reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-02-12 05:00 pm

//EVENT026.EXE

Who: All of the unlucky souls who are dragged along for the ride
When: IC: 5/22 to 5/26 ; OOC: 2/13 to 2/20
Where: The Dark Parts of Cerealia
What: File Not Found
Rating/Warning: PG-13 for violence and some scary situations; please let the mods know if the rating needs to go up or the log needs to be locked!




//event026.EXE



You're probably woken up by the explosion first. A loud, deafening boom comes from behind the walls of the residential district. When you look outside your window towards the darker, more secretive area of the city, you might see the structure around it... crumbling, the land falling in on itself slowly but surely. That might be what wakes you up first. If it doesn't, you may be awoken instead by the sudden jerking feeling behind your navel pulling you from where you are to somewhere... else.

It's dark. The first thing you notice is that it's dark -- and then come the scrabbling sounds of creatures in the dark, like metal being dragged across metal, a chilling, sharp sound. The first thing that becomes clear, as your vision adjusts, is that you're on a rickety pathway, metal and rusting and frail, above what appears to be yawning blackness. Far, far below, there's the faint sound of rushing water, a ways away.

The second thing that becomes clear is that you are very much not alone. Something is out there with you, and from the screeching metallic noises that come ever closer, it seems to be stalking you.

Thankfully, you're not alone -- right?

...

...........

................

:)


//SCENARIOS.EXE


PHASE I

[ ??? ] It’s drafty here. You’re below ground, that’s for certain from the echoes of the wind in the darkness. If you continue on forwards along the rickety, metal railing that serves as a walkway, the skittering noises of creatures in the dark follow -- but they don’t appear.

It seems everyone has been dumped along this pathway at random; you may be with friends, with enemies or with someone you’ve never met before, but either way, it soon becomes clear. There are only two ways to go along this path: up or down.

If you choose to take the path that follows a gradual slope down, the sounds of water lapping against a surface increase bit by bit, the air growing heavier and danker, until finally, the metallic platform gives way very suddenly (watch your step!) to a muddy bank. Down here, everything is darker, and not far away there’s the water. It’s cold and frigid and there are unfriendly creatures that await if you choose to delve into it. However, if you brave those creatures, and dive deeply enough, there is a mask. It rests half-buried by silt and rocks, but it’s there, and can be found by any intrepid explorers.

Somehow, it feels a little familiar.

And if you carry on in the cave system underground, eventually you will come across what appears to be an altar. There is blood on it -- not fresh, but not more than a month old -- and pieces of trinkets. Old bits of cloth, locks of hair, and some of them may even be familiar. Any dropped character who has a reasonably large amount of spiritual or magical power may have left scraps, such as pieces of clothing, trinkets, hair, or the sort behind at the altar.

Maybe that's why they weren't in the Nexus Code.

PHASE II

[ ??? ] If you go up, you will eventually make your way above ground. It takes some time, and some luck -- you’ll have to avoid rusty railing and pathways, the path crumbling under you and that creeping sensation that something is following and watching you -- and then you’ll suddenly be in fresh air.

Well. It’s not so fresh, really.

The landscape is broken down and crumbled. It may have once been part of the city of Cerealia, but now it is in utter disrepair and decay. Buildings have crumbled, and debris is everywhere. There are signs of the same level of technology that Cerealia has -- but it is all broken down and utterly inaccessible.

And you’re not alone.

It seems the technology and metal and broken down destruction has gained sentience over its time sitting alone, waiting. And it is not happy to be disturbed. The creatures are made of pieces of everything around them, and when cut down, they’ll just slowly rebuild themselves from the debris.

It might be time to run.

They aren't happy about being disturbed, and you're in their way.

PHASE III

[ ??? ] Above ground, there are a lot of broken down buildings.

Some can’t be accessed at all; some are too broken, too reduced to rubble. For those looking for shelter, they'll be able to find buildings where the doors can be forced open and they can camp out on the inside to various degrees of stability. Though the ceiling may cave in or the floor fall out from under you at a moment's notice, it's better than being out there. Be careful, because none of the architecture here can be trusted anymore.

