PHASE I [ 9 00 ] The peace of the morning in the Residential District shatters just as the wall caves through. It’s a small segment of wall -- no more than five feet across at most. And yet the crash and groan of the metal being stretched is ominously accompanied by the distinct piercing screech of metal and another sound. A raucous noise, a combination of ungodly wailing and sharp, victorious laughter spills forth from the hole left in the wall as a myriad of ghosts and spirits erupt from the newly created exit. Characters with any type of spiritual sense will find themselves nearly overwhelmed by the amount of negative ghostly energy that suddenly floods Cerealia and characters with no sense of preservation will find any attempt to enter the hole blocked by the fiercest of ghosts, met with deadly force if they try to pass, as the ghosts won’t hesitate to do things such as reach straight into your body to try to stop your heart.
These ghosts are out for blood, and they don’t seem to stop no matter how you try to talk to them -- they just hiss out, over and over again, “Murderersmurderersmurderers.” From there, the ghosts move on. Their true target, after all, is CERES… but to them, there’s no difference between the character players and CERES. They’ll go for whoever gets in their way, phasing through walls and becoming tangible long enough to reach for characters before fading away again. Characters with special abilities will find themselves in a similar state. Their abilities may increase and decrease in power sporadically, or be completely gone. They may attempt to cast a spell only to find that the wrong spell is cast instead, or an attempt at healing may end up a more dangerous spell. Be careful with your own magical skills!
Those with items or powers specifically intended to ward off spirits will still fulfill their intended purposes when used – unless malicious spiritual energy gets to them first.
PHASE II [ 14 00 ] It seems the ghosts have more tricks up their sleeves. It seems that a not-so-friendly ghost has decided to play a game with you. It doesn't matter where you are, or what you're doing, because a moment later a voice calls out -- Hey. Can you see me? -- and once you turn your head, you’ll come face to face with a surprise.
Who is it in this world (or your world, or any world) that you have managed to disappoint the most? A family member? A friend? Yourself? They face you now, eyes full of sadness, and they say, “I need you to do something for me.” Without another word, they’ll turn away and begin to walk. Your vision grows foggy, focused solely on the need to do whatever this person wants – they need you, after all. Your legs move to follow them, unless you manage to somehow resist. But you apparently don’t seem to notice that you’re the only one who can see this person – or that they’re leading you stray toward that monorail track with the sound of the train coming closer, or that busy intersection, or right off the sky bridge.
PHASE III [ 6 00 ] Other ghosts don’t feel like borrowing faces in order to inflict damage. No, they’ll inflict their damage on a far more personal level. They manifest suddenly and without warning – then all it takes is a simple touch. A ghostly hand reaches out to you and it feels like the cold wraps around your heart, and your vision skews, and then... they leave just as suddenly as they came.
Those who have been around for awhile may very well recognize the ghosts, at that.
But the damage has already been done. Depending on a character’s assigned sense, they will feel one of the following changes: Sight: Hopefully you aren’t in the habit of bending the truth. Dead men tell no tales, they say. But what happens to a living person unable to tell lies? Any attempt at telling any lie or falsehood will cause the character to feel as though their throat has closed off, and they can do nothing more than choke.
Smell: The cold passes, but in some way that it never really leaves. And then everything seems perfectly normal. Nothing has changed, right? You're fine -- except that in a short period of time with how crazy things are, it becomes apparent that you're unable to feel pain. The damage to your body is the same as ever, but dangerously, you can't feel a thing.
Taste: It would appear as though the ghosts have a sense of humor. From those who rest in eternal slumber, try a few days of being unable to sleep. Everything seems fine at first... but slowly but surely, that lack of sleep will start to take its toll.
Hearing: Most others would feel relief once the ghosts left, finally a moment of peace. But you? You don’t feel anything – nothing kind, anyway. Rather, you have been left unable to feel joy. Everything seems either bleak or as though it simply has no emotional impact at all.
Touch: How many deaths have been caused in the name of heroics? Apparently in an attempt to keep future casualties down (or perhaps for their own laughter), the ghosts have left you unable to be brave. Suddenly, a situation you'd face fearlessly is one that has sent you running, panic sharp in your chest.
These effects will last throughout the event, if a character is caught by them.
PHASE IV [ 10 00 ] While chaos erupts throughout the city, some of the more misguided ghosts (but still bloodthirsty, so very bloodthirsty) just happened to run into the wrong part of town and don’t know how to give a proper scaring. One ghost seems to think that it was a great idea to possess a masseusebot from the Spa. You’re grabbed suddenly! You fight for your life but can’t seem to get yourself out of its metal grip! With expert precision that only a robot can mange, it finds your pressure points – and releases all that tension from this Incredibly Bad Day. The ghost inside the robot is confused, distressed -- why is this human suddenly so relaxed? It only wants to murder. But the only illegal thing happening here is how good this massage makes you feel. Maybe later you’ll walk down the street and get stopped by the ghost that possessed a balloon dispenser. Perhaps a ghost has possessed the friendly McCERES mascot, and is now handing out coupons with murderous intent. And of course, there are always the hug bots...
