recognize the ghosts, at that.

But the damage has already been done. Depending on a character’s assigned sense, they will feel one of the following changes:

Sight: Hopefully you aren’t in the habit of bending the truth. Dead men tell no tales, they say. But what happens to a living person unable to tell lies? Any attempt at telling any lie or falsehood will cause the character to feel as though their throat has closed off, and they can do nothing more than choke.

Smell: The cold passes, but in some way that it never really leaves. And then everything seems perfectly normal. Nothing has changed, right? You're fine -- except that in a short period of time with how crazy things are, it becomes apparent that you're unable to feel pain. The damage to your body is the same as ever, but dangerously, you can't feel a thing.

Taste: It would appear as though the ghosts have a sense of humor. From those who rest in eternal slumber, try a few days of being unable to sleep. Everything seems fine at first... but slowly but surely, that lack of sleep will start to take its toll.

Hearing: Most others would feel relief once the ghosts left, finally a moment of peace. But you? You don’t feel anything – nothing kind, anyway. Rather, you have been left unable to feel joy. Everything seems either bleak or as though it simply has no emotional impact at all.

Touch: How many deaths have been caused in the name of heroics? Apparently in an attempt to keep future casualties down (or perhaps for their own laughter), the ghosts have left you unable to be brave. Suddenly, a situation you'd face fearlessly is one that has sent you running, panic sharp in your chest.

These effects will last throughout the event, if a character is caught by them.

PHASE IV

[ 10:00 ] While chaos erupts throughout the city, some of the more misguided ghosts (but still bloodthirsty, so very bloodthirsty) just happened to run into the wrong part of town and don’t know how to give a proper scaring. One ghost seems to think that it was a great idea to possess a masseusebot from the Spa. You’re grabbed suddenly! You fight for your life but can’t seem to get yourself out of its metal grip! With expert precision that only a robot can mange, it finds your pressure points – and releases all that tension from this Incredibly Bad Day. The ghost inside the robot is confused, distressed -- why is this human suddenly so relaxed? It only wants to murder. But the only illegal thing happening here is how good this massage makes you feel.

Maybe later you’ll walk down the street and get stopped by the ghost that possessed a balloon dispenser. Perhaps a ghost has possessed the friendly McCERES mascot, and is now handing out coupons with murderous intent. And of course, there are always the hug bots...

Look, they tried really hard, okay.

Of course... they might end up possessing technology a little closer to home as well, at which point it's not so funny.

BONUS

[ xx:xx ] Hopefully you have friends who have ghost-fighting skills. Or ghost-taming skills. Or ghost-bellydancing skills, who knows, we won't judge them if you don't. But what of those poor people who come from worlds where the supernatural is some weird television show?

Worry not, poor souls, for CERES is here to provide! Some time after the ruckus begins, characters will find what looks to be a hand-held vacuum cleaner situated innocuously in their rooms (only one per person, you greedy gus). The logo on the side will helpfully inform you that this is of CERES make, because the paper pamphlet beside your new device? Well, it's more like a picture book. Observe Stick-Man Sully as he uses his vacuum cleaner to capture ghosts! Learn from his stellar example! Do not stick the hose in your mouth or attempt to give the vacuum CPR, there's a big X over that picture. Also of the one where Stick-Man Sully sets his captive ghosts free once more, we don't want that, do we?

Your new ghost vacuum should prove effective against any ghastly ghoul that shoots your way, but beware! Should you capture a ghost and not turn in your vacuum to CERES for weekly ghost disposal, your ghost will serenade you in the wee hours of the morning with its song of choice. If you capture a whole horde of ghosts, well, congratulations. You have a boy band living in your vacuum.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's DECEMBER event! Please visit the OOC information here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. This event will last from 12/16 to 12/23, or IC 4/22 to 4/26. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

patrimony: (pic#9362904)

[personal profile] patrimony 2015-12-19 06:01 am (UTC)(link)
Focus on remaining calm for now! [ She's using the weight of her body, along with with her other hand to keep herself from falling off, working to pull him upwards with as much strength as possible. ]
beaconed: (pic#8915997)

[personal profile] beaconed 2015-12-19 07:14 am (UTC)(link)
Okay! Calm! I got it! I'm calm.

Calm-calm-calm.

Calmy-calm.

Calmmamia... lalaa... i-it's not working--!!

[ Though, thankfully, his little freakout is enough to distract him from doing anything stupid, just until Alisha pulls him back up and he topples on top of her. ]

...oh, it worked.
patrimony: (pic#9365412)

[personal profile] patrimony 2015-12-19 09:08 am (UTC)(link)
[ Before she realizes it, she's landed on the ground. There's a wince on her end when head lands roughly on the ground, but it's easy enough to recover.

She looks at the main above her, eyes going wide for a moment before giving him a very pointed look. ]


--Well, I'm glad to see that you're safe now. .[ Though, that was some rescue... ]
beaconed: (pic#8915911)

[personal profile] beaconed 2015-12-19 09:41 am (UTC)(link)
Couldn't have made it without ya... I'm sorry you had to do that, Alisha.

...