And other buildings... are even less trustworthy than that.

There is a series of buildings in the midst of the wasteland, somehow still standing. They stand there silently, towering over the rest of the rubble in their two-story glory, and if the doors are forced open, it soon becomes clear that the building itself is full of mirrors.

Once, the mirrors had perhaps covered the walls and ceiling. Once, this building might have been akin to something of a ballet studio, somewhere to express yourself creatively. But now the mirrors are shattered and broken into pieces and the building lacks the joy it might have once held. Shards of mirror cover the floor, some big, some not so big, but they still hang from the walls as well and everywhere you look, you can see yourself.

And then, the reflection changes. From one blink to the next, you see a memory playing in the mirrors. Your memory. You’ll see a glimpse of one of your most traumatic or life-changing moments, broken up but clear in the shards. Blink and look away, and it’s gone, only to show up again in the next mirror a few moments later. Surely it’s just a trick of the light, right?

Except if someone else is with you, they’ll see it too -- and you might end up seeing a bit of their own past as well. Hope you're fond of sharing.

PHASE IV

[ ??? ] If you survive the monsters, the crumbling landscape and the untrustworthy buildings, you may eventually find a terminal. It is buried deep among the rubble. One turn around a corner, one stumble into a hole, and you will find it. It sits there, out in the middle of nowhere; the building in which it used to be housed is apparently long gone, reduced to nothing but rubble.

And if you turn it on, there is a brief message.


Transmission Broadcasting.

Transmission Connected.


And then, there is a face.

BONUS

[ ??? ] For those who have been wearing their masks a little too much, they might also start to notice that there are some strange effects attached, which worsen the more they’ve been wearing said masks. How badly they worsen is up to your discretion.

➝ Broken Mask: An intense feeling of paranoia, focused on whoever your character is with. They might also begin to remember fabricated memories of being betrayed by those people.

➝ Barcode Mask: Everything will begin to have value to them. There will be whispers in the back of their mind of the worth of their friends, the worth of a monster, the worth of everything around them. An intense need to own and consume as much as possible and as quickly as possible.

➝ Dripping Blood Mask: An intense lack of self-worth, a hollow feeling and thoughts of being weak and empty. Feeling as disposable as possible and an intense listless along with it.

:( Mask: A need to prove yourself, to show everyone how strong you are as quickly as possible. You can do things, you can be of worth to everyone around you. Why won't they see that? Why?

➝ Ivy Mask: A choking sort of terror from all things metal and technology based, and a need to lash out against it. An intense distrust for anything that they feel is against the laws of nature.

➝ Grey Mask: More personable than normal, more emotional, more empathetic. An intense feeling of kindness and gratitude to those around you and a renewed love of life.

➝ Feather Mask: A dulled, lack of emotion. A detached feeling to everything around you. A sort of bland curiosity towards things without any empathetic reaction.

➝ Bloody Fingerprints Mask: They'll feel absolutely fine. No change.

The effects of the broken mask can stack on top of the others, if they chose to break their mask after the other effects began to appear. No other effects can be stacked, as no other changes can be stacked.


PENALTY

[ ??? ] For characters who die while in the dark parts of the city, things will get... a little strange. They will die as normal, but they will wake up almost immediately after their death -- in the Nexus Code. They will have a few surreal moments to be there, to see their friends who have left Cerealia hanging lifelessly from odd, glimmering strands (though there are some faces, of course, that are missing, anyone who was spiritual, or magical, seems strangely absent) and then --

They’re back to being dead.

When characters revive in Cerealia, anywhere from one IC day to three or four IC days later, they will find that things are… not quite right with their code. They’re glitching, for a lack of a better word. Sometimes, their fingers will phase right through an object, their own limbs registering as cold and lifeless. Sometimes, they will see a face watching them -- but when they turn around to try to see who it is, the face will be gone.

These effects will last an IC week, before slowly things go back to normal.

