Entry tags:
« 004 ⇢ INTERLUDE004.EXE »
Who: These suckers and E R R O R
When: OOC: 5/29, IC: 7/15
Where: CERES Research Tower and Beyond
What: It seems an old friend has decided the situation is progressing too slowly.
Rating/Warning: PG-13: Violence, injuries and inevitable deaths.
▶ ACTION.EXE | IC: 7/15
▶ RUN.EXE | MOD NOTES
When: OOC: 5/29, IC: 7/15
Where: CERES Research Tower and Beyond
What: It seems an old friend has decided the situation is progressing too slowly.
Rating/Warning: PG-13: Violence, injuries and inevitable deaths.
▶ ACTION.EXE | IC: 7/15
For those unlucky saps who disappear today, ranging from early in the morning towards the middle of the afternoon, well...they can't be reached by CereVice.
Any attempt to do so will bounce back the message User Currently Occupied.
It's an odd message, and one that's never been used by the CereVice. How strange. It's probably nothing though, right? No contact can be established between groups or from groups to outside people in Cerealia, whether by technology or magic. You're cut off from everyone but those in your groups, now.
Otherwise, all abilities will remain intact.
As for the people who do disappear, well... things get a little hairy really quickly.
▶ RUN.EXE | MOD NOTES
This is the event log for these sign-ups! Your groups have been sorted below; here are a few handy links for you:Group 01 | OOC plotting
Group 02 | OOC plotting
Group 03 | OOC plotting
Group 04 | OOC plotting
Group 05 | OOC plotting
Group 06 | OOC plotting
Group 07 | OOC plotting
Group 08 | OOC plotting
Group 09 | OOC plotting
Group 10 | OOC plotting
Group 11 | OOC plotting
Group 12 | OOC plotting
Group 13 | OOC plotting
Group 14 | OOC plotting
There is no tagging order, so feel free to tag in whatever way works best for you as a group.
The characters should not ICly be gone longer than 5 hours -- if they survive, of course. There will be mod involvement in each of the threads.
If there are any questions, feel free to ask them here. Please try to avoid asking hypothetical questions (such as "What will happen if my character does [action]?") as that's part of the fun and risk of the interlude! You are welcome to plot with your groupmates in this post. Thank you!
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Not enough. We just want to find the exit, though.
no subject
Apparently, we don't know anything if we didn't even end up in the right shrine.
[Now is probably not the time to be cheeky.]
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[ And this she says steadily enough. ]
I don't know what "too much" information would be, but I'm really not interested in learning more. Not now.
no subject
I...do not believe you.
[ And then she steps a few paces forward.
That's all it takes, really; the implants in their eyes and brains will temporarily short out due to the proximity to her, knocking them unconscious. It won't kill them, thankfully; they'll just be unconscious. When they wake up, they will find that they are in the middle of the street in the Entertainment District, next to a manhole that they cannot get open.
They will all have blindness in their left eyes for 2 IC days, as well as a tendency towards vertigo and nausea of various levels of severity, ranging from very little to vomiting.
After that, they'll all go back to normal. Viridi's god-like powers and abilities will slowly trickle back to her over the course of 3 IC days, until she's back to her normal self as well. Congrats, probably! ]