reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-02-12 05:00 pm

//EVENT026.EXE

Who: All of the unlucky souls who are dragged along for the ride
When: IC: 5/22 to 5/26 ; OOC: 2/13 to 2/20
Where: The Dark Parts of Cerealia
What: File Not Found
Rating/Warning: PG-13 for violence and some scary situations; please let the mods know if the rating needs to go up or the log needs to be locked!




//event026.EXE



You're probably woken up by the explosion first. A loud, deafening boom comes from behind the walls of the residential district. When you look outside your window towards the darker, more secretive area of the city, you might see the structure around it... crumbling, the land falling in on itself slowly but surely. That might be what wakes you up first. If it doesn't, you may be awoken instead by the sudden jerking feeling behind your navel pulling you from where you are to somewhere... else.

It's dark. The first thing you notice is that it's dark -- and then come the scrabbling sounds of creatures in the dark, like metal being dragged across metal, a chilling, sharp sound. The first thing that becomes clear, as your vision adjusts, is that you're on a rickety pathway, metal and rusting and frail, above what appears to be yawning blackness. Far, far below, there's the faint sound of rushing water, a ways away.

The second thing that becomes clear is that you are very much not alone. Something is out there with you, and from the screeching metallic noises that come ever closer, it seems to be stalking you.

Thankfully, you're not alone -- right?

...

...........

................

:)


//SCENARIOS.EXE


PHASE I

[ ??? ] It’s drafty here. You’re below ground, that’s for certain from the echoes of the wind in the darkness. If you continue on forwards along the rickety, metal railing that serves as a walkway, the skittering noises of creatures in the dark follow -- but they don’t appear.

It seems everyone has been dumped along this pathway at random; you may be with friends, with enemies or with someone you’ve never met before, but either way, it soon becomes clear. There are only two ways to go along this path: up or down.

If you choose to take the path that follows a gradual slope down, the sounds of water lapping against a surface increase bit by bit, the air growing heavier and danker, until finally, the metallic platform gives way very suddenly (watch your step!) to a muddy bank. Down here, everything is darker, and not far away there’s the water. It’s cold and frigid and there are unfriendly creatures that await if you choose to delve into it. However, if you brave those creatures, and dive deeply enough, there is a mask. It rests half-buried by silt and rocks, but it’s there, and can be found by any intrepid explorers.

Somehow, it feels a little familiar.

And if you carry on in the cave system underground, eventually you will come across what appears to be an altar. There is blood on it -- not fresh, but not more than a month old -- and pieces of trinkets. Old bits of cloth, locks of hair, and some of them may even be familiar. Any dropped character who has a reasonably large amount of spiritual or magical power may have left scraps, such as pieces of clothing, trinkets, hair, or the sort behind at the altar.

Maybe that's why they weren't in the Nexus Code.

PHASE II

[ ??? ] If you go up, you will eventually make your way above ground. It takes some time, and some luck -- you’ll have to avoid rusty railing and pathways, the path crumbling under you and that creeping sensation that something is following and watching you -- and then you’ll suddenly be in fresh air.

Well. It’s not so fresh, really.

The landscape is broken down and crumbled. It may have once been part of the city of Cerealia, but now it is in utter disrepair and decay. Buildings have crumbled, and debris is everywhere. There are signs of the same level of technology that Cerealia has -- but it is all broken down and utterly inaccessible.

And you’re not alone.

It seems the technology and metal and broken down destruction has gained sentience over its time sitting alone, waiting. And it is not happy to be disturbed. The creatures are made of pieces of everything around them, and when cut down, they’ll just slowly rebuild themselves from the debris.

It might be time to run.

They aren't happy about being disturbed, and you're in their way.

PHASE III

[ ??? ] Above ground, there are a lot of broken down buildings.

Some can’t be accessed at all; some are too broken, too reduced to rubble. For those looking for shelter, they'll be able to find buildings where the doors can be forced open and they can camp out on the inside to various degrees of stability. Though the ceiling may cave in or the floor fall out from under you at a moment's notice, it's better than being out there. Be careful, because none of the architecture here can be trusted anymore.

And other buildings... are even less trustworthy than that.

There is a series of buildings in the midst of the wasteland, somehow still standing. They stand there silently, towering over the rest of the rubble in their two-story glory, and if the doors are forced open, it soon becomes clear that the building itself is full of mirrors.

Once, the mirrors had perhaps covered the walls and ceiling. Once, this building might have been akin to something of a ballet studio, somewhere to express yourself creatively. But now the mirrors are shattered and broken into pieces and the building lacks the joy it might have once held. Shards of mirror cover the floor, some big, some not so big, but they still hang from the walls as well and everywhere you look, you can see yourself.

And then, the reflection changes. From one blink to the next, you see a memory playing in the mirrors. Your memory. You’ll see a glimpse of one of your most traumatic or life-changing moments, broken up but clear in the shards. Blink and look away, and it’s gone, only to show up again in the next mirror a few moments later. Surely it’s just a trick of the light, right?

Except if someone else is with you, they’ll see it too -- and you might end up seeing a bit of their own past as well. Hope you're fond of sharing.