That was strange.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's February event! Please visit the OOC information here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. This event will last from 2/13 to 2/20, or IC 5/22 to 5/26. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

zerotohiro: (Cornered)

[personal profile] zerotohiro 2016-02-13 03:46 am (UTC)(link)
[With the rapier at his throat he's more glad than ever that his Aura's activated. He doesn't move, holding up his hands even if his body's twisting just a little to the side for a particular reason...]

I didn't steal Ruby from anyone. Look...just put the sword away and we can talk about this...okay?
heiroglyphs: (Default)

[personal profile] heiroglyphs 2016-02-13 03:55 am (UTC)(link)
I told you. [She raises the blade over her shoulder with the intent to swing it down at Hiro's position.]

Stop telling me what to do!!
zerotohiro: ([armor] You ruined everything!)

[personal profile] zerotohiro 2016-02-13 06:23 am (UTC)(link)
[OKAY BYE!!!! He's busy rolling out of the way but he can't bounce up as fast as he'd like on a swollen ankle. It's enough time to move in the muddy water though as he's up on his feet and drawing his gunblade in one almost-fluid motion.]

Weiss, stop. I'm not going to fight you! [But he's also not putting away his weapon. He doesn't trust her not to attack honestly...he's anticipating it. Maybe beating her down is the only answer.]
heiroglyphs: (Default)

[personal profile] heiroglyphs 2016-02-13 07:25 am (UTC)(link)
Of course you're not.

[A click echoes between them as Myrtenaster's cylinder spins. The sword gives off a light brown glow as a new element is selected.]

You think you're so great. Like you're so much better than me.

[She sees the weapon in your hand, Hiro. She knows that if you got the chance you'd shoot. But unlike you, she's trained her Aura. She'll be fine, but you'll pay for your actions.]

So you want to replace me? You think you're a better partner than me? You better be ready to prove it.
zerotohiro: ([armor] Baymax destroy him)

[personal profile] zerotohiro 2016-02-13 08:21 am (UTC)(link)
[Oh. That's what this is about? He hears the click and he realies he doesn't know what Myrtenaster's capable of which puts him at a disadvantage. He sees the glow and he knows it's Dust. He doesn't know what the Dust does though.

There's something wrong here. And so he shakes his head and readies himself because he knows she won't give in.]


Fine. Then I'll prove it. [Prove that she's being insane, maybe. If he can move and dodge enough he can maybe disarm her. But he still doesn't make the first move. He can't. He has to hope still that maybe she'll see reason.]
heiroglyphs: (Default)

[personal profile] heiroglyphs 2016-02-14 04:05 am (UTC)(link)
Fine. [She speaks coldly. It's the last word she'll say in this. There's nothing else that needs to be said. If he thinks he can replace her, then he better be strong enough to pull it off. He's not the first person to try and knock off a Schnee, and he certainly won't be the last.

Weiss brings her feet together, standing straight and tall. Hands together on Myrtenaster's handle, she raises it to eye-level, pointing directly at her enemy. A circle of brilliant white light surrounds her from underneath. The glow envelops her, and in an instant she is gone having accelerated herself to blinding speed as she closes the distance between them. Coming close, she'll deliver a single thrust in Hiro's direction.]
zerotohiro: ([Baymax] And you make a neat gun)

[personal profile] zerotohiro 2016-02-14 09:04 am (UTC)(link)
[She's poised and ready and far more trained than he could ever be. What he's never told Weiss though is that he's trained in martial arts. He knows how this goes. He keeps his blade drawn and at shoulder height ready to strike.

The glyph throws him off.]


Shit! [And he's diving just as Myrtenaster grazes his shoulder. He moves, falling fast and hard into the muddy water again before he's up on his feet. He's not going to release the blades separately like his gunblade's capable of, but he's moving in with an upper swipe to try and disarm her.]
heiroglyphs: (Default)

[personal profile] heiroglyphs 2016-02-14 07:08 pm (UTC)(link)
[One point for Ms. Schnee.

Before Hiro's swing can connect, the possessed heiress leaps away. The strength of her legs carries her a few feet before she lands, driving the tip of her rapier into the ground.

