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C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] estoria2016-02-15 05:12 pm

//EVENT026_OVERFLOW.EXE

Who: All of the unlucky souls who are dragged along for the ride
When: IC: 5/22 to 5/26 ; OOC: 2/13 to 2/20
Where: The Dark Parts of Cerealia
What: File Not Found
Rating/Warning: PG-13 for violence and some scary situations; please let the mods know if the rating needs to go up or the log needs to be locked!




//event026_overflow.EXE



You're probably woken up by the explosion first. A loud, deafening boom comes from behind the walls of the residential district. When you look outside your window towards the darker, more secretive area of the city, you might see the structure around it... crumbling, the land falling in on itself slowly but surely. That might be what wakes you up first. If it doesn't, you may be awoken instead by the sudden jerking feeling behind your navel pulling you from where you are to somewhere... else.

It's dark. The first thing you notice is that it's dark -- and then come the scrabbling sounds of creatures in the dark, like metal being dragged across metal, a chilling, sharp sound. The first thing that becomes clear, as your vision adjusts, is that you're on a rickety pathway, metal and rusting and frail, above what appears to be yawning blackness. Far, far below, there's the faint sound of rushing water, a ways away.

The second thing that becomes clear is that you are very much not alone. Something is out there with you, and from the screeching metallic noises that come ever closer, it seems to be stalking you.

Thankfully, you're not alone -- right?

...

...........

................

:)


//SCENARIOS.EXE


PHASE I

[ ??? ] It’s drafty here. You’re below ground, that’s for certain from the echoes of the wind in the darkness. If you continue on forwards along the rickety, metal railing that serves as a walkway, the skittering noises of creatures in the dark follow -- but they don’t appear.

It seems everyone has been dumped along this pathway at random; you may be with friends, with enemies or with someone you’ve never met before, but either way, it soon becomes clear. There are only two ways to go along this path: up or down.

If you choose to take the path that follows a gradual slope down, the sounds of water lapping against a surface increase bit by bit, the air growing heavier and danker, until finally, the metallic platform gives way very suddenly (watch your step!) to a muddy bank. Down here, everything is darker, and not far away there’s the water. It’s cold and frigid and there are unfriendly creatures that await if you choose to delve into it. However, if you brave those creatures, and dive deeply enough, there is a mask. It rests half-buried by silt and rocks, but it’s there, and can be found by any intrepid explorers.

Somehow, it feels a little familiar.

And if you carry on in the cave system underground, eventually you will come across what appears to be an altar. There is blood on it -- not fresh, but not more than a month old -- and pieces of trinkets. Old bits of cloth, locks of hair, and some of them may even be familiar. Any dropped character who has a reasonably large amount of spiritual or magical power may have left scraps, such as pieces of clothing, trinkets, hair, or the sort behind at the altar.

Maybe that's why they weren't in the Nexus Code.

PHASE II

[ ??? ] If you go up, you will eventually make your way above ground. It takes some time, and some luck -- you’ll have to avoid rusty railing and pathways, the path crumbling under you and that creeping sensation that something is following and watching you -- and then you’ll suddenly be in fresh air.

Well. It’s not so fresh, really.

The landscape is broken down and crumbled. It may have once been part of the city of Cerealia, but now it is in utter disrepair and decay. Buildings have crumbled, and debris is everywhere. There are signs of the same level of technology that Cerealia has -- but it is all broken down and utterly inaccessible.

And you’re not alone.

It seems the technology and metal and broken down destruction has gained sentience over its time sitting alone, waiting. And it is not happy to be disturbed. The creatures are made of pieces of everything around them, and when cut down, they’ll just slowly rebuild themselves from the debris.

It might be time to run.

They aren't happy about being disturbed, and you're in their way.

PHASE III

[ ??? ] Above ground, there are a lot of broken down buildings.

Some can’t be accessed at all; some are too broken, too reduced to rubble. For those looking for shelter, they'll be able to find buildings where the doors can be forced open and they can camp out on the inside to various degrees of stability. Though the ceiling may cave in or the floor fall out from under you at a moment's notice, it's better than being out there. Be careful, because none of the architecture here can be trusted anymore.

And other buildings... are even less trustworthy than that.

There is a series of buildings in the midst of the wasteland, somehow still standing. They stand there silently, towering over the rest of the rubble in their two-story glory, and if the doors are forced open, it soon becomes clear that the building itself is full of mirrors.

Once, the mirrors had perhaps covered the walls and ceiling. Once, this building might have been akin to something of a ballet studio, somewhere to express yourself creatively. But now the mirrors are shattered and broken into pieces and the building lacks the joy it might have once held. Shards of mirror cover the floor, some big, some not so big, but they still hang from the walls as well and everywhere you look, you can see yourself.

And then, the reflection changes. From one blink to the next, you see a memory playing in the mirrors. Your memory. You’ll see a glimpse of one of your most traumatic or life-changing moments, broken up but clear in the shards. Blink and look away, and it’s gone, only to show up again in the next mirror a few moments later. Surely it’s just a trick of the light, right?