PHASE IV

[ ??? ] If you survive the monsters, the crumbling landscape and the untrustworthy buildings, you may eventually find a terminal. It is buried deep among the rubble. One turn around a corner, one stumble into a hole, and you will find it. It sits there, out in the middle of nowhere; the building in which it used to be housed is apparently long gone, reduced to nothing but rubble.

And if you turn it on, there is a brief message.


Transmission Broadcasting.

Transmission Connected.


And then, there is a face.

BONUS

[ ??? ] For those who have been wearing their masks a little too much, they might also start to notice that there are some strange effects attached, which worsen the more they’ve been wearing said masks. How badly they worsen is up to your discretion.

➝ Broken Mask: An intense feeling of paranoia, focused on whoever your character is with. They might also begin to remember fabricated memories of being betrayed by those people.

➝ Barcode Mask: Everything will begin to have value to them. There will be whispers in the back of their mind of the worth of their friends, the worth of a monster, the worth of everything around them. An intense need to own and consume as much as possible and as quickly as possible.

➝ Dripping Blood Mask: An intense lack of self-worth, a hollow feeling and thoughts of being weak and empty. Feeling as disposable as possible and an intense listless along with it.

:( Mask: A need to prove yourself, to show everyone how strong you are as quickly as possible. You can do things, you can be of worth to everyone around you. Why won't they see that? Why?

➝ Ivy Mask: A choking sort of terror from all things metal and technology based, and a need to lash out against it. An intense distrust for anything that they feel is against the laws of nature.

➝ Grey Mask: More personable than normal, more emotional, more empathetic. An intense feeling of kindness and gratitude to those around you and a renewed love of life.

➝ Feather Mask: A dulled, lack of emotion. A detached feeling to everything around you. A sort of bland curiosity towards things without any empathetic reaction.

➝ Bloody Fingerprints Mask: They'll feel absolutely fine. No change.

The effects of the broken mask can stack on top of the others, if they chose to break their mask after the other effects began to appear. No other effects can be stacked, as no other changes can be stacked.


PENALTY

[ ??? ] For characters who die while in the dark parts of the city, things will get... a little strange. They will die as normal, but they will wake up almost immediately after their death -- in the Nexus Code. They will have a few surreal moments to be there, to see their friends who have left Cerealia hanging lifelessly from odd, glimmering strands (though there are some faces, of course, that are missing, anyone who was spiritual, or magical, seems strangely absent) and then --

They’re back to being dead.

When characters revive in Cerealia, anywhere from one IC day to three or four IC days later, they will find that things are… not quite right with their code. They’re glitching, for a lack of a better word. Sometimes, their fingers will phase right through an object, their own limbs registering as cold and lifeless. Sometimes, they will see a face watching them -- but when they turn around to try to see who it is, the face will be gone.

These effects will last an IC week, before slowly things go back to normal.

That was strange.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's February event! Please visit the OOC information here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. This event will last from 2/13 to 2/20, or IC 5/22 to 5/26. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

majinken: (pic#9640220)

phase iii;

[personal profile] majinken 2016-02-13 07:05 pm (UTC)(link)
[hearing "gramps" followed by that sort of sobbing and loss...

stahn can understand that. both in the sense of loss itself, and because of how important his own gramps is to him. and that's exactly why even though the same memories have been repeating in the shards for him—leon turning his sword on stahn, the emergency lift leaving leon in the cave beneath the oberon factory, and the ensuing aftermath with rutee in a catatonic state and stahn's crying and screaming to go back for leon as kongman restrains him—he presses forward.

he has to make his way to sorey and when he does, stahn crouches down to his level; he's not in the best state of mind himself right now, but it doesn't stop stahn from trying.]


Sorey... [stahn clasps a hand on his shoulder gently to try and get his attention and pull him away from being sucked into his own memories (while trying to ignore the ones that are playing back for him as well).]
Edited 2016-02-13 19:05 (UTC)
unwaverings: (o205)

[personal profile] unwaverings 2016-02-14 08:36 am (UTC)(link)
[ There's a small gasp that comes from him when he feels and hears Stahn beside him, moving his head up to look at him, tears still in his eyes. He looks a little lost — and very shaken. ]

Stahn?

[ Now that he's looking up again, he notices the other memories that are showing up on the mirrors, catching glimpses of it in his blurry vision. It's hard to take it all in right now, though, and after a few moments he opts to shut his eyes tight. ]

S-Sorry, I — [ —don't know how to handle this? Am breaking down? Not sure, but there's so much going through his mind he's not even thinking to get up on his feet and get out of here just yet. ]
majinken: (pic#9645711)

[personal profile] majinken 2016-02-14 06:59 pm (UTC)(link)
[it's probably for the better that he closes his eyes, then at least one of them has a chance at blocking everything out. they're both pretty overwhelmed right now—stahn's been having a hard time trying to break free of this too...

but just like the aileron family motto says, he can't leave behind a person in need. so if someone else needs his help, he'll force down his own feelings despite how overwhelming they are. sorey needs a hand, maybe even more than he does so... he'll bear it.]


