PHASE I [ 9 00 ] The peace of the morning in the Residential District shatters just as the wall caves through. It’s a small segment of wall -- no more than five feet across at most. And yet the crash and groan of the metal being stretched is ominously accompanied by the distinct piercing screech of metal and another sound. A raucous noise, a combination of ungodly wailing and sharp, victorious laughter spills forth from the hole left in the wall as a myriad of ghosts and spirits erupt from the newly created exit. Characters with any type of spiritual sense will find themselves nearly overwhelmed by the amount of negative ghostly energy that suddenly floods Cerealia and characters with no sense of preservation will find any attempt to enter the hole blocked by the fiercest of ghosts, met with deadly force if they try to pass, as the ghosts won’t hesitate to do things such as reach straight into your body to try to stop your heart.
These ghosts are out for blood, and they don’t seem to stop no matter how you try to talk to them -- they just hiss out, over and over again, “Murderersmurderersmurderers.” From there, the ghosts move on. Their true target, after all, is CERES… but to them, there’s no difference between the character players and CERES. They’ll go for whoever gets in their way, phasing through walls and becoming tangible long enough to reach for characters before fading away again. Characters with special abilities will find themselves in a similar state. Their abilities may increase and decrease in power sporadically, or be completely gone. They may attempt to cast a spell only to find that the wrong spell is cast instead, or an attempt at healing may end up a more dangerous spell. Be careful with your own magical skills!
Those with items or powers specifically intended to ward off spirits will still fulfill their intended purposes when used – unless malicious spiritual energy gets to them first.
PHASE II [ 14 00 ] It seems the ghosts have more tricks up their sleeves. It seems that a not-so-friendly ghost has decided to play a game with you. It doesn't matter where you are, or what you're doing, because a moment later a voice calls out -- Hey. Can you see me? -- and once you turn your head, you’ll come face to face with a surprise.
Who is it in this world (or your world, or any world) that you have managed to disappoint the most? A family member? A friend? Yourself? They face you now, eyes full of sadness, and they say, “I need you to do something for me.” Without another word, they’ll turn away and begin to walk. Your vision grows foggy, focused solely on the need to do whatever this person wants – they need you, after all. Your legs move to follow them, unless you manage to somehow resist. But you apparently don’t seem to notice that you’re the only one who can see this person – or that they’re leading you stray toward that monorail track with the sound of the train coming closer, or that busy intersection, or right off the sky bridge.
PHASE III [ 6 00 ] Other ghosts don’t feel like borrowing faces in order to inflict damage. No, they’ll inflict their damage on a far more personal level. They manifest suddenly and without warning – then all it takes is a simple touch. A ghostly hand reaches out to you and it feels like the cold wraps around your heart, and your vision skews, and then... they leave just as suddenly as they came.
Those who have been around for awhile may very well recognize the ghosts, at that.
But the damage has already been done. Depending on a character’s assigned sense, they will feel one of the following changes: Sight: Hopefully you aren’t in the habit of bending the truth. Dead men tell no tales, they say. But what happens to a living person unable to tell lies? Any attempt at telling any lie or falsehood will cause the character to feel as though their throat has closed off, and they can do nothing more than choke.
Smell: The cold passes, but in some way that it never really leaves. And then everything seems perfectly normal. Nothing has changed, right? You're fine -- except that in a short period of time with how crazy things are, it becomes apparent that you're unable to feel pain. The damage to your body is the same as ever, but dangerously, you can't feel a thing.
Taste: It would appear as though the ghosts have a sense of humor. From those who rest in eternal slumber, try a few days of being unable to sleep. Everything seems fine at first... but slowly but surely, that lack of sleep will start to take its toll.
Hearing: Most others would feel relief once the ghosts left, finally a moment of peace. But you? You don’t feel anything – nothing kind, anyway. Rather, you have been left unable to feel joy. Everything seems either bleak or as though it simply has no emotional impact at all.
Touch: How many deaths have been caused in the name of heroics? Apparently in an attempt to keep future casualties down (or perhaps for their own laughter), the ghosts have left you unable to be brave. Suddenly, a situation you'd face fearlessly is one that has sent you running, panic sharp in your chest.
These effects will last throughout the event, if a character is caught by them.
PHASE IV [ 10 00 ] While chaos erupts throughout the city, some of the more misguided ghosts (but still bloodthirsty, so very bloodthirsty) just happened to run into the wrong part of town and don’t know how to give a proper scaring. One ghost seems to think that it was a great idea to possess a masseusebot from the Spa. You’re grabbed suddenly! You fight for your life but can’t seem to get yourself out of its metal grip! With expert precision that only a robot can mange, it finds your pressure points – and releases all that tension from this Incredibly Bad Day. The ghost inside the robot is confused, distressed -- why is this human suddenly so relaxed? It only wants to murder. But the only illegal thing happening here is how good this massage makes you feel. Maybe later you’ll walk down the street and get stopped by the ghost that possessed a balloon dispenser. Perhaps a ghost has possessed the friendly McCERES mascot, and is now handing out coupons with murderous intent. And of course, there are always the hug bots...
Look, they tried really hard, okay.
Of course... they might end up possessing technology a little closer to home as well, at which point it's not so funny.