[ He starts reflecting about what happened while still on top of her. ]

...oh-- shoot!! Sorry! I-I'm-- are you alright?! [ He scrambles off her before trying to pull her up. Oops. ]
patrimony: (pic#9434341)

[personal profile] patrimony 2015-12-21 05:38 am (UTC)(link)
[ She takes that hand, offering a small, amused smile. ]

I'm fine. [ A beat, and she frowns again. ]</small What about you? After all, it did not seem as though you purposely went to this place.
beaconed: (Default)

[personal profile] beaconed 2015-12-21 12:13 pm (UTC)(link)
I... don't know... [ He frowns in response to hers, also feeling slightly confused about what just happened. ]

I was following someone important to me. Or at least I thought I was... but she's not here, Alisha.

[ Which begs the question... who or what was trying to lead him to his death? ]
patrimony: (pic#9364890)

[personal profile] patrimony 2015-12-22 05:51 am (UTC)(link)
[ She visibly tenses at that, brows furrowing. ]

An illusion, perhaps? We should take extra caution wandering around right now. It would be wise if we remained in the company of others, just in case.
beaconed: (pic#9692056)

[personal profile] beaconed 2015-12-22 06:28 am (UTC)(link)
Hm... maybe... Should we come up with some kinda secret code word or sign? Just so we know it's not an illusion when we talk to each other?
patrimony: (pic#9395892)

[personal profile] patrimony 2015-12-23 08:07 am (UTC)(link)
Is there a name that is special or unique to you? If a word stands out, it would be wise to use it for a type of sign.
beaconed: (pic#9692041)

[personal profile] beaconed 2015-12-24 02:10 am (UTC)(link)
Oh man, I can't pick a name! That's like asking a parent who their favorite kid is! [ It's not like that at all. ]

You do it!
patrimony: (pic#9364866)

[personal profile] patrimony 2015-12-27 07:56 am (UTC)(link)
How about... 'Isylvia Amekia'?

[ It's certainly a unique one. If Sorey and the others heard it, they'd also know that something was wrong. ]
beaconed: (032)

[personal profile] beaconed 2015-12-28 12:09 am (UTC)(link)
Whoa, that's a mouthful! But okay... Isylvia Amekia, Isylvia Amekia, Isylvia Amekia... I-I think I got it. Maybe...! [ Hopefully he won't forget how to pronounce it in 5 minutes. He probably will. ]
patrimony: (pic#9364867)

[personal profile] patrimony 2015-12-28 02:42 am (UTC)(link)
If it's too much to say, we can change it to something else. It's only that -- the name is unique, even at home.
beaconed: (060)

[personal profile] beaconed 2015-12-28 11:51 pm (UTC)(link)
N-No, I'll remember it! Don't worry! A unique name, though... whose is it?
patrimony: (pic#9365402)

[personal profile] patrimony 2015-12-30 06:24 am (UTC)(link)
[ Oh, now she's a little embarrassed to say, really! ]

I will not blame you for laughing, but... It was a name given to me.
beaconed: (035)

[personal profile] beaconed 2015-12-30 07:13 am (UTC)(link)
[ If it looks like he's laughing a little bit, it's only because she looks embarrassed about it for some reason. ]

Wait, you got two names? Like a secret alias? Alisha, do you have a secret identity?! Aw man, that would be so cool... like an agent... or a princess... or... fugitive on the run... [ okay, that last part doesn't sound like something anyone wants to be ]
patrimony: (pic#9364886)

[personal profile] patrimony 2015-12-30 07:45 am (UTC)(link)
A... A fugitive? [ Now she's all the more flustered at that!! ] Is that really what the name sounds like it implies...?
beaconed: (pic#9692046)

[personal profile] beaconed 2015-12-30 07:53 am (UTC)(link)
Why did you hear that part--

I mean!! N-No? Yes. No? I dunno, w-what do you want it to sound like?

[ oh man, is she really some killer? he should be more careful... ]
patrimony: (pic#9364864)

[personal profile] patrimony 2015-12-31 05:28 am (UTC)(link)
The person who gave it to me is rather good-hearted. I believe that he'd want it to sound like the opposite.

[ Especially given its meaning. She really hopes that he doesn't think she's a murderer?! ]
beaconed: (053)

[personal profile] beaconed 2016-01-01 01:16 pm (UTC)(link)
The opposite... like a life-giver?

--Oh, you mean like a hero, right?
patrimony: (pic#9880544)

[personal profile] patrimony 2016-01-03 08:10 am (UTC)(link)
No, not entirely. [ Ugh, it also flustered her to hear what it meant, but... She goes quiet for a moment. ]

"Alisha the Smiling." That's what it translates into. It's a language unique to my world, so I had thought it would do well for something only the two of us would understand. Though, if my comrades hear it, it will also gain their attention.
beaconed: (pic#9144074)

[personal profile] beaconed 2016-01-03 08:16 am (UTC)(link)
Alisha the Smiling... [ He turns quiet as well, examining her for a moment. She does have a memorable smile, doesn't she? He wonders if that's because she doesn't smile enough... she seems like the type to over think things. ]

I think it's perfect.
patrimony: (pic#9364888)

[personal profile] patrimony 2016-01-04 03:49 am (UTC)(link)
[ I... Is it really? She wonders about that, really... Her brows furrow a little, and she looks away before speaking again. ]

P-Please. Shall we continue?