
You're probably woken up by the explosion first. A loud, deafening boom comes from behind the walls of the residential district. When you look outside your window towards the darker, more secretive area of the city, you might see the structure around it... crumbling, the land falling in on itself slowly but surely. That might be what wakes you up first. If it doesn't, you may be awoken instead by the sudden jerking feeling behind your navel pulling you from where you are to somewhere... else.
It's dark. The first thing you notice is that it's dark -- and then come the scrabbling sounds of creatures in the dark, like metal being dragged across metal, a chilling, sharp sound. The first thing that becomes clear, as your vision adjusts, is that you're on a rickety pathway, metal and rusting and frail, above what appears to be yawning blackness. Far, far below, there's the faint sound of rushing water, a ways away.
The second thing that becomes clear is that you are very much not alone. Something is out there with you, and from the screeching metallic noises that come ever closer, it seems to be stalking you.
Thankfully, you're not alone -- right?  ...
...........
................
:)
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PHASE I [ ??? ] It’s drafty here. You’re below ground, that’s for certain from the echoes of the wind in the darkness. If you continue on forwards along the rickety, metal railing that serves as a walkway, the skittering noises of creatures in the dark follow -- but they don’t appear.
It seems everyone has been dumped along this pathway at random; you may be with friends, with enemies or with someone you’ve never met before, but either way, it soon becomes clear. There are only two ways to go along this path: up or down.
If you choose to take the path that follows a gradual slope down, the sounds of water lapping against a surface increase bit by bit, the air growing heavier and danker, until finally, the metallic platform gives way very suddenly (watch your step!) to a muddy bank. Down here, everything is darker, and not far away there’s the water. It’s cold and frigid and there are unfriendly creatures that await if you choose to delve into it. However, if you brave those creatures, and dive deeply enough, there is a mask. It rests half-buried by silt and rocks, but it’s there, and can be found by any intrepid explorers.
Somehow, it feels a little familiar.
And if you carry on in the cave system underground, eventually you will come across what appears to be an altar. There is blood on it -- not fresh, but not more than a month old -- and pieces of trinkets. Old bits of cloth, locks of hair, and some of them may even be familiar. Any dropped character who has a reasonably large amount of spiritual or magical power may have left scraps, such as pieces of clothing, trinkets, hair, or the sort behind at the altar.
Maybe that's why they weren't in the Nexus Code.
PHASE II [ ??? ] If you go up, you will eventually make your way above ground. It takes some time, and some luck -- you’ll have to avoid rusty railing and pathways, the path crumbling under you and that creeping sensation that something is following and watching you -- and then you’ll suddenly be in fresh air.
Well. It’s not so fresh, really.
The landscape is broken down and crumbled. It may have once been part of the city of Cerealia, but now it is in utter disrepair and decay. Buildings have crumbled, and debris is everywhere. There are signs of the same level of technology that Cerealia has -- but it is all broken down and utterly inaccessible.
And you’re not alone.
It seems the technology and metal and broken down destruction has gained sentience over its time sitting alone, waiting. And it is not happy to be disturbed. The creatures are made of pieces of everything around them, and when cut down, they’ll just slowly rebuild themselves from the debris.
It might be time to run.
They aren't happy about being disturbed, and you're in their way.
PHASE III [ ??? ] Above ground, there are a lot of broken down buildings.
Some can’t be accessed at all; some are too broken, too reduced to rubble. For those looking for shelter, they'll be able to find buildings where the doors can be forced open and they can camp out on the inside to various degrees of stability. Though the ceiling may cave in or the floor fall out from under you at a moment's notice, it's better than being out there. Be careful, because none of the architecture here can be trusted anymore.
And other buildings... are even less trustworthy than that.
There is a series of buildings in the midst of the wasteland, somehow still standing. They stand there silently, towering over the rest of the rubble in their two-story glory, and if the doors are forced open, it soon becomes clear that the building itself is full of mirrors.
Once, the mirrors had perhaps covered the walls and ceiling. Once, this building might have been akin to something of a ballet studio, somewhere to express yourself creatively. But now the mirrors are shattered and broken into pieces and the building lacks the joy it might have once held. Shards of mirror cover the floor, some big, some not so big, but they still hang from the walls as well and everywhere you look, you can see yourself.
And then, the reflection changes. From one blink to the next, you see a memory playing in the mirrors. Your memory. You’ll see a glimpse of one of your most traumatic or life-changing moments, broken up but clear in the shards. Blink and look away, and it’s gone, only to show up again in the next mirror a few moments later. Surely it’s just a trick of the light, right?
Except if someone else is with you, they’ll see it too -- and you might end up seeing a bit of their own past as well. Hope you're fond of sharing.
PHASE IV [ ??? ] If you survive the monsters, the crumbling landscape and the untrustworthy buildings, you may eventually find a terminal. It is buried deep among the rubble. One turn around a corner, one stumble into a hole, and you will find it. It sits there, out in the middle of nowhere; the building in which it used to be housed is apparently long gone, reduced to nothing but rubble.
And if you turn it on, there is a brief message.
Transmission Broadcasting.
Transmission Connected.
And then, there is a face.
BONUS [ ??? ] For those who have been wearing their masks a little too much, they might also start to notice that there are some strange effects attached, which worsen the more they’ve been wearing said masks. How badly they worsen is up to your discretion.
➝ Broken Mask: An intense feeling of paranoia, focused on whoever your character is with. They might also begin to remember fabricated memories of being betrayed by those people.
➝ Barcode Mask: Everything will begin to have value to them. There will be whispers in the back of their mind of the worth of their friends, the worth of a monster, the worth of everything around them. An intense need to own and consume as much as possible and as quickly as possible.