BONUS [ xx xx ] Hopefully you have friends who have ghost-fighting skills. Or ghost-taming skills. Or ghost-bellydancing skills, who knows, we won't judge them if you don't. But what of those poor people who come from worlds where the supernatural is some weird television show? Worry not, poor souls, for CERES is here to provide! Some time after the ruckus begins, characters will find what looks to be a hand-held vacuum cleaner situated innocuously in their rooms (only one per person, you greedy gus). The logo on the side will helpfully inform you that this is of CERES make, because the paper pamphlet beside your new device? Well, it's more like a picture book. Observe Stick-Man Sully as he uses his vacuum cleaner to capture ghosts! Learn from his stellar example! Do not stick the hose in your mouth or attempt to give the vacuum CPR, there's a big X over that picture. Also of the one where Stick-Man Sully sets his captive ghosts free once more, we don't want that, do we? Your new ghost vacuum should prove effective against any ghastly ghoul that shoots your way, but beware! Should you capture a ghost and not turn in your vacuum to CERES for weekly ghost disposal, your ghost will serenade you in the wee hours of the morning with its song of choice. If you capture a whole horde of ghosts, well, congratulations. You have a boy band living in your vacuum.
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
Phase I
Eternal Sailor Mercury was quite calm as her visor gave her all the information she needed. Removing the visor, she watches as Dipper suddenly comes her. Yes, she's worried, but she can easily tell why he's in such a panic. When she sees the ghost chasing Dipper, her mind spares him a passing thought before she summons the harp, which has thankfully been proving exceptionally effective, holy relic of her planet that it is.
She gives Dipper a single warning:]
DIPPER, DUCK!
[Which was really all the time she could allot for her warning as both were coming at her directly.]
MERCURY AQUA RHAPSODY!
[Both water and sound waves flew out from the harp in a torrent, wrapping around the ghost and effectively slicing the creature in half as well as drowning the thing before it was gone.]
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Good thing he listened, too - that blast from the harp shoots straight over his head, pulverizing the ghost before it even knew what hit it.
He looks up at her, entirely bewildered. ] Okay, what just happened?
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You were being chased by a ghost, and judging by your quick retreat, you lack the ability to fight them.
Why did you head towards the wall, Dipper? You could have gotten yourself killed. These are not exactly friendly ghosts looking to make friends and take people on adventures.
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[ He had hardly been expecting to find ghosts at the wall, and he's in no mood to be lectured by her, even if she did just kiiiiind of save his life. ]
I had to find out what was going on. And - whatever! It worked out, okay?
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So, without any equipment on you, you decided to run head first into a situation, getting yourself nearly killed in the process? Tell me, Dipper, did you find out anything other than ghosts attacking the city, something that could have been gather without you heading straight to the epicenter of the chaos?
[She didn't wait for an answer and frowned.]
Never mind, this isn't the time or place. You are getting out of here now.
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He might only barely be a teen, but that doesn't mean he can act like a full-fledged one. ]
Are you kidding? I'm not going anywhere with you. You can't tell me what to do.
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[Mercury watched as another ghost was coming towards them, in fact, several ghosts were coming towards them, and she looked past Dipper.]
What would you like to do, then?
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I'll figure out something! [ He's resourceful! ]
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Mercury Aqua Mirage! [Water shot out from her hands and the water surrounded all the ghost and then burst until nothing but pools of water were on the ground; the ghost completely destroyed. Mercury landed, crouched on a roof and she stood up straight, setting Dipper down.]
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He's so taken aback, that he can do little more than gasp when she leaps into the air, absolutely pulverizes a ghost with a blast of water from her hand, and lands gracefully on the roof.
He straightens himself, vaguely wondering if he has any hope of maintaining dignity after that. (Probably not.) ]
...Okay, now you're just showing off.
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Iiiii don't know that on top of a roof really counts as "safe". [ He glances back at her, sizing her up. ] Who are you, anyway? How do you know my name?
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Though I must say I am a bit disappointed with your current lack of forethought about all this. Regardless, we'll get you back to your home. If you must ghost hunt, as I'm sure you will, do so armed with knowledge, not just with your courage.
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[ THAT'S NOT DISCONCERTING AT ALL. ]
Look, how was I supposed to expect ghosts? Kind of came out of left field! Even you have to admit that, Miss "Guardian of Knowledge"!
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I can admit that the likelihood of ghosts was not something I had as an accepted possibility, but I did not head into the epicenter unprepared for whatever may come my way. You rushed in, Dipper, you rushed and it could have cost you your life.
[She crouched down and looked him in the eye.]
No one wants to see you hurt or dead, Dipper. You cannot rush into things like this. Arm yourself with the knowledge you have, then act.
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Wasn't this exactly the sort of thing he had wanted to avoid after the jungle? If she hadn't come along...what might've happened? ]
...I'll do better next time.
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[ Because there's no way he's going to sit this one out. These are ghosts, and he hadn't been chased down for a lack of knowledge of them. With the right preparation, there would be a lot he could do to help contain them. ]
...Can I ask about the "watching me" thing before I tell you where I live? Just - you know. Stranger danger.
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[ He's just saying. ]
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Your home, Dipper. We are straining our open opportunity by simply standing here.
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We'll take to the rooftops, it'll provide ample visuals and allow us to avoid getting cornered.
[She paused at the edge and held out her hand.]
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Whatever you say, O Guardian of Wisdom.
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They continued in this fashion until they reached the residential portion of the colony. She stopped when they reached the top of his apartment building.]
Here we are then. I'm sure you can figure out the rest from here.
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