reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-02-12 05:00 pm

//EVENT026.EXE

Who: All of the unlucky souls who are dragged along for the ride
When: IC: 5/22 to 5/26 ; OOC: 2/13 to 2/20
Where: The Dark Parts of Cerealia
What: File Not Found
Rating/Warning: PG-13 for violence and some scary situations; please let the mods know if the rating needs to go up or the log needs to be locked!




//event026.EXE



You're probably woken up by the explosion first. A loud, deafening boom comes from behind the walls of the residential district. When you look outside your window towards the darker, more secretive area of the city, you might see the structure around it... crumbling, the land falling in on itself slowly but surely. That might be what wakes you up first. If it doesn't, you may be awoken instead by the sudden jerking feeling behind your navel pulling you from where you are to somewhere... else.

It's dark. The first thing you notice is that it's dark -- and then come the scrabbling sounds of creatures in the dark, like metal being dragged across metal, a chilling, sharp sound. The first thing that becomes clear, as your vision adjusts, is that you're on a rickety pathway, metal and rusting and frail, above what appears to be yawning blackness. Far, far below, there's the faint sound of rushing water, a ways away.

The second thing that becomes clear is that you are very much not alone. Something is out there with you, and from the screeching metallic noises that come ever closer, it seems to be stalking you.

Thankfully, you're not alone -- right?

...

...........

................

:)


//SCENARIOS.EXE


PHASE I

[ ??? ] It’s drafty here. You’re below ground, that’s for certain from the echoes of the wind in the darkness. If you continue on forwards along the rickety, metal railing that serves as a walkway, the skittering noises of creatures in the dark follow -- but they don’t appear.

It seems everyone has been dumped along this pathway at random; you may be with friends, with enemies or with someone you’ve never met before, but either way, it soon becomes clear. There are only two ways to go along this path: up or down.

If you choose to take the path that follows a gradual slope down, the sounds of water lapping against a surface increase bit by bit, the air growing heavier and danker, until finally, the metallic platform gives way very suddenly (watch your step!) to a muddy bank. Down here, everything is darker, and not far away there’s the water. It’s cold and frigid and there are unfriendly creatures that await if you choose to delve into it. However, if you brave those creatures, and dive deeply enough, there is a mask. It rests half-buried by silt and rocks, but it’s there, and can be found by any intrepid explorers.

Somehow, it feels a little familiar.

And if you carry on in the cave system underground, eventually you will come across what appears to be an altar. There is blood on it -- not fresh, but not more than a month old -- and pieces of trinkets. Old bits of cloth, locks of hair, and some of them may even be familiar. Any dropped character who has a reasonably large amount of spiritual or magical power may have left scraps, such as pieces of clothing, trinkets, hair, or the sort behind at the altar.

Maybe that's why they weren't in the Nexus Code.

PHASE II

[ ??? ] If you go up, you will eventually make your way above ground. It takes some time, and some luck -- you’ll have to avoid rusty railing and pathways, the path crumbling under you and that creeping sensation that something is following and watching you -- and then you’ll suddenly be in fresh air.

Well. It’s not so fresh, really.

The landscape is broken down and crumbled. It may have once been part of the city of Cerealia, but now it is in utter disrepair and decay. Buildings have crumbled, and debris is everywhere. There are signs of the same level of technology that Cerealia has -- but it is all broken down and utterly inaccessible.

And you’re not alone.

It seems the technology and metal and broken down destruction has gained sentience over its time sitting alone, waiting. And it is not happy to be disturbed. The creatures are made of pieces of everything around them, and when cut down, they’ll just slowly rebuild themselves from the debris.

It might be time to run.

They aren't happy about being disturbed, and you're in their way.

PHASE III

[ ??? ] Above ground, there are a lot of broken down buildings.

Some can’t be accessed at all; some are too broken, too reduced to rubble. For those looking for shelter, they'll be able to find buildings where the doors can be forced open and they can camp out on the inside to various degrees of stability. Though the ceiling may cave in or the floor fall out from under you at a moment's notice, it's better than being out there. Be careful, because none of the architecture here can be trusted anymore.

And other buildings... are even less trustworthy than that.

There is a series of buildings in the midst of the wasteland, somehow still standing. They stand there silently, towering over the rest of the rubble in their two-story glory, and if the doors are forced open, it soon becomes clear that the building itself is full of mirrors.