We shouldn't stay in here, Sorey.
unwaverings: (o219)

[personal profile] unwaverings 2016-02-15 06:14 am (UTC)(link)
[ He'll pause for a moment at that, before swallowing hard and opening his eyes, nodding. ]

Y-Yeah.

[ He knows. He knows they have to get out of here. So he'll do his best to be strong, his expression changing to be a little more resolute, yet still pained, and he'll move to stand up as he wipes his eyes on his sleeve. He's shaky, but he's doing his best. And he gets a few more glimpses of Stahn's memories now that his eyes are open again. ]
majinken: (pic#9640154)

[personal profile] majinken 2016-02-15 09:12 pm (UTC)(link)
[stahn can hear the memories reverberating in his ears, but he's doing his best to ignore it. he keeps his eyes focused on everywhere but the mirrors, whether that's at sorey, at his shoes, at dymlos—whatever it takes.]

Come, let's go this way. [back the way he came from... that should be the safest bet. going deeper into the building seems like a bad idea right now.]
unwaverings: (o219)

[personal profile] unwaverings 2016-02-18 07:32 am (UTC)(link)
[ He'll just give a nod in response to Stahn's words as he follows him that direction.

Sorey's now doing his very best to block out all of the memories before them, both his and Stahn's. It feels wrong seeing Stahn's as well — these mirrors are gruesome. But he'll try to keep his sight pointed downward, or at the back of Stahn, leaving the leading to him.

Either when his own sobbing comes up again his memory, or even when Stahn's comes up in his, Sorey will give a soft, pained grunt behind him. Ngh. He hates hearing this. ]
majinken: (pic#9644489)

[personal profile] majinken 2016-02-18 08:17 am (UTC)(link)
[it's almost deafening to stahn too; as much as he tries to block the sounds out, they're there. they're almost deafeningly loud, and as much as his own memories hurt him deeply—sorey's hurt too.

it's hard for him to imagine a situation where he'd have to do that to his own gramps, but the truth of the matter is the fact that they've both incurred terrible losses of the people they care about.]


Sorey... will you be okay? [he hears the pained sound, and... really, it takes a lot for stahn to not succumb to it either. his chest hurts, he wants to scream and cry and maybe just collapse... but he forces it all down and does his best.

maybe if they can try to keep a conversation going until they've gotten outside, they can block out some of the worst parts of this.]
unwaverings: (o190)

[personal profile] unwaverings 2016-02-21 05:45 am (UTC)(link)
[ Good plan, Stahn. Sorey will most certainly go along with it, looking up at the back of him for a moment before pointing his gaze back downwards in order to continue to block out the mirrors (as best he can, this is hard).

He nods. ]
Yeah, I'll be okay. [ He's genuinely sorry for worrying Stahn right now, if he is. These flashbacks won't end him or anything, but they're certainly hitting right where it hurts. But he's still himself, so he can't help but ask. ] What about you?
majinken: (pic#9640219)

[personal profile] majinken 2016-02-21 08:39 pm (UTC)(link)
Yeah.

[he sucks in a quiet breath—it's not easy at all to deal with, but he doesn't want to cause any concern for sorey right now. not over this, not over something that can't be changed, not over something that will haunt him until the day he dies enough as it is already.]

Don't worry about me, I'm fine. It'll be better once we get outside. [he's not fine at all, and that's why dymlos lets out a small, displeased sound—their resonance means he knows a hell of a lot better than to believe that. but he doesn't protest otherwise, because stahn is trying his best to not succumb to the mirrors the way they seem to want him to. it counts for something to dymlos, so he lets it go for now.]
unwaverings: (o4)

[personal profile] unwaverings 2016-02-23 01:26 am (UTC)(link)
[ He notices that displeased sound from Dymlos, but he's also not the kind of person to push the subject if he has any reason to believe the person is lying about being okay. Especially not in this condition. So he'll go along with it, since, well — leaving would benefit the both of them the most right now anyway. ]

... You're right. [ Hmmnn. ] We should hurry.

[ For both of their sakes. ]
majinken: (pic#10033908)

[personal profile] majinken 2016-02-23 03:09 am (UTC)(link)
Right.

[when stahn says that, it's pretty resolute. get out of there. get them both safely out of the building as quickly as possible.

he tries to move through the building as swiftly as possible, making sure sorey keeps pace with him and all the while trying to avoid the mirrors in excess. which... doesn't really work too well, and when they enter an area with a large, uncracked mirror, stahn's quick to use dymlos to shoot off a fireball in an effort to shatter and send the reflective side so it faces downward on the floor.

he's gotta do what he's gotta do here, even if it's probably a bit apparent that it's getting the better of him a little.]
unwaverings: (o224)

[personal profile] unwaverings 2016-02-26 11:27 pm (UTC)(link)
[ He'll keep pace with Stahn just fine, but when Stahn suddenly sends that fireball at the mirror, Sorey's still looking down and doesn't realize what's happening until the glass is shattering. Aaannd that makes him jump and look up. Oops. And maybe the shock helps him to get a little out of his funk right now, giving a (weak, but still there) smile and trying to lighten things. A little. ]

Th-That sure came outta no where, hahah ... Thought we were under attack for a second.

[ He's ... trying. ]