Except if someone else is with you, they’ll see it too -- and you might end up seeing a bit of their own past as well. Hope you're fond of sharing.

PHASE IV

[ ??? ] If you survive the monsters, the crumbling landscape and the untrustworthy buildings, you may eventually find a terminal. It is buried deep among the rubble. One turn around a corner, one stumble into a hole, and you will find it. It sits there, out in the middle of nowhere; the building in which it used to be housed is apparently long gone, reduced to nothing but rubble.

And if you turn it on, there is a brief message.


Transmission Broadcasting.

Transmission Connected.


And then, there is a face.

BONUS

[ ??? ] For those who have been wearing their masks a little too much, they might also start to notice that there are some strange effects attached, which worsen the more they’ve been wearing said masks. How badly they worsen is up to your discretion.

➝ Broken Mask: An intense feeling of paranoia, focused on whoever your character is with. They might also begin to remember fabricated memories of being betrayed by those people.

➝ Barcode Mask: Everything will begin to have value to them. There will be whispers in the back of their mind of the worth of their friends, the worth of a monster, the worth of everything around them. An intense need to own and consume as much as possible and as quickly as possible.

➝ Dripping Blood Mask: An intense lack of self-worth, a hollow feeling and thoughts of being weak and empty. Feeling as disposable as possible and an intense listless along with it.

:( Mask: A need to prove yourself, to show everyone how strong you are as quickly as possible. You can do things, you can be of worth to everyone around you. Why won't they see that? Why?

➝ Ivy Mask: A choking sort of terror from all things metal and technology based, and a need to lash out against it. An intense distrust for anything that they feel is against the laws of nature.

➝ Grey Mask: More personable than normal, more emotional, more empathetic. An intense feeling of kindness and gratitude to those around you and a renewed love of life.

➝ Feather Mask: A dulled, lack of emotion. A detached feeling to everything around you. A sort of bland curiosity towards things without any empathetic reaction.

➝ Bloody Fingerprints Mask: They'll feel absolutely fine. No change.

The effects of the broken mask can stack on top of the others, if they chose to break their mask after the other effects began to appear. No other effects can be stacked, as no other changes can be stacked.


PENALTY

[ ??? ] For characters who die while in the dark parts of the city, things will get... a little strange. They will die as normal, but they will wake up almost immediately after their death -- in the Nexus Code. They will have a few surreal moments to be there, to see their friends who have left Cerealia hanging lifelessly from odd, glimmering strands (though there are some faces, of course, that are missing, anyone who was spiritual, or magical, seems strangely absent) and then --

They’re back to being dead.

When characters revive in Cerealia, anywhere from one IC day to three or four IC days later, they will find that things are… not quite right with their code. They’re glitching, for a lack of a better word. Sometimes, their fingers will phase right through an object, their own limbs registering as cold and lifeless. Sometimes, they will see a face watching them -- but when they turn around to try to see who it is, the face will be gone.

These effects will last an IC week, before slowly things go back to normal.

That was strange.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's February event! Please visit the OOC information here, and should you have any questions, feel free to ask them here! You can also check the FAQ for more general inquiries. This event will last from 2/13 to 2/20, or IC 5/22 to 5/26. Should this event log hit Captcha, there is an all-purpose overflow here. Thank you!

pseudonyms: (Look at the roses in your garden)

[personal profile] pseudonyms 2016-02-21 03:48 am (UTC)(link)
If we get far enough ahead that'll put enough space between us and them so that I can scan them and you can attack. What do you think? [She probably can't run as fast as he can, but she's not exactly slow either. The machine-monsters, on the other hand, are moving at a steady pace but not enough to overwhelm them if they're moving.]
thatdamnknight: (true nobility is exempt from fear)

[personal profile] thatdamnknight 2016-02-22 06:56 pm (UTC)(link)
[hmm. flynn gives the idea some thought. it's a tad risky, but a risk worth taking. with how slow a pace the creatures are moving, getting far enough ahead to manage that feels doable. after a moment, he nods. let's do it!]

I think we ought to be able to pull it off.
pseudonyms: (Watchin the roads turn into white roses)

[personal profile] pseudonyms 2016-02-23 05:18 pm (UTC)(link)
I was hoping you'd say that! [Flynn, you're a real champ. She looks back at how the creatures are crawling slow and steady, but still faster than she'd like.] I'll let you decide where to stop. I don't know how much distance you need to get your spells to work but we can scan them from anywhere. Ready? I'll race you! [Whoops and she's already running off. Come on, Flynn, let's go!]
thatdamnknight: (as good luck would have it)

[personal profile] thatdamnknight 2016-02-23 06:32 pm (UTC)(link)
[flynn can't help but smile a bit at her eagerness. life or death situation and they're having a race? sure, why not. let's give it a try, rise.

racing means not looking where he's stepping, but whatever pain comes will be worth firing off a spell. without giving it more of a thought, he speeds up after rise without too much effort. does he overtake her? it wouldn't be hard, but what sort of knight lets a civilian be the closest to the danger? not flynn, no sir. considering how he isn't breaking much of a sweat, the fact he's not running full speed should be obvious. sorry that you got stuck with a considerate jerk, rise!

the distance between them and their monster friends keeps on growing, too. he glances over a shoulder while ignoring a slight pain after stepping on something somewhat sharp.]