Once, the mirrors had perhaps covered the walls and ceiling. Once, this building might have been akin to something of a ballet studio, somewhere to express yourself creatively. But now the mirrors are shattered and broken into pieces and the building lacks the joy it might have once held. Shards of mirror cover the floor, some big, some not so big, but they still hang from the walls as well and everywhere you look, you can see yourself.

And then, the reflection changes. From one blink to the next, you see a memory playing in the mirrors. Your memory. You’ll see a glimpse of one of your most traumatic or life-changing moments, broken up but clear in the shards. Blink and look away, and it’s gone, only to show up again in the next mirror a few moments later. Surely it’s just a trick of the light, right?

Except if someone else is with you, they’ll see it too -- and you might end up seeing a bit of their own past as well. Hope you're fond of sharing.

PHASE IV

[ ??? ] If you survive the monsters, the crumbling landscape and the untrustworthy buildings, you may eventually find a terminal. It is buried deep among the rubble. One turn around a corner, one stumble into a hole, and you will find it. It sits there, out in the middle of nowhere; the building in which it used to be housed is apparently long gone, reduced to nothing but rubble.

And if you turn it on, there is a brief message.


Transmission Broadcasting.

Transmission Connected.


And then, there is a face.

BONUS

[ ??? ] For those who have been wearing their masks a little too much, they might also start to notice that there are some strange effects attached, which worsen the more they’ve been wearing said masks. How badly they worsen is up to your discretion.

➝ Broken Mask: An intense feeling of paranoia, focused on whoever your character is with. They might also begin to remember fabricated memories of being betrayed by those people.

➝ Barcode Mask: Everything will begin to have value to them. There will be whispers in the back of their mind of the worth of their friends, the worth of a monster, the worth of everything around them. An intense need to own and consume as much as possible and as quickly as possible.

➝ Dripping Blood Mask: An intense lack of self-worth, a hollow feeling and thoughts of being weak and empty. Feeling as disposable as possible and an intense listless along with it.

:( Mask: A need to prove yourself, to show everyone how strong you are as quickly as possible. You can do things, you can be of worth to everyone around you. Why won't they see that? Why?

➝ Ivy Mask: A choking sort of terror from all things metal and technology based, and a need to lash out against it. An intense distrust for anything that they feel is against the laws of nature.

➝ Grey Mask: More personable than normal, more emotional, more empathetic. An intense feeling of kindness and gratitude to those around you and a renewed love of life.

➝ Feather Mask: A dulled, lack of emotion. A detached feeling to everything around you. A sort of bland curiosity towards things without any empathetic reaction.

➝ Bloody Fingerprints Mask: They'll feel absolutely fine. No change.

The effects of the broken mask can stack on top of the others, if they chose to break their mask after the other effects began to appear. No other effects can be stacked, as no other changes can be stacked.


PENALTY

[ ??? ] For characters who die while in the dark parts of the city, things will get... a little strange. They will die as normal, but they will wake up almost immediately after their death -- in the Nexus Code. They will have a few surreal moments to be there, to see their friends who have left Cerealia hanging lifelessly from odd, glimmering strands (though there are some faces, of course, that are missing, anyone who was spiritual, or magical, seems strangely absent) and then --

They’re back to being dead.

When characters revive in Cerealia, anywhere from one IC day to three or four IC days later, they will find that things are… not quite right with their code. They’re glitching, for a lack of a better word. Sometimes, their fingers will phase right through an object, their own limbs registering as cold and lifeless. Sometimes, they will see a face watching them -- but when they turn around to try to see who it is, the face will be gone.

These effects will last an IC week, before slowly things go back to normal.

That was strange.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's February event! Please visit the OOC information here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. This event will last from 2/13 to 2/20, or IC 5/22 to 5/26. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

majinken: (pic#9644501)

wildcard;

[personal profile] majinken 2016-02-13 05:55 pm (UTC)(link)
[at this point, stahn's pretty desperate to find his friends and make sure they're safe. some have come and gone, or he's been separated from—while others he hasn't seen at all, and he's incredibly worried for their safety.

but it's not just the people he knows that he worries for, it's anyone who could be putting themselves into any relative sense of danger. so when he approaches from the distance to see phoenix about to enter a building that is noticeably more decrepit (at least, from where he's standing, it's easy to see), he sprints forward, calling out.]