➝ Dripping Blood Mask: An intense lack of self-worth, a hollow feeling and thoughts of being weak and empty. Feeling as disposable as possible and an intense listless along with it.
➝ :( Mask: A need to prove yourself, to show everyone how strong you are as quickly as possible. You can do things, you can be of worth to everyone around you. Why won't they see that? Why?
➝ Ivy Mask: A choking sort of terror from all things metal and technology based, and a need to lash out against it. An intense distrust for anything that they feel is against the laws of nature.
➝ Grey Mask: More personable than normal, more emotional, more empathetic. An intense feeling of kindness and gratitude to those around you and a renewed love of life.
➝ Feather Mask: A dulled, lack of emotion. A detached feeling to everything around you. A sort of bland curiosity towards things without any empathetic reaction.
➝ Bloody Fingerprints Mask: They'll feel absolutely fine. No change. The effects of the broken mask can stack on top of the others, if they chose to break their mask after the other effects began to appear. No other effects can be stacked, as no other changes can be stacked.
PENALTY [ ??? ] For characters who die while in the dark parts of the city, things will get... a little strange. They will die as normal, but they will wake up almost immediately after their death -- in the Nexus Code. They will have a few surreal moments to be there, to see their friends who have left Cerealia hanging lifelessly from odd, glimmering strands (though there are some faces, of course, that are missing, anyone who was spiritual, or magical, seems strangely absent) and then --
They’re back to being dead.
When characters revive in Cerealia, anywhere from one IC day to three or four IC days later, they will find that things are… not quite right with their code. They’re glitching, for a lack of a better word. Sometimes, their fingers will phase right through an object, their own limbs registering as cold and lifeless. Sometimes, they will see a face watching them -- but when they turn around to try to see who it is, the face will be gone.
These effects will last an IC week, before slowly things go back to normal.
That was strange.
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
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just kidding, he's actually... surprisingly put together. well, no — the side of his head and shoulder are leaned against the taller remains of a wall, eyes shut but somewhat on alert. his staff is still out, extended, and simply put he looks... very tired, but he doesn't have a scratch on him. thank the magical suit for the lack of any visible injuries, blame the fact he's been running around leading monsters on wild goose chases into areas he knows people aren't in, and attempting them to bury them in rubble (which didn't work) for the exhaustion.
he jolts somewhat when her voice comes up, his ears twitching. there's a half second of relief, and then the half second realization that he'd looked that tired in front of her, which is... lame, and then the half second of guilt that he hadn't found her first (which was a good thing probably). ]
Me. [ he says, almost immediately straightening up and brushing away any signs of fatigue. ] Question: does it count as losing if I buried the thing and then ran?
[ that was a part of her orders, after all. ]
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No. No, of course it doesn't.
[So he'd... done something about it? It makes her happy - to think that perhaps that monster won't be able to hurt anyone else here anymore. It makes her sad - to think of the ordeal that it must've been for him in order to accomplish that and there he was, looking so tired.
Forceful as Lili is, she is unflinching as she takes the steps towards him, moving to encroach on his space until he backs into the wall again.]
I have another order.
Rest.
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It's fine. I found you, you're not hurt, so let's try to find that way out now. I can keep goi— [ clang.
that's the sound of his staff slipping to the ground as his grip on it loosens.
he's not used to being chat so long—it was always one akuma, rest, done. five minutes at most, when he uses cataclysm. but he hadn't, and it's been hours, his nutrition choices haven't been optimal in Ye Olde Buttfuck Nowhere but he can't let the transformation slip just yet. adrien gives his mental apologies to plagg, who has to keep it up. ]
—oops. Butterfingers.
[ ah, okay, just. he's just going to crouch down to pick that up... ]
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Then she looks up at him and glares, irritated now.]
But you're exhausted - that much is obvious. Why are you choosing to be difficult about this? Obviously you need to rest!
[FUSS FUSS FUSS TSUN]
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chat doesn't bother to stand from his crouch. yeah, he has enough experience with strong-willed girls to know he wasn't going to win that battle, and it isn't like he wants to argue that anyway. admittedly, he does want to rest. ]
That's the second order of yours I've followed today, huh? [ a small exhale, as he moves to lean against the wall. lightly: ] Don't think bad of me for relaxing on the job.
[ fighting monsters in the bottom of cereal boxes is so hard please take pity on him ]
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Still. He relaxes. And that's enough.
Lili settles as well at that, choosing to hold loosely onto his staff and make sure it doesn't get too far away from him in case he should need it again. But for now, it's painfully silent between the two of them as she tries to find the words to say. There's no screeching metal in the distance. Only the stunned quiet of the aftermath of an ordeal.]
... I owe you.
It's hard to think badly of you.
[Someone who saved her.]
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and then he responds easily: ]
You got me to rest, you didn't get hurt. I think we're even.
[ it's just what he did, honestly. saving paris, moved to saving who he could in cerealia—and the thought of being owed for it is... eh. ]
Plus, you warned me first. Remember that?
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[But.
She does remember that and she shakes her head as she moves to rest on the wall opposite him, crowded in this little alley as they are. At least there are opening on both sides just in case something comes crashing closer but for now they're fortunate enough to that not being the case. Lili just shakes her head slowly though.]
Hero types like you...
You're so exhausting.
[ . . . . that's not the "thank you" she was going for, whoops.]
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at the tsun sun, however, he tilts his head, seemingly not perturbed by the fact he's been called exhausting. actually, that seems to get the smile on his face just a little bigger, as if she'd somehow tripped some switch of amusement in his mind. ]
I get that sometimes. Along with "too much", "kind of annoying" and "unbelievably handsome". [ all from the girl he cares about a lot, so... except for that last part. ] Is that a bad thing?
no subject