Look, they tried really hard, okay.
Of course... they might end up possessing technology a little closer to home as well, at which point it's not so funny.
BONUS [ xx xx ] Hopefully you have friends who have ghost-fighting skills. Or ghost-taming skills. Or ghost-bellydancing skills, who knows, we won't judge them if you don't. But what of those poor people who come from worlds where the supernatural is some weird television show? Worry not, poor souls, for CERES is here to provide! Some time after the ruckus begins, characters will find what looks to be a hand-held vacuum cleaner situated innocuously in their rooms (only one per person, you greedy gus). The logo on the side will helpfully inform you that this is of CERES make, because the paper pamphlet beside your new device? Well, it's more like a picture book. Observe Stick-Man Sully as he uses his vacuum cleaner to capture ghosts! Learn from his stellar example! Do not stick the hose in your mouth or attempt to give the vacuum CPR, there's a big X over that picture. Also of the one where Stick-Man Sully sets his captive ghosts free once more, we don't want that, do we? Your new ghost vacuum should prove effective against any ghastly ghoul that shoots your way, but beware! Should you capture a ghost and not turn in your vacuum to CERES for weekly ghost disposal, your ghost will serenade you in the wee hours of the morning with its song of choice. If you capture a whole horde of ghosts, well, congratulations. You have a boy band living in your vacuum.
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
no subject
Worth a look? You mean, to go back?
no subject
Well, yes, that's what I meant. Do you think there are still more pouring out there?
no subject
I have no idea. Though, now that you mention it, I am quite interested to see where they are coming from. [and, yes, they have a weapon. sort of]
no subject
[But he's walking off anyway, motioning for England to follow along.] Where were you when this whole mess started, out of curiosity?
no subject
I was working. The day started off normally, until certain appliances decided not to work properly. I didn't see any ghosts, though, until I was on my way home.
no subject
[A glance towards the monorail station in the pleasure district, then a shake of his head; Chibi knows that's a bad idea, with the ghosts possessing things.] Aah, it looks like we will have to either walk the way or portal; your decision.
no subject
okay, not going down that road. it's none of his business.
he clears his throat] Portal's fine. [he wants to get used to them!] Better that than the train, anyway.
no subject
Hey, a man can't get a beer and a pack of condoms? The free ones didn't even fit!][Either way, Chibi smiles, stretching his arms high above his head to loosen the joints up. He doesn't trust long-distance yet, so short-distance it is... Though, admittedly, 'short-distance' for an adult Eliatrope is still quite a few meters.] Up we go, then. Keep your body and your breathing steady, and let yourself bounce through; I've got you. [Trust-fall time!! He puts both hands out, and in an instant they are soaring above the city, bouncing through a series of portals. Hold on tight, fairy friend!]
no subject
he may have started yelping and grasping for Chibi once they got going, clinging not quite unlike a frightened cat that doesn't want to be dropped into water. it's... kind of comical, really. hopefully no one else sees them.
and the little creature is just following along, not in the least bit afraid]
no subject
[Nobody else should be able to see them, at least, just a blur of blue and black and white through the air. Either way, Chibi murmurs:] I've got you. [The residential district is coming into view now, and he allows himself to look upon it from up here. It really is beautiful, in a way.]
no subject
he only stops clinging once they are safely on the ground, and then he sits there for a few seconds thanking everything that he didn't lose the contents of his stomach all over everything. the fairy pats his head with a tiny paw, trying to console him] There, there, sir England!
no subject
[But he was never in danger; Chibi's an Eliatrope. I mean, their name is 'e-portail-e' backwards.]
[The little creature tries to console England, and Chibi stifles a little laugh; that's terribly cute. He wants to get to know the little guy, now, and how close it is with England. For now, he just rubs the nation's shoulder - he's not let go there - and repeats:] There, there.
no subject
I'm fine, don't fuss.
[he is about to get up when the negative energy coming from the hole hits him. it's literally weighing on him, a thick and heavy sense of dread. he turns his head in the direction it is coming from, brows furrowed, teeth clenched. if it is affecting him that much, he can't imagine what the rest of Cerealia is feeling. it's far worse than he imagined]
no subject
[He'd felt it in the air when the hole had first opened, but it almost seems stronger now that the imminent danger is gone; it gives him time to focus on the smell of negative energy, like stasis but not. It's thick against his bones, the feeling of sin weighing on him, the knowledge that this place may well be his death-bed.]
[Really, what in the hell are they keeping back there?]
[He turns to England and lowers his voice to a hushed whisper, almost as if the ghosts might hear:] Perhaps we ought to get out of here, and check again later.
no subject
...That's probably a good idea. [he whispers back after a few seconds, keeping his eyes trained on the area. he sees the hole where the ghosts have escaped, hears their hissing accusations. it makes England sick to his stomach to think that CERES was keeping them contained.
what sorts of powers does CERES have? this has gone beyond science]