Hey—! Wait a minute!
bewrightback: (please explain that one more time or 5)

[personal profile] bewrightback 2016-02-13 07:31 pm (UTC)(link)
[Phoenix is so groggy at this point that it takes a second for the shout to reach him. His hand is on the door when it clicks and he looks towards the man with the golden hair.]

What... What's wrong?
majinken: (pic#9645633)

[personal profile] majinken 2016-02-13 10:26 pm (UTC)(link)
[oh, good... he's been heard. once he's close enough, he'll slow his running to a stop and hunch over a little bit, breathless.]

It might be dangerous... From back there, it looked like... the roof could give in.... [don't mind him saying that between panting breaths. at least he doesn't waste any time, right?]
bewrightback: (sweating bullets)

[personal profile] bewrightback 2016-02-13 10:39 pm (UTC)(link)
[He just stares at the panting man for a moment.

Which one of us needs help again...?]


H-hey... Why don't you take a good deep breath first? [At least he takes in enough to withdraw his hand from the doorknob.]
majinken: (pic#9640162)

[personal profile] majinken 2016-02-14 02:15 am (UTC)(link)
Ah... I'm okay.

[after am minute, he'll stand up straight again—he's visibly worn out despite being in good shape, which probably account for most of that panting.]

Sorry... I didn't want you to just to in there when the building looked so bad. It might be okay but... the other ones look at little better. [more "crappy" and less "going to cave in on you if the door slams too hard."]
bewrightback: (oh boy i done goofed)

[personal profile] bewrightback 2016-02-14 07:09 am (UTC)(link)
[Phoenix smiles sheepishly as he steps towards the man.]

You could have fooled me! [He admits with light sarcasm.]

Well... thanks for the heads up. It's hard to made heads or tails with how many rundown buildings there are. But if you have better one in mind, why don't we take a look?
majinken: (pic#9644510)

[personal profile] majinken 2016-02-14 06:48 pm (UTC)(link)
[it's okay, the sarcasm mostly just goes right over his head.]

Mm! It's a little easier to see if from far away... there's one near here that looks a little better. [after a short pause (for dymlos to point him in the right direction), he'll motion for where they should be headed and then—]

I'm Stahn, by the way. Stahn Aileron.
bewrightback: (kind of a dork)

[personal profile] bewrightback 2016-02-14 09:52 pm (UTC)(link)
Let's check it out, then.

[He seems like an honest guy, so Phoenix takes him on his word and walks towards the building, giving a friendly smile as he listens to the introduction.

Such a bizarre name.]


My name is Phoenix Wright. It's a pleasure to meet you, Stahn.
majinken: (pic#9644494)

[personal profile] majinken 2016-02-14 10:08 pm (UTC)(link)
[it's only one letter off from "stan," phoenix. it's almost normal and kind of common...!]

Mm, it nice to meet you too, Phoenix! [even if... this is probably not the best situation to meet someone in. but they're both trying here. he'll motion to where they should go and start walking before he adds.]

Sorry again if I startled you.
bewrightback: (coffee time)

[personal profile] bewrightback 2016-02-14 10:47 pm (UTC)(link)
[That is a point... although maybe normal names are weird for an AA person...

Phoenix tries to laugh off the apology.]


Oh, don't worry about it! I fully understand the need for it. Usually when it comes to loud warnings, I'm not used to being the one on the receiving end. So maybe this is my karma?

[He's already gotten used to meeting and getting to know people in the least befitting circumstances, so he doesn't think much of this meeting as he steps closer to the house, getting ready to test this door.]
majinken: (pic#9644510)

[personal profile] majinken 2016-02-14 11:06 pm (UTC)(link)
I just wanted to be sure. I know things are... crazy right now, I guess.

[that doesn't even begin to describe it, so stahn just lets out a bit of an awkward laugh. it's been a bad time, and he's sure phoenix probably hasn't had it much better, either.

he doesn't say much about the door aside from the obvious.]
We should still be careful.

[but stahn has dymlos gripped tightly in his right hand, so he can jump into action if they stumble on a threat.]
bewrightback: (let's make criminals look foolish)

[personal profile] bewrightback 2016-02-14 11:22 pm (UTC)(link)
That's putting it lightly! [He says with a beleaguered smile. It's a lot worse for Phoenix than he shows. Aside from having to survive in general in this tough area and having a few near death experiences, he's also been carrying a weight with him, hidden in the pockets of his suit, in the form of some certain trinkets he found by that underground altar.