Just a little further ought to do it...
pseudonyms: (I'm losing hope 'cause she's so)

[personal profile] pseudonyms 2016-02-25 05:20 pm (UTC)(link)
[She has to be a little playful about this or nothing good will come out in the end. She's worried about Flynn's feet but at the same time she can hear the monsters rolling and crunching along behind them. She's booking it at her full speed and noticing that Flynn seems to be just fine, but she's not going to say much yet.]

Go to your left, there's a bunch of glass on your other side you should probably avoid. I think if we get back by that pile of scraps we should be at a good point. Think that'll work for your magic? [It's only a few more feet ahead and the monsters are grappling with each other a bit to decide who gets to chase after the pair first.]
thatdamnknight: (suspicion always haunts the guilty mind)

[personal profile] thatdamnknight 2016-02-26 02:01 am (UTC)(link)
[much appreciated on the warning as it leads to flynn avoiding a very unpleasant foot disaster by mere inches. pain like that is the last thing needed right now and rise will get a proper thank you as soon as death by overgrown piles of scrap stops being a possibility. as for the proposed spot, it'd be cutting it close, but the monsters' internal squabble about who gets to play with them first should give a few extra moments. gotta love giant killing machines acting like little children.]

I think it should be enough.

[and no time gets wasted in assuming a casting stance immediately upon getting there, a casting circle quickly appearing under flynn. the sooner it gets cast, the better!]
pseudonyms: (Show me the skyline and I'll)

[personal profile] pseudonyms 2016-02-28 10:35 am (UTC)(link)
[And while Flynn's getting in his stance she's right behind him and calling on Kanzeon for help. There's a flash of light behind Flynn as the Persona's summoned forth and slips the band over Rise's eyes. Thank you, immature monsters, for holding still long enough to allow her to completely scan everything.]

You don't have a kind of magic that would double as a physical attack, do you? It's really weak in its joints. If you could hit it in a way to tear it apart that should take it down.
thatdamnknight: (suspicion always haunts the guilty mind)

[personal profile] thatdamnknight 2016-03-01 05:04 am (UTC)(link)
[big babies are everywhere, even among dangerous creatures. makes them seem a little more human, huh? ...nah, not really.

joints, hmm... he'll need to focus more intently than normal due to the small target area, but should succeed. several spells ought to hit hard enough to get the job done. it ends up a toss up between two. rise'll get a nice light show no matter the choice.]


Got it.

[momentarily weighing the options make him go with the one better suited to target a specific spot. with spell chosen, the chanting begins...]

O divine spear, run my enemy through! [a pause comes as flynn double checks the accuracy before the unleashing the spell.] Holy Lance!

[and a myriad of light lances impale themselves through one of the leg joints of the closest one.]
pseudonyms: (I'll be the girl with the silver lining)

[personal profile] pseudonyms 2016-03-02 02:58 am (UTC)(link)
[Whoa! Why does everybody get to have all kinds of fancy moves!? She can't help but cheer in victory as the light impales the monster's leg and it cries out angrily, stumbling to smash into the one closest to it. It's sort of a domino effect, watching them fumble and fall over themselves as the leg's dismantled.]

Direct hit, way to go! Think you can give it one more shot? They're already falling apart.
thatdamnknight: (suspicion always haunts the guilty mind)

[personal profile] thatdamnknight 2016-03-06 05:08 am (UTC)(link)
[hey, that scanning thing was fancy, too! things are finally looking up! or down from the perspective of the monsters. either way, score one for the good guys! one more shot? no problem! flynn nods before getting into the casting position once more. soon enough, a second holy lance impales another leg joint. did that do the trick?]
pseudonyms: (Hips sway and lips lie)

[personal profile] pseudonyms 2016-03-06 10:16 am (UTC)(link)
[It sure did. The second holy lance splits the whole leg apart, pieces flying and dismantling the monsters nearby as they fall together in a pile of limbs and machinery. She looks past Flynn to where they're scattered before she walks up to join him, thoroughly impressed by what just happened.]

Looks like they won't be bothering us for a while. Nice job.
thatdamnknight: (as good luck would have it)

[personal profile] thatdamnknight 2016-03-09 02:40 am (UTC)(link)
[nah, it’s not all that impressive. that took two blows to do, after all: flynn logic. some of the tension eases upon seeing the creatures turn back into a pile of debris. the danger may not be gone completely, but at least they can breathe easy for a few moments. when rise comes over to him, he turns toward her with a smile.]

You, as well. I couldn’t have done that without your assistance.
pseudonyms: (We don't ever have to leave these walls)

[personal profile] pseudonyms 2016-03-14 04:14 am (UTC)(link)
Ahhh, it was nothing! [And in her mind, it wasn't. It was just doing her job and making sure the real combatants could get out of tight situations. A foot lightly pokes at the piece of debris nearest them.] I bet you could have handled that if you got far enough away. Should we keep moving though? Who knows when it's gonna get up again.