If Hiro is unfamiliar with Weiss' Semblance, he's welcome to take a closer look now as the glowing circle of light appears beneath him.]
zerotohiro: ([armor] FALCON-PUNCH.)

[personal profile] zerotohiro 2016-02-15 02:30 am (UTC)(link)
[Weiss come back here!! He's up on his feet, trying to chase after her and stopping short of the circle of light. He knows this is her Semblance and he knows how it works, but he doesn't know its full capabilities.

He takes a look, trying to examine it a little closer even as he goes in for another swing to knock her off-balance.]
heiroglyphs: (Default)

[personal profile] heiroglyphs 2016-02-15 03:25 am (UTC)(link)
[He won't have long to examine, as a cluster of stalagmites burst from the glyph, looking to pierce anything still caught in their path.

Weiss, meanwhile, moves onto the offensive. She closes the distance between them once more, swinging her blade with just enough strength to block Hiro's attack-- a testament to her rigorous training. Too hard would have knocked it away, while too soft would have allowed it through.

Blades locked, Weiss takes a moment to stare down her opponent, eyes lifeless behind her frowning mask. Was she even conscious at this point, or was the mask completely in control?

Another click fills the air as Myrtenaster's cylinder spins once more. This time, the sword's glow runs red.]
zerotohiro: (Run Hiro Run)

[personal profile] zerotohiro 2016-02-15 03:57 am (UTC)(link)
[He bounces out of the way but a stalagmite nails him in the heel and elicits another yelp as he hops away.

She's much better than he is in a fight. He has his Aura helping him out and he has his agility. He keeps his grip on his sword, staring right back at her and noticing the most important factor.

Weiss isn't here. This isn't Weiss Schnee.

He unlocks from their hold, spinning out and keeping an eye on the cylinder in her rapier. Red. Red, red, what element is red--]


Weiss, no. [He's actually moving through the dark toward the muddy bank of the bloody water, waiting for her to follow. He has a plan. He just has to hope it'll work.]
heiroglyphs: (Default)

[personal profile] heiroglyphs 2016-02-15 04:05 am (UTC)(link)
[Weiss is drawn to his voice like a moth to flame. It's too dark to see blood, but the way he was moving suggested she got a good hit on his leg. It shouldn't take much more effort to bring him down.]

I thought you said you were going to prove something.

[She steps towards him, slowly, red Dust running down the edge of her blade. She wanted this to hurt.]

That you were better than me. That you could replace me.
zerotohiro: (Adults make zero sense)

[personal profile] zerotohiro 2016-02-15 04:25 am (UTC)(link)
[Come on. Weiss. Follow him. He's limping and bleeding but he's moving and letting the water ripple as he runs through it.]

I will. But you've gotta catch me first.
heiroglyphs: (Default)

[personal profile] heiroglyphs 2016-02-15 04:35 am (UTC)(link)
[Fine. Weiss' saunter becomes a slow run, sword glowing in the darkness. If she can get her hands on him, she's going to make sure he can't run again.]
zerotohiro: ([Baymax] And you make a neat gun)

[personal profile] zerotohiro 2016-02-15 05:54 pm (UTC)(link)
[And like that the movement stops. Weiss will find that she's standing alone in the dark near the water's edge and there are only a few silent ripples around them. Hiro, meanwhile, has pocketed his gunblade in its compact form to silently creep around her, crawling from the water and into the shadows toward the back.

'Sorry, Weiss.'

He's still completely silent as he moves, suddenly jumping to tackle her right in the water and try to knock her weapon out of her reach.]
heiroglyphs: (Default)

[personal profile] heiroglyphs 2016-02-20 01:47 am (UTC)(link)
[Weiss' reaction time is quick, but unfortunately not that quick. She manages to turn towards Hiro, but is hit from the side and sent slamming into the water. Years of practice keeps her grip on her sword, but at least the murky water puts out the flame.

The heiress swings with her free hand in retaliation, hoping to knock him out of his hold.]