He nods cautiously as he opens the door.]


But don't worry. You don't have to tell me twice. [And he takes some hesitant steps into the building, while glancing around curiously. So far, no signs of a threat.]
majinken: (pic#9589078)

[personal profile] majinken 2016-02-14 11:49 pm (UTC)(link)
Right.

[he can take phoenix's word for that much at face value; stahn's sure he's dealt with quite a bit himself since this all started. he follows behind just closely enough, peering around.]

I wonder what this place was... [the building, of course, but also the entire area... it's a strange cerealian wasteland, like a failed junkyard or something.]
bewrightback: (give this one some more thought)

[personal profile] bewrightback 2016-02-15 08:04 am (UTC)(link)
I wonder the same thing. [He walks around the room, trying to check around and see how good it looks. It looks like it may work as shelter, but Phoenix still worries.]

It's like some weird ghost town. No... ghost city. I know there are a number of abandoned settlements outside of the colony, but those all seem to belong to the natives of this planet. While this area... It definitely seems closer to CERES than native.
majinken: (pic#9644492)

[personal profile] majinken 2016-02-15 10:04 pm (UTC)(link)
Do you think there was a city here before Cerealia? Things here... it looks like they've been left alone for a really long time.

[or maybe it could have been at the same time, but for some reason, stahn feels like this may have been something else entirely; a first attempt, a failure, or something that... fell to ruin for some other reason.

he's not the sharpest tool in the shed, but he's not blind to the possibilities.

(okay, and maybe having a sentient sword making suggestions in his ear helps a little.)]
bewrightback: (oh right I have a court record)

[personal profile] bewrightback 2016-02-16 05:30 am (UTC)(link)
A city before Cerealia...? It's hard to say. And confusing, too. I've heard that Cerealia itself hasn't been around for long. [He taps at his chin thoughtfully.] So why would they wait so long between attempts at a colony? And what could have gone wrong here to begin with? That is, assuming this really is CERES...

[I'm starting to give myself a headache!]
majinken: (pic#9589082)

[personal profile] majinken 2016-02-16 08:19 pm (UTC)(link)
Maybe it's not that... I don't really know either.

[he's throwing ideas at the wall, but stahn's not really the smartest.]

Everyone said the places outside here aren't like the city at all, right? There's a jungle... This stuff doesn't look that different, though. Just older.
bewrightback: (Default)

[personal profile] bewrightback 2016-02-17 03:40 am (UTC)(link)
Right. Everything I've seen outside of the city looks like it's from a very different time period and culture... and CERES seems to be the only ones who colonized this planet.

...And I guess that they're the only ones we might find real answers from. If we could get them to talk.
majinken: (pic#9589078)

[personal profile] majinken 2016-02-17 04:34 am (UTC)(link)
We'd have to be able to find someone from CERES to be able to talk to them though, right?

[that part might be a problem, he thinks.]
bewrightback: (sweating bullets)

[personal profile] bewrightback 2016-02-17 04:56 am (UTC)(link)
That... is definitely the tricky part. Especially with how dodgy Mosley can be... But it might be our only shot at finding things out for good.
majinken: (pic#9645702)

[personal profile] majinken 2016-02-17 05:09 am (UTC)(link)
Right. I want to do that but... we can't do that from here, can we? I think we'd have to get back to the city first.
bewrightback: (give this one some more thought)

[personal profile] bewrightback 2016-02-17 05:14 am (UTC)(link)
[He nods.]

Right. They don't exactly have a branch office down here... and with the way the CereVices have been acting here, I doubt a call could reach them. We'll have to wait it out and figure out a way out of this city first.
majinken: (pic#9644489)

[personal profile] majinken 2016-02-17 05:27 am (UTC)(link)
There has to be a way out, right? If we got here... I wonder where it is, though. I haven't seen anything like that.
bewrightback: (oh boy i done goofed)

[personal profile] bewrightback 2016-02-17 05:49 am (UTC)(link)
If only we had a clear idea of how exactly he wound up here... [He sheepishly scratches at his head.] We'll have to keep investigating until we find something.

[Or hope that Mosley takes his golf cart out for a ride sometime soon...]
majinken: (pic#9589031)

[personal profile] majinken 2016-02-17 06:45 am (UTC)(link)
We don't really have a clear idea of anything, do we...

[this is so unhelpful, but they can still try!] Let's keep looking around, then. Maybe we'll be able to find something in here?

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